User prompt
no the bubbles should also dissapear
User prompt
make a pop effect when you click the bubbles
User prompt
no need a shop gui then. you may remove it.
User prompt
Fix Bug: 'Uncaught ReferenceError: gui is not defined' in or related to this line: 'gui;' Line Number: 136
Code edit (1 edits merged)
Please save this source code
User prompt
put a gui to open shop
User prompt
there should also be a shop menu that has. auto click-5 points
User prompt
make it so if you click on the asset it will give you one point
User prompt
they keep disappearing... the balls should dissapear after 1 minute
User prompt
make then pop and give a point
User prompt
Fix Bug: 'TypeError: bubbles[i].containsPoint is not a function' in or related to this line: 'if (bubbles[i].containsPoint(pos)) {' Line Number: 76
User prompt
make me code that if you touch the blue squares they will disappear and give you a point
Initial prompt
bubble pop
/**** 
* Classes
****/
var AutoClickItem = Container.expand(function () {
	var self = Container.call(this);
	var itemGraphics = self.attachAsset('text', {
		anchorX: 0.5,
		anchorY: 0.5,
		text: 'Auto Click - 5 Points',
		size: 50,
		fill: '#ffffff'
	});
	self.cost = 5;
	self.on('down', function () {
		if (score >= self.cost) {
			updateScore(-self.cost);
			activateAutoClick();
		}
	});
});
// Bubble class
var Bubble = Container.expand(function () {
	var self = Container.call(this);
	var bubbleGraphics = self.attachAsset('bubble', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Add event listener for popping bubble
	self.on('down', function () {
		updateScore(1); // Increase score by 1 when bubble is clicked
		self.destroy(); // Remove bubble from game
	});
	// Set bubble properties
	self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
	self.direction = Math.random() * Math.PI * 2; // Random direction
	// Move bubble
	self.move = function () {
		self.x += Math.cos(self.direction) * self.speed;
		self.y += Math.sin(self.direction) * self.speed;
		// Set a lifespan for the bubble (60 seconds)
		self.lifespan = 60 * 60;
		// Decrease lifespan each tick
		self.lifespan--;
		// Destroy the bubble when lifespan reaches 0
		if (self.lifespan <= 0) {
			self.destroy();
		}
	};
	// Check if bubble is out of bounds
	self.isOutOfBounds = function () {
		return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732;
	};
});
// Create a GUI button to open the shop
var ShopButton = Container.expand(function () {
	var self = Container.call(this);
	var buttonGraphics = self.attachAsset('text', {
		anchorX: 0.5,
		anchorY: 0.5,
		text: 'Open Shop',
		size: 50,
		fill: '#ffffff'
	});
	// Set button position
	self.x = 2048 / 2; // Center horizontally
	self.y = 2732 - 200; // Position from bottom
	// Add event listener for opening the shop
	self.on('down', function () {
		// Code to open the shop goes here
	});
});
/**** 
* Initialize Game
****/
// Add the shop button to the GUI
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Initialize bubble asset
// Initialize bubbles array
function activateAutoClick() {
	// Create an auto-click effect that simulates bubble popping every second
	LK.setInterval(function () {
		if (bubbles.length > 0) {
			popBubble(bubbles[0], 0);
		}
	}, 1000);
}
var bubbles = [];
// Create a score text
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Score variable
var score = 0;
// Function to update score
function updateScore(value) {
	score += value;
	scoreTxt.setText(score.toString());
}
// Function to create a new bubble
function createBubble() {
	var bubble = new Bubble();
	// Random position within the game area
	bubble.x = Math.random() * 2048;
	bubble.y = Math.random() * 2732;
	bubbles.push(bubble);
	game.addChild(bubble);
}
// Function to handle bubble popping
function popBubble(bubble, index) {
	updateScore(1); // Increase score
	// Start pop effect
	bubble.scaleX = 1;
	bubble.scaleY = 1;
	bubbles.splice(index, 1); // Remove bubble from array
}
// Add the shop button to the GUI
var shopButton = new ShopButton();
LK.gui.bottom.addChild(shopButton);
gui;
// Game tick event
LK.on('tick', function () {
	// Move bubbles
	for (var i = bubbles.length - 1; i >= 0; i--) {
		bubbles[i].move();
		// Check if bubble is out of bounds
		if (bubbles[i].isOutOfBounds()) {
			bubbles[i].destroy(); // Remove bubble from game
			bubbles.splice(i, 1); // Remove bubble from array
		}
	}
	// Create new bubble every 60 frames (1 second)
	if (LK.ticks % 60 === 0) {
		createBubble();
	}
}); ===================================================================
--- original.js
+++ change.js
@@ -125,8 +125,9 @@
 }
 // Add the shop button to the GUI
 var shopButton = new ShopButton();
 LK.gui.bottom.addChild(shopButton);
+gui;
 // Game tick event
 LK.on('tick', function () {
 	// Move bubbles
 	for (var i = bubbles.length - 1; i >= 0; i--) {