Code edit (2 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: _slicedToArray5 is not defined' in or related to this line: '_iterator.f();' Line Number: 1151
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Please fix the bug: 'Uncaught ReferenceError: _createForOfIteratorHelper is not defined' in or related to this line: 'var _iterator = _createForOfIteratorHelper(nextPositions),' Line Number: 1023
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Please fix the bug: 'Uncaught ReferenceError: _slicedToArray2 is not defined' in or related to this line: 'var _toCheck$pop = toCheck.pop(),' Line Number: 996
Code edit (7 edits merged)
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'baseTile')' in or related to this line: 'if (tile.baseTile) {' Line Number: 1439
Code edit (2 edits merged)
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Please fix the bug: 'ReferenceError: WaterDrop is not defined' in or related to this line: 'waterDrop = new WaterDrop();' Line Number: 1263
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: pathMap.get is not a function' in or related to this line: '_iterator.f();' Line Number: 1063
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Please fix the bug: 'Uncaught TypeError: pathMap.set is not a function' in or related to this line: 'pathMap.set(key, {' Line Number: 993
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Please fix the bug: 'Uncaught TypeError: Map is not a constructor' in or related to this line: 'var pathMap = new Map(); // Store the path for each visited position' Line Number: 939
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Please fix the bug: 'Uncaught TypeError: Map is not a constructor' in or related to this line: 'var pathMap = new Map(); // Store the path for each visited position' Line Number: 939
Code edit (1 edits merged)
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I fixed the checkWinCondition and the sub functions it uses. Now level win is detected properly from start to end. Analyze then Adapt the startWaterFlow and sub functions accordingly so that the flow works from start to end.
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Please fix the bug: 'Uncaught ReferenceError: currentLevel is not defined' in or related to this line: 'levelText.setText('Level: ' + currentLevel + ' Solved!');' Line Number: 1135
Code edit (3 edits merged)
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Add detailled log in function canAcceptFlowFromDirection(tile, incomingDirection)
Code edit (16 edits merged)
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add detailed logs (using log() ) to getNextPositions function
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: x is not defined' in or related to this line: 'self.x = x * tileSize + gridBoard.x - gridBoard.width / 2 + tileSize / 2 + boardOffsetX;' Line Number: 510
Code edit (8 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var currentTile = self.grid[y][x];' Line Number: 1511
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var currentTile = self.grid[y][x];' Line Number: 1508
===================================================================
--- original.js
+++ change.js
@@ -51,31 +51,31 @@
****/
/****
* Global level configurations
****/
-function _slicedToArray4(r, e) {
- return _arrayWithHoles4(r) || _iterableToArrayLimit4(r, e) || _unsupportedIterableToArray4(r, e) || _nonIterableRest4();
+function _slicedToArray2(r, e) {
+ return _arrayWithHoles2(r) || _iterableToArrayLimit2(r, e) || _unsupportedIterableToArray2(r, e) || _nonIterableRest2();
}
-function _nonIterableRest4() {
+function _nonIterableRest2() {
throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
-function _unsupportedIterableToArray4(r, a) {
+function _unsupportedIterableToArray2(r, a) {
if (r) {
if ("string" == typeof r) {
- return _arrayLikeToArray4(r, a);
+ return _arrayLikeToArray2(r, a);
}
var t = {}.toString.call(r).slice(8, -1);
- return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray4(r, a) : void 0;
+ return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray2(r, a) : void 0;
}
}
-function _arrayLikeToArray4(r, a) {
+function _arrayLikeToArray2(r, a) {
(null == a || a > r.length) && (a = r.length);
for (var e = 0, n = Array(a); e < a; e++) {
n[e] = r[e];
}
return n;
}
-function _iterableToArrayLimit4(r, l) {
+function _iterableToArrayLimit2(r, l) {
var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
if (null != t) {
var e,
n,
@@ -110,86 +110,36 @@
}
return a;
}
}
-function _arrayWithHoles4(r) {
+function _arrayWithHoles2(r) {
if (Array.isArray(r)) {
return r;
}
}
-function _createForOfIteratorHelper(r, e) {
- var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
- if (!t) {
- if (Array.isArray(r) || (t = _unsupportedIterableToArray2(r)) || e && r && "number" == typeof r.length) {
- t && (r = t);
- var _n = 0,
- F = function F() {};
- return {
- s: F,
- n: function n() {
- return _n >= r.length ? {
- done: !0
- } : {
- done: !1,
- value: r[_n++]
- };
- },
- e: function e(r) {
- throw r;
- },
- f: F
- };
- }
- throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
- }
- var o,
- a = !0,
- u = !1;
- return {
- s: function s() {
- t = t.call(r);
- },
- n: function n() {
- var r = t.next();
- return a = r.done, r;
- },
- e: function e(r) {
- u = !0, o = r;
- },
- f: function f() {
- try {
- a || null == t["return"] || t["return"]();
- } finally {
- if (u) {
- throw o;
- }
- }
- }
- };
+function _slicedToArray4(r, e) {
+ return _arrayWithHoles4(r) || _iterableToArrayLimit4(r, e) || _unsupportedIterableToArray4(r, e) || _nonIterableRest4();
}
-function _slicedToArray2(r, e) {
- return _arrayWithHoles2(r) || _iterableToArrayLimit2(r, e) || _unsupportedIterableToArray2(r, e) || _nonIterableRest2();
-}
-function _nonIterableRest2() {
+function _nonIterableRest4() {
throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
-function _unsupportedIterableToArray2(r, a) {
+function _unsupportedIterableToArray4(r, a) {
if (r) {
if ("string" == typeof r) {
- return _arrayLikeToArray2(r, a);
+ return _arrayLikeToArray4(r, a);
}
var t = {}.toString.call(r).slice(8, -1);
- return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray2(r, a) : void 0;
+ return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray4(r, a) : void 0;
}
}
-function _arrayLikeToArray2(r, a) {
+function _arrayLikeToArray4(r, a) {
(null == a || a > r.length) && (a = r.length);
for (var e = 0, n = Array(a); e < a; e++) {
n[e] = r[e];
}
return n;
}
-function _iterableToArrayLimit2(r, l) {
+function _iterableToArrayLimit4(r, l) {
var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
if (null != t) {
var e,
n,
@@ -224,9 +174,9 @@
}
return a;
}
}
-function _arrayWithHoles2(r) {
+function _arrayWithHoles4(r) {
if (Array.isArray(r)) {
return r;
}
}
@@ -1066,54 +1016,34 @@
if (nextTile.type === TileFormat.TYPES.END) {
log("Found path to end!");
// Start reconstruction from the end position
self.solutionPath = [];
- var currentKey = nextRow + "," + nextCol;
- var endTile = self.grid[nextRow][nextCol];
- // First, add the end tile
- self.solutionPath.unshift({
+ // Add all tiles from pathMap to solution path
+ Object.keys(pathMap).forEach(function (key) {
+ var _key$split$map = key.split(",").map(Number),
+ _key$split$map2 = _slicedToArray5(_key$split$map, 2),
+ row = _key$split$map2[0],
+ col = _key$split$map2[1];
+ var tile = self.grid[row][col];
+ if (tile) {
+ self.solutionPath.push({
+ row: row,
+ col: col,
+ flowDirection: tile.normalizeRotation(tile.pipeContainer.rotation),
+ tile: tile
+ });
+ log("Added tile from pathMap:", row, col);
+ }
+ });
+ // Add the end tile
+ self.solutionPath.push({
row: nextRow,
col: nextCol,
- flowDirection: endTile.normalizeRotation(endTile.pipeContainer.rotation),
- tile: endTile
+ flowDirection: nextTile.normalizeRotation(nextTile.pipeContainer.rotation),
+ tile: nextTile
});
- // Log the initial state before entering the loop
- log("Starting path reconstruction from end tile at", nextRow, nextCol);
- log("Initial pathMap:", pathMap);
- log("Initial currentKey:", currentKey);
- // Then work backwards through pathMap to the start
- while (currentKey) {
- var _currentKey$split$map = currentKey.split(",").map(Number),
- _currentKey$split$map2 = _slicedToArray4(_currentKey$split$map, 2),
- currentRow = _currentKey$split$map2[0],
- currentCol = _currentKey$split$map2[1];
- var currentTile = self.grid[currentRow][currentCol];
- if (!currentTile) {
- log("No tile found at", currentRow, currentCol, "- breaking loop");
- break;
- }
- self.solutionPath.unshift({
- row: currentRow,
- col: currentCol,
- flowDirection: currentTile.normalizeRotation(currentTile.pipeContainer.rotation),
- tile: currentTile
- });
- log("Added tile at", currentRow, currentCol, "to solution path");
- // Check for reaching the start tile
- if (currentRow === startRow && currentCol === startCol) {
- log("Reached start tile at", startRow, startCol);
- break;
- }
- // Move to previous tile in path
- var pathInfo = pathMap[currentKey];
- if (!pathInfo || !pathInfo.prevKey) {
- log("No previous key found for", currentKey, "- breaking loop");
- break;
- }
- currentKey = pathInfo.prevKey;
- log("Moving to previous key:", currentKey);
- }
- log("Solution path reconstructed with", self.solutionPath.length, "tiles from", startRow + "," + startCol, "to", nextRow + "," + nextCol);
+ log("Added end tile:", nextRow, nextCol);
+ log("Solution path reconstructed with", self.solutionPath.length, "tiles");
return true;
}
var nextFlowDirection = getFlowDirection(nextTile);
var nextKey = nextRow + "," + nextCol;
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect