User prompt
no the bubbles should also dissapear
User prompt
make a pop effect when you click the bubbles
User prompt
no need a shop gui then. you may remove it.
User prompt
Fix Bug: 'Uncaught ReferenceError: gui is not defined' in or related to this line: 'gui;' Line Number: 136
Code edit (1 edits merged)
Please save this source code
User prompt
put a gui to open shop
User prompt
there should also be a shop menu that has. auto click-5 points
User prompt
make it so if you click on the asset it will give you one point
User prompt
they keep disappearing... the balls should dissapear after 1 minute
User prompt
make then pop and give a point
User prompt
Fix Bug: 'TypeError: bubbles[i].containsPoint is not a function' in or related to this line: 'if (bubbles[i].containsPoint(pos)) {' Line Number: 76
User prompt
make me code that if you touch the blue squares they will disappear and give you a point
Initial prompt
bubble pop
/**** * Classes ****/ // Bubble class var Bubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5 }); // Add event listener for popping bubble self.on('down', function () { updateScore(1); // Increase score by 1 when bubble is clicked self.destroy(); // Remove bubble from game }); // Set bubble properties self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3 self.direction = Math.random() * Math.PI * 2; // Random direction // Move bubble self.move = function () { self.x += Math.cos(self.direction) * self.speed; self.y += Math.sin(self.direction) * self.speed; // Set a lifespan for the bubble (60 seconds) self.lifespan = 60 * 60; // Decrease lifespan each tick self.lifespan--; // Destroy the bubble when lifespan reaches 0 if (self.lifespan <= 0) { self.destroy(); } }; // Check if bubble is out of bounds self.isOutOfBounds = function () { return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize bubble asset // Initialize bubbles array var bubbles = []; // Create a score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Score variable var score = 0; // Function to update score function updateScore(value) { score += value; scoreTxt.setText(score.toString()); } // Function to create a new bubble function createBubble() { var bubble = new Bubble(); // Random position within the game area bubble.x = Math.random() * 2048; bubble.y = Math.random() * 2732; bubbles.push(bubble); game.addChild(bubble); } // Function to handle bubble popping function popBubble(bubble, index) { updateScore(1); // Increase score // Start pop effect bubble.scaleX = 1; bubble.scaleY = 1; bubbles.splice(index, 1); // Remove bubble from array } // Game tick event LK.on('tick', function () { // Move bubbles for (var i = bubbles.length - 1; i >= 0; i--) { bubbles[i].move(); // Check if bubble is out of bounds if (bubbles[i].isOutOfBounds()) { bubbles[i].destroy(); // Remove bubble from game bubbles.splice(i, 1); // Remove bubble from array } } // Create new bubble every 60 frames (1 second) if (LK.ticks % 60 === 0) { createBubble(); } });
===================================================================
--- original.js
+++ change.js
@@ -7,8 +7,13 @@
var bubbleGraphics = self.attachAsset('bubble', {
anchorX: 0.5,
anchorY: 0.5
});
+ // Add event listener for popping bubble
+ self.on('down', function () {
+ updateScore(1); // Increase score by 1 when bubble is clicked
+ self.destroy(); // Remove bubble from game
+ });
// Set bubble properties
self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
self.direction = Math.random() * Math.PI * 2; // Random direction
// Move bubble
@@ -73,18 +78,8 @@
bubble.scaleX = 1;
bubble.scaleY = 1;
bubbles.splice(index, 1); // Remove bubble from array
}
-// Touch event to check for bubble pops
-game.on('down', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- for (var i = bubbles.length - 1; i >= 0; i--) {
- if (bubbles[i].intersects(pos)) {
- popBubble(bubbles[i], i);
- break; // Stop checking after the first pop
- }
- }
-});
// Game tick event
LK.on('tick', function () {
// Move bubbles
for (var i = bubbles.length - 1; i >= 0; i--) {