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no the bubbles should also dissapear
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make a pop effect when you click the bubbles
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no need a shop gui then. you may remove it.
User prompt
Fix Bug: 'Uncaught ReferenceError: gui is not defined' in or related to this line: 'gui;' Line Number: 136
Code edit (1 edits merged)
Please save this source code
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put a gui to open shop
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there should also be a shop menu that has. auto click-5 points
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make it so if you click on the asset it will give you one point
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they keep disappearing... the balls should dissapear after 1 minute
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make then pop and give a point
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Fix Bug: 'TypeError: bubbles[i].containsPoint is not a function' in or related to this line: 'if (bubbles[i].containsPoint(pos)) {' Line Number: 76
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make me code that if you touch the blue squares they will disappear and give you a point
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bubble pop
/**** * Classes ****/ // Bubble class var Bubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5 }); // Set bubble properties self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3 self.direction = Math.random() * Math.PI * 2; // Random direction // Move bubble self.move = function () { self.x += Math.cos(self.direction) * self.speed; self.y += Math.sin(self.direction) * self.speed; // Set a lifespan for the bubble (60 seconds) self.lifespan = 60 * 60; // Decrease lifespan each tick self.lifespan--; // Destroy the bubble when lifespan reaches 0 if (self.lifespan <= 0) { self.destroy(); } }; // Check if bubble is out of bounds self.isOutOfBounds = function () { return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize bubble asset // Initialize bubbles array var bubbles = []; // Create a score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Score variable var score = 0; // Function to update score function updateScore(value) { score += value; scoreTxt.setText(score.toString()); } // Function to create a new bubble function createBubble() { var bubble = new Bubble(); // Random position within the game area bubble.x = Math.random() * 2048; bubble.y = Math.random() * 2732; bubbles.push(bubble); game.addChild(bubble); } // Function to handle bubble popping function popBubble(bubble, index) { updateScore(1); // Increase score // Start pop effect bubble.scaleX = 1; bubble.scaleY = 1; bubbles.splice(index, 1); // Remove bubble from array } // Touch event to check for bubble pops game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); for (var i = bubbles.length - 1; i >= 0; i--) { if (bubbles[i].intersects(pos)) { popBubble(bubbles[i], i); break; // Stop checking after the first pop } } }); // Game tick event LK.on('tick', function () { // Move bubbles for (var i = bubbles.length - 1; i >= 0; i--) { bubbles[i].move(); // Check if bubble is out of bounds if (bubbles[i].isOutOfBounds()) { bubbles[i].destroy(); // Remove bubble from game bubbles.splice(i, 1); // Remove bubble from array } } // Create new bubble every 60 frames (1 second) if (LK.ticks % 60 === 0) { createBubble(); } });
===================================================================
--- original.js
+++ change.js
@@ -14,12 +14,14 @@
// Move bubble
self.move = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed;
- if (self.scaleX < 2) {
- self.scaleX += 0.1;
- self.scaleY += 0.1;
- } else {
+ // Set a lifespan for the bubble (60 seconds)
+ self.lifespan = 60 * 60;
+ // Decrease lifespan each tick
+ self.lifespan--;
+ // Destroy the bubble when lifespan reaches 0
+ if (self.lifespan <= 0) {
self.destroy();
}
};
// Check if bubble is out of bounds