/****
* Classes
****/
// Class for the balloons
var Balloon = Container.expand(function () {
var self = Container.call(this);
var balloonGraphics = self.attachAsset('balloon', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -3;
self.update = function () {
self.y += self.speed;
if (self.y < -50) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Class for the main character (kid)
var Kid = Container.expand(function () {
var self = Container.call(this);
var kidGraphics = self.attachAsset('kid', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for the kid
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize arrays and variables
var balloons = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create the kid character and position it at the bottom center of the screen
var kid = game.addChild(new Kid());
kid.x = 2048 / 2;
kid.y = 2732 - 200;
// Function to handle move events
function handleMove(x, y, obj) {
kid.x = x;
kid.y = y;
}
// Mouse or touch move on game object
game.move = handleMove;
// Update function called every game tick
game.update = function () {
// Update balloons
for (var i = balloons.length - 1; i >= 0; i--) {
if (balloons[i].intersects(kid)) {
// Update score
score += 1;
scoreTxt.setText(score);
balloons[i].destroy();
balloons.splice(i, 1);
}
}
// Spawn new balloons
if (LK.ticks % 60 == 0) {
var newBalloon = new Balloon();
newBalloon.x = Math.random() * 2048;
newBalloon.y = 2732;
balloons.push(newBalloon);
game.addChild(newBalloon);
}
};