/****
* Plugins
****/
var storage = LK.import("@upit/storage.v1");
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Employee = Container.expand(function (name, cost, income) {
var self = Container.call(this);
self.name = name;
self.cost = cost;
self.income = income;
self.hired = false;
self.hiredCount = 0;
self.maxCount = 5;
// Initialize count for this employee type if not exists
if (!employeeTypeCounts[name]) {
employeeTypeCounts[name] = 0;
}
var nameText = new Text2(name, {
size: 90,
fill: 0x000000
});
nameText.anchor.set(0.5, 0.5);
nameText.x = 0;
nameText.y = -40;
self.addChild(nameText);
var incomeText = new Text2('+$' + income + '/sec', {
size: 80,
fill: 0x4CAF50
});
incomeText.anchor.set(0.5, 0.5);
incomeText.x = 0;
incomeText.y = 160;
self.addChild(incomeText);
var costText = new Text2('Cost: $' + cost, {
size: 80,
fill: 0x666666
});
costText.anchor.set(0.5, 0.5);
costText.x = 0;
costText.y = 35;
self.addChild(costText);
self.hireBtn = self.attachAsset('hireButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 100
});
self.statusText = new Text2('HIRE (0/' + self.maxCount + ')', {
size: 80,
fill: 0xFFFFFF
});
self.statusText.anchor.set(0.5, 0.5);
self.statusText.x = 0;
self.statusText.y = 100;
self.addChild(self.statusText);
self.hireBtn.down = function (x, y, obj) {
if (employeeTypeCounts[self.name] < self.maxCount && money >= self.cost) {
money -= self.cost;
employeeTypeCounts[self.name]++;
self.hiredCount = employeeTypeCounts[self.name];
passiveIncome += self.income;
totalEmployeesHired++;
self.statusText.setText('HIRED (' + self.hiredCount + '/' + self.maxCount + ')');
if (employeeTypeCounts[self.name] >= self.maxCount) {
self.hireBtn.tint = 0x888888;
}
updateMoneyDisplay();
LK.getSound('purchase').play();
}
};
return self;
});
var FarmItem = Container.expand(function (name, buyPrice, sellPrice, color) {
var self = Container.call(this);
self.name = name;
self.buyPrice = buyPrice;
self.sellPrice = sellPrice;
self.quantity = 0;
var icon = self.attachAsset('itemIcon', {
anchorX: 0.5,
anchorY: 0.5
});
icon.tint = color;
var nameText = new Text2(name, {
size: 90,
fill: 0x000000
});
nameText.anchor.set(0.5, 0.5);
nameText.x = 0;
nameText.y = 100;
self.addChild(nameText);
self.quantityText = new Text2('Own: 0', {
size: 80,
fill: 0x333333
});
self.quantityText.anchor.set(0.5, 0.5);
self.quantityText.x = 0;
self.quantityText.y = 200;
self.addChild(self.quantityText);
var buyBtn = self.attachAsset('buyButton', {
anchorX: 0.5,
anchorY: 0.5,
x: -100,
y: 270
});
var sellBtn = self.attachAsset('sellButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 100,
y: 270
});
var buyText = new Text2('BUY', {
size: 80,
fill: 0xFFFFFF
});
buyText.anchor.set(0.5, 0.5);
buyText.x = -100;
buyText.y = 270;
self.addChild(buyText);
var sellText = new Text2('SELL', {
size: 80,
fill: 0xFFFFFF
});
sellText.anchor.set(0.5, 0.5);
sellText.x = 100;
sellText.y = 270;
self.addChild(sellText);
buyBtn.down = function (x, y, obj) {
if (money >= self.buyPrice) {
money -= self.buyPrice;
self.quantity++;
totalItemsBought++;
self.quantityText.setText('Own: ' + self.quantity);
updateMoneyDisplay();
LK.getSound('purchase').play();
}
};
sellBtn.down = function (x, y, obj) {
if (self.quantity > 0) {
money += self.sellPrice;
self.quantity--;
self.quantityText.setText('Own: ' + self.quantity);
updateMoneyDisplay();
LK.getSound('purchase').play();
}
};
return self;
});
var Pet = Container.expand(function (name, cost, multiplier, color) {
var self = Container.call(this);
self.name = name;
self.cost = cost;
self.multiplier = multiplier; // Click earning multiplier (e.g., 1.5 = 50% increase)
self.owned = false;
var petSlot = self.attachAsset('petSlot', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0
});
var petIcon = self.attachAsset('petIcon', {
anchorX: 0.5,
anchorY: 0.5,
x: -200,
y: 0,
scaleX: 0.8,
scaleY: 0.8
});
petIcon.tint = color;
var nameText = new Text2(name, {
size: 70,
fill: 0x000000
});
nameText.anchor.set(0.5, 0.5);
nameText.x = -50;
nameText.y = -20;
self.addChild(nameText);
var multiplierText = new Text2('+' + Math.round((multiplier - 1) * 100) + '% click', {
size: 55,
fill: 0x4CAF50
});
multiplierText.anchor.set(0.5, 0.5);
multiplierText.x = -50;
multiplierText.y = 20;
self.addChild(multiplierText);
self.costText = new Text2('$' + cost, {
size: 60,
fill: 0xff5722
});
self.costText.anchor.set(0.5, 0.5);
self.costText.x = 150;
self.costText.y = 0;
self.addChild(self.costText);
petSlot.down = function (x, y, obj) {
if (!self.owned && money >= self.cost) {
// Deactivate current pet if any
if (activePet) {
activePet.owned = false;
activePet.costText.setText('$' + activePet.cost);
activePet.costText.tint = 0xff5722;
}
// Activate this pet
money -= self.cost;
self.owned = true;
activePet = self;
self.costText.setText('ACTIVE');
self.costText.tint = 0x4CAF50;
updateMoneyDisplay();
LK.getSound('purchase').play();
}
};
return self;
});
var Task = Container.expand(function (title, description, target, reward, type) {
var self = Container.call(this);
self.title = title;
self.description = description;
self.target = target;
self.reward = reward;
self.type = type; // 'money', 'clicks', 'items', 'employees'
self.progress = 0;
self.completed = false;
// Task background - 3x larger
var taskBg = self.attachAsset('taskButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0
});
var titleText = new Text2(title, {
size: 150,
fill: 0x000000
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 0;
titleText.y = -120;
self.addChild(titleText);
var descText = new Text2(description, {
size: 105,
fill: 0x333333
});
descText.anchor.set(0.5, 0.5);
descText.x = 0;
descText.y = -30;
self.addChild(descText);
self.progressText = new Text2('0/' + target, {
size: 120,
fill: 0x666666
});
self.progressText.anchor.set(0.5, 0.5);
self.progressText.x = 0;
self.progressText.y = 60;
self.addChild(self.progressText);
var rewardText = new Text2('Reward: $' + reward, {
size: 105,
fill: 0x4CAF50
});
rewardText.anchor.set(0.5, 0.5);
rewardText.x = 0;
rewardText.y = 150;
self.addChild(rewardText);
self.updateProgress = function (newProgress) {
self.progress = Math.min(newProgress, self.target);
self.progressText.setText(self.progress + '/' + self.target);
if (self.progress >= self.target && !self.completed) {
self.completed = true;
money += self.reward;
updateMoneyDisplay();
taskBg.tint = 0x4CAF50;
titleText.setText(title + ' - COMPLETED!');
LK.getSound('purchase').play();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xE8F5E8
});
/****
* Game Code
****/
var money = storage.money || 0;
var passiveIncome = storage.passiveIncome || 0;
var musicEnabled = storage.musicEnabled !== undefined ? storage.musicEnabled : true; // Default music enabled
var currentScreen = 'menu'; // Start with menu screen
var gameStarted = false;
// Start menu music if music is enabled
if (musicEnabled) {
LK.playMusic('menuMusic');
}
var farmItems = [];
var employees = [];
var totalClicks = 0;
var totalMoneyEarned = 0;
var totalItemsBought = 0;
var totalEmployeesHired = 0;
var employeeTypeCounts = {}; // Track count for each employee type
var timingBonusButton = null;
var gameStartTime = 0;
var timingBonusTimes = [60000, 180000, 600000, 1800000]; // 1min, 3min, 10min, 30min in milliseconds
var timingBonusActive = false;
var timingBonusIndex = 0;
// Skill system variables - click earning doubles with each level
var skillUpgradeCost = 100; // Starting cost for skill upgrade
var skillLevel = 1; // Current skill level
// Pet system variables
var pets = [];
var activePet = null;
// Calculate click earning based on skill level and active pet (starts at $1, doubles each level)
function getClickEarning() {
var baseEarning = Math.pow(2, skillLevel - 1); // Level 1 = $1, Level 2 = $2, Level 3 = $4, etc.
if (activePet) {
return Math.floor(baseEarning * activePet.multiplier);
}
return baseEarning;
}
// Timing bonus screen container
var timingBonusContainer = new Container();
timingBonusContainer.visible = false;
game.addChild(timingBonusContainer);
// Pause menu container
var pauseMenuContainer = new Container();
pauseMenuContainer.visible = false;
game.addChild(pauseMenuContainer);
// Pause menu background
var pauseMenuBg = pauseMenuContainer.attachAsset('pauseMenuBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
// Pause menu title
var pauseMenuTitle = new Text2('GAME PAUSED', {
size: 80,
fill: 0xFFFFFF
});
pauseMenuTitle.anchor.set(0.5, 0.5);
pauseMenuTitle.x = 1024;
pauseMenuTitle.y = 1000;
pauseMenuContainer.addChild(pauseMenuTitle);
// Back to Game button in pause menu
var pauseBackToGameBtn = pauseMenuContainer.attachAsset('menuItemButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1200
});
var pauseBackToGameText = new Text2('BACK TO GAME', {
size: 60,
fill: 0xFFFFFF
});
pauseBackToGameText.anchor.set(0.5, 0.5);
pauseBackToGameText.x = 1024;
pauseBackToGameText.y = 1200;
pauseMenuContainer.addChild(pauseBackToGameText);
// Music toggle button in pause menu
var pauseMusicToggleBtn = pauseMenuContainer.attachAsset('menuItemButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1350
});
var pauseMusicToggleText = new Text2(musicEnabled ? 'MUSIC: ON' : 'MUSIC: OFF', {
size: 60,
fill: 0xFFFFFF
});
pauseMusicToggleText.anchor.set(0.5, 0.5);
pauseMusicToggleText.x = 1024;
pauseMusicToggleText.y = 1350;
pauseMenuContainer.addChild(pauseMusicToggleText);
// Main menu button in pause menu
var pauseMainMenuBtn = pauseMenuContainer.attachAsset('menuItemButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1500
});
var pauseMainMenuText = new Text2('MAIN MENU', {
size: 60,
fill: 0xFFFFFF
});
pauseMainMenuText.anchor.set(0.5, 0.5);
pauseMainMenuText.x = 1024;
pauseMainMenuText.y = 1500;
pauseMenuContainer.addChild(pauseMainMenuText);
// Pause button (bottom left corner)
var pauseButton = game.addChild(LK.getAsset('pauseButton', {
anchorX: 0,
anchorY: 1,
x: 20,
y: 2712
}));
pauseButton.visible = false; // Hide initially
var pauseButtonText = new Text2('| |', {
size: 60,
fill: 0xFFFFFF
});
pauseButtonText.anchor.set(0.5, 0.5);
pauseButtonText.x = 80;
pauseButtonText.y = 2652;
pauseButtonText.visible = false; // Hide initially
game.addChild(pauseButtonText);
// Track if timing bonus has been claimed
var timingBonusClaimed = false;
function updateMoneyDisplay() {
// Cap money at 250 million
if (money > 250000000) {
money = 250000000;
}
if (money >= 250000000) {
moneyText.setText('$' + money + ' Max.');
} else {
moneyText.setText('$' + money);
}
storage.money = money;
storage.passiveIncome = passiveIncome;
}
// Main Menu Elements
var menuContainer = new Container();
game.addChild(menuContainer);
// Game title - normal text
var gameTitle = new Text2('FARMING TIME!', {
size: 120,
fill: 0x2E7D32
});
gameTitle.anchor.set(0.5, 0.5);
gameTitle.x = 1024;
gameTitle.y = 600;
menuContainer.addChild(gameTitle);
// Start button
var startBtn = menuContainer.addChild(LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1200
}));
var startBtnText = new Text2('START', {
size: 85,
fill: 0xFFFFFF
});
startBtnText.anchor.set(0.5, 0.5);
startBtnText.x = 1024;
startBtnText.y = 1200;
menuContainer.addChild(startBtnText);
// Options button
var optionsBtn = menuContainer.addChild(LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1350
}));
var optionsBtnText = new Text2('OPTIONS', {
size: 85,
fill: 0xFFFFFF
});
optionsBtnText.anchor.set(0.5, 0.5);
optionsBtnText.x = 1024;
optionsBtnText.y = 1350;
