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I fixed the checkWinCondition and the sub functions it uses. Now level win is detected properly from start to end. Analyze then Adapt the startWaterFlow and sub functions accordingly so that the flow works from start to end.
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Please fix the bug: 'Uncaught ReferenceError: currentLevel is not defined' in or related to this line: 'levelText.setText('Level: ' + currentLevel + ' Solved!');' Line Number: 1135
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Add detailled log in function canAcceptFlowFromDirection(tile, incomingDirection)
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add detailed logs (using log() ) to getNextPositions function
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Please fix the bug: 'Uncaught ReferenceError: x is not defined' in or related to this line: 'self.x = x * tileSize + gridBoard.x - gridBoard.width / 2 + tileSize / 2 + boardOffsetX;' Line Number: 510
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var currentTile = self.grid[y][x];' Line Number: 1511
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var currentTile = self.grid[y][x];' Line Number: 1508
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var currentTile = self.grid[y][x];' Line Number: 1505
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var currentTile = self.grid[y][x];' Line Number: 1502
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Please fix the bug: 'Uncaught ReferenceError: startTile is not defined' in or related to this line: 'var toCheck = [[startTile.gridX, startTile.gridY, getFlowDirection(startTile)]];' Line Number: 1439
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Please fix the bug: 'Uncaught TypeError: Set is not a constructor' in or related to this line: 'var visited = new Set();' Line Number: 1438
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Please fix the bug: 'tween is not defined' in or related to this line: 'tween(logo, {' Line Number: 1843 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 34
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Please fix the bug: 'tween is not defined' in or related to this line: 'tween(logo, {' Line Number: 1843 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 34
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Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'validConfig = JSON.parse(JSON.stringify(currentConfig));' Line Number: 1596
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Please fix the bug: 'Cannot read properties of undefined (reading 'stringify')' in or related to this line: 'return result;' Line Number: 1657
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Please fix the bug: 'Cannot read properties of undefined (reading 'stringify')' in or related to this line: 'console.log("Converted Level:", JSON.stringify(convertedLevel, null, 2));' Line Number: 2038
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // var tween = LK.import("@upit/tween.v1"); var Tile = Container.expand(function () { var self = Container.call(this); self.pipeContainer = new Container(); // Properties self.type = 'empty'; self.baseTint = 0xaaaaaa; self.baseTintLight = 0xaaaaaa; self.maxWaterSize = 260; self.flowSpeed = 12; self.startFlowTicks = 0; self.flow = false; self.connections = []; self.position = { x: 0, y: 0 }; self.rotation = 0; self.normalizedRotation = 0; // Methods self.createStartTile = function () { self.pipeContainer.attachAsset('startPipeAsset', { anchorX: 0.5, anchorY: 0.5, x: 20, y: 40, tint: self.baseTint }); self.valve = self.pipeContainer.attachAsset('vane', { anchorX: 0.5, anchorY: 0.5, x: 20, y: -8, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, x: -0, y: -120, height: 0, visible: false, dir: '' }); }; self.createEndTile = function () { self.pipeContainer.attachAsset('endPipeAsset', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 55, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, x: -0, y: -120, height: 0, visible: false, dir: '' }); self.fountain = self.pipeContainer.attachAsset('fontain', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, width: 0, height: 0, visible: false }); }; self.createCrossPipe = function () { self.pipeContainer.attachAsset('straightPipeHAsset', { anchorX: 0.5, anchorY: 0.5, y: -40, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeHAsset', { anchorX: 0.5, anchorY: 0.5, scaleY: -1, y: 30, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeVAsset', { anchorX: 0.5, anchorY: 0.5, x: -30, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeVAsset', { anchorX: 0.5, anchorY: 0.5, scaleX: -1, x: 30, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, x: -0, y: -120, height: 0, visible: false, dir: '' }); }; self.createStraightPipeH = function () { self.pipeContainer.attachAsset('straightPipeHAsset', { anchorX: 0.5, anchorY: 0.5, y: -40, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeHAsset', { anchorX: 0.5, anchorY: 0.5, scaleY: -1, y: 30, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterH', { anchorX: 0, anchorY: 0.5, x: -130, y: -5, width: 0, visible: false, dir: 'lr' }); }; self.createStraightPipeV = function () { self.pipeContainer.attachAsset('straightPipeVAsset', { anchorX: 0.5, anchorY: 0.5, x: -30, tint: self.baseTint }); self.pipeContainer.attachAsset('straightPipeVAsset', { anchorX: 0.5, anchorY: 0.5, scaleX: -1, x: 30, tint: self.baseTint }); self.water = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, x: -0, y: -120, height: 0, visible: false, dir: 'tb' }); }; self.createCornerPipe = function () { self.pipeContainer.attachAsset('cornerPipeAsset', { anchorX: 0.5, anchorY: 0.5, x: -60, y: -60, tint: self.baseTintLight }); self.waterCorner = self.pipeContainer.attachAsset('waterCorner', { anchorX: 1, anchorY: 1, width: 108, height: 108, x: -65, y: -65, rotation: -Math.PI / 2, visible: false, dir: '' }); self.waterV = self.pipeContainer.attachAsset('waterV', { anchorX: 0.5, anchorY: 0, width: 110, x: -120, y: -5, rotation: -Math.PI / 2, height: 0, visible: false, dir: '' }); self.waterH = self.pipeContainer.attachAsset('waterH', { anchorX: 0, anchorY: 0.5, x: -5, y: -50, width: 0, height: 112, rotation: -Math.PI / 2, visible: false, dir: '' }); self.waterCornerCover = self.pipeContainer.attachAsset('waterCorner', { anchorX: 1, anchorY: 1, width: 108, height: 108, x: -65, y: -65, rotation: -Math.PI, visible: false, alpha: 0, dir: '' }); self.pipeContainer.attachAsset('cornerPipeSection', { anchorX: 0.5, anchorY: 0.5, width: 148, height: 148, x: -0, y: -0, tint: self.baseTintLight }); self.pipeContainer.attachAsset('pipeRing', { anchorX: 0.5, anchorY: 0.5, width: 144, height: 30, x: 0, y: -80, rotation: Math.PI * 0, tint: self.baseTintLight }); self.pipeContainer.attachAsset('pipeRing', { anchorX: 0.5, anchorY: 0.5, width: 144, height: 30, x: -80, y: -5, rotation: Math.PI * 0.5, tint: self.baseTintLight }); }; self.getCornerPipeConfig = function () { // Define the water flow configuration based on normalized rotation var configs = _defineProperty(_defineProperty(_defineProperty(_defineProperty({}, Math.PI / 2, { // right primaryWater: 'waterV', secondaryWater: 'waterH', primaryGrowth: { property: 'height', direction: 1, position: { x: -120, y: -5 }, rotation: -Math.PI / 2 }, secondaryGrowth: { property: 'width', direction: 1, position: { x: -5, y: -50 }, rotation: -Math.PI / 2 }, cornerPosition: { x: -65, y: -65 } }), 0, { // up primaryWater: 'waterH', secondaryWater: 'waterV', primaryGrowth: { property: 'width', direction: -1, position: { x: -5, y: -50 }, rotation: -Math.PI / 2 }, secondaryGrowth: { property: 'height', direction: 1, position: { x: -120, y: -5 }, rotation: -Math.PI / 2 }, cornerPosition: { x: -65, y: -65 } }), Math.PI, { // down primaryWater: 'waterH', secondaryWater: 'waterV', primaryGrowth: { property: 'width', direction: 1, position: { x: -5, y: -50 }, rotation: -Math.PI / 2 }, secondaryGrowth: { property: 'height', direction: -1, position: { x: -120, y: -5 }, rotation: -Math.PI / 2 }, cornerPosition: { x: -65, y: -65 } }), Math.PI * 1.5, { // left primaryWater: 'waterV', secondaryWater: 'waterH', primaryGrowth: { property: 'height', direction: -1, position: { x: -120, y: -5 }, rotation: -Math.PI / 2 }, secondaryGrowth: { property: 'width', direction: -1, position: { x: -5, y: -50 }, rotation: -Math.PI / 2 }, cornerPosition: { x: -65, y: -65 } }); return configs[self.normalizeRotation(self.pipeContainer.rotation)] || configs[0]; }; self.updateCornerPipeFirstPhase = function (progress, thirdSize) { log("Progress in first third:", progress); var config = self.getCornerPipeConfig(); var primary = self[config.primaryWater]; if (primary) { primary.visible = true; primary[config.primaryGrowth.property] = progress * config.primaryGrowth.direction; primary.x = config.primaryGrowth.position.x; primary.y = config.primaryGrowth.position.y; primary.rotation = config.primaryGrowth.rotation; if (config.primaryGrowth.direction < 0) { primary['scale' + (config.primaryGrowth.property === 'width' ? 'X' : 'Y')] = -1; } log("Primary water set to:", primary[config.primaryGrowth.property]); } }; self.updateCornerPipeSecondPhase = function (progress, thirdSize) { log("Progress in second third:", progress); var config = self.getCornerPipeConfig(); var primary = self[config.primaryWater]; // Keep primary at max if (primary) { primary[config.primaryGrowth.property] = thirdSize * config.primaryGrowth.direction; log("Primary water at max:", primary[config.primaryGrowth.property]); } // Update corner water if (self.waterCorner) { self.waterCorner.visible = true; self.waterCorner.x = config.cornerPosition.x; self.waterCorner.y = config.cornerPosition.y; self.waterCorner.alpha = Math.min(Math.max(0, ((progress - thirdSize) / thirdSize - 0.5) * 2, 0), 1); var rotationProgress = (progress - thirdSize) / thirdSize; self.waterCorner.rotation = -Math.PI / 2 - rotationProgress * Math.PI / 2; log("WaterCorner visible with alpha:", self.waterCorner.alpha, "and rotation:", self.waterCorner.rotation); } }; self.updateCornerPipeThirdPhase = function (progress, thirdSize, sidesSize) { log("Progress in final third:", progress); var config = self.getCornerPipeConfig(); var primary = self[config.primaryWater]; var secondary = self[config.secondaryWater]; // Keep primary at max if (primary) { primary[config.primaryGrowth.property] = thirdSize * config.primaryGrowth.direction; log("Primary water at max:", primary[config.primaryGrowth.property]); } // Set corner to final state if (self.waterCorner) { self.waterCorner.visible = true; self.waterCorner.x = config.cornerPosition.x; self.waterCorner.y = config.cornerPosition.y; self.waterCorner.alpha = 1; self.waterCorner.rotation = -Math.PI; log("WaterCorner fully visible with rotation:", self.waterCorner.rotation); } // Grow secondary pipe if (secondary) { secondary.visible = true; secondary[config.secondaryGrowth.property] = Math.min(progress - thirdSize * 2, sidesSize) * config.secondaryGrowth.direction; secondary.x = config.secondaryGrowth.position.x; secondary.y = config.secondaryGrowth.position.y; if (config.secondaryGrowth.direction < 0) { secondary['scale' + (config.secondaryGrowth.property === 'width' ? 'X' : 'Y')] = -1; } log("Secondary water visible with size:", secondary[config.secondaryGrowth.property]); } }; self.updateEndTile = function () { if (self.fountain) { var sizeValue = (LK.ticks - self.startFlowTicks) * self.flowSpeed; if (sizeValue < self.maxWaterSize) { self.fountain.width = sizeValue; self.fountain.height = sizeValue; if (!self.fountain.visible) { self.fountain.visible = true; LK.getSound('fountain').play(); } } else { self.flow = false; if (!waterDropInterval) { createWaterDrops(self.x, self.y, game); waterDropInterval = LK.setInterval(function () { createWaterDrops(self.x, self.y, game); }, 500 + Math.random() * 500); animateSoil(); } } } }; self.updateRegularPipe = function () { if (self.water) { var heightValue = (LK.ticks - self.startFlowTicks) * self.flowSpeed; if (heightValue < self.maxWaterSize) { self.water.visible = true; if (self.water.dir === 'lr') { self.water.width = heightValue; self.water.x = -130; self.water.scaleX = 1; } else if (self.water.dir === 'rl') { self.water.width = heightValue; self.water.x = 130; self.water.scaleX = -1; } else if (self.water.dir === 'tb') { self.water.height = heightValue; self.water.y = -130; self.water.scaleY = 1; } else if (self.water.dir === 'bt') { self.water.height = heightValue; self.water.y = 130; self.water.scaleY = -1; } else { self.water.height = heightValue; } } else { self.flow = false; } } }; self.updateEndTileAnimation = function () { if (self.type === 'end' && self.fountain && self.fountain.visible) { self.fountain.rotation += 0.1; var sizeVariation = 30 * Math.sin(LK.ticks * 0.1); self.fountain.width = 250 + sizeVariation; self.fountain.height = 250 + sizeVariation; } }; self.updateCornerPipe = function () { var progress = (LK.ticks - self.startFlowTicks) * self.flowSpeed; var thirdSize = self.maxWaterSize / 3 - 10; var sidesSize = self.maxWaterSize / 3; if (progress < thirdSize) { self.updateCornerPipeFirstPhase(progress, thirdSize); } else if (progress < thirdSize * 2) { self.updateCornerPipeSecondPhase(progress, thirdSize); } else { self.updateCornerPipeThirdPhase(progress, thirdSize, sidesSize); } if (progress >= self.maxWaterSize) { self.flow = false; } }; self.update = function () { if (self.flow) { if (!self.startFlowTicks) { self.startFlowTicks = LK.ticks; if (self.water) { self.water.visible = true; } if (self.waterV) { self.waterV.visible = true; } if (self.waterH) { self.waterH.visible = true; } } switch (self.type) { case 'start': self.updateStartTile(); break; case 'cornerPipe': self.updateCornerPipe(); break; case 'end': self.updateEndTile(); break; default: self.updateRegularPipe(); break; } } self.updateEndTileAnimation(); }; self.setType = function (type, x, y) { self.type = type; var baseTileAsset = type == 'start' || type == 'end' || puzzleManager && puzzleManager.levelConfigs && puzzleManager.levelConfigs[puzzleManager.currentLevel] && puzzleManager.levelConfigs[puzzleManager.currentLevel].fixedTiles && puzzleManager.levelConfigs[puzzleManager.currentLevel].fixedTiles.includes(x + ',' + y) ? 'baseTile' : 'baseMobileTile'; if (type == 'empty') { return; } // Attach baseTile asset self.baseTile = self.attachAsset(baseTileAsset, { anchorX: 0.5, anchorY: 0.5, width: tileSize, height: tileSize, tint: 0xFFFFFF }); self.addChild(self.pipeContainer); self.width = tileSize; self.height = tileSize; // Create tile based on type switch (type) { case 'start': self.createStartTile(); break; case 'end': self.createEndTile(); break; case 'crossPipe': self.createCrossPipe(); break; case 'straightPipeH': self.createStraightPipeH(); break; case 'straightPipeV': self.createStraightPipeV(); break; case 'cornerPipe': self.createCornerPipe(); break; } }; self.updatePosition = function (x, y) { self.position.x = x; self.position.y = y; if (self.baseTile) { self.baseTile.width = tileSize; self.baseTile.height = tileSize; } self.x = x * tileSize + gridBoard.x - gridBoard.width / 2 + tileSize / 2 + boardOffsetX; self.y = y * tileSize + gridBoard.y - gridBoard.height / 2 + tileSize / 2 + boardOffsetY; log('Tile index:', x, y, 'Tile position:', self.x, self.y, 'Tile dimensions:', self.width, self.height, ' self:', self); }; self.normalizeRotation = function (rotation) { // If rotation is a number (radians), convert it to our direction system if (typeof rotation === 'number') { switch (self.type) { case 'cornerPipe': // Convert radians to our direction system // 0 = up // π/2 = right // π = down // 3π/2 = left var angle = rotation % (2 * Math.PI); if (angle < 0) { angle += 2 * Math.PI; } if (angle < Math.PI / 4 || angle > 7 * Math.PI / 4) { log("Corner normalize ", angle, " => up"); return 'left'; //'up'; } if (angle < 3 * Math.PI / 4) { log("Corner normalize ", angle, " => right"); return 'right'; } if (angle < 5 * Math.PI / 4) { log("Corner normalize ", angle, " => down"); return 'down'; } log("Corner normalize ", angle, " => left"); return 'up'; //'left'; break; default: // Convert radians to our direction system // 0 = up // π/2 = right // π = down // 3π/2 = left var angle = rotation % (2 * Math.PI); if (angle < 0) { angle += 2 * Math.PI; } if (angle < Math.PI / 4 || angle > 7 * Math.PI / 4) { return 'down'; //'up'; } if (angle < 3 * Math.PI / 4) { return 'right'; } if (angle < 5 * Math.PI / 4) { return 'up'; // 'down'; } return 'left'; break; } } return rotation || 'down'; }; self.setRotation = function (direction) { switch (self.type) { case 'cornerPipe': switch (direction) { case 'left': self.pipeContainer.rotation = 0; self.normalizedRotation = 0; break; case 'right': self.pipeContainer.rotation = Math.PI * 0.5; self.normalizedRotation = Math.PI * 0.5; break; case 'up': self.pipeContainer.rotation = Math.PI; self.normalizedRotation = Math.PI; break; case 'down': self.pipeContainer.rotation = Math.PI * 1.5; self.normalizedRotation = Math.PI * 1.5; break; } log("Corner Set rot ", direction, " => ", self.pipeContainer.rotation); break; default: switch (direction) { case 'left': self.pipeContainer.rotation = -Math.PI * 1.5; break; case 'right': self.pipeContainer.rotation = -Math.PI * 0.5; break; case 'up': self.pipeContainer.rotation = Math.PI; break; case 'down': self.pipeContainer.rotation = 0; break; } break; } log('Tile position:', self.x, self.y, 'Tile rotation:', self.pipeContainer.rotation); }; self.getNextPositions = function (x, y, type, normalizedRotation) { var nextPositions = []; switch (type) { case 'start': switch (normalizedRotation) { case 'down': nextPositions.push([x, y + 1]); // Down break; case 'up': nextPositions.push([x, y - 1]); // Up break; case 'left': nextPositions.push([x - 1, y]); // Left break; case 'right': nextPositions.push([x + 1, y]); // Right break; } break; case 'straightPipeV': nextPositions.push([x, y - 1], [x, y + 1]); // Up and down break; case 'straightPipeH': nextPositions.push([x - 1, y], [x + 1, y]); // Left and right break; case 'cornerPipe': switch (normalizedRotation) { case 'up': nextPositions.push([x - 1, y], [x, y + 1]); // Up and right break; case 'right': nextPositions.push([x + 1, y], [x, y + 1]); // Right and down break; case 'down': nextPositions.push([x + 1, y], [x, y + 1]); // Left and down break; case 'left': nextPositions.push([x - 1, y], [x, y - 1]); // Left and up break; } break; } return nextPositions; }; self.updateStartTile = function () { var rotationValue = (LK.ticks - self.startFlowTicks) * 0.1; if (self.valve) { self.valve.rotation = rotationValue; } if (rotationValue >= Math.PI * 3) { self.flow = false; } }; self.updateCornerPipeFirstPhase = function (progress, thirdSize) { log("Progress in first third:", progress); var config = self.getCornerPipeConfig(); var primary = self[config.primaryWater]; if (primary) { primary[config.primaryGrowth.property] = progress * config.primaryGrowth.direction; primary.x = config.primaryGrowth.position.x; primary.y = config.primaryGrowth.position.y; if (config.primaryGrowth.direction < 0) { primary['scale' + (config.primaryGrowth.property === 'width' ? 'X' : 'Y')] = -1; } log("Primary water set to:", primary[config.primaryGrowth.property]); } }; self.updateCornerPipeSecondPhase = function (progress, thirdSize) { log("Progress in second third:", progress); var config = self.getCornerPipeConfig(); var primary = self[config.primaryWater]; // Keep primary at max if (primary) { primary[config.primaryGrowth.property] = thirdSize * config.primaryGrowth.direction; log("Primary water at max:", primary[config.primaryGrowth.property]); } // Update corner water if (self.waterCorner) { self.waterCorner.visible = true; self.waterCorner.alpha = Math.min(Math.max(0, ((progress - thirdSize) / thirdSize - 0.5) * 2, 0), 1); var rotationProgress = (progress - thirdSize) / thirdSize; self.waterCorner.rotation = -Math.PI / 2 - rotationProgress * Math.PI / 2; log("WaterCorner visible with alpha:", self.waterCorner.alpha, "and rotation:", self.waterCorner.rotation); } }; self.updateCornerPipeThirdPhase = function (progress, thirdSize, sidesSize) { log("Progress in final third:", progress); var config = self.getCornerPipeConfig(); var primary = self[config.primaryWater]; var secondary = self[config.secondaryWater]; // Keep primary at max if (primary) { primary[config.primaryGrowth.property] = thirdSize * config.primaryGrowth.direction; log("Primary water at max:", primary[config.primaryGrowth.property]); } // Set corner to final state if (self.waterCorner) { self.waterCorner.visible = true; self.waterCorner.alpha = 1; self.waterCorner.rotation = -Math.PI; log("WaterCorner fully visible with rotation:", self.waterCorner.rotation); } // Grow secondary pipe if (secondary) { secondary.visible = true; secondary[config.secondaryGrowth.property] = Math.min(progress - thirdSize * 2, sidesSize) * config.secondaryGrowth.direction; secondary.x = config.secondaryGrowth.position.x; secondary.y = config.secondaryGrowth.position.y; if (config.secondaryGrowth.direction < 0) { secondary['scale' + (config.secondaryGrowth.property === 'width' ? 'X' : 'Y')] = -1; } log("Secondary water visible with size:", secondary[config.secondaryGrowth.property]); } }; self.setType(self.type); return self; }); var WaterDrop = Container.expand(function () { var self = Container.call(this); var waterDropGraphics = self.attachAsset('waterDrop', { anchorX: 0.5, anchorY: 0.5 }); // Set initial tint to a random color var rainbowColors = [0xC7ECFE, 0xDDFDFF, 0xF4FFFF, 0xC8F8FF]; // Rainbow [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x8B00FF]; waterDropGraphics.tint = rainbowColors[Math.floor(Math.random() * rainbowColors.length)]; self.vx = 0; self.vy = 0; self.life = 0; self.size = 7; self.alpha = 0.75 + Math.random() * 0.25; self.update = function () { self.x += self.vx; self.y += self.vy; self.rotation = Math.atan2(self.vy, self.vx) + Math.PI * 0.55; // Animate size var sizeProgress = (120 - self.life) / 120; // Assuming life starts at 120 waterDropGraphics.width = self.size + sizeProgress * self.size * 2; waterDropGraphics.height = self.size * 2 + sizeProgress * self.size * 4; self.life--; if (self.life <= 0) { self.visible = false; } }; return self; }); /**** * Initialize Game ****/ /**** * Global level configurations ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** * Global level configurations ****/ function _slicedToArray3(r, e) { return _arrayWithHoles3(r) || _iterableToArrayLimit3(r, e) || _unsupportedIterableToArray3(r, e) || _nonIterableRest3(); } function _nonIterableRest3() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray3(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray3(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray3(r, a) : void 0; } } function _arrayLikeToArray3(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function _iterableToArrayLimit3(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) { return; } f = !1; } else { for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) { ; } } } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) { return; } } finally { if (o) { throw n; } } } return a; } } function _arrayWithHoles3(r) { if (Array.isArray(r)) { return r; } } function _slicedToArray2(r, e) { return _arrayWithHoles2(r) || _iterableToArrayLimit2(r, e) || _unsupportedIterableToArray2(r, e) || _nonIterableRest2(); } function _nonIterableRest2() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray2(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray2(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray2(r, a) : void 0; } } function _arrayLikeToArray2(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function _iterableToArrayLimit2(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) { return; } f = !1; } else { for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) { ; } } } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) { return; } } finally { if (o) { throw n; } } } return a; } } function _arrayWithHoles2(r) { if (Array.isArray(r)) { return r; } } var levelConfigs = { 11: { tiles: [["start", "straightPipeV", "straightPipeV", "cornerPipe"], [null, null, null, "straightPipeH"], [null, null, "straightPipeH", null], [null, null, null, "end"]], rotations: { "0,3": "right", "3,3": "left" }, fixedTiles: ["0,0", "0,1", "0,2", "0,3", "1,3", "3,3"] }, 2: { tiles: [[null, "straightPipeH", "end", null], [null, "cornerPipe", "straightPipeH", null], [null, null, null, null], ["start", "straightPipeV", null, null]], rotations: { "0,2": "right", "1,1": "left" }, fixedTiles: ["3,0", "3,1", "0,2", "1,2"] }, 3: { tiles: [["cornerPipe", null, null, "straightPipeV"], ["cornerPipe", "end", null, "straightPipeH"], [null, null, null, null], [null, null, "straightPipeV", "start"]], rotations: { "0,0": "down", "1,0": "up", "1,1": "up", "3,3": "up" }, fixedTiles: ["1,0", "1,1", "3,2", "3,3"] }, 1: { tiles: [["cornerPipe", null, null, "cornerPipe"], ["straightPipeH", "straightPipeV", "straightPipeV", "straightPipeH"], ["cornerPipe", "start", "end", "cornerPipe"], [null, null, null, null]], rotations: { "0,0": "right", "0,3": "up", "2,0": "down", "2,1": "up", "2,3": "left" }, fixedTiles: ["1,0", "1,3", "2,1", "2,2", "2,3"] } }; function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) { return; } f = !1; } else { for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) { ; } } } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) { return; } } finally { if (o) { throw n; } } } return a; } } function _arrayWithHoles(r) { if (Array.isArray(r)) { return r; } } var SimpleSet = function SimpleSet() { this.items = {}; this.has = function (item) { return this.items.hasOwnProperty(item); }; this.add = function (item) { if (!this.has(item)) { this.items[item] = true; } }; }; var PuzzleManager = function PuzzleManager() { var self = this; // Properties self.currentLevel = 1; self.maxLevels = 30; self.grid = []; self.gridSize = 4; self.selectedTile = null; self.waterFlowing = false; self.isComplete = false; // Level configurations self.levelConfigs = levelConfigs; self.initPuzzle = function () { log("Initializing puzzle for level", self.currentLevel); // Clear existing grid self.grid = []; // Get level config var config = self.levelConfigs[self.currentLevel]; if (!config) { log("No configuration for level", self.currentLevel); return; } // Initialize grid for (var i = 0; i < self.gridSize; i++) { self.grid[i] = []; for (var j = 0; j < self.gridSize; j++) { var tile = new Tile(); if (config.tiles[i] && config.tiles[i][j]) { tile.setType(config.tiles[i][j], i, j); } tile.updatePosition(i, j); self.grid[i][j] = tile; game.addChild(tile); } } // Apply rotations if (config.rotations) { for (var pos in config.rotations) { /*var _pos$split$map = pos.split(',').map(Number), _pos$split$map2 = _slicedToArray(_pos$split$map, 2), x = _pos$split$map2[0], y = _pos$split$map2[1]; self.grid[x][y].setRotation(config.rotations[pos]);*/ var _pos$split$map = pos.split(',').map(Number), x = _pos$split$map[0], y = _pos$split$map[1]; self.grid[x][y].setRotation(config.rotations[pos]); } } }; self.selectTile = function (x, y) { // Convert screen coordinates to grid coordinates if (!isPlaying) { return; } // Adjust coordinate calculation to use grid board position and size var boardX = gridBoard.x - gridBoard.width / 2; var boardY = gridBoard.y - gridBoard.height / 2; var gridX = Math.floor((x - boardX) / tileSize); var gridY = Math.floor((y - boardY) / tileSize); log("Grid coordinates:", gridX, gridY); // Check if coordinates are within grid if (gridX >= 0 && gridX < self.gridSize && gridY >= 0 && gridY < self.gridSize) { var tile = self.grid[gridX] && self.grid[gridX][gridY] ? self.grid[gridX][gridY] : undefined; var key = gridX + ',' + gridY; // Check if tile exists, is not empty, not start/end, and not fixed if (tile && tile.type !== 'empty' && tile.type !== 'start' && tile.type !== 'end' && (!self.levelConfigs[self.currentLevel].fixedTiles || !self.levelConfigs[self.currentLevel].fixedTiles.includes(key))) { self.selectedTile = { x: gridX, y: gridY, tile: tile }; // Check possible moves self.checkPossibleMoves(); } } }; self.checkPossibleMoves = function () { if (!self.selectedTile) { return; } var x = self.selectedTile.x; var y = self.selectedTile.y; var possibleMoves = []; // Check each direction // Right if (x < self.gridSize - 1 && self.grid[x + 1][y].type === 'empty') { possibleMoves.push('right'); } // Left if (x > 0 && self.grid[x - 1][y].type === 'empty') { possibleMoves.push('left'); } // Down if (y < self.gridSize - 1 && self.grid[x][y + 1].type === 'empty') { possibleMoves.push('down'); } // Up if (y > 0 && self.grid[x][y - 1].type === 'empty') { possibleMoves.push('up'); } self.selectedTile.possibleMoves = possibleMoves; }; self.moveTile = function (direction) { if (!isPlaying || !self.selectedTile || !self.selectedTile.possibleMoves.includes(direction)) { LK.getSound('tileBlocked').play(); // Play tileBlocked sound return; } var oldX = self.selectedTile.x; var oldY = self.selectedTile.y; var newX = oldX; var newY = oldY; // Calculate new position switch (direction) { case 'right': newX++; break; case 'left': newX--; break; case 'down': newY++; break; case 'up': newY--; break; } // Swap tiles var movingTile = self.grid[oldX][oldY]; var emptyTile = self.grid[newX][newY]; // Play tile slide sound LK.getSound('tileSlide').play(); // Update grid self.grid[newX][newY] = movingTile; self.grid[oldX][oldY] = emptyTile; // Update positions movingTile.updatePosition(newX, newY); emptyTile.updatePosition(oldX, oldY); // Clear selection self.selectedTile = null; // Check if puzzle is solved if (self.checkWinCondition()) { self.isComplete = true; self.startWaterFlow(); LK.getSound('levelWon').play(); // Play levelWon sound levelText.setText('Level: ' + self.currentLevel + ' Solved!'); isPlaying = false; } }; self.startWaterFlow = function () { log("Starting water flow..."); if (self.waterFlowing) { return; } self.waterFlowing = true; // Find start position var startX = -1, startY = -1; for (var i = 0; i < self.gridSize; i++) { for (var j = 0; j < self.gridSize; j++) { if (self.grid[i][j].type === 'start') { startX = i; startY = j; break; } } if (startX !== -1) { break; } } // Start the flow animation from the start tile if (startX !== -1) { var startTile = self.grid[startX][startY]; startTile.flow = true; startTile.startFlowTicks = 0; // Start valve animation if (startTile.valve) { startTile.valve.rotationSpeed = 0.1; } // Start flowing through pipes var startDirection = startTile.normalizeRotation(startTile.pipeContainer.rotation); self.flowThroughPipe(startX, startY, [], startDirection); } }; self.flowThroughPipe = function (x, y, visited, fromDir) { log("Entering flowThroughPipe at position:", x, y, "Visited:", visited, "From:", fromDir); if (x < 0 || x >= self.gridSize || y < 0 || y >= self.gridSize) { log("Invalid position."); return; } var key = x + ',' + y; if (visited.includes(key)) { log("Already visited..."); return; } visited.push(key); var tile = self.grid[x][y]; log("Will pass :", tile ? tile.type : "none", " from ", fromDir); if (!tile || tile.type === 'empty') { return; } // Start flow animation for this tile tile.flow = true; if (tile.water) { tile.water.visible = true; // Set water direction based on pipe type and incoming direction if (tile.type === 'straightPipeH') { if (fromDir === 'right') { tile.water.dir = 'rl'; // right to left } else { tile.water.dir = 'lr'; // left to right } } if (tile.type === 'straightPipeV') { if (fromDir === 'down') { tile.water.dir = 'bt'; // top to bottom } else { tile.water.dir = 'tb'; // bottom to top } } } if (tile.waterV) { tile.waterV.visible = true; } if (tile.waterH) { tile.waterH.visible = true; if (fromDir === 'right') { tile.waterH.scaleX = -1; // Flow right to left } else { tile.waterH.scaleX = 1; // Flow left to right } } if (tile.type === 'end') { createWaterDrops(tile.x, tile.y + 100, game); return; } var normalizedRotation = tile.normalizeRotation(tile.pipeContainer.rotation); var nextPositions = tile.getNextPositions(x, y, tile.type, normalizedRotation); // Wait for flow animation to complete before moving to next tiles LK.setTimeout(function () { for (var i = 0; i < nextPositions.length; i++) { var nextX = nextPositions[i][0]; var nextY = nextPositions[i][1]; // Determine flow direction for next tile var nextDir; if (nextX > x) { nextDir = 'left'; } // Coming from left else if (nextX < x) { nextDir = 'right'; } // Coming from right else if (nextY > y) { nextDir = 'up'; } // Coming from up else { nextDir = 'down'; } // Coming from down self.flowThroughPipe(nextX, nextY, visited, nextDir); } }, 300); }; self.reset = function () { self.selectedTile = null; if (self.isComplete) { self.currentLevel++; } else { self.currentLevel = self.currentLevel || 1; } self.isComplete = false; self.waterFlowing = false; // Remove previous level tiles self.grid.forEach(function (row) { row.forEach(function (tile) { if (tile) { tile.destroy(); } }); }); self.initPuzzle(); }; self.checkWinCondition = function () { // Find start tile properly var startTile = null; var startX = -1, startY = -1; for (var y = 0; y < self.gridSize; y++) { for (var x = 0; x < self.gridSize; x++) { if (self.grid[y][x] && self.grid[y][x].type === 'start') { startTile = self.grid[y][x]; startX = x; startY = y; break; } } if (startTile) { break; } } if (!startTile) { log("No start tile found!"); return false; } log("Found start tile at:", startX, startY); var visited = new SimpleSet(); var toCheck = [[startX, startY, getFlowDirection(startTile)]]; function getFlowDirection(tile) { // Returns the direction the water flows out of this tile var rotation = tile.normalizeRotation(tile.pipeContainer.rotation); switch (tile.type) { case 'start': return rotation; case 'cornerPipe': // Corner pipe changes flow direction by 90 degrees return (rotation + Math.PI / 2) % (2 * Math.PI); default: return rotation; } } function canAcceptFlowFromDirection(tile, incomingDirection) { // incomingDirection is the direction the water is coming FROM // Need to normalize it to match the tile's rotation var normalizedIncoming = (incomingDirection + Math.PI) % (2 * Math.PI); var tileRotation = tile.normalizeRotation(tile.pipeContainer.rotation); switch (tile.type) { case 'start': return false; // Start tile only outputs case 'end': // End tile only accepts flow from its rotated direction var angle = (normalizedIncoming - tileRotation + 2 * Math.PI) % (2 * Math.PI); return angle < 0.1; case 'straightPipeV': // Vertical pipe only accepts flow from top (π/2) or bottom (3π/2) var angle = Math.abs(normalizedIncoming - Math.PI / 2) % (2 * Math.PI); return angle < 0.1 || Math.abs(angle - Math.PI) < 0.1; case 'straightPipeH': // Horizontal pipe only accepts flow from left (π) or right (0) var angle = normalizedIncoming % (2 * Math.PI); return angle < 0.1 || Math.abs(angle - Math.PI) < 0.1; case 'cornerPipe': // Corner pipe accepts flow from two adjacent directions based on rotation var angle = (normalizedIncoming - tileRotation + 2 * Math.PI) % (2 * Math.PI); return angle < 0.1 || Math.abs(angle - Math.PI / 2) < 0.1; default: return false; } } while (toCheck.length > 0) { var _toCheck$pop = toCheck.pop(), _toCheck$pop2 = _slicedToArray3(_toCheck$pop, 3), x = _toCheck$pop2[0], y = _toCheck$pop2[1], flowDirection = _toCheck$pop2[2]; var key = x + "," + y; if (visited.has(key)) { continue; } visited.add(key); log("Checking position:", x, y); if (x < 0 || x >= self.gridSize || y < 0 || y >= self.gridSize) { log("Position out of bounds"); continue; } var currentTile = self.grid[y][x]; if (!currentTile) { log("No tile at position"); continue; } var normalizedRotation = currentTile.normalizeRotation(currentTile.pipeContainer.rotation); log("Checking tile:", currentTile.type, "with normalized rotation:", normalizedRotation, "at position:", x, y); var nextPositions = currentTile.getNextPositions(x, y, currentTile.type, normalizedRotation); log("Next positions to check:", nextPositions); for (var i = 0; i < nextPositions.length; i++) { var _nextPositions$i = _slicedToArray3(nextPositions[i], 2), nextX = _nextPositions$i[0], nextY = _nextPositions$i[1]; log("Trying next position:", nextX, nextY); if (nextX < 0 || nextX >= self.gridSize || nextY < 0 || nextY >= self.gridSize) { log("Next position out of bounds"); continue; } var nextTile = self.grid[nextY][nextX]; if (!nextTile) { log("No tile at next position"); continue; } var incomingDirection = Math.atan2(nextY - y, nextX - x); if (!canAcceptFlowFromDirection(nextTile, incomingDirection)) { log("Tile at", nextX, nextY, "cannot accept flow from direction", incomingDirection); continue; } if (nextTile.type === 'end') { log("Found path to end!"); return true; } var nextFlowDirection = getFlowDirection(nextTile); toCheck.push([nextX, nextY, nextFlowDirection]); } } log("No valid path found"); return false; }; return this; }; /**** * Game Variables ****/ var debug = true; function log() { if (debug) { console.log.apply(console, arguments); } } // Game constants var tileSize = 400; var boardOffsetX = 100; var boardOffsetY = 100; // Game state variables var GAME_STATE = { INIT: 'INIT', MENU: 'MENU', NEW_ROUND: 'NEW_ROUND', PLAYING: 'PLAYING', SCORE: 'SCORE' }; var currentState = GAME_STATE.INIT; var isPlaying = true; var backgroundLayer; var middleLayer; var gridBoard; var gridBoardSoil; var growGrass; var isMouseDown = false; var startX = 0; var startY = 0; var selectedTile = null; var dragThreshold = 20; var levelText; var waterDrops = []; var waterDropInterval; var logo; var puzzleManager; // Initialize the game initializeGame(); /**** * Helper Functions ****/ function createWaterDrops(x, y, game) { for (var i = 0; i < 30; i++) { var waterDrop = waterDrops.find(function (drop) { return !drop.visible; }); if (!waterDrop) { waterDrop = new WaterDrop(); waterDrops.push(waterDrop); game.addChild(waterDrop); } waterDrop.x = x; waterDrop.y = y; var angle = Math.random() * Math.PI * 2; var speed = Math.random() * 3 + 3; var easeFactor = Math.random() * 0.05 + 0.95; // Random easing factor between 0.95 and 1.0 waterDrop.vx = Math.cos(angle) * speed * easeFactor; waterDrop.vy = Math.sin(angle) * speed * easeFactor; waterDrop.life = 250; waterDrop.visible = true; } } function animateSoil() { log("Animate soil..."); gridBoardSoil.visible = true; gridBoardSoil.alpha = 0; var alphaIncrement = 0.05; // Adjust the increment for desired speed // Animate all baseTile tiles' alpha from 1 to 0 puzzleManager.grid.forEach(function (row) { row.forEach(function (tile) { if (tile.baseTile) { tile.baseTile.alpha = 1; LK.setInterval(function () { if (tile.baseTile.alpha > 0) { tile.baseTile.alpha -= alphaIncrement; } }, 50); } }); }); var soilAnimation = LK.setInterval(function () { if (gridBoardSoil.alpha < 1) { gridBoardSoil.alpha += alphaIncrement; } else { LK.clearInterval(soilAnimation); growGrass.visible = true; // Animate growGrass alpha from 0 to 1 var grassAnimation = LK.setInterval(function () { if (growGrass.alpha < 1) { growGrass.alpha += 0.05; // Adjust the increment for desired speed } else { LK.clearInterval(grassAnimation); LK.setTimeout(function () { cleanPlayingState(); initNewRoundState(); }, 2000); } }, 75); // Adjust the interval for desired speed } }, 50); // Adjust the interval for desired speed } /**** * Game State Management ****/ function initializeGame() { // Init and Add backgroundLayer backgroundLayer = new Container(); middleLayer = new Container(); game.addChild(backgroundLayer); // Initialize grid board gridBoard = LK.getAsset('gridBoard', { anchorX: 0.5, anchorY: 0.5, visible: false }); gridBoard.x = 2048 / 2; gridBoard.y = 2732 / 2; game.addChild(gridBoard); // Initialize grid board soil gridBoardSoil = LK.getAsset('gridBoardSoil', { anchorX: 0.5, anchorY: 0.5, visible: false, alpha: 0 }); gridBoardSoil.x = 2048 / 2 + 20; gridBoardSoil.y = 2732 / 2 - 20; game.addChild(gridBoardSoil); game.addChild(middleLayer); // Create growGrass asset growGrass = LK.getAsset('growGrass', { anchorX: 0.5, anchorY: 0.5, visible: false, alpha: 0 }); growGrass.x = 2048 / 2 + 20; growGrass.y = 2732 / 2; middleLayer.addChild(growGrass); // Initialize game assets and variables puzzleManager = new PuzzleManager(); // Initialize level text levelText = new Text2("Level 1", { size: 100, fill: 0xFFFFFF }); levelText.x = 2048 / 2; levelText.y = 200; levelText.anchorX = 0.5; levelText.visible = false; // Add the level text to the game game.addChild(levelText); // Transition to menu state changeGameState(GAME_STATE.MENU); } function initMenuState() { // Show level selection UI console.log("Entering Menu State"); isPlaying = false; // Add backgroundPlaying1 to the menu state var backgroundPlaying1 = LK.getAsset('backgroundPlaying1', { anchorX: 0.5, anchorY: 0.5 }); backgroundPlaying1.x = 2048 / 2; backgroundPlaying1.y = 2732 / 2; backgroundLayer.addChild(backgroundPlaying1); // Add logo to the menu state logo = LK.getAsset('logo', { anchorX: 0.5, anchorY: 0.5, width: 1480, height: 1480 }); logo.x = 2048 / 2; logo.y = -logo.height; // Initialize logo out of screen middleLayer.addChild(logo); // Update any menu animations here tween(logo, { x: 2048 / 2, // Center horizontally y: 2732 / 2 - 50 // Center vertically with offset }, { duration: 1000, easing: tween.bounceOut // Use predefined bounceOut easing function }); } function handleMenuLoop() {} function cleanMenuState() { if (logo) { logo.visible = false; game.removeChild(logo); } } function initNewRoundState() { // Create and add backgroundPlaying1 to backgroundLayer var backgroundPlaying1 = LK.getAsset('backgroundPlaying1', { anchorX: 0.5, anchorY: 0.5 }); backgroundPlaying1.x = 2048 / 2; backgroundPlaying1.y = 2732 / 2; backgroundLayer.addChild(backgroundPlaying1); levelText.visible = true; levelText.text = "Level 1"; // Reset puzzle manager for new round console.log("Entering New Round State"); if (puzzleManager) { puzzleManager.reset(); } // Show gridBoard gridBoard.visible = true; // After a short delay, transition to PLAYING state LK.setTimeout(function () { changeGameState(GAME_STATE.PLAYING); }, 1000); } function handleNewRoundLoop() { // Any pre-game animations can go here } function cleanNewRoundState() { // Clean up any new round state } function initPlayingState() { // Start the gameplay console.log("Entering Playing State"); isPlaying = true; } function handlePlayingLoop() { // Update game logic if (puzzleManager) { puzzleManager.update(); // Check if level is complete if (puzzleManager.isComplete) { changeGameState(GAME_STATE.SCORE); } } } function cleanPlayingState() { isPlaying = false; // Reset gridBoardSoil visibility and alpha if (gridBoardSoil) { gridBoardSoil.visible = false; gridBoardSoil.alpha = 0; } // Hide growGrass if (growGrass) { growGrass.visible = false; growGrass.alpha = 0; } // Stop waterdrops animations if any if (waterDropInterval) { LK.clearInterval(waterDropInterval); waterDropInterval = null; } // Remove remaining waterdrops if any for (var i = waterDrops.length - 1; i >= 0; i--) { if (waterDrops[i].visible) { waterDrops[i].destroy(); waterDrops.splice(i, 1); } } } function initScoreState() { // Show score screen console.log("Entering Score State"); levelText.visible = true; levelText.text = "Level Complete!\nTap to continue"; } function handleScoreLoop() { // Update any score animations if (puzzleManager) { puzzleManager.update(); } } function cleanScoreState() { levelText.visible = false; } function changeGameState(newState) { // Clean up current state console.log("Changing state from", currentState, "to", newState); switch (currentState) { case GAME_STATE.MENU: cleanMenuState(); break; case GAME_STATE.NEW_ROUND: cleanNewRoundState(); break; case GAME_STATE.PLAYING: cleanPlayingState(); break; case GAME_STATE.SCORE: cleanScoreState(); break; } // Initialize new state currentState = newState; switch (newState) { case GAME_STATE.MENU: initMenuState(); break; case GAME_STATE.NEW_ROUND: initNewRoundState(); break; case GAME_STATE.PLAYING: initPlayingState(); break; case GAME_STATE.SCORE: initScoreState(); break; } } /**** * Event Handlers ****/ game.down = function (x, y, obj) { switch (currentState) { case GAME_STATE.MENU: changeGameState(GAME_STATE.NEW_ROUND); break; case GAME_STATE.PLAYING: startX = x; startY = y; isMouseDown = true; if (puzzleManager) { puzzleManager.selectTile(x, y); } break; case GAME_STATE.SCORE: changeGameState(GAME_STATE.MENU); break; } }; game.move = function (x, y, obj) { if (currentState !== GAME_STATE.PLAYING || !isMouseDown || !puzzleManager || !puzzleManager.selectedTile) { return; } var deltaX = x - startX; var deltaY = y - startY; // Only move if drag distance exceeds threshold if (Math.abs(deltaX) > dragThreshold || Math.abs(deltaY) > dragThreshold) { var direction = null; if (Math.abs(deltaX) > Math.abs(deltaY)) { direction = deltaX > 0 ? 'right' : 'left'; } else { direction = deltaY > 0 ? 'down' : 'up'; } puzzleManager.moveTile(direction); isMouseDown = false; // Reset after move } }; game.up = function (x, y, obj) { isMouseDown = false; if (currentState === GAME_STATE.PLAYING && puzzleManager) { puzzleManager.selectedTile = null; } }; /**** * Main Update Loop ****/ function update() { // Handle state-specific updates switch (currentState) { case GAME_STATE.MENU: handleMenuLoop(); break; case GAME_STATE.NEW_ROUND: handleNewRoundLoop(); break; case GAME_STATE.PLAYING: handlePlayingLoop(); break; case GAME_STATE.SCORE: handleScoreLoop(); break; } // Update water drops for (var i = waterDrops.length - 1; i >= 0; i--) { if (waterDrops[i].visible) { waterDrops[i].update(); } } }
===================================================================
--- original.js
+++ change.js
@@ -352,9 +352,9 @@
x: -65,
y: -65
}
});
- return configs[self.normalizedRotation] || configs[0];
+ return configs[self.normalizeRotation(self.pipeContainer.rotation)] || configs[0];
};
self.updateCornerPipeFirstPhase = function (progress, thirdSize) {
log("Progress in first third:", progress);
var config = self.getCornerPipeConfig();
@@ -1392,33 +1392,38 @@
});
self.initPuzzle();
};
self.checkWinCondition = function () {
- // Find start position
- log("=== Starting Win Condition Check ===");
- log("Grid state:");
- for (var i = 0; i < self.gridSize; i++) {
- var row = [];
- for (var j = 0; j < self.gridSize; j++) {
- var tile = self.grid[i][j];
- row.push(tile ? "".concat(tile.type, "(").concat(tile.rotation, ")") : 'empty');
+ // Find start tile properly
+ var startTile = null;
+ var startX = -1,
+ startY = -1;
+ for (var y = 0; y < self.gridSize; y++) {
+ for (var x = 0; x < self.gridSize; x++) {
+ if (self.grid[y][x] && self.grid[y][x].type === 'start') {
+ startTile = self.grid[y][x];
+ startX = x;
+ startY = y;
+ break;
+ }
}
- log("Row " + i + ":", row.join(' | '));
+ if (startTile) {
+ break;
+ }
}
+ if (!startTile) {
+ log("No start tile found!");
+ return false;
+ }
+ log("Found start tile at:", startX, startY);
var visited = new SimpleSet();
- var startTile = self.grid.find(function (row) {
- return row.find(function (tile) {
- return tile.type === 'start';
- });
- })[0];
- var toCheck = [[startTile.gridX, startTile.gridY, getFlowDirection(startTile)]];
+ var toCheck = [[startX, startY, getFlowDirection(startTile)]];
function getFlowDirection(tile) {
// Returns the direction the water flows out of this tile
- var rotation = tile.normalizedRotation || tile.normalizeRotation(tile.pipeContainer.rotation);
+ var rotation = tile.normalizeRotation(tile.pipeContainer.rotation);
switch (tile.type) {
case 'start':
return rotation;
- // Start tile flows in the direction it points
case 'cornerPipe':
// Corner pipe changes flow direction by 90 degrees
return (rotation + Math.PI / 2) % (2 * Math.PI);
default:
@@ -1428,18 +1433,17 @@
function canAcceptFlowFromDirection(tile, incomingDirection) {
// incomingDirection is the direction the water is coming FROM
// Need to normalize it to match the tile's rotation
var normalizedIncoming = (incomingDirection + Math.PI) % (2 * Math.PI);
- var tileRotation = tile.normalizedRotation || tile.normalizeRotation(tile.pipeContainer.rotation);
+ var tileRotation = tile.normalizeRotation(tile.pipeContainer.rotation);
switch (tile.type) {
case 'start':
- // Start tile only outputs, doesn't accept flow
return false;
+ // Start tile only outputs
case 'end':
// End tile only accepts flow from its rotated direction
var angle = (normalizedIncoming - tileRotation + 2 * Math.PI) % (2 * Math.PI);
return angle < 0.1;
- // Only accept flow from the direction it points
case 'straightPipeV':
// Vertical pipe only accepts flow from top (π/2) or bottom (3π/2)
var angle = Math.abs(normalizedIncoming - Math.PI / 2) % (2 * Math.PI);
return angle < 0.1 || Math.abs(angle - Math.PI) < 0.1;
@@ -1448,9 +1452,8 @@
var angle = normalizedIncoming % (2 * Math.PI);
return angle < 0.1 || Math.abs(angle - Math.PI) < 0.1;
case 'cornerPipe':
// Corner pipe accepts flow from two adjacent directions based on rotation
- // It accepts flow from the direction it points and 90 degrees CCW from that
var angle = (normalizedIncoming - tileRotation + 2 * Math.PI) % (2 * Math.PI);
return angle < 0.1 || Math.abs(angle - Math.PI / 2) < 0.1;
default:
return false;
@@ -1468,49 +1471,43 @@
}
visited.add(key);
log("Checking position:", x, y);
if (x < 0 || x >= self.gridSize || y < 0 || y >= self.gridSize) {
+ log("Position out of bounds");
continue;
}
- if (x < 0 || x >= self.gridSize || y < 0 || y >= self.gridSize) {
- continue;
- }
- if (y < 0 || y >= self.gridSize || x < 0 || x >= self.gridSize) {
- continue;
- }
- var currentTile = self.grid[y] ? self.grid[y][x] : undefined;
+ var currentTile = self.grid[y][x];
if (!currentTile) {
+ log("No tile at position");
continue;
}
- var normalizedRotation = currentTile.normalizedRotation || currentTile.normalizeRotation(currentTile.pipeContainer.rotation);
+ var normalizedRotation = currentTile.normalizeRotation(currentTile.pipeContainer.rotation);
log("Checking tile:", currentTile.type, "with normalized rotation:", normalizedRotation, "at position:", x, y);
- // Get next positions based on current tile type and rotation
var nextPositions = currentTile.getNextPositions(x, y, currentTile.type, normalizedRotation);
log("Next positions to check:", nextPositions);
for (var i = 0; i < nextPositions.length; i++) {
var _nextPositions$i = _slicedToArray3(nextPositions[i], 2),
nextX = _nextPositions$i[0],
nextY = _nextPositions$i[1];
- log("Trying next position:", nextPositions[i]);
+ log("Trying next position:", nextX, nextY);
if (nextX < 0 || nextX >= self.gridSize || nextY < 0 || nextY >= self.gridSize) {
+ log("Next position out of bounds");
continue;
}
var nextTile = self.grid[nextY][nextX];
if (!nextTile) {
+ log("No tile at next position");
continue;
}
- // Calculate the direction the flow is coming from for the next tile
var incomingDirection = Math.atan2(nextY - y, nextX - x);
- // Check if the next tile can accept flow from this direction
if (!canAcceptFlowFromDirection(nextTile, incomingDirection)) {
log("Tile at", nextX, nextY, "cannot accept flow from direction", incomingDirection);
continue;
}
if (nextTile.type === 'end') {
log("Found path to end!");
return true;
}
- // Calculate the direction of flow out of the next tile
var nextFlowDirection = getFlowDirection(nextTile);
toCheck.push([nextX, nextY, nextFlowDirection]);
}
}
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect