User prompt
Please fix the bug: 'ReferenceError: _CRYPTO_ is not defined' in or related to this line: 'var dx = _CRYPTO_ - self.x;' Line Number: 80
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 497
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var waveProgressBg = LK.gui.top.addChild(new Graphics());' Line Number: 413
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User prompt
Grandma Click Fury
Initial prompt
Create a 2D pixel art arcade-style action game titled “Grandma Click Fury”. The main character is Grandma Turbo, a wild old lady riding a rocket-powered shopping cart through chaotic food-themed worlds while battling evil cyber pigeons. Grandma follows the mouse cursor slowly, and all actions are triggered with clicks. Clicking makes her attack, holding click charges a turbo boost, and double-clicking throws a food bomb. The game is fast-paced, full of funny sound effects and over-the-top animations. Grandma has sassy voice lines like “Click me harder, baby!”, “That’s how grandma rolls!”, and “Pigeon trash, back off!”. 🎮 Game Mechanics: Grandma rolls toward the mouse cursor. Click to swing her cane. Hold click to charge a forward turbo boost. Double-click to throw a ketchup bomb. Power-ups appear on the ground and activate with a single click. 🌍 Worlds: Syrup Street – A sticky breakfast world with waffle bridges, toast traps, and syrup waterfalls. Pizza Parade – A lunch-themed level where cheese slows you down, and flying pineapple drones shoot pepperoni lasers. Microwave Mountain – The final world, filled with floating forks, bouncing meatballs, and the evil boss Microwave Overlord. 🦅 Enemies: Cyber pigeons that swoop in quickly. Egg-throwing pigeons that stay at range. Hover drones dropping mustard bombs. Mini-bosses like The Burger Bomber and The Bacon Snake. 💥 Power-Ups: Click-Coffee: Temporarily increases movement speed. Cookie Shield: Blocks the next hit. Bingo Blast: Summons a squad of old ladies who do an area attack with knitting needles. 📦 UI: Health bar: Yarn balls. Energy meter: Fills while holding click. Score: Number of pies collected. Funny text when power-ups activate: “¡Turbo Granny Time!” or “Bingo Blitz Ready!” The art should be vibrant, cartoonish pixel style, with exaggerated squash-and-stretch animations, food explosions, and chaotic action. Add juicy sound effects and a retro-style upbeat soundtrack. The game should be fun, silly, satisfying to click, and visually explosive — designed to be addictive and hilarious.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var CyberPigeon = Container.expand(function () {
var self = Container.call(this);
var pigeonGraphics = self.attachAsset('cyberPigeon', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 20;
self.speed = 2;
self.attackCooldown = 0;
self.lastX = self.x;
self.lastY = self.y;
self.takeDamage = function (damage) {
self.health -= damage;
LK.effects.flashObject(self, 0xff0000, 100);
if (self.health <= 0) {
score += 10;
var explosion = new Explosion();
explosion.x = self.x;
explosion.y = self.y;
game.addChild(explosion);
explosions.push(explosion);
LK.getSound('explosion').play();
return true;
}
return false;
};
self.update = function () {
// Move towards grandma
var dx = grandma.x - self.x;
var dy = grandma.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
// Attack cooldown
if (self.attackCooldown > 0) {
self.attackCooldown--;
}
};
return self;
});
var Explosion = Container.expand(function () {
var self = Container.call(this);
var explosionGraphics = self.attachAsset('explosion', {
anchorX: 0.5,
anchorY: 0.5
});
self.lifeTime = 30; // 0.5 seconds
self.radius = 80;
// Start small and grow
explosionGraphics.scaleX = 0.1;
explosionGraphics.scaleY = 0.1;
self.update = function () {
self.lifeTime--;
// Grow and fade
var progress = 1 - self.lifeTime / 30;
explosionGraphics.scaleX = 0.1 + progress * 2;
explosionGraphics.scaleY = 0.1 + progress * 2;
explosionGraphics.alpha = 1 - progress;
return self.lifeTime <= 0;
};
return self;
});
var Grandma = Container.expand(function () {
var self = Container.call(this);
var grandmaGraphics = self.attachAsset('grandma', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 100;
self.chargeLevel = 0;
self.maxCharge = 100;
self.isCharging = false;
self.lastClickTime = 0;
self.targetX = 1024;
self.targetY = 1366;
self.speed = 3;
self.takeDamage = function (damage) {
self.health -= damage;
LK.effects.flashObject(self, 0xff0000, 200);
if (self.health <= 0) {
LK.showGameOver();
}
};
self.update = function () {
// Move towards target position smoothly
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 5) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
// Charge meter decay
if (!self.isCharging && self.chargeLevel > 0) {
self.chargeLevel -= 2;
if (self.chargeLevel < 0) self.chargeLevel = 0;
}
};
return self;
});
var KetchupBomb = Container.expand(function () {
var self = Container.call(this);
var bombGraphics = self.attachAsset('ketchupBomb', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityX = 0;
self.velocityY = 0;
self.lifeTime = 120; // 2 seconds at 60fps
self.update = function () {
self.x += self.velocityX;
self.y += self.velocityY;
self.lifeTime--;
if (self.lifeTime <= 0) {
// Explode
var explosion = new Explosion();
explosion.x = self.x;
explosion.y = self.y;
game.addChild(explosion);
explosions.push(explosion);
LK.getSound('explosion').play();
return true;
}
return false;
};
return self;
});
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.type = 'speed'; // 'speed', 'health', 'damage'
self.lifeTime = 600; // 10 seconds
self.update = function () {
self.lifeTime--;
// Gentle floating animation
self.y += Math.sin(LK.ticks * 0.1) * 0.5;
return self.lifeTime <= 0;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb
});
/****
* Game Code
****/
// Game variables
var grandma;
var cyberPigeons = [];
var ketchupBombs = [];
var explosions = [];
var powerUps = [];
var score = 0;
var wave = 1;
var enemiesKilled = 0;
var lastClickTime = 0;
var isMouseDown = false;
var chargeStartTime = 0;
// UI Elements
var scoreText = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreText.anchor.set(0, 0);
scoreText.x = 150;
scoreText.y = 50;
LK.gui.topLeft.addChild(scoreText);
var healthText = new Text2('Health: 100', {
size: 60,
fill: 0xFF0000
});
healthText.anchor.set(1, 0);
LK.gui.topRight.addChild(healthText);
var waveText = new Text2('Wave: 1', {
size: 60,
fill: 0xFFFF00
});
waveText.anchor.set(0.5, 0);
LK.gui.top.addChild(waveText);
// Create grandma
grandma = game.addChild(new Grandma());
grandma.x = 1024;
grandma.y = 1366;
// Mouse event handlers
game.move = function (x, y, obj) {
grandma.targetX = x;
grandma.targetY = y;
// Charge turbo if mouse is held down
if (isMouseDown) {
var chargeTime = LK.ticks - chargeStartTime;
grandma.chargeLevel = Math.min(chargeTime * 2, grandma.maxCharge);
grandma.isCharging = true;
}
};
game.down = function (x, y, obj) {
var currentTime = LK.ticks;
var timeSinceLastClick = currentTime - lastClickTime;
// Double click detection (within 30 frames / 0.5 seconds)
if (timeSinceLastClick < 30) {
// Double click - throw ketchup bomb
throwKetchupBomb(x, y);
} else {
// Single click - cane attack
caneAttack();
}
lastClickTime = currentTime;
isMouseDown = true;
chargeStartTime = currentTime;
grandma.isCharging = true;
};
game.up = function (x, y, obj) {
isMouseDown = false;
grandma.isCharging = false;
// Use charged turbo boost
if (grandma.chargeLevel > 30) {
turboBoost(x, y);
grandma.chargeLevel = 0;
}
};
function caneAttack() {
LK.getSound('attack').play();
LK.effects.flashObject(grandma, 0xffff00, 200);
// Check for enemies in range
for (var i = cyberPigeons.length - 1; i >= 0; i--) {
var pigeon = cyberPigeons[i];
var dx = pigeon.x - grandma.x;
var dy = pigeon.y - grandma.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 100) {
if (pigeon.takeDamage(25)) {
pigeon.destroy();
cyberPigeons.splice(i, 1);
enemiesKilled++;
}
}
}
}
function throwKetchupBomb(targetX, targetY) {
var bomb = new KetchupBomb();
bomb.x = grandma.x;
bomb.y = grandma.y;
// Calculate velocity towards target
var dx = targetX - grandma.x;
var dy = targetY - grandma.y;
var distance = Math.sqrt(dx * dx + dy * dy);
var speed = 8;
if (distance > 0) {
bomb.velocityX = dx / distance * speed;
bomb.velocityY = dy / distance * speed;
}
ketchupBombs.push(bomb);
game.addChild(bomb);
}
function turboBoost(targetX, targetY) {
// Quick dash towards target
var dx = targetX - grandma.x;
var dy = targetY - grandma.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
var dashDistance = Math.min(distance, 200);
var newX = grandma.x + dx / distance * dashDistance;
var newY = grandma.y + dy / distance * dashDistance;
// Keep within bounds
newX = Math.max(60, Math.min(1988, newX));
newY = Math.max(60, Math.min(2672, newY));
tween(grandma, {
x: newX,
y: newY
}, {
duration: 200,
easing: tween.easeOut
});
LK.effects.flashObject(grandma, 0x00ff00, 300);
}
}
function spawnEnemies() {
var enemiesToSpawn = Math.min(wave + 2, 8);
for (var i = 0; i < enemiesToSpawn; i++) {
var pigeon = new CyberPigeon();
// Spawn from edges
var side = Math.floor(Math.random() * 4);
switch (side) {
case 0:
// Top
pigeon.x = Math.random() * 2048;
pigeon.y = -50;
break;
case 1:
// Right
pigeon.x = 2098;
pigeon.y = Math.random() * 2732;
break;
case 2:
// Bottom
pigeon.x = Math.random() * 2048;
pigeon.y = 2782;
break;
case 3:
// Left
pigeon.x = -50;
pigeon.y = Math.random() * 2732;
break;
}
cyberPigeons.push(pigeon);
game.addChild(pigeon);
}
}
function spawnPowerUp() {
if (Math.random() < 0.3) {
var powerUp = new PowerUp();
powerUp.x = Math.random() * (2048 - 120) + 60;
powerUp.y = Math.random() * (2732 - 120) + 60;
var types = ['speed', 'health', 'damage'];
powerUp.type = types[Math.floor(Math.random() * types.length)];
powerUps.push(powerUp);
game.addChild(powerUp);
}
}
// Start music
LK.playMusic('gameMusic');
// Spawn initial enemies
spawnEnemies();
game.update = function () {
// Update all objects
for (var i = cyberPigeons.length - 1; i >= 0; i--) {
var pigeon = cyberPigeons[i];
pigeon.lastX = pigeon.x;
pigeon.lastY = pigeon.y;
// Check collision with grandma
if (pigeon.intersects(grandma) && pigeon.attackCooldown <= 0) {
grandma.takeDamage(10);
pigeon.attackCooldown = 60; // 1 second cooldown
}
// Remove if off screen
if (pigeon.x < -100 || pigeon.x > 2148 || pigeon.y < -100 || pigeon.y > 2832) {
pigeon.destroy();
cyberPigeons.splice(i, 1);
}
}
// Update ketchup bombs
for (var i = ketchupBombs.length - 1; i >= 0; i--) {
var bomb = ketchupBombs[i];
var shouldRemove = bomb.update();
if (shouldRemove || bomb.x < -50 || bomb.x > 2098 || bomb.y < -50 || bomb.y > 2782) {
bomb.destroy();
ketchupBombs.splice(i, 1);
} else {
// Check collision with enemies
for (var j = cyberPigeons.length - 1; j >= 0; j--) {
var pigeon = cyberPigeons[j];
if (bomb.intersects(pigeon)) {
if (pigeon.takeDamage(40)) {
pigeon.destroy();
cyberPigeons.splice(j, 1);
enemiesKilled++;
}
bomb.destroy();
ketchupBombs.splice(i, 1);
break;
}
}
}
}
// Update explosions
for (var i = explosions.length - 1; i >= 0; i--) {
var explosion = explosions[i];
var shouldRemove = explosion.update();
if (shouldRemove) {
explosion.destroy();
explosions.splice(i, 1);
} else {
// Explosion damage to enemies
for (var j = cyberPigeons.length - 1; j >= 0; j--) {
var pigeon = cyberPigeons[j];
var dx = pigeon.x - explosion.x;
var dy = pigeon.y - explosion.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < explosion.radius) {
if (pigeon.takeDamage(30)) {
pigeon.destroy();
cyberPigeons.splice(j, 1);
enemiesKilled++;
}
}
}
}
}
// Update power-ups
for (var i = powerUps.length - 1; i >= 0; i--) {
var powerUp = powerUps[i];
var shouldRemove = powerUp.update();
if (shouldRemove) {
powerUp.destroy();
powerUps.splice(i, 1);
} else if (powerUp.intersects(grandma)) {
// Collect power-up
LK.getSound('powerup').play();
LK.effects.flashObject(grandma, 0x00ff00, 500);
switch (powerUp.type) {
case 'speed':
grandma.speed = Math.min(grandma.speed + 1, 8);
break;
case 'health':
grandma.health = Math.min(grandma.health + 25, 100);
break;
case 'damage':
// Temporary damage boost (not implemented in this basic version)
break;
}
powerUp.destroy();
powerUps.splice(i, 1);
}
}
// Wave management
if (cyberPigeons.length === 0) {
wave++;
spawnEnemies();
spawnPowerUp();
}
// Update UI
scoreText.setText('Score: ' + score);
healthText.setText('Health: ' + grandma.health);
waveText.setText('Wave: ' + wave);
// Check win condition
if (wave > 10) {
LK.showYouWin();
}
// Update LK score
LK.setScore(score);
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,448 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var CyberPigeon = Container.expand(function () {
+ var self = Container.call(this);
+ var pigeonGraphics = self.attachAsset('cyberPigeon', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.health = 20;
+ self.speed = 2;
+ self.attackCooldown = 0;
+ self.lastX = self.x;
+ self.lastY = self.y;
+ self.takeDamage = function (damage) {
+ self.health -= damage;
+ LK.effects.flashObject(self, 0xff0000, 100);
+ if (self.health <= 0) {
+ score += 10;
+ var explosion = new Explosion();
+ explosion.x = self.x;
+ explosion.y = self.y;
+ game.addChild(explosion);
+ explosions.push(explosion);
+ LK.getSound('explosion').play();
+ return true;
+ }
+ return false;
+ };
+ self.update = function () {
+ // Move towards grandma
+ var dx = grandma.x - self.x;
+ var dy = grandma.y - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 0) {
+ self.x += dx / distance * self.speed;
+ self.y += dy / distance * self.speed;
+ }
+ // Attack cooldown
+ if (self.attackCooldown > 0) {
+ self.attackCooldown--;
+ }
+ };
+ return self;
+});
+var Explosion = Container.expand(function () {
+ var self = Container.call(this);
+ var explosionGraphics = self.attachAsset('explosion', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.lifeTime = 30; // 0.5 seconds
+ self.radius = 80;
+ // Start small and grow
+ explosionGraphics.scaleX = 0.1;
+ explosionGraphics.scaleY = 0.1;
+ self.update = function () {
+ self.lifeTime--;
+ // Grow and fade
+ var progress = 1 - self.lifeTime / 30;
+ explosionGraphics.scaleX = 0.1 + progress * 2;
+ explosionGraphics.scaleY = 0.1 + progress * 2;
+ explosionGraphics.alpha = 1 - progress;
+ return self.lifeTime <= 0;
+ };
+ return self;
+});
+var Grandma = Container.expand(function () {
+ var self = Container.call(this);
+ var grandmaGraphics = self.attachAsset('grandma', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.health = 100;
+ self.chargeLevel = 0;
+ self.maxCharge = 100;
+ self.isCharging = false;
+ self.lastClickTime = 0;
+ self.targetX = 1024;
+ self.targetY = 1366;
+ self.speed = 3;
+ self.takeDamage = function (damage) {
+ self.health -= damage;
+ LK.effects.flashObject(self, 0xff0000, 200);
+ if (self.health <= 0) {
+ LK.showGameOver();
+ }
+ };
+ self.update = function () {
+ // Move towards target position smoothly
+ var dx = self.targetX - self.x;
+ var dy = self.targetY - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 5) {
+ self.x += dx / distance * self.speed;
+ self.y += dy / distance * self.speed;
+ }
+ // Charge meter decay
+ if (!self.isCharging && self.chargeLevel > 0) {
+ self.chargeLevel -= 2;
+ if (self.chargeLevel < 0) self.chargeLevel = 0;
+ }
+ };
+ return self;
+});
+var KetchupBomb = Container.expand(function () {
+ var self = Container.call(this);
+ var bombGraphics = self.attachAsset('ketchupBomb', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityX = 0;
+ self.velocityY = 0;
+ self.lifeTime = 120; // 2 seconds at 60fps
+ self.update = function () {
+ self.x += self.velocityX;
+ self.y += self.velocityY;
+ self.lifeTime--;
+ if (self.lifeTime <= 0) {
+ // Explode
+ var explosion = new Explosion();
+ explosion.x = self.x;
+ explosion.y = self.y;
+ game.addChild(explosion);
+ explosions.push(explosion);
+ LK.getSound('explosion').play();
+ return true;
+ }
+ return false;
+ };
+ return self;
+});
+var PowerUp = Container.expand(function () {
+ var self = Container.call(this);
+ var powerUpGraphics = self.attachAsset('powerUp', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.type = 'speed'; // 'speed', 'health', 'damage'
+ self.lifeTime = 600; // 10 seconds
+ self.update = function () {
+ self.lifeTime--;
+ // Gentle floating animation
+ self.y += Math.sin(LK.ticks * 0.1) * 0.5;
+ return self.lifeTime <= 0;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87ceeb
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var grandma;
+var cyberPigeons = [];
+var ketchupBombs = [];
+var explosions = [];
+var powerUps = [];
+var score = 0;
+var wave = 1;
+var enemiesKilled = 0;
+var lastClickTime = 0;
+var isMouseDown = false;
+var chargeStartTime = 0;
+// UI Elements
+var scoreText = new Text2('Score: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0, 0);
+scoreText.x = 150;
+scoreText.y = 50;
+LK.gui.topLeft.addChild(scoreText);
+var healthText = new Text2('Health: 100', {
+ size: 60,
+ fill: 0xFF0000
+});
+healthText.anchor.set(1, 0);
+LK.gui.topRight.addChild(healthText);
+var waveText = new Text2('Wave: 1', {
+ size: 60,
+ fill: 0xFFFF00
+});
+waveText.anchor.set(0.5, 0);
+LK.gui.top.addChild(waveText);
+// Create grandma
+grandma = game.addChild(new Grandma());
+grandma.x = 1024;
+grandma.y = 1366;
+// Mouse event handlers
+game.move = function (x, y, obj) {
+ grandma.targetX = x;
+ grandma.targetY = y;
+ // Charge turbo if mouse is held down
+ if (isMouseDown) {
+ var chargeTime = LK.ticks - chargeStartTime;
+ grandma.chargeLevel = Math.min(chargeTime * 2, grandma.maxCharge);
+ grandma.isCharging = true;
+ }
+};
+game.down = function (x, y, obj) {
+ var currentTime = LK.ticks;
+ var timeSinceLastClick = currentTime - lastClickTime;
+ // Double click detection (within 30 frames / 0.5 seconds)
+ if (timeSinceLastClick < 30) {
+ // Double click - throw ketchup bomb
+ throwKetchupBomb(x, y);
+ } else {
+ // Single click - cane attack
+ caneAttack();
+ }
+ lastClickTime = currentTime;
+ isMouseDown = true;
+ chargeStartTime = currentTime;
+ grandma.isCharging = true;
+};
+game.up = function (x, y, obj) {
+ isMouseDown = false;
+ grandma.isCharging = false;
+ // Use charged turbo boost
+ if (grandma.chargeLevel > 30) {
+ turboBoost(x, y);
+ grandma.chargeLevel = 0;
+ }
+};
+function caneAttack() {
+ LK.getSound('attack').play();
+ LK.effects.flashObject(grandma, 0xffff00, 200);
+ // Check for enemies in range
+ for (var i = cyberPigeons.length - 1; i >= 0; i--) {
+ var pigeon = cyberPigeons[i];
+ var dx = pigeon.x - grandma.x;
+ var dy = pigeon.y - grandma.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance < 100) {
+ if (pigeon.takeDamage(25)) {
+ pigeon.destroy();
+ cyberPigeons.splice(i, 1);
+ enemiesKilled++;
+ }
+ }
+ }
+}
+function throwKetchupBomb(targetX, targetY) {
+ var bomb = new KetchupBomb();
+ bomb.x = grandma.x;
+ bomb.y = grandma.y;
+ // Calculate velocity towards target
+ var dx = targetX - grandma.x;
+ var dy = targetY - grandma.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ var speed = 8;
+ if (distance > 0) {
+ bomb.velocityX = dx / distance * speed;
+ bomb.velocityY = dy / distance * speed;
+ }
+ ketchupBombs.push(bomb);
+ game.addChild(bomb);
+}
+function turboBoost(targetX, targetY) {
+ // Quick dash towards target
+ var dx = targetX - grandma.x;
+ var dy = targetY - grandma.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 0) {
+ var dashDistance = Math.min(distance, 200);
+ var newX = grandma.x + dx / distance * dashDistance;
+ var newY = grandma.y + dy / distance * dashDistance;
+ // Keep within bounds
+ newX = Math.max(60, Math.min(1988, newX));
+ newY = Math.max(60, Math.min(2672, newY));
+ tween(grandma, {
+ x: newX,
+ y: newY
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ LK.effects.flashObject(grandma, 0x00ff00, 300);
+ }
+}
+function spawnEnemies() {
+ var enemiesToSpawn = Math.min(wave + 2, 8);
+ for (var i = 0; i < enemiesToSpawn; i++) {
+ var pigeon = new CyberPigeon();
+ // Spawn from edges
+ var side = Math.floor(Math.random() * 4);
+ switch (side) {
+ case 0:
+ // Top
+ pigeon.x = Math.random() * 2048;
+ pigeon.y = -50;
+ break;
+ case 1:
+ // Right
+ pigeon.x = 2098;
+ pigeon.y = Math.random() * 2732;
+ break;
+ case 2:
+ // Bottom
+ pigeon.x = Math.random() * 2048;
+ pigeon.y = 2782;
+ break;
+ case 3:
+ // Left
+ pigeon.x = -50;
+ pigeon.y = Math.random() * 2732;
+ break;
+ }
+ cyberPigeons.push(pigeon);
+ game.addChild(pigeon);
+ }
+}
+function spawnPowerUp() {
+ if (Math.random() < 0.3) {
+ var powerUp = new PowerUp();
+ powerUp.x = Math.random() * (2048 - 120) + 60;
+ powerUp.y = Math.random() * (2732 - 120) + 60;
+ var types = ['speed', 'health', 'damage'];
+ powerUp.type = types[Math.floor(Math.random() * types.length)];
+ powerUps.push(powerUp);
+ game.addChild(powerUp);
+ }
+}
+// Start music
+LK.playMusic('gameMusic');
+// Spawn initial enemies
+spawnEnemies();
+game.update = function () {
+ // Update all objects
+ for (var i = cyberPigeons.length - 1; i >= 0; i--) {
+ var pigeon = cyberPigeons[i];
+ pigeon.lastX = pigeon.x;
+ pigeon.lastY = pigeon.y;
+ // Check collision with grandma
+ if (pigeon.intersects(grandma) && pigeon.attackCooldown <= 0) {
+ grandma.takeDamage(10);
+ pigeon.attackCooldown = 60; // 1 second cooldown
+ }
+ // Remove if off screen
+ if (pigeon.x < -100 || pigeon.x > 2148 || pigeon.y < -100 || pigeon.y > 2832) {
+ pigeon.destroy();
+ cyberPigeons.splice(i, 1);
+ }
+ }
+ // Update ketchup bombs
+ for (var i = ketchupBombs.length - 1; i >= 0; i--) {
+ var bomb = ketchupBombs[i];
+ var shouldRemove = bomb.update();
+ if (shouldRemove || bomb.x < -50 || bomb.x > 2098 || bomb.y < -50 || bomb.y > 2782) {
+ bomb.destroy();
+ ketchupBombs.splice(i, 1);
+ } else {
+ // Check collision with enemies
+ for (var j = cyberPigeons.length - 1; j >= 0; j--) {
+ var pigeon = cyberPigeons[j];
+ if (bomb.intersects(pigeon)) {
+ if (pigeon.takeDamage(40)) {
+ pigeon.destroy();
+ cyberPigeons.splice(j, 1);
+ enemiesKilled++;
+ }
+ bomb.destroy();
+ ketchupBombs.splice(i, 1);
+ break;
+ }
+ }
+ }
+ }
+ // Update explosions
+ for (var i = explosions.length - 1; i >= 0; i--) {
+ var explosion = explosions[i];
+ var shouldRemove = explosion.update();
+ if (shouldRemove) {
+ explosion.destroy();
+ explosions.splice(i, 1);
+ } else {
+ // Explosion damage to enemies
+ for (var j = cyberPigeons.length - 1; j >= 0; j--) {
+ var pigeon = cyberPigeons[j];
+ var dx = pigeon.x - explosion.x;
+ var dy = pigeon.y - explosion.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance < explosion.radius) {
+ if (pigeon.takeDamage(30)) {
+ pigeon.destroy();
+ cyberPigeons.splice(j, 1);
+ enemiesKilled++;
+ }
+ }
+ }
+ }
+ }
+ // Update power-ups
+ for (var i = powerUps.length - 1; i >= 0; i--) {
+ var powerUp = powerUps[i];
+ var shouldRemove = powerUp.update();
+ if (shouldRemove) {
+ powerUp.destroy();
+ powerUps.splice(i, 1);
+ } else if (powerUp.intersects(grandma)) {
+ // Collect power-up
+ LK.getSound('powerup').play();
+ LK.effects.flashObject(grandma, 0x00ff00, 500);
+ switch (powerUp.type) {
+ case 'speed':
+ grandma.speed = Math.min(grandma.speed + 1, 8);
+ break;
+ case 'health':
+ grandma.health = Math.min(grandma.health + 25, 100);
+ break;
+ case 'damage':
+ // Temporary damage boost (not implemented in this basic version)
+ break;
+ }
+ powerUp.destroy();
+ powerUps.splice(i, 1);
+ }
+ }
+ // Wave management
+ if (cyberPigeons.length === 0) {
+ wave++;
+ spawnEnemies();
+ spawnPowerUp();
+ }
+ // Update UI
+ scoreText.setText('Score: ' + score);
+ healthText.setText('Health: ' + grandma.health);
+ waveText.setText('Wave: ' + wave);
+ // Check win condition
+ if (wave > 10) {
+ LK.showYouWin();
+ }
+ // Update LK score
+ LK.setScore(score);
+};
\ No newline at end of file
Pixel art sprite of a fierce old lady wearing sunglasses and a scarf, riding a rocket-powered shopping cart. She’s holding a glowing cane like a weapon. Side view, colorful retro 2D style. PNG. In-Game asset. 2d. High contrast. No shadows
Pixel art of an evil pigeon with robotic parts, red glowing eyes, and tiny armor. Flying pose, side view, 2D pixel sprite for an arcade game. In-Game asset. 2d. High contrast. No shadows
Pixel art of a red ketchup bottle turned into a bomb, with a fuse and tomato sauce leaking out. Small item, cartoonish and fun, pixel style. In-Game asset. 2d. High contrast. No shadows
pixel art dog. In-Game asset. 2d. High contrast. No shadows
explosion. In-Game asset. 2d. High contrast. No shadows
background pixel art cielo azul. In-Game asset. 2d. High contrast. No shadows
Pixel art of a smaller robotic pigeon with jet wings and a streamlined shape. Fast enemy type in a 2D arcade game. Side view, green metal feathers. In-Game asset. 2d. High contrast. No shadows
Pixel art of a purple power-up icon with a spiked fist symbol or explosion inside. Represents bonus attack damage in a retro game. In-Game asset. 2d. High contrast. No shadows
Pixel art of a dark purple robotic pigeon spinning in midair, wings blurred in motion. Enemy type in a 2D arcade game, side view. In-Game asset. 2d. High contrast. No shadows
Pixel art of a green power-up icon with a heart or medical cross symbol inside. Represents healing in a 2D pixel arcade game. Glowing green, square icon. In-Game asset. 2d. High contrast. No shadows
Pixel art of a red power-up icon with a bold lightning bolt symbol inside. Represents a temporary speed boost in a retro-style arcade game. Glowing red, square icon. In-Game asset. 2d. High contrast. No shadows
Pixel art of a violet power-up icon with three small arrows or projectiles spreading outward. Represents multishot power in a retro-style game. Glowing, pixelated square icon. In-Game asset. 2d. High contrast. No shadows