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I fixed the checkWinCondition and the sub functions it uses. Now level win is detected properly from start to end. Analyze then Adapt the startWaterFlow and sub functions accordingly so that the flow works from start to end.
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Please fix the bug: 'Uncaught ReferenceError: currentLevel is not defined' in or related to this line: 'levelText.setText('Level: ' + currentLevel + ' Solved!');' Line Number: 1135
Code edit (3 edits merged)
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Add detailled log in function canAcceptFlowFromDirection(tile, incomingDirection)
Code edit (16 edits merged)
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add detailed logs (using log() ) to getNextPositions function
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: x is not defined' in or related to this line: 'self.x = x * tileSize + gridBoard.x - gridBoard.width / 2 + tileSize / 2 + boardOffsetX;' Line Number: 510
Code edit (8 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var currentTile = self.grid[y][x];' Line Number: 1511
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var currentTile = self.grid[y][x];' Line Number: 1508
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var currentTile = self.grid[y][x];' Line Number: 1505
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var currentTile = self.grid[y][x];' Line Number: 1502
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Please fix the bug: 'Uncaught ReferenceError: startTile is not defined' in or related to this line: 'var toCheck = [[startTile.gridX, startTile.gridY, getFlowDirection(startTile)]];' Line Number: 1439
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Please fix the bug: 'Uncaught TypeError: Set is not a constructor' in or related to this line: 'var visited = new Set();' Line Number: 1438
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Please fix the bug: 'tween is not defined' in or related to this line: 'tween(logo, {' Line Number: 1843 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 34
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Please fix the bug: 'tween is not defined' in or related to this line: 'tween(logo, {' Line Number: 1843 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Unable to load plugin: @upit/tween.v1' in or related to this line: 'var tween = LK.import("@upit/tween.v1");' Line Number: 34
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Please fix the bug: 'Cannot read properties of undefined (reading 'parse')' in or related to this line: 'validConfig = JSON.parse(JSON.stringify(currentConfig));' Line Number: 1596
Code edit (7 edits merged)
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Please fix the bug: 'Cannot read properties of undefined (reading 'stringify')' in or related to this line: 'return result;' Line Number: 1657
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Please fix the bug: 'Cannot read properties of undefined (reading 'stringify')' in or related to this line: 'console.log("Converted Level:", JSON.stringify(convertedLevel, null, 2));' Line Number: 2038
===================================================================
--- original.js
+++ change.js
@@ -1340,13 +1340,8 @@
var result = self.canReachEnd(startX, startY, visited);
log("Path check complete. Result:", result);
log("Visited positions:", visited);
log("=== Win Condition Check Complete ===");
- if (typeof JSON !== 'undefined' && JSON.stringify) {
- console.log("Path check complete. Result:", JSON.stringify(result, null, 2));
- } else {
- console.log("JSON.stringify is not available.");
- }
return result;
};
self.canReachEnd = function (x, y, visited) {
log("Checking position:", x, y);
@@ -1452,40 +1447,40 @@
for (var x = 0; x < chars.length && x < gridSize; x++) {
var _char = chars[x];
switch (_char) {
case 'S':
- tiles[y][x] = 'start';
- fixedTiles.push(y + ',' + x);
- startPos = [y, x];
+ tiles[x][y] = 'start';
+ fixedTiles.push(x + ',' + y);
+ startPos = [x, y];
break;
case 'E':
- tiles[y][x] = 'end';
- fixedTiles.push(y + ',' + x);
- endPos = [y, x];
+ tiles[x][y] = 'end';
+ fixedTiles.push(x + ',' + y);
+ endPos = [x, y];
break;
case '|':
- tiles[y][x] = 'straightPipeV';
+ tiles[x][y] = 'straightPipeV';
break;
case '-':
- tiles[y][x] = 'straightPipeH';
+ tiles[x][y] = 'straightPipeH';
break;
case 'C':
- tiles[y][x] = 'cornerPipe';
- cornerPipes.push([y, x]);
+ tiles[x][y] = 'cornerPipe';
+ cornerPipes.push([x, y]);
break;
case 'F':
// Fixed straight pipe vertical
- tiles[y][x] = 'straightPipeV';
- fixedTiles.push(y + ',' + x);
+ tiles[x][y] = 'straightPipeV';
+ fixedTiles.push(x + ',' + y);
break;
case '=':
// Fixed straight pipe horizontal
- tiles[y][x] = 'straightPipeH';
- fixedTiles.push(y + ',' + x);
+ tiles[x][y] = 'straightPipeH';
+ fixedTiles.push(x + ',' + y);
break;
case '.':
case ' ':
- tiles[y][x] = null;
+ tiles[x][y] = null;
break;
}
}
}
@@ -1566,9 +1561,14 @@
function tryRotations(currentConfig, index) {
if (index >= cornerPipes.length + 2) {
// +2 for start and end tiles
if (isValidPath(currentConfig)) {
- validConfig = JSON.parse(JSON.stringify(currentConfig));
+ if (typeof JSON !== 'undefined') {
+ validConfig = JSON.parse(JSON.stringify(currentConfig));
+ } else {
+ console.error("JSON is not defined");
+ validConfig = null;
+ }
return true;
}
return false;
}
@@ -1601,10 +1601,10 @@
var levelToString = function levelToString(level) {
var result = '';
for (var y = 0; y < level.tiles.length; y++) {
for (var x = 0; x < level.tiles[y].length; x++) {
- var tile = level.tiles[y][x];
- var isFixed = level.fixedTiles.includes(y + ',' + x);
+ var tile = level.tiles[x][y];
+ var isFixed = level.fixedTiles && level.fixedTiles.includes(x + ',' + y);
if (!tile) {
result += '.';
} else {
switch (tile) {
@@ -2010,22 +2010,16 @@
// Test Level 1
console.log("\nTesting Level 1:");
var level1Config = levelConfigs[1];
var asciiLevel = levelToString(level1Config);
-console.log("Level 1 as ASCII:\n" + asciiLevel);
+console.log("\nLevel 1 as ASCII:\n" + asciiLevel);
// Convert back to level configuration
console.log("\nConverting ASCII back to Level configuration:");
var convertedLevel = stringToLevel(asciiLevel);
-if (typeof JSON !== 'undefined' && JSON.stringify) {
- console.log("Converted Level:", JSON.stringify(convertedLevel, null, 2));
- // Compare original and converted
- console.log("\nComparing original and converted:");
- console.log("Tiles match:", JSON.stringify(level1Config.tiles) === JSON.stringify(convertedLevel.tiles));
- console.log("Rotations match:", JSON.stringify(level1Config.rotations) === JSON.stringify(convertedLevel.rotations));
-} else {
- console.log("JSON.stringify is not available.");
-}
-// Convert back to ASCII one more time to verify
-console.log("\nConverting back to ASCII again:");
+console.log("\n=>", convertedLevel);
var finalAscii = levelToString(convertedLevel);
console.log(finalAscii);
-console.log("ASCII representations match:", asciiLevel === finalAscii);
\ No newline at end of file
+// Compare ASCII representations
+console.log("ASCII representations match:", asciiLevel === finalAscii);
+// New Levels:
+var newLevelStr = "C--S\nC--C\nC-.C\nCE.-";
+var newLevel = stringToLevel(newLevelStr);
\ No newline at end of file
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect