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make water height anim faster
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make height anim faster
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change height sin anim into a linear anim
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along with tint anim add a height anim
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change the sin anim by something more linear
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change alpha animation by a tint animation from black to white
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add an update function in Tint class. if self.water1 and self.water2 aren't null, animate their alpha with sin function
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in Tile.setType, use baseMobileTile instead of baseTile for types straightPipeH, straightPipeV and cornerPipe
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'width')' in or related to this line: 'self.baseTile.width = tileSize;' Line Number: 96
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even a junior dev won't fix a bug by doing ``` self.width = self.width; self.height = self.height; ``` Please take it seriouly
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please ensure that
===================================================================
--- original.js
+++ change.js
@@ -179,9 +179,9 @@
var tintValue = 0xFFFFFF; //LK.ticks % 0xFFFFFF; // Calculate tint value from black to white in a linear way
self.water1.tint = tintValue;
self.water2.tint = tintValue;
// Add height animation
- var heightValue = LK.ticks % 400; // Calculate height value in a linear way
+ var heightValue = LK.ticks % 200; // Calculate height value in a linear way
self.water1.height = heightValue;
self.water2.height = heightValue;
}
};
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect