Code edit (11 edits merged)
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Please fix the bug: 'Timeout.tick error: storage is not defined' in or related to this line: 'self.currentLevel = storage.currentLevel || (debug && levelConfigs[0] ? 0 : 1);' Line Number: 1498 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'Unable to load plugin: @upit/storage.v1' in or related to this line: 'var storage = LK.import("@upit/storage.v1");' Line Number: 55
Code edit (1 edits merged)
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Code edit (8 edits merged)
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Please fix the bug: 'tween is not defined' in or related to this line: 'tween(logoShadow, {' Line Number: 2264 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 55
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``` LK.setTimeout(function () { game.removeChild(confetti); }, 1000); ``` solve the scope bug using a closure
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Reset the storage.currentLevel just before GameOver
Code edit (10 edits merged)
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Use the storage plugin to store puzzleManager.currentLevel. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Use the storage plugin to store currentLevel. reset it when game is finished ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
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Code edit (3 edits merged)
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in code: ``` for (var i = 0; i < 3; i++) { LK.setTimeout(function () { var starAsset = self.starsContainer.attachAsset('star', { anchorX: 0.5, anchorY: 0.5, x: i * offset - offset, // Adjust spacing as needed scaleX: 0, // Start with scale 0 for grow effect scaleY: 0, // Start with scale 0 for grow effect visible: i < stars // Only show the number of stars specified }); LK.getSound("roundResult").play(); // Animate the starAsset to grow from 0 to its final size with easeIn tween(starAsset, { scaleX: 1, scaleY: 1 }, { duration: 600, easing: tween.easeIn }); }, 500); } ``` Fix the variables scope bug, don't use let as it's not available
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in code: ``` for (var i = 0; i < 3; i++) { LK.setTimeout(function () { var starAsset = self.starsContainer.attachAsset('star', { anchorX: 0.5, anchorY: 0.5, x: i * offset - offset, // Adjust spacing as needed scaleX: 0, // Start with scale 0 for grow effect scaleY: 0, // Start with scale 0 for grow effect visible: i < stars // Only show the number of stars specified }); LK.getSound("roundResult").play(); // Animate the starAsset to grow from 0 to its final size with easeIn tween(starAsset, { scaleX: 1, scaleY: 1 }, { duration: 600, easing: tween.easeIn }); }, 500); } ``` Fix the variables scope bug
Code edit (12 edits merged)
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in RatingStars, when spawning a starAsset, make it grow from 0 to its final size with and easeIn
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Code edit (18 edits merged)
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Please fix the bug: 'Timeout.tick error: confinalResultTextgratsText is not defined' in or related to this line: 'confinalResultTextgratsText.visible = true;' Line Number: 269
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,7 @@
/****
* Plugins
****/
-var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
@@ -110,12 +109,12 @@
tween(starAsset, {
scaleX: 1,
scaleY: 1
}, {
- duration: 600,
+ duration: 400,
easing: tween.easeIn
});
- }, i * 500);
+ }, i * 300);
})(i);
}
return self;
});
@@ -154,16 +153,16 @@
waterDropGraphics.tint = rainbowColors[Math.floor(Math.random() * rainbowColors.length)];
self.vx = 0;
self.vy = 0;
self.life = 0;
- self.size = 7;
+ self.size = 10;
self.alpha = 0.75 + Math.random() * 0.25;
self.update = function () {
self.x += self.vx;
self.y += self.vy;
self.rotation = Math.atan2(self.vy, self.vx) + Math.PI * 0.55;
// Animate size
- var sizeProgress = (120 - self.life) / 120; // Assuming life starts at 120
+ var sizeProgress = (200 - self.life) / 200; // Assuming life starts at 120
waterDropGraphics.width = self.size + sizeProgress * self.size * 2;
waterDropGraphics.height = self.size * 2 + sizeProgress * self.size * 4;
self.life--;
if (self.life <= 0) {
@@ -185,8 +184,9 @@
/****
* Game Code
****/
+// Removed the import statement for the tween plugin as it is causing an error
function finalAnimation() {
var confettiCount = 200;
var confettis = [];
var spawnedCount = 0;
@@ -216,16 +216,18 @@
y: targetY,
rotation: confetti.rotation + Math.PI * 2
}, {
duration: duration,
- easing: tween.easeInOut,
+ easing: tween.easeInOut
+ /*
onFinish: function (confetti) {
- return function () {
- LK.setTimeout(function () {
- game.removeChild(confetti);
- }, 1000);
- };
+ return function () {
+ LK.setTimeout(function () {
+ game.removeChild(confetti);
+ }, 1000);
+ };
}(confetti)
+ */
});
spawnedCount++;
var x = rand1 * 2048;
var y = 350 + rand2 * (2732 - 750);
@@ -973,9 +975,9 @@
if (!waterDropInterval) {
createWaterDrops(self.x, self.y + 100, game);
waterDropInterval = LK.setInterval(function () {
createWaterDrops(self.x, self.y + 100, game);
- }, 500 + Math.random() * 500);
+ }, 250 + Math.random() * 250);
}
}
}
};
@@ -1905,8 +1907,9 @@
var backgroundLayer;
var backgroundImage1;
var backgroundImage2;
var middleLayer;
+var frontLayer;
var gridBoard;
var gridBoardSoil;
var gridBoardSoilOffset = 20;
var growGrass;
@@ -2006,18 +2009,18 @@
});
if (!waterDrop) {
waterDrop = new WaterDrop();
waterDrops.push(waterDrop);
- game.addChild(waterDrop);
+ frontLayer.addChild(waterDrop);
}
waterDrop.x = x;
waterDrop.y = y;
var angle = Math.random() * Math.PI * 2;
- var speed = Math.random() * 3 + 3;
+ var speed = Math.random() * 5 + 5;
var easeFactor = Math.random() * 0.05 + 0.95; // Random easing factor between 0.95 and 1.0
waterDrop.vx = Math.cos(angle) * speed * easeFactor;
waterDrop.vy = Math.sin(angle) * speed * easeFactor;
- waterDrop.life = 250;
+ waterDrop.life = 200;
waterDrop.visible = true;
}
}
function animateSoil() {
@@ -2087,8 +2090,9 @@
function initializeGame() {
// Init and Add backgroundLayer
backgroundLayer = new Container();
middleLayer = new Container();
+ frontLayer = new Container();
game.addChild(backgroundLayer);
// Add backgroundPlaying1 to the menu state
backgroundImage1 = LK.getAsset('backgroundPlaying1', {
anchorX: 0.5,
@@ -2125,8 +2129,9 @@
gridBoard.x = 2048 / 2 + 2048;
gridBoard.y = 2732 / 2;
game.addChild(gridBoard);
game.addChild(middleLayer);
+ game.addChild(frontLayer);
// Create growGrass asset
growGrass = LK.getAsset('growGrass', {
anchorX: 0.5,
anchorY: 0.5,
@@ -2153,9 +2158,10 @@
// Add the level text to the game
game.addChild(levelText);
congratsText = new Text2(congratsMessages[3], {
size: 300,
- fill: 0x00cd20,
+ fill: 0xFFFFFF,
+ // Green Color 0x00cd20,
weight: 1000,
dropShadow: true
});
congratsText.x = congratsTextOffset + 2048;
@@ -2456,9 +2462,9 @@
});
congratsText.setText(congratsMessages[stars]);
congratsText.visible = true;
congratsText.x = congratsTextOffset + 2048;
- /*
+ /*
for (var i = 0; i < stars; i++) {
LK.setTimeout(function () {
LK.getSound("roundResult").play();
}, 500 + i * 200);
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect