User prompt
no the bubbles should also dissapear
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make a pop effect when you click the bubbles
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no need a shop gui then. you may remove it.
User prompt
Fix Bug: 'Uncaught ReferenceError: gui is not defined' in or related to this line: 'gui;' Line Number: 136
Code edit (1 edits merged)
Please save this source code
User prompt
put a gui to open shop
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there should also be a shop menu that has. auto click-5 points
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make it so if you click on the asset it will give you one point
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they keep disappearing... the balls should dissapear after 1 minute
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make then pop and give a point
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Fix Bug: 'TypeError: bubbles[i].containsPoint is not a function' in or related to this line: 'if (bubbles[i].containsPoint(pos)) {' Line Number: 76
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make me code that if you touch the blue squares they will disappear and give you a point
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bubble pop
/**** * Classes ****/ var AutoClickItem = Container.expand(function () { var self = Container.call(this); var itemGraphics = self.attachAsset('text', { anchorX: 0.5, anchorY: 0.5, text: 'Auto Click - 5 Points', size: 50, fill: '#ffffff' }); self.cost = 5; self.on('down', function () { if (score >= self.cost) { updateScore(-self.cost); activateAutoClick(); } }); }); // Bubble class var Bubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5 }); // Add event listener for popping bubble self.on('down', function () { updateScore(1); // Increase score by 1 when bubble is clicked self.destroy(); // Remove bubble from game }); // Set bubble properties self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3 self.direction = Math.random() * Math.PI * 2; // Random direction // Move bubble self.move = function () { self.x += Math.cos(self.direction) * self.speed; self.y += Math.sin(self.direction) * self.speed; // Set a lifespan for the bubble (60 seconds) self.lifespan = 60 * 60; // Decrease lifespan each tick self.lifespan--; // Destroy the bubble when lifespan reaches 0 if (self.lifespan <= 0) { self.destroy(); } }; // Check if bubble is out of bounds self.isOutOfBounds = function () { return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize bubble asset // Initialize bubbles array function activateAutoClick() { // Create an auto-click effect that simulates bubble popping every second LK.setInterval(function () { if (bubbles.length > 0) { popBubble(bubbles[0], 0); } }, 1000); } var bubbles = []; // Create a score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Score variable var score = 0; // Function to update score function updateScore(value) { score += value; scoreTxt.setText(score.toString()); } // Function to create a new bubble function createBubble() { var bubble = new Bubble(); // Random position within the game area bubble.x = Math.random() * 2048; bubble.y = Math.random() * 2732; bubbles.push(bubble); game.addChild(bubble); } // Function to handle bubble popping function popBubble(bubble, index) { updateScore(1); // Increase score // Start pop effect bubble.scaleX = 1; bubble.scaleY = 1; bubbles.splice(index, 1); // Remove bubble from array } // Create and add the AutoClick shop item to the game var autoClickItem = new AutoClickItem(); autoClickItem.x = 2048 / 2; // Center horizontally autoClickItem.y = 2732 - 200; // Position from bottom LK.gui.bottom.addChild(autoClickItem); // Game tick event LK.on('tick', function () { // Move bubbles for (var i = bubbles.length - 1; i >= 0; i--) { bubbles[i].move(); // Check if bubble is out of bounds if (bubbles[i].isOutOfBounds()) { bubbles[i].destroy(); // Remove bubble from game bubbles.splice(i, 1); // Remove bubble from array } } // Create new bubble every 60 frames (1 second) if (LK.ticks % 60 === 0) { createBubble(); } });
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,24 @@
/****
* Classes
****/
+var AutoClickItem = Container.expand(function () {
+ var self = Container.call(this);
+ var itemGraphics = self.attachAsset('text', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ text: 'Auto Click - 5 Points',
+ size: 50,
+ fill: '#ffffff'
+ });
+ self.cost = 5;
+ self.on('down', function () {
+ if (score >= self.cost) {
+ updateScore(-self.cost);
+ activateAutoClick();
+ }
+ });
+});
// Bubble class
var Bubble = Container.expand(function () {
var self = Container.call(this);
var bubbleGraphics = self.attachAsset('bubble', {
@@ -46,8 +63,16 @@
* Game Code
****/
// Initialize bubble asset
// Initialize bubbles array
+function activateAutoClick() {
+ // Create an auto-click effect that simulates bubble popping every second
+ LK.setInterval(function () {
+ if (bubbles.length > 0) {
+ popBubble(bubbles[0], 0);
+ }
+ }, 1000);
+}
var bubbles = [];
// Create a score text
var scoreTxt = new Text2('0', {
size: 150,
@@ -78,8 +103,13 @@
bubble.scaleX = 1;
bubble.scaleY = 1;
bubbles.splice(index, 1); // Remove bubble from array
}
+// Create and add the AutoClick shop item to the game
+var autoClickItem = new AutoClickItem();
+autoClickItem.x = 2048 / 2; // Center horizontally
+autoClickItem.y = 2732 - 200; // Position from bottom
+LK.gui.bottom.addChild(autoClickItem);
// Game tick event
LK.on('tick', function () {
// Move bubbles
for (var i = bubbles.length - 1; i >= 0; i--) {