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in cleanPlayingState, reset elements of the animateSoil animation , ie: set gridBoardSoil not visible and alpha 0; hide grosGrass, etc
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Then in animateSoil, animate all tiles baseTile alpha from 1 to 0
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Please fix the bug: 'Uncaught ReferenceError: baseTileAsset is not defined' in or related to this line: 'self.baseTile = self.attachAsset(baseTileAsset, {' Line Number: 54
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in Tile class, replace var baseTileAsset by self.var baseTileAsset. Then in animateSoil, animate all tiles baseTileAssets alpha from 1 to 0
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in cleanPlayingState, remove remaining waterdrops if any
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in cleanPlayingState; stop waterdrops anims if any
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after LK.clearInterval(grassAnimation);; wait 2 sec then switch to next level (cleanPlayingState() , then initNewRoundState())
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after LK.clearInterval(soilAnimation); create a growGrass asset in backgroundLayer, animate its alpha from 0 to 1
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in initNewRoundState, create a backgroundPlaying1 in backgroundLayer
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in initializeGame Init and Add backgroundLayer (empty cointainer)
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in animateSoil, make gridBoardSoil visible and animate its alpha from 0 to 1
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in initNewRound show the grisboard and hide the logo
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Please fix the bug: 'Uncaught ReferenceError: logo is not defined' in or related to this line: 'if (logo && currentState === GAME_STATE.MENU) {' Line Number: 1095
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move it 50px down
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move logo 100px down
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make logo 1480x1480 and remove it when changing state
===================================================================
--- original.js
+++ change.js
@@ -46,9 +46,9 @@
self.valve = self.attachAsset('vane', {
anchorX: 0.5,
anchorY: 0.5,
x: 20,
- y: -12,
+ y: -8,
tint: self.baseTint
});
self.water = self.attachAsset('waterV', {
anchorX: 0.5,
@@ -365,8 +365,9 @@
createWaterDrops(self.x, self.y, game);
waterDropInterval = LK.setInterval(function () {
createWaterDrops(self.x, self.y, game);
}, 500 + Math.random() * 500);
+ animateSoil();
}
}
} else if (self.water) {
// Regular pipe animation
@@ -930,8 +931,9 @@
};
var currentState = GAME_STATE.INIT;
var isPlaying = true;
var gridBoard;
+var gridBoardSoil;
var isMouseDown = false;
var startX = 0;
var startY = 0;
var selectedTile = null;
@@ -964,8 +966,21 @@
waterDrop.life = 120;
waterDrop.visible = true;
}
}
+function animateSoil() {
+ log("Animate soil...");
+ gridBoardSoil.visible = true;
+ gridBoardSoil.alpha = 0;
+ var alphaIncrement = 0.05; // Adjust the increment for desired speed
+ var soilAnimation = LK.setInterval(function () {
+ if (gridBoardSoil.alpha < 1) {
+ gridBoardSoil.alpha += alphaIncrement;
+ } else {
+ LK.clearInterval(soilAnimation);
+ }
+ }, 50); // Adjust the interval for desired speed
+}
/****
* Game State Management
****/
function initializeGame() {
@@ -977,19 +992,29 @@
});
gridBoard.x = 2048 / 2;
gridBoard.y = 2732 / 2;
game.addChild(gridBoard);
+ // Initialize grid board soil
+ gridBoardSoil = LK.getAsset('gridBoardSoil', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ visible: false,
+ alpha: 0
+ });
+ gridBoardSoil.x = 2048 / 2;
+ gridBoardSoil.y = 2732 / 2;
+ game.addChild(gridBoardSoil);
// Initialize game assets and variables
puzzleManager = new PuzzleManager();
// Initialize level text
levelText = new Text2("Level 1", {
size: 100,
- fill: "#ffffff",
- visible: false
+ fill: "#ffffff"
});
levelText.x = 2048 / 2;
levelText.y = 200;
levelText.anchorX = 0.5;
+ levelText.visible = false;
// Add the level text to the game
game.addChild(levelText);
// Transition to menu state
changeGameState(GAME_STATE.MENU);
@@ -997,10 +1022,8 @@
function initMenuState() {
// Show level selection UI
console.log("Entering Menu State");
isPlaying = false;
- levelText.visible = true;
- levelText.text = "Level 1\nTap to Start";
// Add logo to the menu state
logo = LK.getAsset('logo', {
anchorX: 0.5,
anchorY: 0.5,
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect