User prompt
no the bubbles should also dissapear
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make a pop effect when you click the bubbles
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no need a shop gui then. you may remove it.
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Fix Bug: 'Uncaught ReferenceError: gui is not defined' in or related to this line: 'gui;' Line Number: 136
Code edit (1 edits merged)
Please save this source code
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put a gui to open shop
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there should also be a shop menu that has. auto click-5 points
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make it so if you click on the asset it will give you one point
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they keep disappearing... the balls should dissapear after 1 minute
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make then pop and give a point
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Fix Bug: 'TypeError: bubbles[i].containsPoint is not a function' in or related to this line: 'if (bubbles[i].containsPoint(pos)) {' Line Number: 76
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make me code that if you touch the blue squares they will disappear and give you a point
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bubble pop
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,24 @@
/****
* Classes
****/
+var AutoClickItem = Container.expand(function () {
+ var self = Container.call(this);
+ var itemGraphics = self.attachAsset('text', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ text: 'Auto Click - 5 Points',
+ size: 50,
+ fill: '#ffffff'
+ });
+ self.cost = 5;
+ self.on('down', function () {
+ if (score >= self.cost) {
+ updateScore(-self.cost);
+ activateAutoClick();
+ }
+ });
+});
// Bubble class
var Bubble = Container.expand(function () {
var self = Container.call(this);
var bubbleGraphics = self.attachAsset('bubble', {
@@ -46,8 +63,16 @@
* Game Code
****/
// Initialize bubble asset
// Initialize bubbles array
+function activateAutoClick() {
+ // Create an auto-click effect that simulates bubble popping every second
+ LK.setInterval(function () {
+ if (bubbles.length > 0) {
+ popBubble(bubbles[0], 0);
+ }
+ }, 1000);
+}
var bubbles = [];
// Create a score text
var scoreTxt = new Text2('0', {
size: 150,
@@ -78,8 +103,13 @@
bubble.scaleX = 1;
bubble.scaleY = 1;
bubbles.splice(index, 1); // Remove bubble from array
}
+// Create and add the AutoClick shop item to the game
+var autoClickItem = new AutoClickItem();
+autoClickItem.x = 2048 / 2; // Center horizontally
+autoClickItem.y = 2732 - 200; // Position from bottom
+LK.gui.bottom.addChild(autoClickItem);
// Game tick event
LK.on('tick', function () {
// Move bubbles
for (var i = bubbles.length - 1; i >= 0; i--) {