Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'type')' in or related to this line: 'log('Flowing through pipe at:', key, 'Tile type:', tile.type);' Line Number: 510
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add log in flowThroughPipe
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: _slicedToArray is not defined' in or related to this line: 'var _pos$split$map = pos.split(',').map(Number),' Line Number: 283
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var checkFlowInterval = setInterval(function () {' Line Number: 628
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in animateWaterFlow, set flow to true in start tile and wait until flow returns to false; then do same for the next tile until the end pipe tile.
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When puzzle is solved we will run an animation to simulate water flowing from start pipe to end pipe. Add a new function for flow animation; call it when puzzle is solved;
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prevent moves when !isPlaying
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add an isPlaying global defaulting to true; set it to false when level is solved
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Please fix the bug: 'Uncaught TypeError: Set is not a constructor' in or related to this line: 'var visited = new Set();' Line Number: 438
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'currentLevel')' in or related to this line: 'levelText = new Text2('Level: ' + puzzleManager.currentLevel, {' Line Number: 726
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'levelText.setText('Level: ' + self.currentLevel + ' Solved!');' Line Number: 592
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Please fix the bug: 'Uncaught ReferenceError: levelText is not defined' in or related to this line: 'levelText.setText('Level: ' + self.currentLevel + ' Solved!');' Line Number: 592
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Please fix the bug: 'Uncaught TypeError: Set is not a constructor' in or related to this line: 'var visited = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : new Set();' Line Number: 608
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Please fix the bug: 'Uncaught TypeError: Set is not a constructor' in or related to this line: 'var visited = new Set();' Line Number: 424
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implement checkWinCondition
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ok, now after each player move, check if puzzle is solved. if so add "Solved !" in levelText
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add a text under the board to show current level number
Code edit (14 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var baseTileAsset = type == 'start' || type == 'end' || self.levelConfigs[self.currentLevel] && self.levelConfigs[self.currentLevel].fixedTiles && self.levelConfigs[self.currentLevel].fixedTiles.includes(self.position.x + ',' + self.position.y) ? 'baseTile' : 'baseMobileTile';' Line Number: 40
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var baseTileAsset = type == 'start' || type == 'end' || self.levelConfigs[self.currentLevel] && self.levelConfigs[self.currentLevel].fixedTiles.includes(self.position.x + ',' + self.position.y) ? 'baseTile' : 'baseMobileTile';' Line Number: 40
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var baseTileAsset = type == 'start' || type == 'end' || self.levelConfigs[self.currentLevel].fixedTiles.includes(self.position.x + ',' + self.position.y) ? 'baseTile' : 'baseMobileTile';' Line Number: 40
===================================================================
--- original.js
+++ change.js
@@ -488,26 +488,61 @@
self.flowThroughPipe(startX, startY, []);
};
self.flowThroughPipe = function (x, y, visited) {
var key = x + ',' + y;
- var tile = self.grid[x][y];
- log('Flowing through pipe at:', key, 'Tile type:', tile.type);
if (visited.includes(key)) {
+ log('Already visited tile at', x, y);
return;
}
visited.push(key);
var tile = self.grid[x][y];
if (!tile || tile.type === 'empty') {
+ log('Invalid or empty tile at', x, y);
return;
}
- // Enable flow for current tile
+ log('Flowing through tile:', tile.type, 'at position:', x, y);
+ // Enable flow for current tile and set water direction
tile.flow = true;
+ if (tile.water) {
+ tile.water.visible = true;
+ // Set water direction based on tile type
+ switch (tile.type) {
+ case 'start':
+ case 'straightPipeV':
+ tile.water.dir = 'tb';
+ break;
+ case 'straightPipeH':
+ tile.water.dir = 'lr';
+ break;
+ case 'cornerPipe':
+ // Set direction based on rotation
+ if (tile.rotation === Math.PI * 0.5) {
+ tile.water.dir = 'tr'; // top to right
+ }
+ // Add other rotation cases here
+ break;
+ case 'crossPipe':
+ // Set direction based on where water came from
+ if (self.grid[x][y - 1] && self.grid[x][y - 1].flow) {
+ tile.water.dir = 'tb';
+ } else if (self.grid[x - 1][y] && self.grid[x - 1][y].flow) {
+ tile.water.dir = 'lr';
+ }
+ break;
+ }
+ log('Set water direction for tile at', x, y, 'to:', tile.water.dir);
+ } else {
+ log('Warning: No water asset found for tile at', x, y);
+ }
// Wait for flow animation to complete before moving to next tile
LK.setTimeout(function () {
// Get next tile position based on current tile type
var nextPos = self.getNextPosition(x, y, tile);
if (nextPos) {
+ log('Moving to next tile at:', nextPos[0], nextPos[1]);
self.flowThroughPipe(nextPos[0], nextPos[1], visited);
+ } else {
+ log('No next position found for tile at', x, y);
}
}, 500); // Wait 500ms before flowing to next tile
};
self.getNextPosition = function (x, y, tile) {
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect