User prompt
no the bubbles should also dissapear
User prompt
make a pop effect when you click the bubbles
User prompt
no need a shop gui then. you may remove it.
User prompt
Fix Bug: 'Uncaught ReferenceError: gui is not defined' in or related to this line: 'gui;' Line Number: 136
Code edit (1 edits merged)
Please save this source code
User prompt
put a gui to open shop
User prompt
there should also be a shop menu that has. auto click-5 points
User prompt
make it so if you click on the asset it will give you one point
User prompt
they keep disappearing... the balls should dissapear after 1 minute
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make then pop and give a point
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Fix Bug: 'TypeError: bubbles[i].containsPoint is not a function' in or related to this line: 'if (bubbles[i].containsPoint(pos)) {' Line Number: 76
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make me code that if you touch the blue squares they will disappear and give you a point
Initial prompt
bubble pop
/****
* Classes
****/
var AutoClickItem = Container.expand(function () {
var self = Container.call(this);
var itemGraphics = self.attachAsset('text', {
anchorX: 0.5,
anchorY: 0.5,
text: 'Auto Click - 5 Points',
size: 50,
fill: '#ffffff'
});
self.cost = 5;
self.on('down', function () {
if (score >= self.cost) {
updateScore(-self.cost);
activateAutoClick();
}
});
});
// Bubble class
var Bubble = Container.expand(function () {
var self = Container.call(this);
var bubbleGraphics = self.attachAsset('bubble', {
anchorX: 0.5,
anchorY: 0.5
});
// Add event listener for popping bubble
self.on('down', function () {
updateScore(1); // Increase score by 1 when bubble is clicked
self.destroy(); // Remove bubble from game
});
// Set bubble properties
self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
self.direction = Math.random() * Math.PI * 2; // Random direction
// Move bubble
self.move = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
// Set a lifespan for the bubble (60 seconds)
self.lifespan = 60 * 60;
// Decrease lifespan each tick
self.lifespan--;
// Destroy the bubble when lifespan reaches 0
if (self.lifespan <= 0) {
self.destroy();
}
};
// Check if bubble is out of bounds
self.isOutOfBounds = function () {
return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732;
};
});
// Create a GUI button to open the shop
var ShopButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('text', {
anchorX: 0.5,
anchorY: 0.5,
text: 'Open Shop',
size: 50,
fill: '#ffffff'
});
// Set button position
self.x = 2048 / 2; // Center horizontally
self.y = 2732 - 200; // Position from bottom
// Add event listener for opening the shop
self.on('down', function () {
// Code to open the shop goes here
});
});
/****
* Initialize Game
****/
// Add the shop button to the GUI
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize bubble asset
// Initialize bubbles array
function activateAutoClick() {
// Create an auto-click effect that simulates bubble popping every second
LK.setInterval(function () {
if (bubbles.length > 0) {
popBubble(bubbles[0], 0);
}
}, 1000);
}
var bubbles = [];
// Create a score text
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Score variable
var score = 0;
// Function to update score
function updateScore(value) {
score += value;
scoreTxt.setText(score.toString());
}
// Function to create a new bubble
function createBubble() {
var bubble = new Bubble();
// Random position within the game area
bubble.x = Math.random() * 2048;
bubble.y = Math.random() * 2732;
bubbles.push(bubble);
game.addChild(bubble);
}
// Function to handle bubble popping
function popBubble(bubble, index) {
updateScore(1); // Increase score
// Start pop effect
bubble.scaleX = 1;
bubble.scaleY = 1;
bubbles.splice(index, 1); // Remove bubble from array
}
// Add the shop button to the GUI
var shopButton = new ShopButton();
LK.gui.bottom.addChild(shopButton);
// Game tick event
LK.on('tick', function () {
// Move bubbles
for (var i = bubbles.length - 1; i >= 0; i--) {
bubbles[i].move();
// Check if bubble is out of bounds
if (bubbles[i].isOutOfBounds()) {
bubbles[i].destroy(); // Remove bubble from game
bubbles.splice(i, 1); // Remove bubble from array
}
}
// Create new bubble every 60 frames (1 second)
if (LK.ticks % 60 === 0) {
createBubble();
}
}); ===================================================================
--- original.js
+++ change.js
@@ -50,12 +50,31 @@
self.isOutOfBounds = function () {
return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732;
};
});
+// Create a GUI button to open the shop
+var ShopButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonGraphics = self.attachAsset('text', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ text: 'Open Shop',
+ size: 50,
+ fill: '#ffffff'
+ });
+ // Set button position
+ self.x = 2048 / 2; // Center horizontally
+ self.y = 2732 - 200; // Position from bottom
+ // Add event listener for opening the shop
+ self.on('down', function () {
+ // Code to open the shop goes here
+ });
+});
/****
* Initialize Game
****/
+// Add the shop button to the GUI
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
@@ -103,13 +122,11 @@
bubble.scaleX = 1;
bubble.scaleY = 1;
bubbles.splice(index, 1); // Remove bubble from array
}
-// Create and add the AutoClick shop item to the game
-var autoClickItem = new AutoClickItem();
-autoClickItem.x = 2048 / 2; // Center horizontally
-autoClickItem.y = 2732 - 200; // Position from bottom
-LK.gui.bottom.addChild(autoClickItem);
+// Add the shop button to the GUI
+var shopButton = new ShopButton();
+LK.gui.bottom.addChild(shopButton);
// Game tick event
LK.on('tick', function () {
// Move bubbles
for (var i = bubbles.length - 1; i >= 0; i--) {