Code edit (2 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: _slicedToArray5 is not defined' in or related to this line: '_iterator.f();' Line Number: 1151
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Please fix the bug: 'Uncaught ReferenceError: _createForOfIteratorHelper is not defined' in or related to this line: 'var _iterator = _createForOfIteratorHelper(nextPositions),' Line Number: 1023
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Please fix the bug: 'Uncaught ReferenceError: _slicedToArray2 is not defined' in or related to this line: 'var _toCheck$pop = toCheck.pop(),' Line Number: 996
Code edit (7 edits merged)
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'baseTile')' in or related to this line: 'if (tile.baseTile) {' Line Number: 1439
Code edit (2 edits merged)
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Please fix the bug: 'ReferenceError: WaterDrop is not defined' in or related to this line: 'waterDrop = new WaterDrop();' Line Number: 1263
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: pathMap.get is not a function' in or related to this line: '_iterator.f();' Line Number: 1063
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Please fix the bug: 'Uncaught TypeError: pathMap.set is not a function' in or related to this line: 'pathMap.set(key, {' Line Number: 993
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Please fix the bug: 'Uncaught TypeError: Map is not a constructor' in or related to this line: 'var pathMap = new Map(); // Store the path for each visited position' Line Number: 939
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Please fix the bug: 'Uncaught TypeError: Map is not a constructor' in or related to this line: 'var pathMap = new Map(); // Store the path for each visited position' Line Number: 939
Code edit (1 edits merged)
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I fixed the checkWinCondition and the sub functions it uses. Now level win is detected properly from start to end. Analyze then Adapt the startWaterFlow and sub functions accordingly so that the flow works from start to end.
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Please fix the bug: 'Uncaught ReferenceError: currentLevel is not defined' in or related to this line: 'levelText.setText('Level: ' + currentLevel + ' Solved!');' Line Number: 1135
Code edit (3 edits merged)
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Add detailled log in function canAcceptFlowFromDirection(tile, incomingDirection)
Code edit (16 edits merged)
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add detailed logs (using log() ) to getNextPositions function
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: x is not defined' in or related to this line: 'self.x = x * tileSize + gridBoard.x - gridBoard.width / 2 + tileSize / 2 + boardOffsetX;' Line Number: 510
Code edit (8 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var currentTile = self.grid[y][x];' Line Number: 1511
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var currentTile = self.grid[y][x];' Line Number: 1508
===================================================================
--- original.js
+++ change.js
@@ -415,10 +415,10 @@
log("getNextPositions called with col:", col, "row:", row, "type:", type, "rotation:", rotation);
switch (type) {
case TileFormat.TYPES.START:
// Start pipe flows in direction of rotation
- var dx = Math.cos(rotation);
- var dy = Math.sin(rotation);
+ var dx = Math.sin(rotation);
+ var dy = Math.cos(rotation);
positions.push([col + Math.round(dx), row + Math.round(dy)]);
log("dx:", dx, "dy:", dy);
log("Calculated positions for START:", positions);
break;
@@ -917,24 +917,31 @@
}
function canAcceptFlowFromDirection(tile, incomingDirection) {
var normalizedIncoming = (incomingDirection + Math.PI) % (2 * Math.PI);
var tileRotation = tile.normalizeRotation(tile.pipeContainer.rotation);
+ log("Checking if tile can accept flow. Tile type:", tile.type, "Incoming direction:", incomingDirection, "Normalized incoming:", normalizedIncoming, "Tile rotation:", tileRotation);
switch (tile.type) {
case TileFormat.TYPES.START:
+ log("Tile type is START. Cannot accept flow.");
return false;
case TileFormat.TYPES.END:
var angle = (normalizedIncoming - tileRotation + 2 * Math.PI) % (2 * Math.PI);
+ log("Tile type is END. Calculated angle:", angle);
return angle < 0.1;
case TileFormat.TYPES.VERTICAL:
var angle = Math.abs(normalizedIncoming - Math.PI / 2) % (2 * Math.PI);
+ log("Tile type is VERTICAL. Calculated angle:", angle);
return angle < 0.1 || Math.abs(angle - Math.PI) < 0.1;
case TileFormat.TYPES.HORIZONTAL:
var angle = normalizedIncoming % (2 * Math.PI);
+ log("Tile type is HORIZONTAL. Calculated angle:", angle);
return angle < 0.1 || Math.abs(angle - Math.PI) < 0.1;
case TileFormat.TYPES.CORNER:
var angle = (normalizedIncoming - tileRotation + 2 * Math.PI) % (2 * Math.PI);
+ log("Tile type is CORNER. Calculated angle:", angle);
return angle < 0.1 || Math.abs(angle - Math.PI / 2) < 0.1;
default:
+ log("Tile type is unknown. Cannot accept flow.");
return false;
}
}
while (toCheck.length > 0) {
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect