Code edit (1 edits merged)
Please save this source code
Code edit (11 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Timeout.tick error: storage is not defined' in or related to this line: 'self.currentLevel = storage.currentLevel || (debug && levelConfigs[0] ? 0 : 1);' Line Number: 1498 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Unable to load plugin: @upit/storage.v1' in or related to this line: 'var storage = LK.import("@upit/storage.v1");' Line Number: 55
Code edit (1 edits merged)
Please save this source code
Code edit (8 edits merged)
Please save this source code
User prompt
Please fix the bug: 'tween is not defined' in or related to this line: 'tween(logoShadow, {' Line Number: 2264 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 55
Code edit (1 edits merged)
Please save this source code
User prompt
``` LK.setTimeout(function () { game.removeChild(confetti); }, 1000); ``` solve the scope bug using a closure
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Reset the storage.currentLevel just before GameOver
Code edit (10 edits merged)
Please save this source code
User prompt
Use the storage plugin to store puzzleManager.currentLevel. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Use the storage plugin to store currentLevel. reset it when game is finished ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
Code edit (3 edits merged)
Please save this source code
User prompt
in code: ``` for (var i = 0; i < 3; i++) { LK.setTimeout(function () { var starAsset = self.starsContainer.attachAsset('star', { anchorX: 0.5, anchorY: 0.5, x: i * offset - offset, // Adjust spacing as needed scaleX: 0, // Start with scale 0 for grow effect scaleY: 0, // Start with scale 0 for grow effect visible: i < stars // Only show the number of stars specified }); LK.getSound("roundResult").play(); // Animate the starAsset to grow from 0 to its final size with easeIn tween(starAsset, { scaleX: 1, scaleY: 1 }, { duration: 600, easing: tween.easeIn }); }, 500); } ``` Fix the variables scope bug, don't use let as it's not available
User prompt
in code: ``` for (var i = 0; i < 3; i++) { LK.setTimeout(function () { var starAsset = self.starsContainer.attachAsset('star', { anchorX: 0.5, anchorY: 0.5, x: i * offset - offset, // Adjust spacing as needed scaleX: 0, // Start with scale 0 for grow effect scaleY: 0, // Start with scale 0 for grow effect visible: i < stars // Only show the number of stars specified }); LK.getSound("roundResult").play(); // Animate the starAsset to grow from 0 to its final size with easeIn tween(starAsset, { scaleX: 1, scaleY: 1 }, { duration: 600, easing: tween.easeIn }); }, 500); } ``` Fix the variables scope bug
Code edit (12 edits merged)
Please save this source code
User prompt
in RatingStars, when spawning a starAsset, make it grow from 0 to its final size with and easeIn
Code edit (1 edits merged)
Please save this source code
Code edit (18 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Timeout.tick error: confinalResultTextgratsText is not defined' in or related to this line: 'confinalResultTextgratsText.visible = true;' Line Number: 269
===================================================================
--- original.js
+++ change.js
@@ -209,18 +209,20 @@
rotation: 0.5 * (rand1 + rand2) * Math.PI * 2
});
confettis.push(confetti);
game.addChild(confetti);
- var targetY = 3000;
+ var targetY = 2600;
var duration = 2000 + rand1 * 2000;
tween(confetti, {
y: targetY,
rotation: confetti.rotation + Math.PI * 2
}, {
duration: duration,
easing: tween.easeInOut,
onFinish: function onFinish() {
- game.removeChild(confetti);
+ LK.setTimeout(function () {
+ game.removeChild(confetti);
+ }, 1000);
}
});
spawnedCount++;
var x = rand1 * 2048;
@@ -238,9 +240,9 @@
weight: 1000,
dropShadow: true,
align: 'center'
});
- finalResultText.x = 100;
+ finalResultText.x = 50;
finalResultText.y = -1300;
finalResultText.alpha = 0.9;
finalResultText.visible = true;
game.addChildAt(finalResultText, game.children.length - 1);
@@ -249,9 +251,30 @@
}, {
duration: 1000,
easing: tween.easeInOut
});
- }, 3000);
+ }, 2000);
+ LK.setTimeout(function () {
+ var finalResultText2 = new Text2("All Solved!\nCongratulations!", {
+ size: 250,
+ anchorX: 0.5,
+ fill: 0xFFFFFF,
+ alpha: 0,
+ weight: 1000,
+ dropShadow: true,
+ align: 'center'
+ });
+ finalResultText2.x = 50;
+ finalResultText2.y = 400;
+ finalResultText2.visible = true;
+ game.addChildAt(finalResultText2, game.children.length - 1);
+ tween(finalResultText2, {
+ alpha: 1
+ }, {
+ duration: 2000,
+ easing: tween.easeInOut
+ });
+ }, 4000);
}
function calculateStarsScore() {
log("Calculating stars score..."); // Log the start of the calculation
log("Current round moves:", currentRoundMoves); // Log current round moves
@@ -1900,8 +1923,9 @@
var waterDrops = [];
var flowers = [];
var waterDropInterval;
var logo;
+var logoShadow;
var puzzleManager;
var isLogoAnimInFinished = false;
var isLogoAnimOutFinished = false;
var isRoundExitAnimFinished = false;
@@ -2152,8 +2176,20 @@
// Show level selection UI
log("Entering Menu State...");
isPlaying = false;
// Add logo to the menu state
+ logoShadow = LK.getAsset('logo', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ width: 1480,
+ height: 1480,
+ tint: 0x000000,
+ alpha: 0.5
+ });
+ logoShadow.x = 2048 / 2 + 20;
+ logoShadow.y = -logoShadow.height + 20; // Initialize logo out of screen
+ middleLayer.addChild(logoShadow);
+ // Add logo to the menu state
logo = LK.getAsset('logo', {
anchorX: 0.5,
anchorY: 0.5,
width: 1480,
@@ -2164,8 +2200,16 @@
middleLayer.addChild(logo);
// Update any menu animations here
// Define a simple tween function to animate the logo
// Use the tween function to animate the logo
+ tween(logoShadow, {
+ x: 2048 / 2 + 20,
+ // Center horizontally
+ y: 2732 / 2 - 30 // Center vertically with offset
+ }, {
+ duration: 1000,
+ easing: tween.bounceOut
+ });
tween(logo, {
x: 2048 / 2,
// Center horizontally
y: 2732 / 2 - 50 // Center vertically with offset
@@ -2196,8 +2240,23 @@
isLogoAnimOutFinished = true;
}
});
}
+ if (logoShadow) {
+ tween(logoShadow, {
+ x: -logoShadow.width
+ }, {
+ // Animate logo out to the left
+ duration: 1000,
+ // Duration of 1 second
+ easing: tween.easeInOut,
+ // Easing function for smooth animation
+ onFinish: function onFinish() {
+ logoShadow.visible = false; // Hide logo after animation
+ game.removeChild(logoShadow); // Remove logo from game
+ }
+ });
+ }
}
function animateRoundEntrance() {
// Animate background images to slide to the left
tween(backgroundImage1, {
@@ -2389,9 +2448,9 @@
}, {
duration: 1000,
easing: tween.easeInOut
});
- }, 1300);
+ }, 2000);
}
});
congratsText.setText(congratsMessages[stars]);
congratsText.visible = true;
@@ -2418,9 +2477,9 @@
onFinish: function onFinish() {
congratsText.visible = false;
}
});
- }, 1600);
+ }, 2000);
}
});
}
function cleanPlayingState() {
@@ -2707,16 +2766,16 @@
var levelMinimalMoves = {
0: 1,
1: 1,
2: 6,
- 3: 16,
- 4: 15,
- 5: 10,
- 6: 25,
- 7: 38,
- 8: 26,
- 9: 8,
- 10: 18
+ 3: 8,
+ 4: 10,
+ 5: 15,
+ 6: 16,
+ 7: 18,
+ 8: 25,
+ 9: 26,
+ 10: 44
};
var levelConfigs = {
0: [["F-S-0", "", "", ""], ["F-V-0", "", "", ""], ["F-V-0", "", "M-H-0", ""], ["F-C-1", "F-H-0", "", "F-E-1"]],
// Level 1 - 1
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect