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Please fix the bug: 'TypeError: butterflyGraphics.setFrame is not a function' in or related to this line: 'butterflyGraphics.setFrame(butterflyFrames[currentFrame]);' Line Number: 87
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Please fix the bug: 'TypeError: butterflyGraphics.setTexture is not a function' in or related to this line: 'butterflyGraphics.setTexture(LK.getAsset(butterflyFrames[currentFrame], {}).texture);' Line Number: 87
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create a new function playButterflyAnim similar to playPlumesAnim but for butterflies
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create a new class Butterfly that animates a butterfly using the 4 butterfly assets
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add a new function playPlumesAnim, that animates a plume asset randomly from right of the screen to the left. run it randomly like playAmbientSounds
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now include also birds3 in playAmbiantSounds
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add a new function playAmbiantSounds that randomly plays 'birds' or 'birds2'
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Code edit (11 edits merged)
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Please fix the bug: 'Timeout.tick error: storage is not defined' in or related to this line: 'self.currentLevel = storage.currentLevel || (debug && levelConfigs[0] ? 0 : 1);' Line Number: 1498 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Unable to load plugin: @upit/storage.v1' in or related to this line: 'var storage = LK.import("@upit/storage.v1");' Line Number: 55
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Code edit (8 edits merged)
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Please fix the bug: 'tween is not defined' in or related to this line: 'tween(logoShadow, {' Line Number: 2264 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 55
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``` LK.setTimeout(function () { game.removeChild(confetti); }, 1000); ``` solve the scope bug using a closure
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Reset the storage.currentLevel just before GameOver
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Use the storage plugin to store puzzleManager.currentLevel. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
===================================================================
--- original.js
+++ change.js
@@ -6,8 +6,30 @@
/****
* Classes
****/
+var Butterfly = Container.expand(function () {
+ var self = Container.call(this);
+ var butterflyFrames = ['butterfly', 'butterfly2', 'butterfly3', 'butterfly4'];
+ var currentFrame = 0;
+ var animationSpeed = 0.1; // Adjust speed as needed
+ var frameCount = 0;
+ // Attach the first frame of the butterfly
+ var butterflyGraphics = self.attachAsset(butterflyFrames[currentFrame], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Update function to animate the butterfly
+ self.update = function () {
+ frameCount += animationSpeed;
+ if (frameCount >= 1) {
+ frameCount = 0;
+ currentFrame = (currentFrame + 1) % butterflyFrames.length;
+ butterflyGraphics.setTexture(LK.getAsset(butterflyFrames[currentFrame], {}).texture);
+ }
+ };
+ return self;
+});
// Removed the import statement for the tween plugin as it is causing an error
var Flower = Container.expand(function (maxIndex, x, y) {
var self = Container.call(this);
var positionRange = 200;
@@ -186,8 +208,11 @@
/****
* Game Code
****/
function playPlumesAnim() {
+ if (!frontLayer) {
+ return;
+ }
// Create a plume asset at the right edge of the screen
var plume = LK.getAsset('plumes', {
anchorX: 0.5,
anchorY: 0.5,
@@ -199,14 +224,16 @@
scaleY: 1,
alpha: 1
});
// Add the plume to the game
- game.addChild(plume);
+ frontLayer.addChild(plume);
// Animate the plume to move from right to left
tween(plume, {
- x: -50 // Move off-screen to the left
+ x: -50,
+ // Move off-screen to the left,
+ y: 100 + Math.random() * 2500
}, {
- duration: 5000 + Math.random() * 3000,
+ duration: 8000 + Math.random() * 3000,
// Random duration between 5 to 8 seconds
easing: tween.linear,
onFinish: function onFinish() {
// Remove the plume after animation completes
@@ -2247,9 +2274,9 @@
resetButton.visible = false;
// Add the level text to the game
game.addChild(resetButton);
// Set an interval to play plumes animation every 5 to 10 seconds
- LK.setInterval(playPlumesAnim, 5000 + Math.random() * 5000);
+ LK.setInterval(playPlumesAnim, 1000 + Math.random() * 2000);
// Transition to menu state
changeGameState(GAME_STATE.MENU);
}
function initMenuState() {
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect