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Please fix the bug: 'Timeout.tick error: 0.5 is not a function' in or related to this line: 'var confetti = LK.getAsset('star', {' Line Number: 225
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rework finalAnimation: - don't use flower assets for confettis - make initial y = Math.random()*2732 -2732 - make targetY = 3000 - spawn progressively 100 flowers in the area x=0,y=200 / x=2048,y=2732-200
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in initPuzzle, if (!level) call finalAnimation() and return
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create a new function 'finalAnimation()' that creates a confettis like animation with star and flowers assets
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add a new 'enable' function in ResetButton that sets alpha to 1, and interactive to true;
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add a new 'disable' function in ResetButton that sets alpha to 0.5, and interactive to false;
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add a resetButton class
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IN ``` for (var i = 0; i < puzzleManager.gridSize; i++) { for (var j = 0; j < puzzleManager.gridSize; j++) { var x = i * tileSize + gridBoard.x - gridBoard.width / 2 + tileSize / 2 + boardOffsetX; var y = j * tileSize + gridBoard.y - gridBoard.height / 2 + tileSize / 2 + boardOffsetY; var flower = new Flower(puzzleManager.currentLevel, x, y); flowers.push(flower); game.addChild(flower); } } ```` add another inner loop that goes from 0 to puzzleManager.currentLevel so that there are more flowers when we advance in levels
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Please fix the bug: 'ReferenceError: popSpeed1 is not defined' in or related to this line: 'flowerGraphics.scaleX += popSpeed1; // Adjust the increment for desired speed' Line Number: 85
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in Flower constructor play flowerPop sound with a random delay of 0 to 300ms
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in RatingStars, add 3 baseMobileTile. For better design place 1st at x = -400 and the 3rd at x=400
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add logs in calculateStarsScore
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enhance calculateStarsScore() function. if currentRoundMoves <= levelMinimalMoves[puzzleManager.currentLevel] return 3 if currentRoundMoves < levelMinimalMoves[puzzleManager.currentLevel]*0.66 return 2 else return 1
===================================================================
--- original.js
+++ change.js
@@ -60,9 +60,9 @@
for (var i = 0; i < 3; i++) {
var starAsset = self.starsContainer.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5,
- x: i * 100,
+ x: i * 400 - 400,
// Adjust spacing as needed
visible: i < stars // Only show the number of stars specified
});
}
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect