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Please fix the bug: 'Timeout.tick error: storage is not defined' in or related to this line: 'self.currentLevel = storage.currentLevel || (debug && levelConfigs[0] ? 0 : 1);' Line Number: 1498 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Unable to load plugin: @upit/storage.v1' in or related to this line: 'var storage = LK.import("@upit/storage.v1");' Line Number: 55
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Please fix the bug: 'tween is not defined' in or related to this line: 'tween(logoShadow, {' Line Number: 2264 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 55
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``` LK.setTimeout(function () { game.removeChild(confetti); }, 1000); ``` solve the scope bug using a closure
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Reset the storage.currentLevel just before GameOver
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Use the storage plugin to store puzzleManager.currentLevel. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Use the storage plugin to store currentLevel. reset it when game is finished ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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in code: ``` for (var i = 0; i < 3; i++) { LK.setTimeout(function () { var starAsset = self.starsContainer.attachAsset('star', { anchorX: 0.5, anchorY: 0.5, x: i * offset - offset, // Adjust spacing as needed scaleX: 0, // Start with scale 0 for grow effect scaleY: 0, // Start with scale 0 for grow effect visible: i < stars // Only show the number of stars specified }); LK.getSound("roundResult").play(); // Animate the starAsset to grow from 0 to its final size with easeIn tween(starAsset, { scaleX: 1, scaleY: 1 }, { duration: 600, easing: tween.easeIn }); }, 500); } ``` Fix the variables scope bug, don't use let as it's not available
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in code: ``` for (var i = 0; i < 3; i++) { LK.setTimeout(function () { var starAsset = self.starsContainer.attachAsset('star', { anchorX: 0.5, anchorY: 0.5, x: i * offset - offset, // Adjust spacing as needed scaleX: 0, // Start with scale 0 for grow effect scaleY: 0, // Start with scale 0 for grow effect visible: i < stars // Only show the number of stars specified }); LK.getSound("roundResult").play(); // Animate the starAsset to grow from 0 to its final size with easeIn tween(starAsset, { scaleX: 1, scaleY: 1 }, { duration: 600, easing: tween.easeIn }); }, 500); } ``` Fix the variables scope bug
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in RatingStars, when spawning a starAsset, make it grow from 0 to its final size with and easeIn
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Please fix the bug: 'Timeout.tick error: confinalResultTextgratsText is not defined' in or related to this line: 'confinalResultTextgratsText.visible = true;' Line Number: 269
===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,7 @@
/****
* Plugins
****/
-var storage = LK.import("@upit/storage.v1");
var tween = LK.import("@upit/tween.v1");
/****
* Classes
@@ -13,9 +12,9 @@
var positionRange = 200;
var sizeRatioRange = 50;
var popSpeed = 0.05;
self.popPlayed = false;
- var assetId = 'flower' + Math.floor(Math.random() * maxIndex + 1);
+ var assetId = 'flower' + Math.min(10, Math.floor(Math.random() * maxIndex + 1));
var rand1 = Math.random();
var rand2 = Math.random();
// Define final scale values for the grow effect
var finalScaleX = 1 + rand2 * (sizeRatioRange / 100);
@@ -185,8 +184,9 @@
/****
* Game Code
****/
+// Removed the import statement for the storage plugin as it is causing an error
// Removed the import statement for the tween plugin as it is causing an error
function finalAnimation() {
var confettiCount = 200;
var confettis = [];
@@ -1757,14 +1757,14 @@
}
this.selectedTile.possibleMoves = possibleMoves;
};
self.moveTile = function (direction) {
- currentRoundMoves++;
if (!isPlaying || !this.selectedTile || !this.selectedTile.possibleMoves.includes(direction)) {
LK.getSound('tileBlocked').play();
log("Invalid move attempt in direction:", direction);
return;
}
+ currentRoundMoves++;
resetButton.enable();
var oldRow = this.selectedTile.row;
var oldCol = this.selectedTile.col;
var newRow = oldRow;
@@ -1936,9 +1936,9 @@
var resetButton;
var congratsText;
var congratsTextOffset = 300;
var nbMovesText;
-var nbMovesTextOffset = 400;
+var nbMovesTextOffset = 800;
var waterDrops = [];
var flowers = [];
var waterDropInterval;
var waterFlowReachedEnd = false;
@@ -2185,20 +2185,20 @@
congratsText.visible = true;
// Add the level text to the game
game.addChild(congratsText);
// Nb Moves Text
- nbMovesText = new Text2("Moves: 0/0", {
- size: 300,
+ nbMovesText = new Text2("0/0 moves", {
+ size: 150,
fill: 0xFFFFFF,
// Green Color 0x00cd20,
weight: 1000,
align: 'center',
- dropShadow: true,
- alpha: 0.75
+ dropShadow: true
});
nbMovesText.x = nbMovesTextOffset + 2048;
nbMovesText.y = 1750;
nbMovesText.anchorX = 0.5;
+ nbMovesText.alpha = 0.55;
nbMovesText.blendMode = 0;
nbMovesText.visible = true;
game.addChild(nbMovesText);
// reset button
@@ -2512,9 +2512,9 @@
}, 1700);
}
});
// Nb Moves text
- nbMovesText.setText("Moves: " + currentRoundMoves + "/" + levelMinimalMoves[puzzleManager.currentLevel]);
+ nbMovesText.setText("level " + puzzleManager.currentLevel + "\nmoves\n" + currentRoundMoves + "/" + levelMinimalMoves[puzzleManager.currentLevel]);
nbMovesText.visible = true;
nbMovesText.x = nbMovesTextOffset + 2048;
tween(nbMovesText, {
x: nbMovesTextOffset
@@ -2815,11 +2815,11 @@
/* All Corners :
0: [["F-E-0", "F-C-2", "F-C-3", ""], ["F-C-1", "F-C-0", "F-C-1", "F-C-3"], ["F-C-2", "F-C-3", "F-C-2", "F-C-0"], ["F-S-2", "F-C-1", "", "M-C-0"]],
0: [["F-S-0", "F-C-2", "F-C-3", ""], ["F-C-1", "F-C-0", "F-C-1", "F-C-3"], ["F-C-2", "F-C-3", "F-C-2", "F-C-0"], ["F-E-2", "F-C-1", "", "M-C-0"]],
*/
-var nbLevels = 12;
+var nbLevels = 13;
var levelMinimalMoves = {
- 0: 1,
+ 0: 27,
1: 1,
2: 6,
3: 8,
4: 10,
@@ -2829,12 +2829,13 @@
8: 25,
9: 26,
10: 44,
11: 37,
- 12: 27
+ 12: 27,
+ 13: 13
};
var levelConfigs = {
- 0: [["M-C-2", "F-S-0", "", ""], ["M-C-1", "M-C-0", "", "F-V-0"], ["M-C-0", "F-C-2", "M-C-3", "F-V-0"], ["M-C-1", "F-E-2", "", "M-C-3"]],
+ 0: [["F-S-3", "M-V-0", "F-C-3", "M-H-0"], ["", "", "", ""], ["", "", "", ""], ["F-E-3", "M-V-0", "F-C-0", "M-H-0"]],
// Level 1 - 1
1: [["F-S-0", "", "", ""], ["F-V-0", "", "", ""], ["F-V-0", "", "M-H-0", ""], ["F-C-1", "F-H-0", "", "F-E-1"]],
// Level 2 - 6
2: [["", "M-V-0", "F-E-0", ""], ["", "M-C-0", "F-V-0", ""], ["", "", "", ""], ["F-S-3", "F-H-0", "", ""]],
@@ -2854,6 +2855,7 @@
9: [["M-V-0", "F-C-2", "F-H-0", "F-C-3"], ["", "F-E-2", "", ""], ["", "M-V-0", "F-S-0", ""], ["", "M-C-1", "M-C-0", ""]],
// Level 10 - 38
10: [["M-H-0", "", "", "F-S-1"], ["M-H-0", "F-V-0", "", ""], ["M-H-0", "F-C-0", "M-C-2", "M-C-2"], ["", "", "M-C-1", "F-E-1"]],
11: [["M-C-2", "M-H-0", "M-H-0", "M-C-3"], ["M-V-0", "", "", ""], ["F-E-0", "F-C-1", "F-S-1", ""], ["F-C-1", "M-C-0", "M-H-0", ""]],
- 12: [["M-C-2", "F-S-0", "", ""], ["M-C-1", "M-C-0", "", "F-V-0"], ["M-C-0", "F-C-2", "M-C-3", "F-V-0"], ["M-C-1", "F-E-2", "", "M-C-3"]]
+ 12: [["M-C-2", "F-S-0", "", ""], ["M-C-1", "M-C-0", "", "F-V-0"], ["M-C-0", "F-C-2", "M-C-3", "F-V-0"], ["M-C-1", "F-E-2", "", "M-C-3"]],
+ 13: [["F-S-3", "M-V-0", "F-C-3", "M-H-0"], ["", "", "", ""], ["", "", "", ""], ["F-E-3", "M-V-0", "F-C-0", "M-H-0"]]
};
\ No newline at end of file
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect