User prompt
Please fix the bug: 'Uncaught ReferenceError: levelText is not defined' in or related to this line: 'levelText.setText('Level: ' + self.currentLevel + ' Solved!');' Line Number: 592
User prompt
Please fix the bug: 'Uncaught TypeError: Set is not a constructor' in or related to this line: 'var visited = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : new Set();' Line Number: 608
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Please fix the bug: 'Uncaught TypeError: Set is not a constructor' in or related to this line: 'var visited = new Set();' Line Number: 424
User prompt
implement checkWinCondition
User prompt
ok, now after each player move, check if puzzle is solved. if so add "Solved !" in levelText
User prompt
add a text under the board to show current level number
Code edit (14 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var baseTileAsset = type == 'start' || type == 'end' || self.levelConfigs[self.currentLevel] && self.levelConfigs[self.currentLevel].fixedTiles && self.levelConfigs[self.currentLevel].fixedTiles.includes(self.position.x + ',' + self.position.y) ? 'baseTile' : 'baseMobileTile';' Line Number: 40
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var baseTileAsset = type == 'start' || type == 'end' || self.levelConfigs[self.currentLevel] && self.levelConfigs[self.currentLevel].fixedTiles.includes(self.position.x + ',' + self.position.y) ? 'baseTile' : 'baseMobileTile';' Line Number: 40
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'var baseTileAsset = type == 'start' || type == 'end' || self.levelConfigs[self.currentLevel].fixedTiles.includes(self.position.x + ',' + self.position.y) ? 'baseTile' : 'baseMobileTile';' Line Number: 40
User prompt
update line `var baseTileAsset = type == 'start' || type == 'end' || type == 'fixed' ? 'baseTile' : 'baseMobileTile';` to use fixedTiles
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (9 edits merged)
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User prompt
make water height anim faster
Code edit (4 edits merged)
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make height anim faster
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change height sin anim into a linear anim
Code edit (1 edits merged)
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User prompt
along with tint anim add a height anim
Code edit (1 edits merged)
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Code edit (5 edits merged)
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User prompt
change the sin anim by something more linear
Code edit (1 edits merged)
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User prompt
change alpha animation by a tint animation from black to white
/****
* Classes
****/
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Define a Tile class to represent each tile in the grid
var Tile = Container.expand(function () {
var self = Container.call(this);
self.type = 'empty'; // Default type
self.baseTint = 0x8FBE00;
self.baseTintLight = 0x5ED000;
self.connections = []; // Connection points for pipes
self.position = {
x: 0,
y: 0
}; // Grid position
// Method to set the tile type
self.setType = function (type) {
self.type = type;
var baseTileAsset = type == 'start' || type == 'end' || type == 'fixed' ? 'baseTile' : 'baseMobileTile';
if (type == 'empty') {
return;
}
// Attach baseTile asset
self.baseTile = self.attachAsset(baseTileAsset, {
anchorX: 0.5,
anchorY: 0.5,
width: tileSize,
height: tileSize,
tint: 0xFFFFFF // 0x9EBE7E // vert
});
// Set default dimensions based on tileSize
self.width = tileSize;
self.height = tileSize;
// Attach appropriate asset based on type
switch (type) {
case 'start':
self.attachAsset('startTile', {
anchorX: 0.5,
anchorY: 0.5,
x: 20,
y: 55,
tint: self.baseTint
});
self.attachAsset('vane', {
anchorX: 0.5,
anchorY: 0.5,
x: 20,
y: 15,
tint: self.baseTint
});
break;
case 'end':
self.attachAsset('endTile', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 55,
tint: self.baseTint
});
break;
case 'fixed':
// self.attachAsset('fixedPipe', {
// anchorX: 0.5,
// anchorY: 0.5
// });
self.attachAsset('straightPipe', {
anchorX: 0.5,
anchorY: 0.5,
y: -40,
tint: self.baseTint
});
self.attachAsset('straightPipe', {
anchorX: 0.5,
anchorY: 0.5,
scaleY: -1,
y: 30,
tint: self.baseTint
});
self.attachAsset('straightPipeV', {
anchorX: 0.5,
anchorY: 0.5,
x: -30,
tint: self.baseTint
});
self.attachAsset('straightPipeV', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: -1,
x: 30,
tint: self.baseTint
});
break;
case 'straightPipeH':
self.attachAsset('straightPipe', {
anchorX: 0.5,
anchorY: 0.5,
y: -40,
tint: self.baseTint
});
self.attachAsset('straightPipe', {
anchorX: 0.5,
anchorY: 0.5,
scaleY: -1,
y: 30,
tint: self.baseTint
});
break;
case 'straightPipeV':
self.attachAsset('straightPipeV', {
anchorX: 0.5,
anchorY: 0.5,
x: -30,
tint: self.baseTint
});
self.attachAsset('straightPipeV', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: -1,
x: 30,
tint: self.baseTint
});
// Water
self.water1 = self.attachAsset('straightPipeV', {
anchorX: 0.5,
anchorY: 0.5,
x: -30,
tint: self.baseTintLight
});
self.water2 = self.attachAsset('straightPipeV', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: -1,
x: 30,
tint: self.baseTintLight
});
break;
case 'cornerPipe':
self.attachAsset('cornerPipe', {
anchorX: 0.5,
anchorY: 0.5,
x: -60,
y: -60,
tint: self.baseTintLight
});
break;
//case 'empty':
default:
// self.attachAsset('emptyTile', {
// anchorX: 0.5,
// anchorY: 0.5
// });
break;
}
};
// Method to update the tile's position
self.updatePosition = function (x, y) {
self.position.x = x;
self.position.y = y;
if (self.baseTile) {
self.baseTile.width = tileSize;
self.baseTile.height = tileSize;
}
self.x = x * tileSize + gridBoard.x - gridBoard.width / 2 + tileSize / 2 + boardOffsetX;
self.y = y * tileSize + gridBoard.y - gridBoard.height / 2 + tileSize / 2 + boardOffsetY;
log('Tile index:', x, y, 'Tile position:', self.x, self.y, 'Tile dimensions:', self.width, self.height, ' self:', self);
};
self.setRotation = function (direction) {
self.rotation = Math.PI * 0.5;
log('Tile position:', self.x, self.y, 'Tile rotation:', self.rotation);
};
self.setType(self.type);
// Add update function to animate the alpha of self.water1 and self.water2
self.update = function () {
if (self.water1 && self.water2) {
var tintValue = Math.abs(Math.sin(LK.ticks / 60)) * 0xFFFFFF; // Calculate tint value from black to white
self.water1.tint = tintValue;
self.water2.tint = tintValue;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Add a global log() function that makes console.debug if global debug is true
1;
function log() {
if (debug) {
var _console;
(_console = console).log.apply(_console, arguments);
}
}
var debug = true;
var tileSize = 400;
var boardOffsetX = 90;
var boardOffsetY = 90;
// Add the gridBoard to the game and place it at the center
var gridBoard = LK.getAsset('gridBoard', {
anchorX: 0.5,
anchorY: 0.5
});
game.addChild(gridBoard);
gridBoard.x = 2048 / 2;
gridBoard.y = 2732 / 2;
// Log gridBoard dimensions and location
console.log("gridBoard width: " + gridBoard.width);
console.log("gridBoard height: " + gridBoard.height);
console.log("gridBoard x position: " + gridBoard.x);
console.log("gridBoard y position: " + gridBoard.y);
// Initialize the grid
var grid = [];
var gridSize = 4; // 4x4 grid
// Create the grid and populate it with tiles
for (var i = 0; i < gridSize; i++) {
grid[i] = [];
for (var j = 0; j < gridSize; j++) {
var tile = new Tile();
tile.updatePosition(i, j); // Update the position to be in terms of grid indexes
grid[i][j] = tile;
game.addChild(tile);
}
}
// Set up initial puzzle configuration
grid[0][0].setType('start');
grid[3][3].setType('end');
grid[1][0].setType('fixed');
grid[2][2].setType('straightPipeH');
grid[1][1].setType('straightPipeV');
grid[1][2].setType('cornerPipe');
grid[3][2].setType('cornerPipe');
// Set up initial rotations
grid[3][3].setRotation('left');
// Function to handle sliding of tiles
function slideTiles(direction) {
// Implement sliding logic based on direction
// Validate moves and update tile positions
}
// Function to trace the water path
function traceWaterPath() {
// Implement path tracing logic
// Check if the path is complete from start to end
}
// Event listeners for user interactions
game.down = function (x, y, obj) {
// Determine which tile was clicked and initiate sliding
};
game.up = function (x, y, obj) {
// Finalize sliding and check for puzzle completion
};
// Game update loop
game.update = function () {
// Continuously check for path completion
traceWaterPath();
};
// Initialize the game with a simple puzzle
function initializePuzzle() {
log("initializePuzzle...");
// Set up a solvable puzzle configuration
// Ensure start and end tiles are connected through movable pipes
}
// Add a global 'debug' variable
initializePuzzle();
straigth zenith view square light wooden pallet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
straigth zenith view square wooden pallet with big screws in each corner Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple yellow rating star. Modern video game style
tileSlide
Sound effect
levelWon
Sound effect
tileBlocked
Sound effect
fountain
Sound effect
waterInPipe
Sound effect
bgMusic
Music
logoBounce
Sound effect
levelStart
Sound effect
bgMusic2
Music
flowerPop
Sound effect
roundResult
Sound effect
gameWon
Sound effect
resetSound
Sound effect
birds
Sound effect
birds2
Sound effect
birds3
Sound effect