menuContainer.addChild(optionsBtnText);
// How to Play button
var howToPlayBtn = menuContainer.addChild(LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1500
}));
var howToPlayBtnText = new Text2('HOW TO PLAY', {
size: 85,
fill: 0xFFFFFF
});
howToPlayBtnText.anchor.set(0.5, 0.5);
howToPlayBtnText.x = 1024;
howToPlayBtnText.y = 1500;
menuContainer.addChild(howToPlayBtnText);
// Made by text in bottom left
var madeByText = new Text2('Made By MAVUS DONDURMA', {
size: 100,
fill: 0x2E7D32
});
madeByText.anchor.set(0, 1);
madeByText.x = 50;
madeByText.y = 2650;
menuContainer.addChild(madeByText);
// Version text below made by text
var versionText = new Text2('version 1.0', {
size: 90,
fill: 0x666666
});
versionText.anchor.set(0, 1);
versionText.x = 50;
versionText.y = 2750;
menuContainer.addChild(versionText);
// Main screen elements
var tomato = game.addChild(LK.getAsset('tomato', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1200
}));
tomato.visible = false; // Hide initially
var moneyText = new Text2('$' + money, {
size: 80,
fill: 0x2E7D32
});
moneyText.anchor.set(1, 0);
moneyText.visible = false; // Hide initially
LK.gui.topRight.addChild(moneyText);
var passiveText = new Text2('+$' + passiveIncome + '/sec', {
size: 50,
fill: 0x4CAF50
});
passiveText.anchor.set(1, 0);
passiveText.y = 100;
passiveText.visible = false; // Hide initially
LK.gui.topRight.addChild(passiveText);
// Chronometer display
var chronometerText = new Text2('00:00', {
size: 60,
fill: 0x2E7D32
});
chronometerText.anchor.set(0.5, 0);
chronometerText.x = 0;
chronometerText.y = 0;
chronometerText.visible = false; // Hide initially
LK.gui.top.addChild(chronometerText);
// Money per click display
var clickEarningText = new Text2('+$' + getClickEarning() + ' per click', {
size: 50,
fill: 0x4CAF50
});
clickEarningText.anchor.set(0.5, 0);
clickEarningText.x = 0;
clickEarningText.y = 80;
clickEarningText.visible = false; // Hide initially
LK.gui.top.addChild(clickEarningText);
var farmBtn = game.addChild(LK.getAsset('farmButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1750
}));
farmBtn.visible = false; // Hide initially
var farmBtnText = new Text2('FARM', {
size: 100,
fill: 0xFFFFFF
});
farmBtnText.anchor.set(0.5, 0.5);
farmBtnText.x = 1024;
farmBtnText.y = 1750;
farmBtnText.visible = false; // Hide initially
game.addChild(farmBtnText);
var employeeBtn = game.addChild(LK.getAsset('employeeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1950
}));
employeeBtn.visible = false; // Hide initially
var employeeBtnText = new Text2('EMPLOYEES', {
size: 100,
fill: 0xFFFFFF
});
employeeBtnText.anchor.set(0.5, 0.5);
employeeBtnText.x = 1024;
employeeBtnText.y = 1950;
employeeBtnText.visible = false; // Hide initially
game.addChild(employeeBtnText);
var tasksBtn = game.addChild(LK.getAsset('tasksButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2150
}));
tasksBtn.visible = false; // Hide initially
var tasksBtnText = new Text2('TASKS', {
size: 100,
fill: 0xFFFFFF
});
tasksBtnText.anchor.set(0.5, 0.5);
tasksBtnText.x = 1024;
tasksBtnText.y = 2150;
tasksBtnText.visible = false; // Hide initially
game.addChild(tasksBtnText);
// Timing bonus button (appears at specific times in top-left)
timingBonusButton = game.addChild(LK.getAsset('timingBonus', {
anchorX: 0,
anchorY: 0,
x: 150,
y: 150
}));
timingBonusButton.visible = false; // Hide initially
var timingBonusText = new Text2('1M$!', {
size: 90,
fill: 0x000000
});
timingBonusText.anchor.set(0.5, 0.5);
timingBonusText.x = 250;
timingBonusText.y = 200;
timingBonusText.visible = false; // Hide initially
game.addChild(timingBonusText);
// Skill button
var skillBtn = game.addChild(LK.getAsset('skillButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2350
}));
skillBtn.visible = false; // Hide initially
var skillBtnText = new Text2('SKILL LV.' + skillLevel, {
size: 65,
fill: 0xFFFFFF
});
skillBtnText.anchor.set(0.5, 0.5);
skillBtnText.x = 1024;
skillBtnText.y = 2350;
skillBtnText.visible = false; // Hide initially
game.addChild(skillBtnText);
// Skill level display text
var skillLevelText = new Text2('$' + skillUpgradeCost, {
size: 55,
fill: 0x333333
});
skillLevelText.anchor.set(0, 0.5);
skillLevelText.x = 1400;
skillLevelText.y = 2350;
skillLevelText.visible = false; // Hide initially
game.addChild(skillLevelText);
// Pets button
var petsBtn = game.addChild(LK.getAsset('petButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2550
}));
petsBtn.visible = false; // Hide initially
var petsBtnText = new Text2('PETS', {
size: 100,
fill: 0xFFFFFF
});
petsBtnText.anchor.set(0.5, 0.5);
petsBtnText.x = 1024;
petsBtnText.y = 2550;
petsBtnText.visible = false; // Hide initially
game.addChild(petsBtnText);
// Farm screen elements
var farmContainer = new Container();
farmContainer.visible = false;
game.addChild(farmContainer);
var farmTitle = new Text2('FARM MARKET', {
size: 70,
fill: 0x2E7D32
});
farmTitle.anchor.set(0.5, 0.5);
farmTitle.x = 1024;
farmTitle.y = 200;
farmContainer.addChild(farmTitle);
// Create farm items
var apple = new FarmItem('Apple', 5, 8, 0xff0000);
apple.x = 400;
apple.y = 500;
farmContainer.addChild(apple);
farmItems.push(apple);
var banana = new FarmItem('Banana', 3, 5, 0xffff00);
banana.x = 1024;
banana.y = 500;
farmContainer.addChild(banana);
farmItems.push(banana);
var carrot = new FarmItem('Carrot', 7, 12, 0xff8800);
carrot.x = 1648;
carrot.y = 500;
farmContainer.addChild(carrot);
farmItems.push(carrot);
var lettuce = new FarmItem('Lettuce', 4, 7, 0x00ff00);
lettuce.x = 400;
lettuce.y = 900;
farmContainer.addChild(lettuce);
farmItems.push(lettuce);
var potato = new FarmItem('Potato', 6, 10, 0x8b4513);
potato.x = 1024;
potato.y = 900;
farmContainer.addChild(potato);
farmItems.push(potato);
var corn = new FarmItem('Corn', 8, 15, 0xffd700);
corn.x = 1648;
corn.y = 900;
farmContainer.addChild(corn);
farmItems.push(corn);
// Price list button in farm screen
var farmPriceListBtn = farmContainer.addChild(LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1300
}));
var farmPriceListBtnText = new Text2('PRICE LIST', {
size: 60,
fill: 0xFFFFFF
});
farmPriceListBtnText.anchor.set(0.5, 0.5);
farmPriceListBtnText.x = 1024;
farmPriceListBtnText.y = 1300;
farmContainer.addChild(farmPriceListBtnText);
// Bulk trading mechanism at bottom of farm screen
var bulkTradingContainer = new Container();
bulkTradingContainer.y = 1450;
farmContainer.addChild(bulkTradingContainer);
// Item buttons row
var itemButtonsContainer = new Container();
itemButtonsContainer.y = 0;
bulkTradingContainer.addChild(itemButtonsContainer);
// Bulk trading section cleaned up - no item names displayed
var farmBackBtn = farmContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1900,
scaleX: 1.5,
scaleY: 1.5
}));
var farmBackText = new Text2('BACK', {
size: 90,
fill: 0xFFFFFF
});
farmBackText.anchor.set(0.5, 0.5);
farmBackText.x = 1024;
farmBackText.y = 1900;
farmContainer.addChild(farmBackText);
// Pets screen elements
var petsContainer = new Container();
petsContainer.visible = false;
game.addChild(petsContainer);
var petsTitle = new Text2('PET COMPANIONS', {
size: 70,
fill: 0x2E7D32
});
petsTitle.anchor.set(0.5, 0.5);
petsTitle.x = 1024;
petsTitle.y = 200;
petsContainer.addChild(petsTitle);
var petsSubtitle = new Text2('Choose one pet to boost your clicks!', {
size: 50,
fill: 0x666666
});
petsSubtitle.anchor.set(0.5, 0.5);
petsSubtitle.x = 1024;
petsSubtitle.y = 280;
petsContainer.addChild(petsSubtitle);
// Create pets
var bunny = new Pet('Lucky Bunny', 100, 1.2, 0xffc0cb);
bunny.x = 1024;
bunny.y = 450;
petsContainer.addChild(bunny);
pets.push(bunny);
var cat = new Pet('Magic Cat', 500, 1.5, 0x9c27b0);
cat.x = 1024;
cat.y = 600;
petsContainer.addChild(cat);
pets.push(cat);
var dragon = new Pet('Mini Dragon', 2000, 2.0, 0xf44336);
dragon.x = 1024;
dragon.y = 750;
petsContainer.addChild(dragon);
pets.push(dragon);
var phoenix = new Pet('Fire Phoenix', 10000, 3.0, 0xff9800);
phoenix.x = 1024;
phoenix.y = 900;
petsContainer.addChild(phoenix);
pets.push(phoenix);
var unicorn = new Pet('Golden Unicorn', 50000, 5.0, 0xffd700);
unicorn.x = 1024;
unicorn.y = 1050;
petsContainer.addChild(unicorn);
pets.push(unicorn);
var petsBackBtn = petsContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1300
}));
var petsBackText = new Text2('BACK', {
size: 60,
fill: 0xFFFFFF
});
petsBackText.anchor.set(0.5, 0.5);
petsBackText.x = 1024;
petsBackText.y = 1300;
petsContainer.addChild(petsBackText);
// Employee screen elements
var employeeContainer = new Container();
employeeContainer.visible = false;
game.addChild(employeeContainer);
var employeeTitle = new Text2('HIRE EMPLOYEES', {
size: 70,
fill: 0x2E7D32
});
employeeTitle.anchor.set(0.5, 0.5);
employeeTitle.x = 1024;
employeeTitle.y = 200;
employeeContainer.addChild(employeeTitle);
// Create employees
var farmWorker = new Employee('Farm Worker', 50, 1);
farmWorker.x = 512;
farmWorker.y = 500;
employeeContainer.addChild(farmWorker);
employees.push(farmWorker);
var supervisor = new Employee('Supervisor', 200, 5);
supervisor.x = 1536;
supervisor.y = 500;
employeeContainer.addChild(supervisor);
employees.push(supervisor);
var manager = new Employee('Manager', 1000, 25);
manager.x = 512;
manager.y = 800;
employeeContainer.addChild(manager);
employees.push(manager);
var ceo = new Employee('CEO', 5000, 100);
ceo.x = 1536;
ceo.y = 800;
employeeContainer.addChild(ceo);
employees.push(ceo);
var employeeBackBtn = employeeContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1200
}));
var employeeBackText = new Text2('BACK', {
size: 60,
fill: 0xFFFFFF
});
employeeBackText.anchor.set(0.5, 0.5);
employeeBackText.x = 1024;
employeeBackText.y = 1200;
employeeContainer.addChild(employeeBackText);
// Tasks screen elements
var tasksContainer = new Container();
tasksContainer.visible = false;
game.addChild(tasksContainer);
var tasksTitle = new Text2('TASKS & MISSIONS', {
size: 70,
fill: 0x2E7D32
});
tasksTitle.anchor.set(0.5, 0.5);
tasksTitle.x = 1024;
tasksTitle.y = 200;
tasksContainer.addChild(tasksTitle);
// Create tasks
var tasks = [];
var clickTask = new Task('First Clicks', 'Click tomato 10 times', 10, 20, 'clicks');
clickTask.x = 1024;
clickTask.y = 450;
tasksContainer.addChild(clickTask);
tasks.push(clickTask);
var moneyTask = new Task('Money Maker', 'Earn $100 total', 100, 50, 'money');
moneyTask.x = 1024;
moneyTask.y = 850;
tasksContainer.addChild(moneyTask);
tasks.push(moneyTask);
var farmTask = new Task('Farmer', 'Buy 5 items from farm', 5, 100, 'items');
farmTask.x = 1024;
farmTask.y = 1250;
tasksContainer.addChild(farmTask);
tasks.push(farmTask);
var employeeTask = new Task('Boss', 'Hire your first employee', 1, 150, 'employees');
employeeTask.x = 1024;
employeeTask.y = 1650;
tasksContainer.addChild(employeeTask);
tasks.push(employeeTask);
var bigMoneyTask = new Task('Rich', 'Earn $1000 total', 1000, 500, 'money');
bigMoneyTask.x = 1024;
bigMoneyTask.y = 2050;
tasksContainer.addChild(bigMoneyTask);
tasks.push(bigMoneyTask);
var tasksBackBtn = tasksContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2450
}));
var tasksBackText = new Text2('BACK', {
size: 60,
fill: 0xFFFFFF
});
tasksBackText.anchor.set(0.5, 0.5);
tasksBackText.x = 1024;
tasksBackText.y = 2450;
tasksContainer.addChild(tasksBackText);
// How to Play screen elements
var howToPlayContainer = new Container();
howToPlayContainer.visible = false;
game.addChild(howToPlayContainer);
var howToPlayTitle = new Text2('HOW TO PLAY', {
size: 70,
fill: 0x2E7D32
});
howToPlayTitle.anchor.set(0.5, 0.5);
howToPlayTitle.x = 1024;
howToPlayTitle.y = 300;
howToPlayContainer.addChild(howToPlayTitle);
var instruction1 = new Text2('🍅 Click the tomato to earn money', {
size: 55,
fill: 0x333333
});
instruction1.anchor.set(0.5, 0.5);
instruction1.x = 1024;
instruction1.y = 500;
howToPlayContainer.addChild(instruction1);
var instruction2 = new Text2('🛒 Use FARM to buy and sell fruits/vegetables', {
size: 55,
fill: 0x333333
});
instruction2.anchor.set(0.5, 0.5);
instruction2.x = 1024;
instruction2.y = 600;
howToPlayContainer.addChild(instruction2);
var instruction3 = new Text2('👥 Hire EMPLOYEES for passive income', {
size: 55,
fill: 0x333333
});
instruction3.anchor.set(0.5, 0.5);
instruction3.x = 1024;
instruction3.y = 700;
howToPlayContainer.addChild(instruction3);
var instruction4 = new Text2('📋 Complete TASKS for bonus rewards', {
size: 55,
fill: 0x333333
});
instruction4.anchor.set(0.5, 0.5);
instruction4.x = 1024;
instruction4.y = 800;
howToPlayContainer.addChild(instruction4);
var instruction5 = new Text2('💰 Farm requires $10, Employees require $25', {
size: 50,
fill: 0x666666
});
instruction5.anchor.set(0.5, 0.5);
instruction5.x = 1024;
instruction5.y = 950;
howToPlayContainer.addChild(instruction5);
var instruction6 = new Text2('🎯 Goal: Build your farming empire!', {
size: 55,
fill: 0x4CAF50
});
instruction6.anchor.set(0.5, 0.5);
instruction6.x = 1024;
instruction6.y = 1100;
howToPlayContainer.addChild(instruction6);
// Price List button removed from How to Play screen
// How to Play back button
var howToPlayBackBtn = howToPlayContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1350
}));
var howToPlayBackText = new Text2('BACK', {
size: 60,
fill: 0xFFFFFF
});
howToPlayBackText.anchor.set(0.5, 0.5);
howToPlayBackText.x = 1024;
howToPlayBackText.y = 1350;
howToPlayContainer.addChild(howToPlayBackText);
// Price List screen elements
var priceListContainer = new Container();
priceListContainer.visible = false;
game.addChild(priceListContainer);
var priceListTitle = new Text2('PRICE LIST - FRUITS & VEGETABLES', {
size: 80,
fill: 0x2E7D32
});
priceListTitle.anchor.set(0.5, 0.5);
priceListTitle.x = 1024;
priceListTitle.y = 250;
priceListContainer.addChild(priceListTitle);
// Fruits section header
var fruitsHeader = new Text2('FRUITS', {
size: 70,
fill: 0xff6b6b
});
fruitsHeader.anchor.set(0.5, 0.5);
fruitsHeader.x = 512;
fruitsHeader.y = 400;
priceListContainer.addChild(fruitsHeader);
// Vegetables section header
var vegetablesHeader = new Text2('VEGETABLES', {
size: 70,
fill: 0x4ecdc4
});
vegetablesHeader.anchor.set(0.5, 0.5);
vegetablesHeader.x = 1536;
vegetablesHeader.y = 400;
priceListContainer.addChild(vegetablesHeader);
// Apple price info
var applePrice = new Text2('Apple\nBuy: $5 Sell: $8\nProfit: $3', {
size: 60,
fill: 0x333333
});
applePrice.anchor.set(0.5, 0.5);
applePrice.x = 512;
applePrice.y = 550;
priceListContainer.addChild(applePrice);
// Banana price info
var bananaPrice = new Text2('Banana\nBuy: $3 Sell: $5\nProfit: $2', {
size: 60,
fill: 0x333333
});
bananaPrice.anchor.set(0.5, 0.5);
bananaPrice.x = 512;
bananaPrice.y = 750;
priceListContainer.addChild(bananaPrice);
// Carrot price info
var carrotPrice = new Text2('Carrot\nBuy: $7 Sell: $12\nProfit: $5', {
size: 60,
fill: 0x333333
});
carrotPrice.anchor.set(0.5, 0.5);
carrotPrice.x = 1536;
carrotPrice.y = 550;
priceListContainer.addChild(carrotPrice);
// Lettuce price info
var lettucePrice = new Text2('Lettuce\nBuy: $4 Sell: $7\nProfit: $3', {
size: 60,
fill: 0x333333
});
lettucePrice.anchor.set(0.5, 0.5);
lettucePrice.x = 1536;
lettucePrice.y = 750;
priceListContainer.addChild(lettucePrice);
// Potato price info
var potatoPrice = new Text2('Potato\nBuy: $6 Sell: $10\nProfit: $4', {
size: 60,
fill: 0x333333
});
potatoPrice.anchor.set(0.5, 0.5);
potatoPrice.x = 512;
potatoPrice.y = 950;
priceListContainer.addChild(potatoPrice);
// Corn price info
var cornPrice = new Text2('Corn\nBuy: $8 Sell: $15\nProfit: $7', {
size: 60,
fill: 0x333333
});
cornPrice.anchor.set(0.5, 0.5);
cornPrice.x = 1536;
cornPrice.y = 950;
priceListContainer.addChild(cornPrice);
// Best profit tip
var profitTip = new Text2('TIP: Corn has the highest profit margin!', {
size: 65,
fill: 0x4CAF50
});
profitTip.anchor.set(0.5, 0.5);
profitTip.x = 1024;
profitTip.y = 1150;
priceListContainer.addChild(profitTip);
// Price List back button
var priceListBackBtn = priceListContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1350
}));
var priceListBackText = new Text2('BACK', {
size: 60,
fill: 0xFFFFFF
});
priceListBackText.anchor.set(0.5, 0.5);
priceListBackText.x = 1024;
priceListBackText.y = 1350;
priceListContainer.addChild(priceListBackText);
// Options screen elements
var optionsContainer = new Container();
optionsContainer.visible = false;
game.addChild(optionsContainer);
var optionsTitle = new Text2('OPTIONS', {
size: 70,
fill: 0x2E7D32
});
optionsTitle.anchor.set(0.5, 0.5);
optionsTitle.x = 1024;
optionsTitle.y = 400;
optionsContainer.addChild(optionsTitle);
// Music toggle button
var musicToggleBtn = optionsContainer.addChild(LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 800
}));
var musicToggleText = new Text2(musicEnabled ? 'MUSIC: ON' : 'MUSIC: OFF', {
size: 60,
fill: 0xFFFFFF
});
musicToggleText.anchor.set(0.5, 0.5);
musicToggleText.x = 1024;
musicToggleText.y = 800;
optionsContainer.addChild(musicToggleText);
// Options back button
var optionsBackBtn = optionsContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1200
}));
var optionsBackText = new Text2('BACK', {
size: 60,
fill: 0xFFFFFF
});
optionsBackText.anchor.set(0.5, 0.5);
optionsBackText.x = 1024;
optionsBackText.y = 1200;
optionsContainer.addChild(optionsBackText);
// Menu Event handlers
startBtn.down = function (x, y, obj) {
currentScreen = 'main';
gameStarted = true;
gameStartTime = Date.now(); // Initialize game start time
timingBonusIndex = 0; // Reset timing bonus index
timingBonusClaimed = false; // Reset timing bonus claimed flag
menuContainer.visible = false;
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
petsBtn.visible = true;
petsBtnText.visible = true;
pauseButton.visible = true;
pauseButtonText.visible = true;
// Show UI elements only in main game screen
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
if (musicEnabled) {
LK.playMusic('gameMusic');
}
LK.getSound('click').play();
};
optionsBtn.down = function (x, y, obj) {
currentScreen = 'options';
menuContainer.visible = false;
optionsContainer.visible = true;
LK.getSound('click').play();
};
howToPlayBtn.down = function (x, y, obj) {
currentScreen = 'howtoplay';
menuContainer.visible = false;
howToPlayContainer.visible = true;
LK.getSound('click').play();
};
// Options screen event handlers
musicToggleBtn.down = function (x, y, obj) {
musicEnabled = !musicEnabled;
musicToggleText.setText(musicEnabled ? 'MUSIC: ON' : 'MUSIC: OFF');
storage.musicEnabled = musicEnabled;
if (musicEnabled) {
// Start appropriate music based on current screen
if (currentScreen === 'menu' || currentScreen === 'options') {
LK.playMusic('menuMusic');
} else {
LK.playMusic('gameMusic');
}
} else {
LK.stopMusic();
}
LK.getSound('click').play();
};
// Price List button event handler removed
// Farm Price List button event handler
farmPriceListBtn.down = function (x, y, obj) {
priceListPreviousScreen = 'farm';
currentScreen = 'pricelist';
farmContainer.visible = false;
priceListContainer.visible = true;
LK.getSound('click').play();
};
// Variable to track where we came from when entering price list
var priceListPreviousScreen = 'howtoplay';
// Price List back button event handler
priceListBackBtn.down = function (x, y, obj) {
if (currentScreen === 'pricelist') {
if (priceListPreviousScreen === 'farm') {
currentScreen = 'farm';
priceListContainer.visible = false;
farmContainer.visible = true;
} else {
currentScreen = 'howtoplay';
priceListContainer.visible = false;
howToPlayContainer.visible = true;
}
LK.getSound('click').play();
} //{6b}
};
howToPlayBackBtn.down = function (x, y, obj) {
currentScreen = 'menu';
howToPlayContainer.visible = false;
menuContainer.visible = true;
if (musicEnabled) {
LK.playMusic('menuMusic');
}
LK.getSound('click').play();
};
optionsBackBtn.down = function (x, y, obj) {
currentScreen = 'menu';
optionsContainer.visible = false;
menuContainer.visible = true;
if (musicEnabled) {
LK.playMusic('menuMusic');
}
LK.getSound('click').play();
};
// Event handlers
tomato.down = function (x, y, obj) {
// Get current click earning based on skill level
var earnAmount = getClickEarning();
// Check if adding click earning would exceed 250 million limit
if (money + earnAmount <= 250000000) {
money += earnAmount;
totalClicks++;
totalMoneyEarned += earnAmount;
} else {
// Only add the amount that would reach exactly 250 million
var remainingAmount = 250000000 - money;
if (remainingAmount > 0) {
money += remainingAmount;
totalClicks++;
totalMoneyEarned += remainingAmount;
}
}
updateMoneyDisplay();
LK.getSound('click').play();
// Create and display money earned text
var moneyEarnedText = new Text2('+$' + earnAmount, {
size: 80,
fill: 0x4CAF50
});
moneyEarnedText.anchor.set(0.5, 0.5);
moneyEarnedText.x = tomato.x;
moneyEarnedText.y = tomato.y - 100;
game.addChild(moneyEarnedText);
// Animate money earned text - move up and fade out
tween(moneyEarnedText, {
y: moneyEarnedText.y - 150,
alpha: 0
}, {
duration: 1500,
easing: tween.easeOut,
onFinish: function onFinish() {
moneyEarnedText.destroy();
}
});
// Animate tomato scale - grow then shrink back
tween(tomato, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(tomato, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 150,
easing: tween.easeOut
});
}
});
// Create tomato juice particles at right, left, top, bottom and diagonal points
var positions = [{
angle: 0,
name: 'right'
},
// Right
{
angle: Math.PI,
name: 'left'
},
// Left
{
angle: -Math.PI / 2,
name: 'top'
},
// Top
{
angle: Math.PI / 2,
name: 'bottom'
},
// Bottom
{
angle: -Math.PI / 4,
name: 'top-right'
},
// Top-right diagonal
{
angle: -3 * Math.PI / 4,
name: 'top-left'
},
// Top-left diagonal
{
angle: Math.PI / 4,
name: 'bottom-right'
},
// Bottom-right diagonal
{
angle: 3 * Math.PI / 4,
name: 'bottom-left'
} // Bottom-left diagonal
];
for (var i = 0; i < positions.length; i++) {
var angle = positions[i].angle;
var startDistance = 300; // Start particles further from tomato center
var startX = tomato.x + Math.cos(angle) * startDistance;
var startY = tomato.y + Math.sin(angle) * startDistance;
var juice = game.addChild(LK.getAsset('tomatoJuice', {
anchorX: 0.5,
anchorY: 0.5,
x: startX,
y: startY
}));
var endDistance = 450; // End particles even further away
var targetX = tomato.x + Math.cos(angle) * endDistance;
var targetY = tomato.y + Math.sin(angle) * endDistance;
tween(juice, {
x: targetX,
y: targetY,
alpha: 0,
scaleX: 0.5,
scaleY: 0.5
}, {
duration: 2000,
easing: tween.easeOut,
onFinish: function onFinish() {
juice.destroy();
}
});
}
};
farmBtn.down = function (x, y, obj) {
currentScreen = 'farm';
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
petsBtn.visible = false;
petsBtnText.visible = false;
// Hide UI elements when leaving main screen
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
farmContainer.visible = true;
};
skillBtn.down = function (x, y, obj) {
