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implement "// HERE UPDATE nextTile.waterXXX.dir depending on incomingDirection"
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Please fix the bug: 'Uncaught ReferenceError: _slicedToArray5 is not defined' in or related to this line: '_iterator.f();' Line Number: 1151
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Please fix the bug: 'Uncaught ReferenceError: _createForOfIteratorHelper is not defined' in or related to this line: 'var _iterator = _createForOfIteratorHelper(nextPositions),' Line Number: 1023
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Please fix the bug: 'Uncaught ReferenceError: _slicedToArray2 is not defined' in or related to this line: 'var _toCheck$pop = toCheck.pop(),' Line Number: 996
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'baseTile')' in or related to this line: 'if (tile.baseTile) {' Line Number: 1439
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Please fix the bug: 'ReferenceError: WaterDrop is not defined' in or related to this line: 'waterDrop = new WaterDrop();' Line Number: 1263
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Please fix the bug: 'Uncaught TypeError: pathMap.get is not a function' in or related to this line: '_iterator.f();' Line Number: 1063
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Please fix the bug: 'Uncaught TypeError: pathMap.set is not a function' in or related to this line: 'pathMap.set(key, {' Line Number: 993
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Please fix the bug: 'Uncaught TypeError: Map is not a constructor' in or related to this line: 'var pathMap = new Map(); // Store the path for each visited position' Line Number: 939
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Please fix the bug: 'Uncaught TypeError: Map is not a constructor' in or related to this line: 'var pathMap = new Map(); // Store the path for each visited position' Line Number: 939
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I fixed the checkWinCondition and the sub functions it uses. Now level win is detected properly from start to end. Analyze then Adapt the startWaterFlow and sub functions accordingly so that the flow works from start to end.
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Please fix the bug: 'Uncaught ReferenceError: currentLevel is not defined' in or related to this line: 'levelText.setText('Level: ' + currentLevel + ' Solved!');' Line Number: 1135
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Add detailled log in function canAcceptFlowFromDirection(tile, incomingDirection)
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add detailed logs (using log() ) to getNextPositions function
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Please fix the bug: 'Uncaught ReferenceError: x is not defined' in or related to this line: 'self.x = x * tileSize + gridBoard.x - gridBoard.width / 2 + tileSize / 2 + boardOffsetX;' Line Number: 510
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===================================================================
--- original.js
+++ change.js
@@ -905,8 +905,15 @@
log("Found start tile at row:", startRow, "col:", startCol);
var visited = new SimpleSet();
var toCheck = [[startRow, startCol, getFlowDirection(startTile)]];
var pathMap = {}; // Store the path for each visited position
+ // Store start position
+ pathMap[startRow + "," + startCol] = {
+ row: startRow,
+ col: startCol,
+ flowDirection: getFlowDirection(startTile),
+ prevKey: null
+ };
function getFlowDirection(tile) {
var rotation = tile.normalizeRotation(tile.pipeContainer.rotation);
switch (tile.type) {
case TileFormat.TYPES.START:
@@ -958,13 +965,10 @@
}
visited.add(key);
log("Checking position - row:", row, "col:", col);
// Store current position in path map
- pathMap[key] = {
- row: row,
- col: col,
- flowDirection: flowDirection
- };
+ //pathMap.set(key, { row, col, flowDirection });
+ // Check if coordinates are within grid
if (row < 0 || row >= self.gridSize || col < 0 || col >= self.gridSize) {
log("Position out of bounds");
continue;
}
@@ -1005,20 +1009,34 @@
log("Found path to end!");
// Reconstruct the solution path
self.solutionPath = [];
var currentKey = key;
+ // Add the end tile to solution path first
+ self.solutionPath.unshift({
+ row: nextRow,
+ col: nextCol,
+ flowDirection: nextTile.normalizeRotation(nextTile.pipeContainer.rotation),
+ tile: nextTile
+ });
+ // Then add all tiles from end back to start
while (currentKey) {
var pos = pathMap[currentKey];
if (!pos) {
break;
}
- self.solutionPath.unshift(pos);
+ self.solutionPath.unshift({
+ row: pos.row,
+ col: pos.col,
+ flowDirection: pos.flowDirection,
+ tile: self.grid[pos.row][pos.col]
+ });
currentKey = pos.prevKey;
}
+ log("Solution path length:", self.solutionPath.length);
return true;
}
var nextFlowDirection = getFlowDirection(nextTile);
- var nextKey = "".concat(nextRow, ",").concat(nextCol);
+ var nextKey = nextRow + "," + nextCol;
toCheck.push([nextRow, nextCol, nextFlowDirection]);
pathMap[nextKey] = {
row: nextRow,
col: nextCol,
@@ -1135,15 +1153,26 @@
if (!self.solutionPath || self.solutionPath.length === 0) {
log("No solution path available!");
return false;
}
+ log("Starting water flow animation with path length:", self.solutionPath.length);
+ // Reset any existing flow states
+ for (var row = 0; row < self.gridSize; row++) {
+ for (var col = 0; col < self.gridSize; col++) {
+ if (self.grid[row][col]) {
+ self.grid[row][col].flow = false;
+ }
+ }
+ }
// Start the flow animation by following the stored path
for (var i = 0; i < self.solutionPath.length; i++) {
var pos = self.solutionPath[i];
- var tile = self.grid[pos.row][pos.col];
- if (tile) {
- tile.flow = true;
+ if (!pos.tile) {
+ log("Warning: No tile found at position:", pos.row, pos.col);
+ continue;
}
+ log("Setting flow for tile at:", pos.row, pos.col, "type:", pos.tile.type);
+ pos.tile.flow = true;
}
return true;
};
return this;
@@ -1661,6 +1690,5 @@
tile.setRotation(tileData.rotation);
// Set position
tile.updatePosition(row, col);
return tile;
-}
-var pathMap = {}; // Store the path for each visited position
\ No newline at end of file
+}
\ No newline at end of file
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect