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make start button entering and exit longer ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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animate the start button exit ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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in startButton add a big nodeDot asset before the StartText asset
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hide the scoretxt and show it only in startGame()
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hide the targets and show them only in startGame()
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hide the lanes and show them in startGame
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now call startGame() only when start button is tapped
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Create a StartButton class
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Calculate points based on the absolute distance between bestNote.y and the hitLineY : if (distance/(bestNote.height/2) <= 0.1 => 10 points ... if (distance/(bestNote.height/2) > 0.9 => 1 points
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play cheers sound at the end of the notes, before YouWin
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play cheers sound 1 sec after the last note is destroyed
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Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'comboTxt.setText('');' Line Number: 768
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Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreTxt.setText('0');' Line Number: 762
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Please fix the bug: 'Cannot read properties of undefined (reading 'reset')' in or related to this line: 'noteManager.reset();' Line Number: 755
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For each object global to the game, declare a global variable. This declaration must on alone, without instanciation; (i.e.: var scoreTxt;) then Move all objects initialization inside the initializeGame() function. All future initialization must be done in the initializeGame() function; ie: ``` function initializeGame() { scoreTxt = new ScoreText(); scoreTxt.setText('0'); scoreTxt.y = 0; LK.gui.top.addChild(scoreTxt); } ```
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Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'if (typeof scoreTxt === "undefined" || !scoreTxt) {' Line Number: 763
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Please fix the bug: 'Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreTxt.setText('0');' Line Number: 763
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Please fix the bug: 'Cannot read properties of undefined (reading 'reset')' in or related to this line: 'if (!noteManager) {' Line Number: 755
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Please fix the bug: 'Cannot read properties of undefined (reading 'reset')' in or related to this line: 'noteManager.reset();' Line Number: 755
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For each object global to the game, declare a global variable. This declaration must on alone, without instanciation; (i.e.: var scoreTxt;) then Move all objects initialization inside the initializeGame() function. All future initialization must be done in the initializeGame() function; ie: ``` function initializeGame() { scoreTxt = new ScoreText(); scoreTxt.setText('0'); scoreTxt.y = 0; LK.gui.top.addChild(scoreTxt); } ```
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // BackgroundManager class: manages the game background var BackgroundManager = Container.expand(function () { var self = Container.call(this); // Attach the background00 asset, anchored at top-left var bg = self.attachAsset('background00', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); return self; }); // ComboText class: animated combo display var ComboText = Container.expand(function () { var self = Container.call(this); // Internal Text2 for display self.textObj = new Text2('', { size: 80, fill: 0xFFFFFF, dropShadow: true }); self.textObj.anchor.set(0.5, 0); self.addChild(self.textObj); // Set text and animate self.setText = function (txt) { self.textObj.setText(txt); // Animate: pop if not empty, fade out if empty tween.stop(self.textObj, { scaleX: true, scaleY: true, alpha: true }); if (txt && txt.length > 0) { self.textObj.alpha = 1; self.textObj.scaleX = 1.0; self.textObj.scaleY = 1.0; tween(self.textObj, { scaleX: 1.25, scaleY: 1.25 }, { duration: 80, easing: tween.cubicOut, onFinish: function onFinish() { tween(self.textObj, { scaleX: 1.0, scaleY: 1.0 }, { duration: 120, easing: tween.cubicIn }); } }); } else { // Fade out if empty tween(self.textObj, { alpha: 0 }, { duration: 180 }); } }; return self; }); // Note class: a falling dot in a lane, with timing and tap state var Note = Container.expand(function () { var self = Container.call(this); // Attach the note dot asset, centered self.noteBall = self.attachAsset('noteDot', { anchorX: 0.5, anchorY: 0.5, alpha: 0.6 }); self.noteSign = self.attachAsset('noteSign', { anchorX: 0.5, anchorY: 0.5 }); // Lane index (0,1,2) self.lane = 0; // Time (in ms) when this note should be hit self.hitTime = 0; // Whether this note has been tapped self.tapped = false; // Whether this note has been missed self.missed = false; // For tap feedback self.showTapFeedback = function () { var feedback = self.attachAsset('tapFeedback', { anchorX: 0.5, anchorY: 0.5, alpha: 0.5 }); // Spawn sparkles at note position var sparkles = new Sparkles(); sparkles.x = self.x; sparkles.y = self.y; if (self.parent) { self.parent.addChild(sparkles); } // Animate noteSign scale up to 4 and back to 1 self.noteSign.scaleX = 1; self.noteSign.scaleY = 1; tween(self.noteSign, { scaleX: 3, scaleY: 3 }, { duration: 120, easing: tween.cubicOut, onFinish: function onFinish() { // tween(self.noteSign, { // scaleX: 1, // scaleY: 1 // }, { // duration: 180, // easing: tween.cubicIn // }); } }); tween(feedback, { alpha: 0 }, { duration: 250, onFinish: function onFinish() { feedback.destroy(); } }); }; // Called every tick self.update = function () { // Calculate songElapsed and t for this note if (!gameActive) { return; } var now = Date.now(); var songElapsed = now - songStartTime; // Calculate progress: 0 (spawn) to 1 (at hit line), allow t > 1 for movement past hit line var t = (songElapsed - (self.hitTime - noteTravelTime)) / noteTravelTime; if (t < 0) { t = 0; } // Remove the clamp for t > 1, so notes keep moving past hit line self.y = noteStartY + (hitLineY - noteStartY) * t + (t > 1 ? (t - 1) * (2732 - hitLineY) : 0); // Miss detection: if note passes hit line and not tapped if (!self.tapped && !self.missed && songElapsed > self.hitTime + 220) { self.missed = true; self.alpha = 0.3; combo = 0; // Show and animate 'Missed!' on comboTxt in red comboTxt.tint = 0xff2222; // set to red comboTxt.setText('Missed!'); tween.stop(comboTxt, { scaleX: true, scaleY: true, alpha: true }); comboTxt.scaleX = 1.0; comboTxt.scaleY = 1.0; comboTxt.alpha = 1.0; tween(comboTxt, { scaleX: 2.0, scaleY: 2.0, alpha: 0.0 }, { duration: 600, easing: tween.cubicOut, onFinish: function onFinish() { comboTxt.setText(''); comboTxt.tint = 0x3A8EE6; // restore to blue after comboTxt.scaleX = 1.0; comboTxt.scaleY = 1.0; comboTxt.alpha = 1.0; } }); // Animate noteSign to flash red tween(self.noteSign, { tint: 0xff0000 }, { duration: 60, onFinish: function onFinish() { tween(self.noteSign, { tint: 0xffffff }, { duration: 180 }); } }); // Play tapMiss sound when missed LK.getSound('tapMiss').play(); } }; // Play the corresponding key sound for this note self.down = function () { // Find the original song note for this Note instance // We'll use the lane and hitTime to match to songNotesRaw for (var i = 0; i < songNotesRaw.length; i++) { var sn = songNotesRaw[i]; var lane = 0; if (keyToLane.hasOwnProperty(sn.key)) { lane = keyToLane[sn.key]; } else { lane = i % 3; } if (lane === self.lane && sn.time === self.hitTime) { if (typeof sn.key === "string") { var keySoundName = sn.key.toLowerCase(); var keySound = LK.getSound(keySoundName); if (keySound) { keySound.play(); } } break; } } }; return self; }); // NoteManager class: handles spawning and management of notes var NoteManager = Container.expand(function () { var self = Container.call(this); // Notes in play self.notes = []; // Index of next note to spawn self.nextNoteIdx = 0; // Reset all state self.reset = function () { for (var i = 0; i < self.notes.length; i++) { self.notes[i].destroy(); } self.notes = []; self.nextNoteIdx = 0; }; // Spawn notes as their time approaches self.spawnNotes = function (songNotes, songElapsed, noteTravelTime, laneX, noteStartY) { while (self.nextNoteIdx < songNotes.length && songNotes[self.nextNoteIdx].time - noteTravelTime <= songElapsed) { var noteData = songNotes[self.nextNoteIdx]; var note = new Note(); note.lane = noteData.lane; note.hitTime = noteData.time; note.x = laneX[note.lane]; note.y = noteStartY; self.notes.push(note); game.addChild(note); self.nextNoteIdx++; } }; // Remove notes that are far past the hit line self.cleanupNotes = function (songElapsed) { for (var i = self.notes.length - 1; i >= 0; i--) { var note = self.notes[i]; // Remove note if it has moved past the bottom of the screen if (note.y > 2732 + 100) { note.destroy(); self.notes.splice(i, 1); } } }; // Remove a specific note from the manager self.removeNote = function (note) { for (var i = 0; i < self.notes.length; i++) { if (self.notes[i] === note) { self.notes.splice(i, 1); break; } } }; // Get all notes in play self.getNotes = function () { return self.notes; }; // Get the index of the next note to spawn self.getNextNoteIdx = function () { return self.nextNoteIdx; }; // Set the index of the next note to spawn self.setNextNoteIdx = function (idx) { self.nextNoteIdx = idx; }; return self; }); // ScoreText class: animated score display (mirrors ComboText) var ScoreText = Container.expand(function () { var self = Container.call(this); // Internal Text2 for display self.textObj = new Text2('', { size: 120, fill: 0xFFFFFF, dropShadow: true }); self.textObj.anchor.set(0.5, 0); self.addChild(self.textObj); // Set text and animate self.setText = function (txt) { self.textObj.setText(txt); // Animate: pop if not empty, fade out if empty tween.stop(self.textObj, { scaleX: true, scaleY: true, alpha: true }); if (txt && txt.length > 0) { self.textObj.alpha = 1; self.textObj.scaleX = 1.0; self.textObj.scaleY = 1.0; tween(self.textObj, { scaleX: 1.25, scaleY: 1.25 }, { duration: 80, easing: tween.cubicOut, onFinish: function onFinish() { tween(self.textObj, { scaleX: 1.0, scaleY: 1.0 }, { duration: 120, easing: tween.cubicIn }); } }); } else { // Fade out if empty tween(self.textObj, { alpha: 0 }, { duration: 180 }); } }; return self; }); // Sparkles class: creates and animates a small particle explosion var Sparkles = Container.expand(function () { var self = Container.call(this); // Configurable parameters var particleCount = 12; var minSpeed = 160; var maxSpeed = 360; var minScale = 0.5; var maxScale = 1.2; var minAlpha = 0.7; var maxAlpha = 1.0; var minDuration = 320; var maxDuration = 1520; // Particle colors: only white to blue shades var colors = [0xffffff, // white 0xe0f7fa, // very light blue 0xb3e5fc, // light blue 0x81d4fa, // sky blue 0x4fc3f7, // lighter blue 0x29b6f6, // blue 0x039be5, // vivid blue 0x0288d1, // deep blue 0x0277bd, // darker blue 0x01579b, // navy blue 0x3a8ee6 // main game blue ]; // Create particles for (var i = 0; i < particleCount; i++) { var angle = Math.PI * 2 * (i / particleCount); // + Math.random() * 0.3; var speed = minSpeed + Math.random() * (maxSpeed - minSpeed); var vx = Math.cos(angle) * speed; var vy = Math.sin(angle) * speed; var scale = minScale + Math.random() * (maxScale - minScale); var alpha = minAlpha + Math.random() * (maxAlpha - minAlpha); var color = colors[Math.floor(Math.random() * colors.length)]; var duration = minDuration + Math.random() * (maxDuration - minDuration); var targetAngle = Math.PI * 2 * Math.random(); // Use a small circle as the sparkle var sparkle = self.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scaleX: scale, scaleY: scale, alpha: alpha, tint: color }); // Animate outward movement, fade and shrink (function (sparkle, vx, vy, duration) { var startX = 0, startY = 0; // Calculate the final position based on velocity and duration (assuming 60fps, so duration/1000 seconds) var seconds = duration / 1000; var finalX = startX + vx * seconds; var finalY = startY + vy * seconds; tween(sparkle, { x: finalX, y: finalY, alpha: 0, scaleX: 0.1, scaleY: 0.1, rotation: targetAngle }, { duration: duration, easing: tween.cubicOut, onFinish: function onFinish() { sparkle.destroy(); } }); })(sparkle, vx, vy, duration); } // Destroy the container after all particles are done LK.setTimeout(function () { self.destroy(); }, maxDuration + 40); return self; }); // Target class: represents the target area for each lane var Target = Container.expand(function () { var self = Container.call(this); // Attach the target asset, centered, with blue tint var targetAsset = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5, tint: 0x3a8ee6, alpha: 0.8 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Music track (Ode to Joy, assumed loaded as 'odeToJoy') // Sound for miss // Sound for correct tap // Lane highlight (subtle gray) // Tap feedback (blue highlight) // Falling note (white dot) // Sound assets for key0 to key14 var SONGS = [{ "name": "Ode to Joy", "bpm": 220, "pitchLevel": 0, "bitsPerPage": 16, "isComposed": false, "songNotes": [{ "time": 1432, "key": "Key6" }, { "time": 1855, "key": "Key6" }, { "time": 2305, "key": "Key7" }, { "time": 2788, "key": "Key8" }, { "time": 3216, "key": "Key8" }, { "time": 3666, "key": "Key7" }, { "time": 4122, "key": "Key6" }, { "time": 4567, "key": "Key5" }, { "time": 5027, "key": "Key4" }, { "time": 5479, "key": "Key4" }, { "time": 5937, "key": "Key5" }, { "time": 6397, "key": "Key6" }, { "time": 6864, "key": "Key6" }, { "time": 7583, "key": "Key5" }, { "time": 7820, "key": "Key5" }, { "time": 8816, "key": "Key6" }, { "time": 9289, "key": "Key6" }, { "time": 9778, "key": "Key7" }, { "time": 10205, "key": "Key8" }, { "time": 10672, "key": "Key8" }, { "time": 11108, "key": "Key7" }, { "time": 11564, "key": "Key6" }, { "time": 12000, "key": "Key5" }, { "time": 12455, "key": "Key4" }, { "time": 12911, "key": "Key4" }, { "time": 13339, "key": "Key5" }, { "time": 13785, "key": "Key6" }, { "time": 14370, "key": "Key5" }, { "time": 15131, "key": "Key4" }, { "time": 15341, "key": "Key4" }, { "time": 16318, "key": "Key5" }, { "time": 16760, "key": "Key5" }, { "time": 17243, "key": "Key6" }, { "time": 17711, "key": "Key4" }, { "time": 18164, "key": "Key5" }, { "time": 18607, "key": "Key6" }, { "time": 18840, "key": "Key7" }, { "time": 19107, "key": "Key6" }, { "time": 19556, "key": "Key4" }, { "time": 20007, "key": "Key5" }, { "time": 20428, "key": "Key6" }, { "time": 20634, "key": "Key7" }, { "time": 20915, "key": "Key6" }, { "time": 21375, "key": "Key5" }, { "time": 21859, "key": "Key4" }, { "time": 22325, "key": "Key5" }, { "time": 22818, "key": "Key1" }, { "time": 23809, "key": "Key6" }, { "time": 24259, "key": "Key6" }, { "time": 24725, "key": "Key7" }, { "time": 25156, "key": "Key8" }, { "time": 25597, "key": "Key8" }, { "time": 26039, "key": "Key7" }, { "time": 26496, "key": "Key6" }, { "time": 26950, "key": "Key5" }, { "time": 27413, "key": "Key4" }, { "time": 27882, "key": "Key4" }, { "time": 28309, "key": "Key5" }, { "time": 28830, "key": "Key6" }, { "time": 29319, "key": "Key5" }, { "time": 30092, "key": "Key4" }, { "time": 30343, "key": "Key4" }], "fromLibrary": true }]; ; // --- Song Data: Use SONGS[0] --- // Each note: {lane: 0|1|2, time: ms from song start} // Lane 0: left, 1: center, 2: right // We'll map keys to lanes below. var songNotesRaw = SONGS[0].songNotes; var keyToLane = { "Key0": 0, "Key1": 1, "Key2": 2, "Key3": 0, "Key4": 1, "Key5": 2, "Key6": 0, "Key7": 1, "Key8": 2, "Key9": 0, "Key10": 1, "Key11": 2, "Key12": 0, "Key13": 1, "Key14": 2 }; // If the song uses only Key6/Key7/Key8, map them to 0/1/2, else fallback to a round-robin var songNotes = []; for (var i = 0; i < songNotesRaw.length; i++) { var note = songNotesRaw[i]; var lane = 0; if (keyToLane.hasOwnProperty(note.key)) { lane = keyToLane[note.key]; } else { lane = i % 3; } songNotes.push({ lane: lane, time: note.time }); } // Song duration (ms) var songDuration = songNotes.length > 0 ? songNotes[songNotes.length - 1].time + 1000 : 9000; // --- Lane positions (3 columns) --- var laneCount = 3; var laneWidth = 600; var laneOffset = 150; var laneSpacing = 2048 / laneCount; var laneX = [laneSpacing * 0.5 + laneOffset, // left laneSpacing * 1.5, // center laneSpacing * 2.5 - laneOffset // right ]; // --- Note fall parameters --- var speedMultiplier = 1.0; //1.0; // Global speed multiplier (1.0 = normal, >1 = faster, <1 = slower) var baseNoteTravelTime = 2000; //8000; // ms: base time from spawn (top) to hit line (bottom) var noteTravelTime = baseNoteTravelTime / speedMultiplier; // effective travel time, updated if speedMultiplier changes var hitLineY = 2000; // y position where notes should be tapped var noteStartY = -100; // spawn just above the screen // --- State --- // Declare all global game objects as variables (no instantiation here) var noteManager; var songStartTime; var gameActive; var score; var combo; var maxCombo; var lastTapTime; // --- GUI Elements --- var scoreTxt; var comboTxt; // --- Instantiate and add background manager --- var bgManager; // --- Lane highlights (for visual feedback) --- var laneHighlights; // --- Hit line (invisible, for reference) --- var hitLineYDisplay; function startGame() { // Reset state if (!noteManager) { noteManager = new NoteManager(); } noteManager.reset(); score = 0; combo = 0; maxCombo = 0; if (!scoreTxt) { scoreTxt = new ScoreText(); scoreTxt.y = 0; LK.gui.top.addChild(scoreTxt); } scoreTxt.setText('0'); if (!comboTxt) { comboTxt = new ComboText(); comboTxt.y = 130; comboTxt.tint = 0x3A8EE6; LK.gui.top.addChild(comboTxt); } comboTxt.setText(''); lastTapTime = 0; gameActive = true; songStartTime = Date.now(); } startGame(); // --- Main game update loop --- game.update = function () { // Update noteTravelTime in case speedMultiplier has changed noteTravelTime = baseNoteTravelTime / speedMultiplier; if (!gameActive) { return; } var now = Date.now(); var songElapsed = now - songStartTime; // --- Spawn notes as their time approaches --- noteManager.spawnNotes(songNotes, songElapsed, noteTravelTime, laneX, noteStartY); // --- Update notes: remove notes that are far past the hit line --- noteManager.cleanupNotes(songElapsed); // --- Win condition: song finished and all notes handled --- if (songElapsed > songDuration + 1000 && noteManager.getNotes().length === 0 && gameActive) { gameActive = false; LK.setTimeout(function () { LK.showYouWin(); }, 600); } }; // --- Tap input handling --- // Convert x to lane index (0,1,2) function getLaneFromX(x) { // Each lane is laneSpacing wide, centered at laneX[i] for (var i = 0; i < laneCount; i++) { var left = laneX[i] - laneWidth / 2; var right = laneX[i] + laneWidth / 2; if (x >= left && x <= right) { return i; } } // Out of bounds return -1; } // On tap (down) anywhere in game game.down = function (x, y, obj) { if (!gameActive) { return; } // Only accept taps near the hit line (±220px) if (y < hitLineY - 220 || y > hitLineY + 220) { return; } var lane = getLaneFromX(x); if (lane < 0 || lane >= laneCount) { return; } // Find the earliest untapped note in this lane within hit window var now = Date.now(); var songElapsed = now - songStartTime; var bestNote = null; var bestDelta = 9999; var notesInPlay = noteManager.getNotes(); for (var i = 0; i < notesInPlay.length; i++) { var note = notesInPlay[i]; if (note.lane !== lane) { continue; } if (note.tapped || note.missed) { continue; } var delta = Math.abs(songElapsed - note.hitTime); if (delta < 320 && delta < bestDelta) { // 320ms window bestNote = note; bestDelta = delta; } } if (bestNote) { // Correct tap! bestNote.tapped = true; bestNote.showTapFeedback(); LK.getSound('tapGood').play(); // Play the corresponding key sound for this note (moved to Note.down) if (typeof bestNote.down === "function") { bestNote.down(); } combo += 1; score += combo * 10; if (combo > maxCombo) { maxCombo = combo; } scoreTxt.setText(score + ''); // Animate scoreTxt scale pop tween.stop(scoreTxt, { scaleX: true, scaleY: true }); scoreTxt.scaleX = 1.0; scoreTxt.scaleY = 1.0; tween(scoreTxt, { scaleX: 1.2, scaleY: 1.2 }, { duration: 160, easing: tween.cubicOut, onFinish: function onFinish() { tween(scoreTxt, { scaleX: 1.0, scaleY: 1.0 }, { duration: 120, easing: tween.cubicIn }); } }); if (combo > 1) { comboTxt.setText('Combo x' + combo + '!'); // Animate comboTxt scale pop tween.stop(comboTxt, { scaleX: true, scaleY: true }); comboTxt.scaleX = 1.0; comboTxt.scaleY = 1.0; tween(comboTxt, { scaleX: 1.6, scaleY: 1.6 }, { duration: 160, easing: tween.cubicOut, onFinish: function onFinish() { tween(comboTxt, { scaleX: 1.0, scaleY: 1.0 }, { duration: 120, easing: tween.cubicIn }); } }); } else { comboTxt.setText(''); } // Flash lane blue LK.effects.flashObject(laneHighlights[lane], 0x3a8ee6, 180); // Animate corresponding target scale var tappedTarget = targets[lane]; if (tappedTarget) { tappedTarget.scaleX = 1; tappedTarget.scaleY = 1; tween(tappedTarget, { scaleX: 1.4, scaleY: 1.4 }, { duration: 90, easing: tween.cubicOut, onFinish: function onFinish() { tween(tappedTarget, { scaleX: 1, scaleY: 1 }, { duration: 120, easing: tween.cubicIn }); } }); } // Remove note visually tween(bestNote, { alpha: 0 }, { duration: 180, onFinish: function onFinish() { bestNote.destroy(); } }); // Remove from notes array after fade noteManager.removeNote(bestNote); } else { // Miss! (Tapped with no note in window) combo = 0; comboTxt.setText(''); LK.getSound('tapMiss').play(); LK.effects.flashObject(laneHighlights[lane], 0xff0000, 300); //LK.effects.flashScreen(0xff0000, 100); /* gameActive = false; LK.setTimeout(function () { LK.showGameOver(); }, 600); */ } }; // --- Visual: show hit line (subtle, not interactive) --- var hitLine = LK.getAsset('laneHighlight', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 8, color: 0x3a8ee6, alpha: 0.18, x: 2048 / 2, y: hitLineY }); game.addChild(hitLine); // --- Instantiate 3 targets, one in each column at hitLineY --- var targets = []; for (var i = 0; i < laneCount; i++) { var target = new Target(); target.x = laneX[i]; target.y = hitLineY; game.addChild(target); targets.push(target); } // --- Play music on start --- // --- Reset game on game over or win --- LK.on('gameover', function () { LK.stopMusic(); startGame(); }); LK.on('youwin', function () { LK.stopMusic(); startGame(); }); // Game initialization function initializeGame() { // Instantiate and initialize all global objects here // --- State --- noteManager = new NoteManager(); // Handles all notes and spawning songStartTime = 0; // Date.now() when song started gameActive = false; // True if game is running score = 0; combo = 0; maxCombo = 0; lastTapTime = 0; // --- GUI Elements --- scoreTxt = new ScoreText(); scoreTxt.setText('0'); scoreTxt.y = 0; LK.gui.top.addChild(scoreTxt); comboTxt = new ComboText(); comboTxt.y = 130; comboTxt.tint = 0x3A8EE6; LK.gui.top.addChild(comboTxt); // --- Instantiate and add background manager --- bgManager = new BackgroundManager(); game.addChild(bgManager); // --- Lane highlights (for visual feedback) --- laneHighlights = []; for (var i = 0; i < laneCount; i++) { var laneHL = LK.getAsset('laneHighlight', { anchorX: 0.5, anchorY: 0, alpha: 0.07, x: laneX[i], y: 0, height: 2732 }); game.addChild(laneHL); laneHighlights.push(laneHL); } // --- Hit line (invisible, for reference) --- hitLineYDisplay = hitLineY; } initializeGame();
===================================================================
--- original.js
+++ change.js
@@ -735,8 +735,14 @@
scoreTxt.y = 0;
LK.gui.top.addChild(scoreTxt);
}
scoreTxt.setText('0');
+ if (!comboTxt) {
+ comboTxt = new ComboText();
+ comboTxt.y = 130;
+ comboTxt.tint = 0x3A8EE6;
+ LK.gui.top.addChild(comboTxt);
+ }
comboTxt.setText('');
lastTapTime = 0;
gameActive = true;
songStartTime = Date.now();
key0
Sound effect
key1
Sound effect
key2
Sound effect
key3
Sound effect
key4
Sound effect
key5
Sound effect
key6
Sound effect
key7
Sound effect
key8
Sound effect
key10
Sound effect
key11
Sound effect
key12
Sound effect
key13
Sound effect
key14
Sound effect
key9
Sound effect
tapMiss
Sound effect
cheers
Sound effect
startSound
Sound effect
click
Sound effect
menuSpawn
Sound effect
jeers
Sound effect