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fix `self.waterCorner.alpha = Math.min(Math.max(0, (progress - thirdSize) / thirdSize - 0.5), 1); // Animate alpha from 0 to 1` so that alpha goes from 0 to 1 when `(progress-thirdSize)/thirdSize` goes from 0.5 to 1
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in cornerPipe water anim, animate warterCorner alpha from 0 to 1
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Code edit (1 edits merged)
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Code edit (2 edits merged)
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let the fontain rotate indefinetly
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and make the fontain rotate
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For the end tile, for the water animation use the fountain asset and make grow w & h
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Code edit (6 edits merged)
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For start pipe, in update, instead of a water w/h anim, make the valve rotate
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Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'type')' in or related to this line: 'log('Flowing through pipe at:', key, 'Tile type:', tile.type);' Line Number: 510
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add log in flowThroughPipe
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Please fix the bug: 'Uncaught ReferenceError: _slicedToArray is not defined' in or related to this line: 'var _pos$split$map = pos.split(',').map(Number),' Line Number: 283
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var checkFlowInterval = setInterval(function () {' Line Number: 628
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in animateWaterFlow, set flow to true in start tile and wait until flow returns to false; then do same for the next tile until the end pipe tile.
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When puzzle is solved we will run an animation to simulate water flowing from start pipe to end pipe. Add a new function for flow animation; call it when puzzle is solved;
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prevent moves when !isPlaying
===================================================================
--- original.js
+++ change.js
@@ -606,9 +606,9 @@
}
// Enable water flow for this tile
tile.flow = true;
// Wait until flow is false
- var checkFlowInterval = setInterval(function () {
+ var checkFlowInterval = LK.setInterval(function () {
if (!tile.flow) {
clearInterval(checkFlowInterval);
// Calculate next positions based on tile type and rotation
var nextPositions = [];
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect