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implement "// HERE UPDATE nextTile.waterXXX.dir depending on incomingDirection"
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Please fix the bug: 'Uncaught ReferenceError: _slicedToArray5 is not defined' in or related to this line: '_iterator.f();' Line Number: 1151
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Please fix the bug: 'Uncaught ReferenceError: _createForOfIteratorHelper is not defined' in or related to this line: 'var _iterator = _createForOfIteratorHelper(nextPositions),' Line Number: 1023
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Please fix the bug: 'Uncaught ReferenceError: _slicedToArray2 is not defined' in or related to this line: 'var _toCheck$pop = toCheck.pop(),' Line Number: 996
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'baseTile')' in or related to this line: 'if (tile.baseTile) {' Line Number: 1439
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Please fix the bug: 'ReferenceError: WaterDrop is not defined' in or related to this line: 'waterDrop = new WaterDrop();' Line Number: 1263
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Please fix the bug: 'Uncaught TypeError: pathMap.get is not a function' in or related to this line: '_iterator.f();' Line Number: 1063
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Please fix the bug: 'Uncaught TypeError: pathMap.set is not a function' in or related to this line: 'pathMap.set(key, {' Line Number: 993
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Please fix the bug: 'Uncaught TypeError: Map is not a constructor' in or related to this line: 'var pathMap = new Map(); // Store the path for each visited position' Line Number: 939
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Please fix the bug: 'Uncaught TypeError: Map is not a constructor' in or related to this line: 'var pathMap = new Map(); // Store the path for each visited position' Line Number: 939
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I fixed the checkWinCondition and the sub functions it uses. Now level win is detected properly from start to end. Analyze then Adapt the startWaterFlow and sub functions accordingly so that the flow works from start to end.
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Please fix the bug: 'Uncaught ReferenceError: currentLevel is not defined' in or related to this line: 'levelText.setText('Level: ' + currentLevel + ' Solved!');' Line Number: 1135
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Add detailled log in function canAcceptFlowFromDirection(tile, incomingDirection)
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add detailed logs (using log() ) to getNextPositions function
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Please fix the bug: 'Uncaught ReferenceError: x is not defined' in or related to this line: 'self.x = x * tileSize + gridBoard.x - gridBoard.width / 2 + tileSize / 2 + boardOffsetX;' Line Number: 510
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===================================================================
--- original.js
+++ change.js
@@ -859,10 +859,10 @@
return r;
}
}
var levelConfigs = {
- 1: [["F-S-0", "", "", ""], ["F-V-0", "", "", ""], ["F-V-0", "", "M-H-0", ""], ["F-C-3", "F-H-0", "", "F-E-0"]],
- 2: [["", "M-H-0", "F-E-1", ""], ["", "F-C-1", "F-H-0", ""], ["", "", "", ""], ["F-S-0", "F-V-0", "", ""]],
+ 11: [["F-S-0", "", "", ""], ["F-V-0", "", "", ""], ["F-V-0", "", "M-H-0", ""], ["F-C-3", "F-H-0", "", "F-E-0"]],
+ 1: [["", "M-V-0", "F-E-0", ""], ["", "M-C-2", "F-V-0", ""], ["", "", "", ""], ["F-S-3", "F-H-0", "", ""]],
3: [["F-C-2", "", "", "M-V-0"], ["F-C-1", "F-E-1", "", "F-H-0"], ["", "", "", ""], ["", "", "F-V-0", "F-S-1"]],
4: [["F-S-0", "F-H-0", "M-C-0", ""], ["", "", "F-V-0", ""], ["", "M-H-0", "F-C-3", ""], ["", "", "F-V-0", "F-E-0"]],
5: [["", "", "F-S-0", ""], ["M-V-0", "F-C-1", "F-H-0", "M-C-0"], ["F-V-0", "", "", "F-V-0"], ["F-E-1", "F-H-0", "M-H-0", "F-C-3"]]
};
@@ -998,9 +998,8 @@
}
}
// Reset state
self.selectedTile = null;
- self.isComplete = false;
self.waterFlowing = false;
// Clear water drops
if (waterDropInterval) {
LK.clearInterval(waterDropInterval);
@@ -1015,11 +1014,18 @@
}
}
game.waterParticles = [];
}
+ if (self.isComplete) {
+ self.currentLevel++;
+ } else {
+ self.currentLevel = self.currentLevel || 1;
+ }
+ self.isComplete = false;
};
- self.initPuzzle = function (level) {
+ self.initPuzzle = function () {
self.reset();
+ var level = levelConfigs[self.currentLevel];
// Initialize grid with tiles from level configuration
for (var row = 0; row < self.gridSize; row++) {
self.grid[row] = [];
for (var col = 0; col < self.gridSize; col++) {
@@ -1277,9 +1283,8 @@
if (this.checkWinCondition()) {
this.isComplete = true;
this.startWaterFlow();
LK.getSound('levelWon').play();
- levelText.setText('Level: ' + currentLevel + ' Solved!');
isPlaying = false;
}
};
self.startWaterFlow = function () {
@@ -1366,9 +1371,8 @@
PLAYING: 'PLAYING',
SCORE: 'SCORE'
};
var currentState = GAME_STATE.INIT;
-var currentLevel = 1; // Initialize currentLevel to 1
var isPlaying = true;
var backgroundLayer;
var middleLayer;
var gridBoard;
@@ -1590,14 +1594,14 @@
});
backgroundPlaying1.x = 2048 / 2;
backgroundPlaying1.y = 2732 / 2;
backgroundLayer.addChild(backgroundPlaying1);
- levelText.visible = true;
- levelText.text = "Level 1";
+ //levelText.visible = true;
+ //levelText.text = "Level 1";
// Reset puzzle manager for new round
console.log("Entering New Round State");
if (puzzleManager) {
- puzzleManager.initPuzzle(levelConfigs[1]);
+ puzzleManager.initPuzzle();
}
// Show gridBoard
gridBoard.visible = true;
// After a short delay, transition to PLAYING state
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect