User prompt
no the bubbles should also dissapear
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make a pop effect when you click the bubbles
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no need a shop gui then. you may remove it.
User prompt
Fix Bug: 'Uncaught ReferenceError: gui is not defined' in or related to this line: 'gui;' Line Number: 136
Code edit (1 edits merged)
Please save this source code
User prompt
put a gui to open shop
User prompt
there should also be a shop menu that has. auto click-5 points
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make it so if you click on the asset it will give you one point
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they keep disappearing... the balls should dissapear after 1 minute
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make then pop and give a point
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Fix Bug: 'TypeError: bubbles[i].containsPoint is not a function' in or related to this line: 'if (bubbles[i].containsPoint(pos)) {' Line Number: 76
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make me code that if you touch the blue squares they will disappear and give you a point
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bubble pop
/**** 
* Classes
****/
// Bubble class
var Bubble = Container.expand(function () {
	var self = Container.call(this);
	var bubbleGraphics = self.attachAsset('bubble', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Set bubble properties
	self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
	self.direction = Math.random() * Math.PI * 2; // Random direction
	// Move bubble
	self.move = function () {
		self.x += Math.cos(self.direction) * self.speed;
		self.y += Math.sin(self.direction) * self.speed;
	};
	// Check if bubble is out of bounds
	self.isOutOfBounds = function () {
		return self.x < 0 || self.x > 2048 || self.y < 0 || self.y > 2732;
	};
});
/**** 
* Initialize Game
****/
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Initialize bubble asset
// Initialize bubbles array
var bubbles = [];
// Create a score text
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Score variable
var score = 0;
// Function to update score
function updateScore(value) {
	score += value;
	scoreTxt.setText(score.toString());
}
// Function to create a new bubble
function createBubble() {
	var bubble = new Bubble();
	// Random position within the game area
	bubble.x = Math.random() * 2048;
	bubble.y = Math.random() * 2732;
	bubbles.push(bubble);
	game.addChild(bubble);
}
// Function to handle bubble popping
function popBubble(bubble, index) {
	updateScore(1); // Increase score
	bubble.destroy(); // Remove bubble from game
	bubbles.splice(index, 1); // Remove bubble from array
}
// Touch event to check for bubble pops
game.on('down', function (obj) {
	var pos = obj.event.getLocalPosition(game);
	for (var i = bubbles.length - 1; i >= 0; i--) {
		if (bubbles[i].intersects(pos)) {
			popBubble(bubbles[i], i);
			updateScore(1); // Increase score when a bubble is popped
			break; // Stop checking after the first pop
		}
	}
});
// Game tick event
LK.on('tick', function () {
	// Move bubbles
	for (var i = bubbles.length - 1; i >= 0; i--) {
		bubbles[i].move();
		// Check if bubble is out of bounds
		if (bubbles[i].isOutOfBounds()) {
			bubbles[i].destroy(); // Remove bubble from game
			bubbles.splice(i, 1); // Remove bubble from array
		}
	}
	// Create new bubble every 60 frames (1 second)
	if (LK.ticks % 60 === 0) {
		createBubble();
	}
}); ===================================================================
--- original.js
+++ change.js
@@ -67,9 +67,9 @@
 // Touch event to check for bubble pops
 game.on('down', function (obj) {
 	var pos = obj.event.getLocalPosition(game);
 	for (var i = bubbles.length - 1; i >= 0; i--) {
-		if (bubbles[i].containsPoint(pos)) {
+		if (bubbles[i].intersects(pos)) {
 			popBubble(bubbles[i], i);
 			updateScore(1); // Increase score when a bubble is popped
 			break; // Stop checking after the first pop
 		}