if (money >= skillUpgradeCost && skillLevel < 10) {
money -= skillUpgradeCost;
skillLevel++;
skillUpgradeCost = Math.floor(skillUpgradeCost * 1.5); // Increase cost by 50%
if (skillLevel >= 10) {
skillBtnText.setText('SKILL LV.' + skillLevel + ' - MAX.');
} else {
skillBtnText.setText('SKILL LV.' + skillLevel);
}
skillLevelText.setText('$' + skillUpgradeCost);
// Update click earning display text to show new earning amount
clickEarningText.setText('+$' + getClickEarning() + ' per click');
updateMoneyDisplay();
LK.getSound('purchase').play();
}
};
petsBtn.down = function (x, y, obj) {
currentScreen = 'pets';
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
skillBtn.visible = false;
skillBtnText.visible = false;
skillLevelText.visible = false;
petsBtn.visible = false;
petsBtnText.visible = false;
// Hide UI elements when leaving main screen
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
petsContainer.visible = true;
};
employeeBtn.down = function (x, y, obj) {
currentScreen = 'employee';
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
skillBtn.visible = false;
skillBtnText.visible = false;
skillLevelText.visible = false;
// Hide UI elements when leaving main screen
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
employeeContainer.visible = true;
};
farmBackBtn.down = function (x, y, obj) {
currentScreen = 'main';
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
petsBtn.visible = true;
petsBtnText.visible = true;
// Show UI elements when returning to main screen
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
farmContainer.visible = false;
};
employeeBackBtn.down = function (x, y, obj) {
currentScreen = 'main';
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
// Show UI elements when returning to main screen
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
employeeContainer.visible = false;
};
tasksBtn.down = function (x, y, obj) {
currentScreen = 'tasks';
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
skillBtn.visible = false;
skillBtnText.visible = false;
skillLevelText.visible = false;
petsBtn.visible = false;
petsBtnText.visible = false;
// Hide UI elements when leaving main screen
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
tasksContainer.visible = true;
};
tasksBackBtn.down = function (x, y, obj) {
currentScreen = 'main';
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
petsBtn.visible = true;
petsBtnText.visible = true;
// Show UI elements when returning to main screen
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
tasksContainer.visible = false;
};
petsBackBtn.down = function (x, y, obj) {
currentScreen = 'main';
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
petsBtn.visible = true;
petsBtnText.visible = true;
// Show UI elements when returning to main screen
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
petsContainer.visible = false;
};
// Timing bonus screen elements
var timingBonusTitle = new Text2('TIME BONUS!', {
size: 90,
fill: 0xffd700
});
timingBonusTitle.anchor.set(0.5, 0.5);
timingBonusTitle.x = 1024;
timingBonusTitle.y = 400;
timingBonusContainer.addChild(timingBonusTitle);
var timingBonusDescription = new Text2('Perfect timing! Claim your 1 million bonus!', {
size: 60,
fill: 0x333333
});
timingBonusDescription.anchor.set(0.5, 0.5);
timingBonusDescription.x = 1024;
timingBonusDescription.y = 600;
timingBonusContainer.addChild(timingBonusDescription);
var timingBonusAmountText = new Text2('Bonus: $1,000,000', {
size: 80,
fill: 0x4CAF50
});
timingBonusAmountText.anchor.set(0.5, 0.5);
timingBonusAmountText.x = 1024;
timingBonusAmountText.y = 800;
timingBonusContainer.addChild(timingBonusAmountText);
var timingBonusClaimBtn = timingBonusContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1000
}));
var timingBonusClaimText = new Text2('CLAIM', {
size: 60,
fill: 0xFFFFFF
});
timingBonusClaimText.anchor.set(0.5, 0.5);
timingBonusClaimText.x = 1024;
timingBonusClaimText.y = 1000;
timingBonusContainer.addChild(timingBonusClaimText);
// Timing bonus button event handler
timingBonusButton.down = function (x, y, obj) {
if (timingBonusActive && currentScreen === 'main' && !timingBonusClaimed) {
// Show timing bonus screen
currentScreen = 'timingBonus';
timingBonusContainer.visible = true;
// Hide main screen elements
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
timingBonusButton.visible = false;
timingBonusText.visible = false;
skillBtn.visible = false;
skillBtnText.visible = false;
skillLevelText.visible = false;
petsBtn.visible = false;
petsBtnText.visible = false;
// Hide UI elements when entering timing bonus screen
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
LK.getSound('click').play();
}
};
// Timing bonus claim button event handler
timingBonusClaimBtn.down = function (x, y, obj) {
if (currentScreen === 'timingBonus' && !timingBonusClaimed) {
// Add 1 million money only once, but respect the 250 million limit
if (money + 1000000 <= 250000000) {
money += 1000000;
} else {
// Only add the amount that would reach exactly 250 million
var remainingAmount = 250000000 - money;
if (remainingAmount > 0) {
money += remainingAmount;
}
}
timingBonusClaimed = true;
updateMoneyDisplay();
// Return to main screen
currentScreen = 'main';
timingBonusContainer.visible = false;
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
petsBtn.visible = true;
petsBtnText.visible = true;
// Show UI elements when returning to main screen
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
timingBonusActive = false;
timingBonusIndex++;
LK.getSound('purchase').play();
}
};
// Pause button event handler
pauseButton.down = function (x, y, obj) {
if (currentScreen === 'main') {
currentScreen = 'pause';
pauseMenuContainer.visible = true;
// Hide main screen elements
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
skillBtn.visible = false;
skillBtnText.visible = false;
skillLevelText.visible = false;
petsBtn.visible = false;
petsBtnText.visible = false;
pauseButton.visible = false;
pauseButtonText.visible = false;
// Hide UI elements
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
LK.getSound('click').play();
}
};
// Back to Game button event handler
pauseBackToGameBtn.down = function (x, y, obj) {
currentScreen = 'main';
pauseMenuContainer.visible = false;
// Show main screen elements
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
petsBtn.visible = true;
petsBtnText.visible = true;
pauseButton.visible = true;
pauseButtonText.visible = true;
// Show UI elements
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
LK.getSound('click').play();
};
// Pause menu music toggle event handler
pauseMusicToggleBtn.down = function (x, y, obj) {
musicEnabled = !musicEnabled;
pauseMusicToggleText.setText(musicEnabled ? 'MUSIC: ON' : 'MUSIC: OFF');
// Also update the main options screen text
musicToggleText.setText(musicEnabled ? 'MUSIC: ON' : 'MUSIC: OFF');
storage.musicEnabled = musicEnabled;
if (musicEnabled) {
LK.playMusic('gameMusic');
} else {
LK.stopMusic();
}
LK.getSound('click').play();
};
// Pause menu main menu button event handler
pauseMainMenuBtn.down = function (x, y, obj) {
currentScreen = 'menu';
pauseMenuContainer.visible = false;
menuContainer.visible = true;
// Hide all game elements
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
skillBtn.visible = false;
skillBtnText.visible = false;
skillLevelText.visible = false;
petsBtn.visible = false;
petsBtnText.visible = false;
pauseButton.visible = false;
pauseButtonText.visible = false;
// Hide UI elements
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
// Reset game state
gameStarted = false;
if (musicEnabled) {
LK.playMusic('menuMusic');
}
LK.getSound('click').play();
};
// Passive income timer
var passiveTimer = LK.setInterval(function () {
if (passiveIncome > 0 && gameStarted && currentScreen !== 'menu' && currentScreen === 'main') {
// Only apply passive income if game has been running for at least 1 second
var gameRunTime = Date.now() - gameStartTime;
if (gameRunTime >= 1000) {
// Check if adding passive income would exceed 250 million limit
if (money + passiveIncome <= 250000000) {
money += passiveIncome;
totalMoneyEarned += passiveIncome;
} else {
// Only add the amount that would reach exactly 250 million
var remainingAmount = 250000000 - money;
if (remainingAmount > 0) {
money += remainingAmount;
totalMoneyEarned += remainingAmount;
}
}
updateMoneyDisplay();
}
}
}, 1000);
game.update = function () {
// Update chronometer display
if (gameStarted) {
var currentTime = Date.now();
var elapsedSeconds = Math.floor((currentTime - gameStartTime) / 1000);
var minutes = Math.floor(elapsedSeconds / 60);
var seconds = elapsedSeconds % 60;
var timeString = (minutes < 10 ? '0' : '') + minutes + ':' + (seconds < 10 ? '0' : '') + seconds;
chronometerText.setText(timeString);
}
// Only update game logic if game has started
if (gameStarted && currentScreen !== 'menu') {
// Update button visibility based on money
if (money >= 10) {
farmBtn.alpha = 1;
farmBtnText.alpha = 1;
} else {
farmBtn.alpha = 0.5;
farmBtnText.alpha = 0.5;
}
if (money >= 25) {
employeeBtn.alpha = 1;
employeeBtnText.alpha = 1;
} else {
employeeBtn.alpha = 0.5;
employeeBtnText.alpha = 0.5;
}
// Update skill button visibility based on money and max level
if (skillLevel >= 10) {
skillBtn.alpha = 0.5;
skillBtnText.alpha = 0.5;
skillLevelText.alpha = 0.5;
} else if (money >= skillUpgradeCost) {
skillBtn.alpha = 1;
skillBtnText.alpha = 1;
skillLevelText.alpha = 1;
} else {
skillBtn.alpha = 0.5;
skillBtnText.alpha = 0.5;
skillLevelText.alpha = 0.5;
}
// Update passive income display
passiveText.setText('+$' + passiveIncome + '/sec');
// Update click earning display to ensure it shows current amount
clickEarningText.setText('+$' + getClickEarning() + ' per click');
// Update task progress
if (tasks.length > 0) {
tasks[0].updateProgress(totalClicks); // Click task
tasks[1].updateProgress(totalMoneyEarned); // Money task
tasks[2].updateProgress(totalItemsBought); // Farm items task
tasks[3].updateProgress(totalEmployeesHired); // Employee task
tasks[4].updateProgress(totalMoneyEarned); // Big money task
}
// Timing bonus button logic (appears at 1min, 3min, 10min, 30min for 3 seconds)
if (gameStarted && currentScreen === 'main' && timingBonusIndex < timingBonusTimes.length) {
var gameElapsed = currentTime - gameStartTime;
var nextBonusTime = timingBonusTimes[timingBonusIndex];
if (!timingBonusActive && gameElapsed >= nextBonusTime) {
timingBonusActive = true;
timingBonusButton.visible = true;
timingBonusText.visible = true;
timingBonusButton.alpha = 0;
timingBonusText.alpha = 0;
timingBonusButton.scaleX = 0;
timingBonusButton.scaleY = 0;
timingBonusText.scaleX = 0;
timingBonusText.scaleY = 0;
// Animate button appearance
tween(timingBonusButton, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.bounceOut
});
tween(timingBonusText, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.bounceOut
});
// Hide button after 3 seconds
LK.setTimeout(function () {
if (timingBonusActive) {
timingBonusActive = false;
timingBonusButton.visible = false;
timingBonusText.visible = false;
timingBonusIndex++;
}
}, 3000);
}
}
}
}; /****
* Plugins
****/
var storage = LK.import("@upit/storage.v1");
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Employee = Container.expand(function (name, cost, income) {
var self = Container.call(this);
self.name = name;
self.cost = cost;
self.income = income;
self.hired = false;
self.hiredCount = 0;
self.maxCount = 5;
// Initialize count for this employee type if not exists
if (!employeeTypeCounts[name]) {
employeeTypeCounts[name] = 0;
}
var nameText = new Text2(name, {
size: 90,
fill: 0x000000
});
nameText.anchor.set(0.5, 0.5);
nameText.x = 0;
nameText.y = -40;
self.addChild(nameText);
var incomeText = new Text2('+$' + income + '/sec', {
size: 80,
fill: 0x4CAF50
});
incomeText.anchor.set(0.5, 0.5);
incomeText.x = 0;
incomeText.y = 160;
self.addChild(incomeText);
var costText = new Text2('Cost: $' + cost, {
size: 80,
fill: 0x666666
});
costText.anchor.set(0.5, 0.5);
costText.x = 0;
costText.y = 35;
self.addChild(costText);
self.hireBtn = self.attachAsset('hireButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 100
});
self.statusText = new Text2('HIRE (0/' + self.maxCount + ')', {
size: 80,
fill: 0xFFFFFF
});
self.statusText.anchor.set(0.5, 0.5);
self.statusText.x = 0;
self.statusText.y = 100;
self.addChild(self.statusText);
self.hireBtn.down = function (x, y, obj) {
if (employeeTypeCounts[self.name] < self.maxCount && money >= self.cost) {
money -= self.cost;
employeeTypeCounts[self.name]++;
self.hiredCount = employeeTypeCounts[self.name];
passiveIncome += self.income;
totalEmployeesHired++;
self.statusText.setText('HIRED (' + self.hiredCount + '/' + self.maxCount + ')');
if (employeeTypeCounts[self.name] >= self.maxCount) {
self.hireBtn.tint = 0x888888;
}
updateMoneyDisplay();
LK.getSound('purchase').play();
}
};
return self;
});
var FarmItem = Container.expand(function (name, buyPrice, sellPrice, color) {
var self = Container.call(this);
self.name = name;
self.buyPrice = buyPrice;
self.sellPrice = sellPrice;
self.quantity = 0;
var icon = self.attachAsset('itemIcon', {
anchorX: 0.5,
anchorY: 0.5
});
icon.tint = color;
var nameText = new Text2(name, {
size: 90,
fill: 0x000000
});
nameText.anchor.set(0.5, 0.5);
nameText.x = 0;
nameText.y = 100;
self.addChild(nameText);
self.quantityText = new Text2('Own: 0', {
size: 80,
fill: 0x333333
});
self.quantityText.anchor.set(0.5, 0.5);
self.quantityText.x = 0;
self.quantityText.y = 200;
self.addChild(self.quantityText);
var buyBtn = self.attachAsset('buyButton', {
anchorX: 0.5,
anchorY: 0.5,
x: -100,
y: 270
});
var sellBtn = self.attachAsset('sellButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 100,
y: 270
});
var buyText = new Text2('BUY', {
size: 80,
fill: 0xFFFFFF
});
buyText.anchor.set(0.5, 0.5);
buyText.x = -100;
buyText.y = 270;
self.addChild(buyText);
var sellText = new Text2('SELL', {
size: 80,
fill: 0xFFFFFF
});
sellText.anchor.set(0.5, 0.5);
sellText.x = 100;
sellText.y = 270;
self.addChild(sellText);
buyBtn.down = function (x, y, obj) {
if (money >= self.buyPrice) {
money -= self.buyPrice;
self.quantity++;
totalItemsBought++;
self.quantityText.setText('Own: ' + self.quantity);
updateMoneyDisplay();
LK.getSound('purchase').play();
}
};
sellBtn.down = function (x, y, obj) {
if (self.quantity > 0) {
money += self.sellPrice;
self.quantity--;
self.quantityText.setText('Own: ' + self.quantity);
updateMoneyDisplay();
LK.getSound('purchase').play();
}
};
return self;
});
var Pet = Container.expand(function (name, cost, multiplier, color) {
var self = Container.call(this);
self.name = name;
self.cost = cost;
self.multiplier = multiplier; // Click earning multiplier (e.g., 1.5 = 50% increase)
self.owned = false;
var petSlot = self.attachAsset('petSlot', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0
});
var petIcon = self.attachAsset('petIcon', {
anchorX: 0.5,
anchorY: 0.5,
x: -200,
y: 0,
scaleX: 0.8,
scaleY: 0.8
});
petIcon.tint = color;
var nameText = new Text2(name, {
size: 70,
fill: 0x000000
});
nameText.anchor.set(0.5, 0.5);
nameText.x = -50;
nameText.y = -20;
self.addChild(nameText);
var multiplierText = new Text2('+' + Math.round((multiplier - 1) * 100) + '% click', {
size: 55,
fill: 0x4CAF50
});
multiplierText.anchor.set(0.5, 0.5);
multiplierText.x = -50;
multiplierText.y = 20;
self.addChild(multiplierText);
self.costText = new Text2('$' + cost, {
size: 60,
fill: 0xff5722
});
self.costText.anchor.set(0.5, 0.5);
self.costText.x = 150;
self.costText.y = 0;
self.addChild(self.costText);
petSlot.down = function (x, y, obj) {
if (!self.owned && money >= self.cost) {
// Deactivate current pet if any
if (activePet) {
activePet.owned = false;
activePet.costText.setText('$' + activePet.cost);
activePet.costText.tint = 0xff5722;
}
// Activate this pet
money -= self.cost;
self.owned = true;
activePet = self;
self.costText.setText('ACTIVE');
self.costText.tint = 0x4CAF50;
updateMoneyDisplay();
LK.getSound('purchase').play();
}
};
return self;
});
var Task = Container.expand(function (title, description, target, reward, type) {
var self = Container.call(this);
self.title = title;
self.description = description;
self.target = target;
self.reward = reward;
self.type = type; // 'money', 'clicks', 'items', 'employees'
self.progress = 0;
self.completed = false;
// Task background - 3x larger
var taskBg = self.attachAsset('taskButtonBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0
});
var titleText = new Text2(title, {
size: 150,
fill: 0x000000
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 0;
titleText.y = -120;
self.addChild(titleText);
var descText = new Text2(description, {
size: 105,
fill: 0x333333
});
descText.anchor.set(0.5, 0.5);
descText.x = 0;
descText.y = -30;
self.addChild(descText);
self.progressText = new Text2('0/' + target, {
size: 120,
fill: 0x666666
});
self.progressText.anchor.set(0.5, 0.5);
self.progressText.x = 0;
self.progressText.y = 60;
self.addChild(self.progressText);
var rewardText = new Text2('Reward: $' + reward, {
size: 105,
fill: 0x4CAF50
});
rewardText.anchor.set(0.5, 0.5);
rewardText.x = 0;
rewardText.y = 150;
self.addChild(rewardText);
self.updateProgress = function (newProgress) {
self.progress = Math.min(newProgress, self.target);
self.progressText.setText(self.progress + '/' + self.target);
if (self.progress >= self.target && !self.completed) {
self.completed = true;
money += self.reward;
updateMoneyDisplay();
taskBg.tint = 0x4CAF50;
titleText.setText(title + ' - COMPLETED!');
LK.getSound('purchase').play();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xE8F5E8
});
/****
* Game Code
****/
var money = storage.money || 0;
var passiveIncome = storage.passiveIncome || 0;
var musicEnabled = storage.musicEnabled !== undefined ? storage.musicEnabled : true; // Default music enabled
var currentScreen = 'menu'; // Start with menu screen
var gameStarted = false;
// Start menu music if music is enabled
if (musicEnabled) {
LK.playMusic('menuMusic');
}
var farmItems = [];
var employees = [];
var totalClicks = 0;
var totalMoneyEarned = 0;
var totalItemsBought = 0;
var totalEmployeesHired = 0;
var employeeTypeCounts = {}; // Track count for each employee type
var timingBonusButton = null;
var gameStartTime = 0;
var timingBonusTimes = [60000, 180000, 600000, 1800000]; // 1min, 3min, 10min, 30min in milliseconds
var timingBonusActive = false;
var timingBonusIndex = 0;
// Skill system variables - click earning doubles with each level
var skillUpgradeCost = 100; // Starting cost for skill upgrade
var skillLevel = 1; // Current skill level
// Pet system variables
var pets = [];
var activePet = null;
// Calculate click earning based on skill level and active pet (starts at $1, doubles each level)
function getClickEarning() {
var baseEarning = Math.pow(2, skillLevel - 1); // Level 1 = $1, Level 2 = $2, Level 3 = $4, etc.
if (activePet) {
return Math.floor(baseEarning * activePet.multiplier);
}
return baseEarning;
}
// Timing bonus screen container
var timingBonusContainer = new Container();
timingBonusContainer.visible = false;
game.addChild(timingBonusContainer);
// Pause menu container
var pauseMenuContainer = new Container();
pauseMenuContainer.visible = false;
game.addChild(pauseMenuContainer);
// Pause menu background
var pauseMenuBg = pauseMenuContainer.attachAsset('pauseMenuBg', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
});
// Pause menu title
var pauseMenuTitle = new Text2('GAME PAUSED', {
size: 80,
fill: 0xFFFFFF
});
pauseMenuTitle.anchor.set(0.5, 0.5);
pauseMenuTitle.x = 1024;
pauseMenuTitle.y = 1000;
pauseMenuContainer.addChild(pauseMenuTitle);
// Back to Game button in pause menu
var pauseBackToGameBtn = pauseMenuContainer.attachAsset('menuItemButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1200
});
var pauseBackToGameText = new Text2('BACK TO GAME', {
size: 60,
fill: 0xFFFFFF
});
pauseBackToGameText.anchor.set(0.5, 0.5);
pauseBackToGameText.x = 1024;
pauseBackToGameText.y = 1200;
pauseMenuContainer.addChild(pauseBackToGameText);
// Music toggle button in pause menu
var pauseMusicToggleBtn = pauseMenuContainer.attachAsset('menuItemButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1350
});
var pauseMusicToggleText = new Text2(musicEnabled ? 'MUSIC: ON' : 'MUSIC: OFF', {
size: 60,
fill: 0xFFFFFF
});
pauseMusicToggleText.anchor.set(0.5, 0.5);
pauseMusicToggleText.x = 1024;
pauseMusicToggleText.y = 1350;
pauseMenuContainer.addChild(pauseMusicToggleText);
// Main menu button in pause menu
var pauseMainMenuBtn = pauseMenuContainer.attachAsset('menuItemButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1500
});
var pauseMainMenuText = new Text2('MAIN MENU', {
size: 60,
fill: 0xFFFFFF
});
pauseMainMenuText.anchor.set(0.5, 0.5);
pauseMainMenuText.x = 1024;
pauseMainMenuText.y = 1500;
pauseMenuContainer.addChild(pauseMainMenuText);
// Pause button (bottom left corner)
var pauseButton = game.addChild(LK.getAsset('pauseButton', {
anchorX: 0,
anchorY: 1,
x: 20,
y: 2712
}));
pauseButton.visible = false; // Hide initially
var pauseButtonText = new Text2('| |', {
size: 60,
fill: 0xFFFFFF
});
pauseButtonText.anchor.set(0.5, 0.5);
pauseButtonText.x = 80;
pauseButtonText.y = 2652;
pauseButtonText.visible = false; // Hide initially
game.addChild(pauseButtonText);
// Track if timing bonus has been claimed
var timingBonusClaimed = false;
function updateMoneyDisplay() {
// Cap money at 250 million
if (money > 250000000) {
money = 250000000;
}
if (money >= 250000000) {
moneyText.setText('$' + money + ' Max.');
} else {
moneyText.setText('$' + money);
}
storage.money = money;
storage.passiveIncome = passiveIncome;
}
// Main Menu Elements
var menuContainer = new Container();
game.addChild(menuContainer);
// Game title - normal text
var gameTitle = new Text2('FARMING TIME!', {
size: 120,
fill: 0x2E7D32
});
gameTitle.anchor.set(0.5, 0.5);
gameTitle.x = 1024;
gameTitle.y = 600;
menuContainer.addChild(gameTitle);
// Start button
var startBtn = menuContainer.addChild(LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1200
}));
var startBtnText = new Text2('START', {
size: 85,
fill: 0xFFFFFF
});
startBtnText.anchor.set(0.5, 0.5);
startBtnText.x = 1024;
startBtnText.y = 1200;
menuContainer.addChild(startBtnText);
// Options button
var optionsBtn = menuContainer.addChild(LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1350
}));
var optionsBtnText = new Text2('OPTIONS', {
size: 85,
fill: 0xFFFFFF
});
optionsBtnText.anchor.set(0.5, 0.5);
optionsBtnText.x = 1024;
optionsBtnText.y = 1350;
menuContainer.addChild(optionsBtnText);
// How to Play button
var howToPlayBtn = menuContainer.addChild(LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1500
}));
var howToPlayBtnText = new Text2('HOW TO PLAY', {
size: 85,
fill: 0xFFFFFF
});
howToPlayBtnText.anchor.set(0.5, 0.5);
howToPlayBtnText.x = 1024;
howToPlayBtnText.y = 1500;
menuContainer.addChild(howToPlayBtnText);
// Made by text in bottom left
var madeByText = new Text2('Made By MAVUS DONDURMA', {
size: 100,
fill: 0x2E7D32
});
madeByText.anchor.set(0, 1);
madeByText.x = 50;
madeByText.y = 2650;
menuContainer.addChild(madeByText);
// Version text below made by text
var versionText = new Text2('version 1.0', {
size: 90,
fill: 0x666666
});
versionText.anchor.set(0, 1);
versionText.x = 50;
versionText.y = 2750;
menuContainer.addChild(versionText);
// Main screen elements
var tomato = game.addChild(LK.getAsset('tomato', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1200
}));
tomato.visible = false; // Hide initially
var moneyText = new Text2('$' + money, {
size: 80,
fill: 0x2E7D32
});
moneyText.anchor.set(1, 0);
moneyText.visible = false; // Hide initially
LK.gui.topRight.addChild(moneyText);
var passiveText = new Text2('+$' + passiveIncome + '/sec', {
size: 50,
fill: 0x4CAF50
});
passiveText.anchor.set(1, 0);
passiveText.y = 100;
passiveText.visible = false; // Hide initially
LK.gui.topRight.addChild(passiveText);
// Chronometer display
var chronometerText = new Text2('00:00', {
size: 60,
fill: 0x2E7D32
});
chronometerText.anchor.set(0.5, 0);
chronometerText.x = 0;
chronometerText.y = 0;
chronometerText.visible = false; // Hide initially
LK.gui.top.addChild(chronometerText);
// Money per click display
var clickEarningText = new Text2('+$' + getClickEarning() + ' per click', {
size: 50,
fill: 0x4CAF50
});
clickEarningText.anchor.set(0.5, 0);
clickEarningText.x = 0;
clickEarningText.y = 80;
clickEarningText.visible = false; // Hide initially
LK.gui.top.addChild(clickEarningText);
var farmBtn = game.addChild(LK.getAsset('farmButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1750
}));
farmBtn.visible = false; // Hide initially
var farmBtnText = new Text2('FARM', {
size: 100,
fill: 0xFFFFFF
});
farmBtnText.anchor.set(0.5, 0.5);
farmBtnText.x = 1024;
farmBtnText.y = 1750;
farmBtnText.visible = false; // Hide initially
game.addChild(farmBtnText);
var employeeBtn = game.addChild(LK.getAsset('employeeButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1950
}));
employeeBtn.visible = false; // Hide initially
var employeeBtnText = new Text2('EMPLOYEES', {
size: 100,
fill: 0xFFFFFF
});
employeeBtnText.anchor.set(0.5, 0.5);
employeeBtnText.x = 1024;
employeeBtnText.y = 1950;
employeeBtnText.visible = false; // Hide initially
game.addChild(employeeBtnText);
var tasksBtn = game.addChild(LK.getAsset('tasksButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2150
}));
tasksBtn.visible = false; // Hide initially
var tasksBtnText = new Text2('TASKS', {
size: 100,
fill: 0xFFFFFF
});
tasksBtnText.anchor.set(0.5, 0.5);
tasksBtnText.x = 1024;
tasksBtnText.y = 2150;
tasksBtnText.visible = false; // Hide initially
game.addChild(tasksBtnText);
// Timing bonus button (appears at specific times in top-left)
timingBonusButton = game.addChild(LK.getAsset('timingBonus', {
anchorX: 0,
anchorY: 0,
x: 150,
y: 150
}));
timingBonusButton.visible = false; // Hide initially
var timingBonusText = new Text2('1M$!', {
size: 90,
fill: 0x000000
});
timingBonusText.anchor.set(0.5, 0.5);
timingBonusText.x = 250;
timingBonusText.y = 200;
timingBonusText.visible = false; // Hide initially
game.addChild(timingBonusText);
// Skill button
var skillBtn = game.addChild(LK.getAsset('skillButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2350
}));
skillBtn.visible = false; // Hide initially
var skillBtnText = new Text2('SKILL LV.' + skillLevel, {
size: 65,
fill: 0xFFFFFF
});
skillBtnText.anchor.set(0.5, 0.5);
skillBtnText.x = 1024;
skillBtnText.y = 2350;
skillBtnText.visible = false; // Hide initially
game.addChild(skillBtnText);
// Skill level display text
var skillLevelText = new Text2('$' + skillUpgradeCost, {
size: 55,
fill: 0x333333
});
skillLevelText.anchor.set(0, 0.5);
skillLevelText.x = 1400;
skillLevelText.y = 2350;
skillLevelText.visible = false; // Hide initially
game.addChild(skillLevelText);
// Pets button
var petsBtn = game.addChild(LK.getAsset('petButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2550
}));
petsBtn.visible = false; // Hide initially
var petsBtnText = new Text2('PETS', {
size: 100,
fill: 0xFFFFFF
});
petsBtnText.anchor.set(0.5, 0.5);
petsBtnText.x = 1024;
petsBtnText.y = 2550;
petsBtnText.visible = false; // Hide initially
game.addChild(petsBtnText);
// Farm screen elements
var farmContainer = new Container();
farmContainer.visible = false;
game.addChild(farmContainer);
var farmTitle = new Text2('FARM MARKET', {
size: 70,
fill: 0x2E7D32
});
farmTitle.anchor.set(0.5, 0.5);
farmTitle.x = 1024;
farmTitle.y = 200;
farmContainer.addChild(farmTitle);
// Create farm items
var apple = new FarmItem('Apple', 5, 8, 0xff0000);
apple.x = 400;
apple.y = 500;
farmContainer.addChild(apple);
farmItems.push(apple);
var banana = new FarmItem('Banana', 3, 5, 0xffff00);
banana.x = 1024;
banana.y = 500;
farmContainer.addChild(banana);
farmItems.push(banana);
var carrot = new FarmItem('Carrot', 7, 12, 0xff8800);
carrot.x = 1648;
carrot.y = 500;
farmContainer.addChild(carrot);
farmItems.push(carrot);
var lettuce = new FarmItem('Lettuce', 4, 7, 0x00ff00);
lettuce.x = 400;
lettuce.y = 900;
farmContainer.addChild(lettuce);
farmItems.push(lettuce);
var potato = new FarmItem('Potato', 6, 10, 0x8b4513);
potato.x = 1024;
potato.y = 900;
farmContainer.addChild(potato);
farmItems.push(potato);
var corn = new FarmItem('Corn', 8, 15, 0xffd700);
corn.x = 1648;
corn.y = 900;
farmContainer.addChild(corn);
farmItems.push(corn);
// Price list button in farm screen
var farmPriceListBtn = farmContainer.addChild(LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1300
}));
var farmPriceListBtnText = new Text2('PRICE LIST', {
size: 60,
fill: 0xFFFFFF
});
farmPriceListBtnText.anchor.set(0.5, 0.5);
farmPriceListBtnText.x = 1024;
farmPriceListBtnText.y = 1300;
farmContainer.addChild(farmPriceListBtnText);
// Bulk trading mechanism at bottom of farm screen
var bulkTradingContainer = new Container();
bulkTradingContainer.y = 1450;
farmContainer.addChild(bulkTradingContainer);
// Item buttons row
var itemButtonsContainer = new Container();
itemButtonsContainer.y = 0;
bulkTradingContainer.addChild(itemButtonsContainer);
// Bulk trading section cleaned up - no item names displayed
var farmBackBtn = farmContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1900,
scaleX: 1.5,
scaleY: 1.5
}));
var farmBackText = new Text2('BACK', {
size: 90,
fill: 0xFFFFFF
});
farmBackText.anchor.set(0.5, 0.5);
farmBackText.x = 1024;
farmBackText.y = 1900;
farmContainer.addChild(farmBackText);
// Pets screen elements
var petsContainer = new Container();
petsContainer.visible = false;
game.addChild(petsContainer);
var petsTitle = new Text2('PET COMPANIONS', {
size: 70,
fill: 0x2E7D32
});
petsTitle.anchor.set(0.5, 0.5);
petsTitle.x = 1024;
petsTitle.y = 200;
petsContainer.addChild(petsTitle);
var petsSubtitle = new Text2('Choose one pet to boost your clicks!', {
size: 50,
fill: 0x666666
});
petsSubtitle.anchor.set(0.5, 0.5);
petsSubtitle.x = 1024;
petsSubtitle.y = 280;
petsContainer.addChild(petsSubtitle);
// Create pets
var bunny = new Pet('Lucky Bunny', 100, 1.2, 0xffc0cb);
bunny.x = 1024;
bunny.y = 450;
petsContainer.addChild(bunny);
pets.push(bunny);
var cat = new Pet('Magic Cat', 500, 1.5, 0x9c27b0);
cat.x = 1024;
cat.y = 600;
petsContainer.addChild(cat);
pets.push(cat);
var dragon = new Pet('Mini Dragon', 2000, 2.0, 0xf44336);
dragon.x = 1024;
dragon.y = 750;
petsContainer.addChild(dragon);
pets.push(dragon);
var phoenix = new Pet('Fire Phoenix', 10000, 3.0, 0xff9800);
phoenix.x = 1024;
phoenix.y = 900;
petsContainer.addChild(phoenix);
pets.push(phoenix);
var unicorn = new Pet('Golden Unicorn', 50000, 5.0, 0xffd700);
unicorn.x = 1024;
unicorn.y = 1050;
petsContainer.addChild(unicorn);
pets.push(unicorn);
var petsBackBtn = petsContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1300
}));
var petsBackText = new Text2('BACK', {
size: 60,
fill: 0xFFFFFF
});
petsBackText.anchor.set(0.5, 0.5);
petsBackText.x = 1024;
petsBackText.y = 1300;
petsContainer.addChild(petsBackText);
// Employee screen elements
var employeeContainer = new Container();
employeeContainer.visible = false;
game.addChild(employeeContainer);
var employeeTitle = new Text2('HIRE EMPLOYEES', {
size: 70,
fill: 0x2E7D32
});
employeeTitle.anchor.set(0.5, 0.5);
employeeTitle.x = 1024;
employeeTitle.y = 200;
employeeContainer.addChild(employeeTitle);
// Create employees
var farmWorker = new Employee('Farm Worker', 50, 1);
farmWorker.x = 512;
farmWorker.y = 500;
employeeContainer.addChild(farmWorker);
employees.push(farmWorker);
var supervisor = new Employee('Supervisor', 200, 5);
supervisor.x = 1536;
supervisor.y = 500;
employeeContainer.addChild(supervisor);
employees.push(supervisor);
var manager = new Employee('Manager', 1000, 25);
manager.x = 512;
manager.y = 800;
employeeContainer.addChild(manager);
employees.push(manager);
var ceo = new Employee('CEO', 5000, 100);
ceo.x = 1536;
ceo.y = 800;
employeeContainer.addChild(ceo);
employees.push(ceo);
var employeeBackBtn = employeeContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1200
}));
var employeeBackText = new Text2('BACK', {
size: 60,
fill: 0xFFFFFF
});
employeeBackText.anchor.set(0.5, 0.5);
employeeBackText.x = 1024;
employeeBackText.y = 1200;
employeeContainer.addChild(employeeBackText);
// Tasks screen elements
var tasksContainer = new Container();
tasksContainer.visible = false;
game.addChild(tasksContainer);
var tasksTitle = new Text2('TASKS & MISSIONS', {
size: 70,
fill: 0x2E7D32
});
tasksTitle.anchor.set(0.5, 0.5);
tasksTitle.x = 1024;
tasksTitle.y = 200;
tasksContainer.addChild(tasksTitle);
// Create tasks
var tasks = [];
var clickTask = new Task('First Clicks', 'Click tomato 10 times', 10, 20, 'clicks');
clickTask.x = 1024;
clickTask.y = 450;
tasksContainer.addChild(clickTask);
tasks.push(clickTask);
var moneyTask = new Task('Money Maker', 'Earn $100 total', 100, 50, 'money');
moneyTask.x = 1024;
moneyTask.y = 850;
tasksContainer.addChild(moneyTask);
tasks.push(moneyTask);
var farmTask = new Task('Farmer', 'Buy 5 items from farm', 5, 100, 'items');
farmTask.x = 1024;
farmTask.y = 1250;
tasksContainer.addChild(farmTask);
tasks.push(farmTask);
var employeeTask = new Task('Boss', 'Hire your first employee', 1, 150, 'employees');
employeeTask.x = 1024;
employeeTask.y = 1650;
tasksContainer.addChild(employeeTask);
tasks.push(employeeTask);
var bigMoneyTask = new Task('Rich', 'Earn $1000 total', 1000, 500, 'money');
bigMoneyTask.x = 1024;
bigMoneyTask.y = 2050;
tasksContainer.addChild(bigMoneyTask);
tasks.push(bigMoneyTask);
var tasksBackBtn = tasksContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2450
}));
var tasksBackText = new Text2('BACK', {
size: 60,
fill: 0xFFFFFF
});
tasksBackText.anchor.set(0.5, 0.5);
tasksBackText.x = 1024;
tasksBackText.y = 2450;
tasksContainer.addChild(tasksBackText);
// How to Play screen elements
var howToPlayContainer = new Container();
howToPlayContainer.visible = false;
game.addChild(howToPlayContainer);
var howToPlayTitle = new Text2('HOW TO PLAY', {
size: 70,
fill: 0x2E7D32
});
howToPlayTitle.anchor.set(0.5, 0.5);
howToPlayTitle.x = 1024;
howToPlayTitle.y = 300;
howToPlayContainer.addChild(howToPlayTitle);
var instruction1 = new Text2('🍅 Click the tomato to earn money', {
size: 55,
fill: 0x333333
});
instruction1.anchor.set(0.5, 0.5);
instruction1.x = 1024;
instruction1.y = 500;
howToPlayContainer.addChild(instruction1);
var instruction2 = new Text2('🛒 Use FARM to buy and sell fruits/vegetables', {
size: 55,
fill: 0x333333
});
instruction2.anchor.set(0.5, 0.5);
instruction2.x = 1024;
instruction2.y = 600;
howToPlayContainer.addChild(instruction2);
var instruction3 = new Text2('👥 Hire EMPLOYEES for passive income', {
size: 55,
fill: 0x333333
});
instruction3.anchor.set(0.5, 0.5);
instruction3.x = 1024;
instruction3.y = 700;
howToPlayContainer.addChild(instruction3);
var instruction4 = new Text2('📋 Complete TASKS for bonus rewards', {
size: 55,
fill: 0x333333
});
instruction4.anchor.set(0.5, 0.5);
instruction4.x = 1024;
instruction4.y = 800;
howToPlayContainer.addChild(instruction4);
var instruction5 = new Text2('💰 Farm requires $10, Employees require $25', {
size: 50,
fill: 0x666666
});
instruction5.anchor.set(0.5, 0.5);
instruction5.x = 1024;
instruction5.y = 950;
howToPlayContainer.addChild(instruction5);
var instruction6 = new Text2('🎯 Goal: Build your farming empire!', {
size: 55,
fill: 0x4CAF50
});
instruction6.anchor.set(0.5, 0.5);
instruction6.x = 1024;
instruction6.y = 1100;
howToPlayContainer.addChild(instruction6);
// Price List button removed from How to Play screen
// How to Play back button
var howToPlayBackBtn = howToPlayContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1350
}));
var howToPlayBackText = new Text2('BACK', {
size: 60,
fill: 0xFFFFFF
});
howToPlayBackText.anchor.set(0.5, 0.5);
howToPlayBackText.x = 1024;
howToPlayBackText.y = 1350;
howToPlayContainer.addChild(howToPlayBackText);
// Price List screen elements
var priceListContainer = new Container();
priceListContainer.visible = false;
game.addChild(priceListContainer);
var priceListTitle = new Text2('PRICE LIST - FRUITS & VEGETABLES', {
size: 80,
fill: 0x2E7D32
});
priceListTitle.anchor.set(0.5, 0.5);
priceListTitle.x = 1024;
priceListTitle.y = 250;
priceListContainer.addChild(priceListTitle);
// Fruits section header
var fruitsHeader = new Text2('FRUITS', {
size: 70,
fill: 0xff6b6b
});
fruitsHeader.anchor.set(0.5, 0.5);
fruitsHeader.x = 512;
fruitsHeader.y = 400;
priceListContainer.addChild(fruitsHeader);
// Vegetables section header
var vegetablesHeader = new Text2('VEGETABLES', {
size: 70,
fill: 0x4ecdc4
});
vegetablesHeader.anchor.set(0.5, 0.5);
vegetablesHeader.x = 1536;
vegetablesHeader.y = 400;
priceListContainer.addChild(vegetablesHeader);
// Apple price info
var applePrice = new Text2('Apple\nBuy: $5 Sell: $8\nProfit: $3', {
size: 60,
fill: 0x333333
});
applePrice.anchor.set(0.5, 0.5);
applePrice.x = 512;
applePrice.y = 550;
priceListContainer.addChild(applePrice);
// Banana price info
var bananaPrice = new Text2('Banana\nBuy: $3 Sell: $5\nProfit: $2', {
size: 60,
fill: 0x333333
});
bananaPrice.anchor.set(0.5, 0.5);
bananaPrice.x = 512;
bananaPrice.y = 750;
priceListContainer.addChild(bananaPrice);
// Carrot price info
var carrotPrice = new Text2('Carrot\nBuy: $7 Sell: $12\nProfit: $5', {
size: 60,
fill: 0x333333
});
carrotPrice.anchor.set(0.5, 0.5);
carrotPrice.x = 1536;
carrotPrice.y = 550;
priceListContainer.addChild(carrotPrice);
// Lettuce price info
var lettucePrice = new Text2('Lettuce\nBuy: $4 Sell: $7\nProfit: $3', {
size: 60,
fill: 0x333333
});
lettucePrice.anchor.set(0.5, 0.5);
lettucePrice.x = 1536;
lettucePrice.y = 750;
priceListContainer.addChild(lettucePrice);
// Potato price info
var potatoPrice = new Text2('Potato\nBuy: $6 Sell: $10\nProfit: $4', {
size: 60,
fill: 0x333333
});
potatoPrice.anchor.set(0.5, 0.5);
potatoPrice.x = 512;
potatoPrice.y = 950;
priceListContainer.addChild(potatoPrice);
// Corn price info
var cornPrice = new Text2('Corn\nBuy: $8 Sell: $15\nProfit: $7', {
size: 60,
fill: 0x333333
});
cornPrice.anchor.set(0.5, 0.5);
cornPrice.x = 1536;
cornPrice.y = 950;
priceListContainer.addChild(cornPrice);
// Best profit tip
var profitTip = new Text2('TIP: Corn has the highest profit margin!', {
size: 65,
fill: 0x4CAF50
});
profitTip.anchor.set(0.5, 0.5);
profitTip.x = 1024;
profitTip.y = 1150;
priceListContainer.addChild(profitTip);
// Price List back button
var priceListBackBtn = priceListContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1350
}));
var priceListBackText = new Text2('BACK', {
size: 60,
fill: 0xFFFFFF
});
priceListBackText.anchor.set(0.5, 0.5);
priceListBackText.x = 1024;
priceListBackText.y = 1350;
priceListContainer.addChild(priceListBackText);
// Options screen elements
var optionsContainer = new Container();
optionsContainer.visible = false;
game.addChild(optionsContainer);
var optionsTitle = new Text2('OPTIONS', {
size: 70,
fill: 0x2E7D32
});
optionsTitle.anchor.set(0.5, 0.5);
optionsTitle.x = 1024;
optionsTitle.y = 400;
optionsContainer.addChild(optionsTitle);
// Music toggle button
var musicToggleBtn = optionsContainer.addChild(LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 800
}));
var musicToggleText = new Text2(musicEnabled ? 'MUSIC: ON' : 'MUSIC: OFF', {
size: 60,
fill: 0xFFFFFF
});
musicToggleText.anchor.set(0.5, 0.5);
musicToggleText.x = 1024;
musicToggleText.y = 800;
optionsContainer.addChild(musicToggleText);
// Options back button
var optionsBackBtn = optionsContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1200
}));
var optionsBackText = new Text2('BACK', {
size: 60,
fill: 0xFFFFFF
});
optionsBackText.anchor.set(0.5, 0.5);
optionsBackText.x = 1024;
optionsBackText.y = 1200;
optionsContainer.addChild(optionsBackText);
// Menu Event handlers
startBtn.down = function (x, y, obj) {
currentScreen = 'main';
gameStarted = true;
gameStartTime = Date.now(); // Initialize game start time
timingBonusIndex = 0; // Reset timing bonus index
timingBonusClaimed = false; // Reset timing bonus claimed flag
menuContainer.visible = false;
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
petsBtn.visible = true;
petsBtnText.visible = true;
pauseButton.visible = true;
pauseButtonText.visible = true;
// Show UI elements only in main game screen
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
if (musicEnabled) {
LK.playMusic('gameMusic');
}
LK.getSound('click').play();
};
optionsBtn.down = function (x, y, obj) {
currentScreen = 'options';
menuContainer.visible = false;
optionsContainer.visible = true;
LK.getSound('click').play();
};
howToPlayBtn.down = function (x, y, obj) {
currentScreen = 'howtoplay';
menuContainer.visible = false;
howToPlayContainer.visible = true;
LK.getSound('click').play();
};
// Options screen event handlers
musicToggleBtn.down = function (x, y, obj) {
musicEnabled = !musicEnabled;
musicToggleText.setText(musicEnabled ? 'MUSIC: ON' : 'MUSIC: OFF');
storage.musicEnabled = musicEnabled;
if (musicEnabled) {
// Start appropriate music based on current screen
if (currentScreen === 'menu' || currentScreen === 'options') {
LK.playMusic('menuMusic');
} else {
LK.playMusic('gameMusic');
}
} else {
LK.stopMusic();
}
LK.getSound('click').play();
};
// Price List button event handler removed
// Farm Price List button event handler
farmPriceListBtn.down = function (x, y, obj) {
priceListPreviousScreen = 'farm';
currentScreen = 'pricelist';
farmContainer.visible = false;
priceListContainer.visible = true;
LK.getSound('click').play();
};
// Variable to track where we came from when entering price list
var priceListPreviousScreen = 'howtoplay';
// Price List back button event handler
priceListBackBtn.down = function (x, y, obj) {
if (currentScreen === 'pricelist') {
if (priceListPreviousScreen === 'farm') {
currentScreen = 'farm';
priceListContainer.visible = false;
farmContainer.visible = true;
} else {
currentScreen = 'howtoplay';
priceListContainer.visible = false;
howToPlayContainer.visible = true;
}
LK.getSound('click').play();
} //{6b}
};
howToPlayBackBtn.down = function (x, y, obj) {
currentScreen = 'menu';
howToPlayContainer.visible = false;
menuContainer.visible = true;
if (musicEnabled) {
LK.playMusic('menuMusic');
}
LK.getSound('click').play();
};
optionsBackBtn.down = function (x, y, obj) {
currentScreen = 'menu';
optionsContainer.visible = false;
menuContainer.visible = true;
if (musicEnabled) {
LK.playMusic('menuMusic');
}
LK.getSound('click').play();
};
// Event handlers
tomato.down = function (x, y, obj) {
// Get current click earning based on skill level
var earnAmount = getClickEarning();
// Check if adding click earning would exceed 250 million limit
if (money + earnAmount <= 250000000) {
money += earnAmount;
totalClicks++;
totalMoneyEarned += earnAmount;
} else {
// Only add the amount that would reach exactly 250 million
var remainingAmount = 250000000 - money;
if (remainingAmount > 0) {
money += remainingAmount;
totalClicks++;
totalMoneyEarned += remainingAmount;
}
}
updateMoneyDisplay();
LK.getSound('click').play();
// Create and display money earned text
var moneyEarnedText = new Text2('+$' + earnAmount, {
size: 80,
fill: 0x4CAF50
});
moneyEarnedText.anchor.set(0.5, 0.5);
moneyEarnedText.x = tomato.x;
moneyEarnedText.y = tomato.y - 100;
game.addChild(moneyEarnedText);
// Animate money earned text - move up and fade out
tween(moneyEarnedText, {
y: moneyEarnedText.y - 150,
alpha: 0
}, {
duration: 1500,
easing: tween.easeOut,
onFinish: function onFinish() {
moneyEarnedText.destroy();
}
});
// Animate tomato scale - grow then shrink back
tween(tomato, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(tomato, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 150,
easing: tween.easeOut
});
}
});
// Create tomato juice particles at right, left, top, bottom and diagonal points
var positions = [{
angle: 0,
name: 'right'
},
// Right
{
angle: Math.PI,
name: 'left'
},
// Left
{
angle: -Math.PI / 2,
name: 'top'
},
// Top
{
angle: Math.PI / 2,
name: 'bottom'
},
// Bottom
{
angle: -Math.PI / 4,
name: 'top-right'
},
// Top-right diagonal
{
angle: -3 * Math.PI / 4,
name: 'top-left'
},
// Top-left diagonal
{
angle: Math.PI / 4,
name: 'bottom-right'
},
// Bottom-right diagonal
{
angle: 3 * Math.PI / 4,
name: 'bottom-left'
} // Bottom-left diagonal
];
for (var i = 0; i < positions.length; i++) {
var angle = positions[i].angle;
var startDistance = 300; // Start particles further from tomato center
var startX = tomato.x + Math.cos(angle) * startDistance;
var startY = tomato.y + Math.sin(angle) * startDistance;
var juice = game.addChild(LK.getAsset('tomatoJuice', {
anchorX: 0.5,
anchorY: 0.5,
x: startX,
y: startY
}));
var endDistance = 450; // End particles even further away
var targetX = tomato.x + Math.cos(angle) * endDistance;
var targetY = tomato.y + Math.sin(angle) * endDistance;
tween(juice, {
x: targetX,
y: targetY,
alpha: 0,
scaleX: 0.5,
scaleY: 0.5
}, {
duration: 2000,
easing: tween.easeOut,
onFinish: function onFinish() {
juice.destroy();
}
});
}
};
farmBtn.down = function (x, y, obj) {
currentScreen = 'farm';
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
petsBtn.visible = false;
petsBtnText.visible = false;
// Hide UI elements when leaving main screen
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
farmContainer.visible = true;
};
skillBtn.down = function (x, y, obj) {
if (money >= skillUpgradeCost && skillLevel < 10) {
money -= skillUpgradeCost;
skillLevel++;
skillUpgradeCost = Math.floor(skillUpgradeCost * 1.5); // Increase cost by 50%
if (skillLevel >= 10) {
skillBtnText.setText('SKILL LV.' + skillLevel + ' - MAX.');
} else {
skillBtnText.setText('SKILL LV.' + skillLevel);
}
skillLevelText.setText('$' + skillUpgradeCost);
// Update click earning display text to show new earning amount
clickEarningText.setText('+$' + getClickEarning() + ' per click');
updateMoneyDisplay();
LK.getSound('purchase').play();
}
};
petsBtn.down = function (x, y, obj) {
currentScreen = 'pets';
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
skillBtn.visible = false;
skillBtnText.visible = false;
skillLevelText.visible = false;
petsBtn.visible = false;
petsBtnText.visible = false;
// Hide UI elements when leaving main screen
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
petsContainer.visible = true;
};
employeeBtn.down = function (x, y, obj) {
currentScreen = 'employee';
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
skillBtn.visible = false;
skillBtnText.visible = false;
skillLevelText.visible = false;
// Hide UI elements when leaving main screen
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
employeeContainer.visible = true;
};
farmBackBtn.down = function (x, y, obj) {
currentScreen = 'main';
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
petsBtn.visible = true;
petsBtnText.visible = true;
// Show UI elements when returning to main screen
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
farmContainer.visible = false;
};
employeeBackBtn.down = function (x, y, obj) {
currentScreen = 'main';
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
// Show UI elements when returning to main screen
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
employeeContainer.visible = false;
};
tasksBtn.down = function (x, y, obj) {
currentScreen = 'tasks';
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
skillBtn.visible = false;
skillBtnText.visible = false;
skillLevelText.visible = false;
petsBtn.visible = false;
petsBtnText.visible = false;
// Hide UI elements when leaving main screen
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
tasksContainer.visible = true;
};
tasksBackBtn.down = function (x, y, obj) {
currentScreen = 'main';
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
petsBtn.visible = true;
petsBtnText.visible = true;
// Show UI elements when returning to main screen
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
tasksContainer.visible = false;
};
petsBackBtn.down = function (x, y, obj) {
currentScreen = 'main';
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
petsBtn.visible = true;
petsBtnText.visible = true;
// Show UI elements when returning to main screen
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
petsContainer.visible = false;
};
// Timing bonus screen elements
var timingBonusTitle = new Text2('TIME BONUS!', {
size: 90,
fill: 0xffd700
});
timingBonusTitle.anchor.set(0.5, 0.5);
timingBonusTitle.x = 1024;
timingBonusTitle.y = 400;
timingBonusContainer.addChild(timingBonusTitle);
var timingBonusDescription = new Text2('Perfect timing! Claim your 1 million bonus!', {
size: 60,
fill: 0x333333
});
timingBonusDescription.anchor.set(0.5, 0.5);
timingBonusDescription.x = 1024;
timingBonusDescription.y = 600;
timingBonusContainer.addChild(timingBonusDescription);
var timingBonusAmountText = new Text2('Bonus: $1,000,000', {
size: 80,
fill: 0x4CAF50
});
timingBonusAmountText.anchor.set(0.5, 0.5);
timingBonusAmountText.x = 1024;
timingBonusAmountText.y = 800;
timingBonusContainer.addChild(timingBonusAmountText);
var timingBonusClaimBtn = timingBonusContainer.addChild(LK.getAsset('backButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1000
}));
var timingBonusClaimText = new Text2('CLAIM', {
size: 60,
fill: 0xFFFFFF
});
timingBonusClaimText.anchor.set(0.5, 0.5);
timingBonusClaimText.x = 1024;
timingBonusClaimText.y = 1000;
timingBonusContainer.addChild(timingBonusClaimText);
// Timing bonus button event handler
timingBonusButton.down = function (x, y, obj) {
if (timingBonusActive && currentScreen === 'main' && !timingBonusClaimed) {
// Show timing bonus screen
currentScreen = 'timingBonus';
timingBonusContainer.visible = true;
// Hide main screen elements
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
timingBonusButton.visible = false;
timingBonusText.visible = false;
skillBtn.visible = false;
skillBtnText.visible = false;
skillLevelText.visible = false;
petsBtn.visible = false;
petsBtnText.visible = false;
// Hide UI elements when entering timing bonus screen
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
LK.getSound('click').play();
}
};
// Timing bonus claim button event handler
timingBonusClaimBtn.down = function (x, y, obj) {
if (currentScreen === 'timingBonus' && !timingBonusClaimed) {
// Add 1 million money only once, but respect the 250 million limit
if (money + 1000000 <= 250000000) {
money += 1000000;
} else {
// Only add the amount that would reach exactly 250 million
var remainingAmount = 250000000 - money;
if (remainingAmount > 0) {
money += remainingAmount;
}
}
timingBonusClaimed = true;
updateMoneyDisplay();
// Return to main screen
currentScreen = 'main';
timingBonusContainer.visible = false;
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
petsBtn.visible = true;
petsBtnText.visible = true;
// Show UI elements when returning to main screen
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
timingBonusActive = false;
timingBonusIndex++;
LK.getSound('purchase').play();
}
};
// Pause button event handler
pauseButton.down = function (x, y, obj) {
if (currentScreen === 'main') {
currentScreen = 'pause';
pauseMenuContainer.visible = true;
// Hide main screen elements
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
skillBtn.visible = false;
skillBtnText.visible = false;
skillLevelText.visible = false;
petsBtn.visible = false;
petsBtnText.visible = false;
pauseButton.visible = false;
pauseButtonText.visible = false;
// Hide UI elements
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
LK.getSound('click').play();
}
};
// Back to Game button event handler
pauseBackToGameBtn.down = function (x, y, obj) {
currentScreen = 'main';
pauseMenuContainer.visible = false;
// Show main screen elements
tomato.visible = true;
farmBtn.visible = true;
farmBtnText.visible = true;
employeeBtn.visible = true;
employeeBtnText.visible = true;
tasksBtn.visible = true;
tasksBtnText.visible = true;
skillBtn.visible = true;
skillBtnText.visible = true;
skillLevelText.visible = true;
petsBtn.visible = true;
petsBtnText.visible = true;
pauseButton.visible = true;
pauseButtonText.visible = true;
// Show UI elements
moneyText.visible = true;
passiveText.visible = true;
chronometerText.visible = true;
clickEarningText.visible = true;
LK.getSound('click').play();
};
// Pause menu music toggle event handler
pauseMusicToggleBtn.down = function (x, y, obj) {
musicEnabled = !musicEnabled;
pauseMusicToggleText.setText(musicEnabled ? 'MUSIC: ON' : 'MUSIC: OFF');
// Also update the main options screen text
musicToggleText.setText(musicEnabled ? 'MUSIC: ON' : 'MUSIC: OFF');
storage.musicEnabled = musicEnabled;
if (musicEnabled) {
LK.playMusic('gameMusic');
} else {
LK.stopMusic();
}
LK.getSound('click').play();
};
// Pause menu main menu button event handler
pauseMainMenuBtn.down = function (x, y, obj) {
currentScreen = 'menu';
pauseMenuContainer.visible = false;
menuContainer.visible = true;
// Hide all game elements
tomato.visible = false;
farmBtn.visible = false;
farmBtnText.visible = false;
employeeBtn.visible = false;
employeeBtnText.visible = false;
tasksBtn.visible = false;
tasksBtnText.visible = false;
skillBtn.visible = false;
skillBtnText.visible = false;
skillLevelText.visible = false;
petsBtn.visible = false;
petsBtnText.visible = false;
pauseButton.visible = false;
pauseButtonText.visible = false;
// Hide UI elements
moneyText.visible = false;
passiveText.visible = false;
chronometerText.visible = false;
clickEarningText.visible = false;
// Reset game state
gameStarted = false;
if (musicEnabled) {
LK.playMusic('menuMusic');
}
LK.getSound('click').play();
};
// Passive income timer
var passiveTimer = LK.setInterval(function () {
if (passiveIncome > 0 && gameStarted && currentScreen !== 'menu' && currentScreen === 'main') {
// Only apply passive income if game has been running for at least 1 second
var gameRunTime = Date.now() - gameStartTime;
if (gameRunTime >= 1000) {
// Check if adding passive income would exceed 250 million limit
if (money + passiveIncome <= 250000000) {
money += passiveIncome;
totalMoneyEarned += passiveIncome;
} else {
// Only add the amount that would reach exactly 250 million
var remainingAmount = 250000000 - money;
if (remainingAmount > 0) {
money += remainingAmount;
totalMoneyEarned += remainingAmount;
}
}
updateMoneyDisplay();
}
}
}, 1000);
game.update = function () {
// Update chronometer display
if (gameStarted) {
var currentTime = Date.now();
var elapsedSeconds = Math.floor((currentTime - gameStartTime) / 1000);
var minutes = Math.floor(elapsedSeconds / 60);
var seconds = elapsedSeconds % 60;
var timeString = (minutes < 10 ? '0' : '') + minutes + ':' + (seconds < 10 ? '0' : '') + seconds;
chronometerText.setText(timeString);
}
// Only update game logic if game has started
if (gameStarted && currentScreen !== 'menu') {
// Update button visibility based on money
if (money >= 10) {
farmBtn.alpha = 1;
farmBtnText.alpha = 1;
} else {
farmBtn.alpha = 0.5;
farmBtnText.alpha = 0.5;
}
if (money >= 25) {
employeeBtn.alpha = 1;
employeeBtnText.alpha = 1;
} else {
employeeBtn.alpha = 0.5;
employeeBtnText.alpha = 0.5;
}
// Update skill button visibility based on money and max level
if (skillLevel >= 10) {
skillBtn.alpha = 0.5;
skillBtnText.alpha = 0.5;
skillLevelText.alpha = 0.5;
} else if (money >= skillUpgradeCost) {
skillBtn.alpha = 1;
skillBtnText.alpha = 1;
skillLevelText.alpha = 1;
} else {
skillBtn.alpha = 0.5;
skillBtnText.alpha = 0.5;
skillLevelText.alpha = 0.5;
}
// Update passive income display
passiveText.setText('+$' + passiveIncome + '/sec');
// Update click earning display to ensure it shows current amount
clickEarningText.setText('+$' + getClickEarning() + ' per click');
// Update task progress
if (tasks.length > 0) {
tasks[0].updateProgress(totalClicks); // Click task
tasks[1].updateProgress(totalMoneyEarned); // Money task
tasks[2].updateProgress(totalItemsBought); // Farm items task
tasks[3].updateProgress(totalEmployeesHired); // Employee task
tasks[4].updateProgress(totalMoneyEarned); // Big money task
}
// Timing bonus button logic (appears at 1min, 3min, 10min, 30min for 3 seconds)
if (gameStarted && currentScreen === 'main' && timingBonusIndex < timingBonusTimes.length) {
var gameElapsed = currentTime - gameStartTime;
var nextBonusTime = timingBonusTimes[timingBonusIndex];
if (!timingBonusActive && gameElapsed >= nextBonusTime) {
timingBonusActive = true;
timingBonusButton.visible = true;
timingBonusText.visible = true;
timingBonusButton.alpha = 0;
timingBonusText.alpha = 0;
timingBonusButton.scaleX = 0;
timingBonusButton.scaleY = 0;
timingBonusText.scaleX = 0;
timingBonusText.scaleY = 0;
// Animate button appearance
tween(timingBonusButton, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.bounceOut
});
tween(timingBonusText, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.bounceOut
});
// Hide button after 3 seconds
LK.setTimeout(function () {
if (timingBonusActive) {
timingBonusActive = false;
timingBonusButton.visible = false;
timingBonusText.visible = false;
timingBonusIndex++;
}
}, 3000);
}
}
}
};