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no the bubbles should also dissapear
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make a pop effect when you click the bubbles
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no need a shop gui then. you may remove it.
User prompt
Fix Bug: 'Uncaught ReferenceError: gui is not defined' in or related to this line: 'gui;' Line Number: 136
Code edit (1 edits merged)
Please save this source code
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put a gui to open shop
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there should also be a shop menu that has. auto click-5 points
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make it so if you click on the asset it will give you one point
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they keep disappearing... the balls should dissapear after 1 minute
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make then pop and give a point
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Fix Bug: 'TypeError: bubbles[i].containsPoint is not a function' in or related to this line: 'if (bubbles[i].containsPoint(pos)) {' Line Number: 76
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make me code that if you touch the blue squares they will disappear and give you a point
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bubble pop
===================================================================
--- original.js
+++ change.js
@@ -50,30 +50,13 @@
self.isOutOfBounds = function () {
return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732;
};
});
-// Create a GUI button to open the shop
-var ShopButton = Container.expand(function () {
- var self = Container.call(this);
- var buttonGraphics = self.attachAsset('text', {
- anchorX: 0.5,
- anchorY: 0.5,
- text: 'Open Shop',
- size: 50,
- fill: '#ffffff'
- });
- // Set button position
- self.x = 2048 / 2; // Center horizontally
- self.y = 2732 - 200; // Position from bottom
- // Add event listener for opening the shop
- self.on('down', function () {
- // Code to open the shop goes here
- });
-});
/****
* Initialize Game
****/
+// Create a GUI button to open the shop
// Add the shop button to the GUI
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
@@ -122,11 +105,8 @@
bubble.scaleX = 1;
bubble.scaleY = 1;
bubbles.splice(index, 1); // Remove bubble from array
}
-// Add the shop button to the GUI
-var shopButton = new ShopButton();
-LK.gui.bottom.addChild(shopButton);
// Game tick event
LK.on('tick', function () {
// Move bubbles
for (var i = bubbles.length - 1; i >= 0; i--) {