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no the bubbles should also dissapear
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make a pop effect when you click the bubbles
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no need a shop gui then. you may remove it.
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Fix Bug: 'Uncaught ReferenceError: gui is not defined' in or related to this line: 'gui;' Line Number: 136
Code edit (1 edits merged)
Please save this source code
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put a gui to open shop
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there should also be a shop menu that has. auto click-5 points
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make it so if you click on the asset it will give you one point
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they keep disappearing... the balls should dissapear after 1 minute
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make then pop and give a point
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Fix Bug: 'TypeError: bubbles[i].containsPoint is not a function' in or related to this line: 'if (bubbles[i].containsPoint(pos)) {' Line Number: 76
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make me code that if you touch the blue squares they will disappear and give you a point
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bubble pop
===================================================================
--- original.js
+++ change.js
@@ -7,8 +7,13 @@
var bubbleGraphics = self.attachAsset('bubble', {
anchorX: 0.5,
anchorY: 0.5
});
+ // Add event listener for popping bubble
+ self.on('down', function () {
+ updateScore(1); // Increase score by 1 when bubble is clicked
+ self.destroy(); // Remove bubble from game
+ });
// Set bubble properties
self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
self.direction = Math.random() * Math.PI * 2; // Random direction
// Move bubble
@@ -73,18 +78,8 @@
bubble.scaleX = 1;
bubble.scaleY = 1;
bubbles.splice(index, 1); // Remove bubble from array
}
-// Touch event to check for bubble pops
-game.on('down', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- for (var i = bubbles.length - 1; i >= 0; i--) {
- if (bubbles[i].intersects(pos)) {
- popBubble(bubbles[i], i);
- break; // Stop checking after the first pop
- }
- }
-});
// Game tick event
LK.on('tick', function () {
// Move bubbles
for (var i = bubbles.length - 1; i >= 0; i--) {