User prompt
make the button right written write
User prompt
add some fun background to the home screen
User prompt
add a home button in the math screen and in the right screen
User prompt
remove the right button only from the math screen
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'problemBox.alpha = 0')' in or related to this line: 'problemBox.alpha = 0;' Line Number: 1238
User prompt
make a Home Screen that say right and math
User prompt
add a keyboard with only letters
User prompt
make the how to read button called right
User prompt
make the how to read button a right button and when you press it it will change the screen and teach you how to right and you need to right a phrase
User prompt
make it change the screen when you press the lesson button
User prompt
make the lesson button teach you how to do math you can choose from addition or multiplication
User prompt
add a button in the down right called lesson
User prompt
remove the division and only add 1 2 times multiplication
User prompt
remove the button to the right of the clear
User prompt
add a rectangle keyboard with number
User prompt
remove the keyboard
User prompt
add the number 0 to 9 on the keyboard
User prompt
add all the numbers 0 to 9
User prompt
add a 3
User prompt
add a 9
User prompt
make the keyboard a big rectangle
User prompt
make the keyboard a rectangle
User prompt
make the keyboard bigger
User prompt
add a 3
User prompt
add a 2
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var CelebrationStar = Container.expand(function () { var self = Container.call(this); var starGraphic = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.startAnimation = function () { self.alpha = 1; self.scaleX = 0.1; self.scaleY = 0.1; tween(self, { scaleX: 1.5, scaleY: 1.5 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { alpha: 0, scaleX: 0.5, scaleY: 0.5 }, { duration: 500, easing: tween.easeIn, onFinish: function onFinish() { self.destroy(); } }); } }); }; return self; }); var MathProblem = Container.expand(function () { var self = Container.call(this); self.num1 = 0; self.num2 = 0; self.operation = '+'; self.answer = 0; self.difficulty = 1; self.generateProblem = function () { var maxNum = Math.min(10, 5 + self.difficulty * 2); self.num1 = Math.floor(Math.random() * maxNum) + 1; self.num2 = Math.floor(Math.random() * maxNum) + 1; var operations = ['+', '-']; if (self.difficulty > 3) { operations.push('×'); } if (self.difficulty > 5) { operations.push('÷'); } self.operation = operations[Math.floor(Math.random() * operations.length)]; if (self.operation === '-' && self.num1 < self.num2) { var temp = self.num1; self.num1 = self.num2; self.num2 = temp; } if (self.operation === '÷') { self.answer = Math.floor(Math.random() * 10) + 1; self.num1 = self.answer * self.num2; } switch (self.operation) { case '+': self.answer = self.num1 + self.num2; break; case '-': self.answer = self.num1 - self.num2; break; case '×': self.answer = self.num1 * self.num2; break; case '÷': break; } }; self.getProblemText = function () { return self.num1 + ' ' + self.operation + ' ' + self.num2 + ' = ?'; }; return self; }); var WritingArea = Container.expand(function () { var self = Container.call(this); var areaBackground = self.attachAsset('writingArea', { anchorX: 0.5, anchorY: 0.5 }); self.drawingPath = []; self.isDrawing = false; self.writtenAnswer = ''; self.startDrawing = function (x, y) { self.isDrawing = true; self.drawingPath = []; var localPos = self.toLocal({ x: x, y: y }); self.drawingPath.push({ x: localPos.x, y: localPos.y }); self.addDrawingDot(localPos.x, localPos.y); // Show text bar when writing starts textBar.alpha = 1; }; self.continueDrawing = function (x, y) { if (self.isDrawing) { var localPos = self.toLocal({ x: x, y: y }); self.drawingPath.push({ x: localPos.x, y: localPos.y }); self.addDrawingDot(localPos.x, localPos.y); } }; self.stopDrawing = function () { self.isDrawing = false; self.recognizeNumber(); }; self.addDrawingDot = function (x, y) { var dot = self.addChild(LK.getAsset('drawingDot', { anchorX: 0.5, anchorY: 0.5 })); dot.x = x; dot.y = y; }; self.recognizeNumber = function () { if (self.drawingPath.length > 3) { var bounds = self.getDrawingBounds(); var recognizedChar = self.simpleNumberRecognition(bounds); if (recognizedChar !== null) { self.writtenAnswer += recognizedChar; // Append characters to build text answerText.setText(self.writtenAnswer); // Show text bar when text is recognized textBar.alpha = 1; // Clear the drawing path after recognition to prepare for next character self.clearCurrentDrawing(); } } }; self.getDrawingBounds = function () { if (self.drawingPath.length === 0) return null; var minX = self.drawingPath[0].x; var maxX = self.drawingPath[0].x; var minY = self.drawingPath[0].y; var maxY = self.drawingPath[0].y; for (var i = 1; i < self.drawingPath.length; i++) { var point = self.drawingPath[i]; minX = Math.min(minX, point.x); maxX = Math.max(maxX, point.x); minY = Math.min(minY, point.y); maxY = Math.max(maxY, point.y); } return { minX: minX, maxX: maxX, minY: minY, maxY: maxY, width: maxX - minX, height: maxY - minY }; }; self.simpleNumberRecognition = function (bounds) { if (!bounds || bounds.width < 10 || bounds.height < 10) { feedbackText.setText('Draw bigger'); feedbackText.tint = 0xFFA500; LK.setTimeout(function () { feedbackText.setText(''); }, 1000); return null; } var aspectRatio = bounds.width / bounds.height; var pathLength = self.drawingPath.length; var recognizedChar = null; // Numbers - more lenient recognition if (aspectRatio > 2.0 || aspectRatio < 0.8 && pathLength > 20) recognizedChar = '1';else if (aspectRatio > 0.7 && aspectRatio < 1.3 && pathLength > 25) recognizedChar = '0';else if (pathLength > 20 && pathLength < 55 && aspectRatio > 0.5) recognizedChar = '2';else if (pathLength > 15 && pathLength < 45 && aspectRatio > 0.6) recognizedChar = '3';else if (pathLength > 10 && pathLength < 40) recognizedChar = '4';else if (pathLength > 20 && pathLength < 60 && aspectRatio > 0.5) recognizedChar = '5';else if (pathLength > 25 && pathLength < 65 && aspectRatio > 0.6) recognizedChar = '6';else if (pathLength > 10 && pathLength < 35 && aspectRatio > 0.4) recognizedChar = '7';else if (pathLength > 30 && pathLength < 75) recognizedChar = '8';else if (pathLength > 25 && pathLength < 70 && aspectRatio > 0.5) recognizedChar = '9'; if (recognizedChar) { feedbackText.setText('Recognized: ' + recognizedChar); feedbackText.tint = 0x32CD32; LK.setTimeout(function () { feedbackText.setText(''); }, 500); return recognizedChar; } // Fallback - show a hint about drawing more clearly feedbackText.setText('Draw more clearly'); feedbackText.tint = 0xFFA500; LK.setTimeout(function () { feedbackText.setText(''); }, 1000); return null; }; self.clearCurrentDrawing = function () { for (var i = self.children.length - 1; i >= 0; i--) { var child = self.children[i]; if (child !== areaBackground) { child.destroy(); } } self.drawingPath = []; }; self.clearDrawing = function () { for (var i = self.children.length - 1; i >= 0; i--) { var child = self.children[i]; if (child !== areaBackground) { child.destroy(); } } self.drawingPath = []; self.writtenAnswer = ''; answerText.setText(''); // Hide text bar when clearing textBar.alpha = 0; }; self.backspace = function () { if (self.writtenAnswer.length > 0) { self.writtenAnswer = self.writtenAnswer.slice(0, -1); answerText.setText(self.writtenAnswer); // Hide text bar if no text remains if (self.writtenAnswer.length === 0) { textBar.alpha = 0; } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var currentProblem = new MathProblem(); var writingArea = new WritingArea(); var gameState = 'playing'; var correctAnswers = 0; var level = storage.level || 1; var celebrationStars = []; currentProblem.difficulty = level; currentProblem.generateProblem(); var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); var problemBox = game.addChild(LK.getAsset('problemBox', { anchorX: 0.5, anchorY: 0.5 })); problemBox.x = 1024; problemBox.y = 600; var problemText = new Text2(currentProblem.getProblemText(), { size: 120, fill: 0x333333 }); problemText.anchor.set(0.5, 0.5); problemText.x = 1024; problemText.y = 600; game.addChild(problemText); writingArea.x = 1024; writingArea.y = 1200; game.addChild(writingArea); var instructionText = new Text2('Write your answer below:', { size: 80, fill: 0x444444 }); instructionText.anchor.set(0.5, 0.5); instructionText.x = 1024; instructionText.y = 950; game.addChild(instructionText); var textBar = game.addChild(LK.getAsset('writingArea', { anchorX: 0.5, anchorY: 0.5 })); textBar.x = 1024; textBar.y = 1450; textBar.alpha = 0; textBar.tint = 0xE6F3FF; var answerText = new Text2('', { size: 150, fill: 0x000000 }); answerText.anchor.set(0.5, 0.5); answerText.x = 1024; answerText.y = 1450; game.addChild(answerText); var submitButton = game.addChild(LK.getAsset('submitButton', { anchorX: 0.5, anchorY: 0.5 })); submitButton.x = 800; submitButton.y = 1600; var submitButtonText = new Text2('Check', { size: 60, fill: 0xFFFFFF }); submitButtonText.anchor.set(0.5, 0.5); submitButtonText.x = 800; submitButtonText.y = 1600; game.addChild(submitButtonText); var clearButton = game.addChild(LK.getAsset('submitButton', { anchorX: 0.5, anchorY: 0.5 })); clearButton.x = 1150; clearButton.y = 1600; clearButton.tint = 0xFF6B6B; var clearButtonText = new Text2('Clear', { size: 60, fill: 0xFFFFFF }); clearButtonText.anchor.set(0.5, 0.5); clearButtonText.x = 1150; clearButtonText.y = 1600; game.addChild(clearButtonText); var backspaceButton = game.addChild(LK.getAsset('submitButton', { anchorX: 0.5, anchorY: 0.5 })); backspaceButton.x = 1350; backspaceButton.y = 1600; backspaceButton.tint = 0xFF8C00; var backspaceButtonText = new Text2('←', { size: 60, fill: 0xFFFFFF }); backspaceButtonText.anchor.set(0.5, 0.5); backspaceButtonText.x = 1350; backspaceButtonText.y = 1600; game.addChild(backspaceButtonText); // Number keyboard - big rectangular 4x3 grid var numberButtons = []; var numberButtonTexts = []; var numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 9]; for (var i = 0; i < numbers.length; i++) { var button = game.addChild(LK.getAsset('submitButton', { anchorX: 0.5, anchorY: 0.5 })); button.tint = 0x4169E1; button.scaleX = 2.5; button.scaleY = 2.5; var row = Math.floor(i / 4); var col = i % 4; button.x = 400 + col * 250; button.y = 1950 + row * 200; var buttonText = new Text2(numbers[i].toString(), { size: 120, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); buttonText.x = button.x; buttonText.y = button.y; game.addChild(buttonText); numberButtons.push(button); numberButtonTexts.push(buttonText); } var nextButton = game.addChild(LK.getAsset('nextButton', { anchorX: 0.5, anchorY: 0.5 })); nextButton.x = 1024; nextButton.y = 1900; nextButton.alpha = 0; var nextButtonText = new Text2('Next Problem', { size: 60, fill: 0xFFFFFF }); nextButtonText.anchor.set(0.5, 0.5); nextButtonText.x = 1024; nextButtonText.y = 1900; nextButtonText.alpha = 0; game.addChild(nextButtonText); var feedbackText = new Text2('', { size: 80, fill: 0x32CD32 }); feedbackText.anchor.set(0.5, 0.5); feedbackText.x = 1024; feedbackText.y = 1750; game.addChild(feedbackText); var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var levelText = new Text2('Level: ' + level, { size: 60, fill: 0xFFFFFF }); levelText.anchor.set(1, 0); LK.gui.topRight.addChild(levelText); levelText.x = -120; var howToReadButton = game.addChild(LK.getAsset('howToReadButton', { anchorX: 0.5, anchorY: 0.5 })); howToReadButton.x = 1600; howToReadButton.y = 1600; var howToReadButtonText = new Text2('How to Read', { size: 50, fill: 0xFFFFFF }); howToReadButtonText.anchor.set(0.5, 0.5); howToReadButtonText.x = 1600; howToReadButtonText.y = 1600; game.addChild(howToReadButtonText); var instructionPanel = game.addChild(LK.getAsset('instructionPanel', { anchorX: 0.5, anchorY: 0.5 })); instructionPanel.x = 1024; instructionPanel.y = 1366; instructionPanel.alpha = 0; var instructionTitle = new Text2('How to Read Math Problems', { size: 100, fill: 0x333333 }); instructionTitle.anchor.set(0.5, 0.5); instructionTitle.x = 1024; instructionTitle.y = 900; instructionTitle.alpha = 0; game.addChild(instructionTitle); var instructionContent = new Text2('• Look at the math problem carefully\n• Read each number and symbol from left to right\n• + means add the numbers together\n• - means subtract the second from the first\n• × means multiply the numbers\n• ÷ means divide the first by the second\n• = means "equals" - find what number comes after\n• Practice reading math problems out loud', { size: 70, fill: 0x444444 }); instructionContent.anchor.set(0.5, 0.5); instructionContent.x = 1024; instructionContent.y = 1300; instructionContent.alpha = 0; game.addChild(instructionContent); var closeButton = game.addChild(LK.getAsset('closeButton', { anchorX: 0.5, anchorY: 0.5 })); closeButton.x = 1024; closeButton.y = 1700; closeButton.alpha = 0; var closeButtonText = new Text2('Close', { size: 50, fill: 0xFFFFFF }); closeButtonText.anchor.set(0.5, 0.5); closeButtonText.x = 1024; closeButtonText.y = 1700; closeButtonText.alpha = 0; game.addChild(closeButtonText); var showingInstructions = false; function checkAnswer() { var userAnswer = writingArea.writtenAnswer.trim(); var correctAnswer = currentProblem.answer.toString(); if (userAnswer === correctAnswer) { feedbackText.setText('Correct! Great job!'); feedbackText.tint = 0x32CD32; LK.getSound('correct').play(); correctAnswers++; LK.setScore(LK.getScore() + 10 * level); scoreText.setText('Score: ' + LK.getScore()); createCelebrationStars(); nextButton.alpha = 1; nextButtonText.alpha = 1; gameState = 'correct'; if (correctAnswers >= 5) { level++; storage.level = level; levelText.setText('Level: ' + level); currentProblem.difficulty = level; correctAnswers = 0; LK.setTimeout(function () { feedbackText.setText('Level Up! Well done!'); LK.getSound('celebration').play(); }, 1000); } } else { feedbackText.setText('Try again! The answer is ' + correctAnswer); feedbackText.tint = 0xFF6B6B; LK.getSound('incorrect').play(); LK.setTimeout(function () { feedbackText.setText(''); writingArea.clearDrawing(); }, 2000); } } function createCelebrationStars() { for (var i = 0; i < 5; i++) { var star = new CelebrationStar(); star.x = 1024 + (Math.random() - 0.5) * 600; star.y = 1200 + (Math.random() - 0.5) * 400; celebrationStars.push(star); game.addChild(star); LK.setTimeout(function (starToAnimate) { return function () { starToAnimate.startAnimation(); }; }(star), i * 100); } } function nextProblem() { currentProblem.generateProblem(); problemText.setText(currentProblem.getProblemText()); writingArea.clearDrawing(); feedbackText.setText(''); nextButton.alpha = 0; nextButtonText.alpha = 0; gameState = 'playing'; } game.down = function (x, y, obj) { if (gameState === 'playing') { // Check if touch is within writing area bounds using proper coordinate system var areaX = writingArea.x - 800; // writingArea width is 1600, so half is 800 var areaY = writingArea.y - 200; // writingArea height is 400, so half is 200 var areaWidth = 1600; var areaHeight = 400; if (x >= areaX && x <= areaX + areaWidth && y >= areaY && y <= areaY + areaHeight) { writingArea.startDrawing(x, y); } } }; game.move = function (x, y, obj) { if (gameState === 'playing') { writingArea.continueDrawing(x, y); } }; game.up = function (x, y, obj) { if (gameState === 'playing') { writingArea.stopDrawing(); } }; submitButton.down = function (x, y, obj) { if (gameState === 'playing' && writingArea.writtenAnswer !== '') { checkAnswer(); } }; clearButton.down = function (x, y, obj) { if (gameState === 'playing') { writingArea.clearDrawing(); feedbackText.setText(''); } }; backspaceButton.down = function (x, y, obj) { if (gameState === 'playing') { writingArea.backspace(); feedbackText.setText(''); } }; nextButton.down = function (x, y, obj) { if (gameState === 'correct') { nextProblem(); } }; howToReadButton.down = function (x, y, obj) { if (!showingInstructions) { showingInstructions = true; instructionPanel.alpha = 1; instructionTitle.alpha = 1; instructionContent.alpha = 1; closeButton.alpha = 1; closeButtonText.alpha = 1; } }; closeButton.down = function (x, y, obj) { if (showingInstructions) { showingInstructions = false; instructionPanel.alpha = 0; instructionTitle.alpha = 0; instructionContent.alpha = 0; closeButton.alpha = 0; closeButtonText.alpha = 0; } }; // Number button handlers var numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 9]; for (var i = 0; i < numberButtons.length; i++) { (function (num) { numberButtons[num].down = function (x, y, obj) { if (gameState === 'playing') { writingArea.writtenAnswer += numbers[num].toString(); answerText.setText(writingArea.writtenAnswer); textBar.alpha = 1; } }; })(i); } game.update = function () { for (var i = celebrationStars.length - 1; i >= 0; i--) { var star = celebrationStars[i]; if (star.alpha <= 0) { celebrationStars.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -346,9 +346,9 @@
game.addChild(backspaceButtonText);
// Number keyboard - big rectangular 4x3 grid
var numberButtons = [];
var numberButtonTexts = [];
-var numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3];
+var numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 9];
for (var i = 0; i < numbers.length; i++) {
var button = game.addChild(LK.getAsset('submitButton', {
anchorX: 0.5,
anchorY: 0.5
@@ -586,9 +586,9 @@
closeButtonText.alpha = 0;
}
};
// Number button handlers
-var numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3];
+var numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 1, 2, 3, 9];
for (var i = 0; i < numberButtons.length; i++) {
(function (num) {
numberButtons[num].down = function (x, y, obj) {
if (gameState === 'playing') {