User prompt
Add a lot of enemies
User prompt
Make enemy movement faster and faster after score of 100
User prompt
Movement can be zigzag and others too
User prompt
Enemy movement random on whole screen
User prompt
Power ups and rubbish can't overlap
User prompt
Movement of enemy must be UpTo lower screen
User prompt
Move hearts a little right
User prompt
Delete star asset
User prompt
Delete Background asset
User prompt
Remove the bugs which are causing the game to crash
User prompt
Replace dark background with given Background asset
User prompt
More left
User prompt
Display score a little left
User prompt
Enemy can collide with player too
User prompt
Enemy should move in all directions as like player
User prompt
Enemy should move in all directions
User prompt
Display score board on right side and a little bigger
User prompt
Make 5 hearts instead of writing lives:3
User prompt
Bullets go continuesly
User prompt
Upon getting power ups bullets increases and scatter in all directions
User prompt
Aliens throws some rubbish too upon which by colliding 1 life will be over and make a 5 lives system. After 5 lives are over, game will be over
User prompt
Aliens throw some power ups too and move towards players slowly first and then with speed, Making it difficult to keep stance at a point. Make the player to move on whole screen
User prompt
Make bullets size smaller and others assets bigger
User prompt
Bigger size of characters
User prompt
Add something more to make it more playable like background animations of space and scores and lives and more things
/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.75, scaleY: 0.75 }); self.speed = -10; self.update = function () { self.y += self.speed; }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.0, scaleY: 2.0 }); self.speed = 2; self.update = function () { // Enemy movement logic goes here }; }); // The assets will be automatically created and loaded by the LK engine // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.0, scaleY: 2.0 }); self.speed = 5; self.update = function () { // Player movement logic goes here }; }); // PowerUp class var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.0, scaleY: 1.0 }); self.speed = 3; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player, bullets and enemies var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 100; var bullets = []; var enemies = []; var score = 0; var lives = 3; var scoreText = new Text2('Score: 0', { size: 50, fill: "#ffffff" }); scoreText.x = 20; scoreText.y = 20; game.addChild(scoreText); var livesText = new Text2('Lives: 3', { size: 50, fill: "#ffffff" }); livesText.x = 20; livesText.y = 80; game.addChild(livesText); // Game update function game.update = function () { // Player movement logic game.move = function (x, y, obj) { player.x = x; player.y = y; }; // Shooting logic game.down = function (x, y, obj) { var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); }; // Enemy and power-up spawning logic if (LK.ticks % 120 == 0) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = 0; enemies.push(enemy); game.addChild(enemy); // Randomly throw power-ups if (Math.random() < 0.3) { // 30% chance to throw a power-up var powerUp = new PowerUp(); powerUp.x = enemy.x; powerUp.y = enemy.y; game.addChild(powerUp); } } if (LK.ticks % 10 == 0) { var star = LK.getAsset('star', { x: Math.random() * 2048, y: 0 }); game.addChild(star); } // Bullet and enemy update logic for (var i = bullets.length - 1; i >= 0; i--) { if (bullets[i].y < 0) { bullets[i].destroy(); bullets.splice(i, 1); } } for (var i = enemies.length - 1; i >= 0; i--) { if (enemies[i].y > 2732) { enemies[i].destroy(); enemies.splice(i, 1); } } // Collision detection for (var i = bullets.length - 1; i >= 0; i--) { for (var j = enemies.length - 1; j >= 0; j--) { if (bullets[i].intersects(enemies[j])) { bullets[i].destroy(); bullets.splice(i, 1); enemies[j].destroy(); enemies.splice(j, 1); score += 10; scoreText.setText('Score: ' + score); break; } } } // Power-up collection for (var i = 0; i < game.children.length; i++) { var child = game.children[i]; if (child instanceof PowerUp && player.intersects(child)) { child.destroy(); // Implement power-up effect here, e.g., increase player speed player.speed += 1; } } // Increase enemy speed over time if (LK.ticks % 600 == 0) { // Every 10 seconds for (var i = 0; i < enemies.length; i++) { enemies[i].speed += 0.5; } } };
===================================================================
--- original.js
+++ change.js
@@ -43,8 +43,22 @@
self.update = function () {
// Player movement logic goes here
};
});
+// PowerUp class
+var PowerUp = Container.expand(function () {
+ var self = Container.call(this);
+ var powerUpGraphics = self.attachAsset('powerUp', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 1.0,
+ scaleY: 1.0
+ });
+ self.speed = 3;
+ self.update = function () {
+ self.y += self.speed;
+ };
+});
/****
* Initialize Game
****/
@@ -80,13 +94,10 @@
// Game update function
game.update = function () {
// Player movement logic
game.move = function (x, y, obj) {
- if (x < player.x) {
- player.x -= player.speed;
- } else if (x > player.x) {
- player.x += player.speed;
- }
+ player.x = x;
+ player.y = y;
};
// Shooting logic
game.down = function (x, y, obj) {
var bullet = new Bullet();
@@ -94,15 +105,23 @@
bullet.y = player.y;
bullets.push(bullet);
game.addChild(bullet);
};
- // Enemy and star spawning logic
+ // Enemy and power-up spawning logic
if (LK.ticks % 120 == 0) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = 0;
enemies.push(enemy);
game.addChild(enemy);
+ // Randomly throw power-ups
+ if (Math.random() < 0.3) {
+ // 30% chance to throw a power-up
+ var powerUp = new PowerUp();
+ powerUp.x = enemy.x;
+ powerUp.y = enemy.y;
+ game.addChild(powerUp);
+ }
}
if (LK.ticks % 10 == 0) {
var star = LK.getAsset('star', {
x: Math.random() * 2048,
@@ -136,5 +155,21 @@
break;
}
}
}
+ // Power-up collection
+ for (var i = 0; i < game.children.length; i++) {
+ var child = game.children[i];
+ if (child instanceof PowerUp && player.intersects(child)) {
+ child.destroy();
+ // Implement power-up effect here, e.g., increase player speed
+ player.speed += 1;
+ }
+ }
+ // Increase enemy speed over time
+ if (LK.ticks % 600 == 0) {
+ // Every 10 seconds
+ for (var i = 0; i < enemies.length; i++) {
+ enemies[i].speed += 0.5;
+ }
+ }
};
\ No newline at end of file
Aliens. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Space craft facing upwards. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Power ups. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rocks. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Bullet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red ♥️. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.