User prompt
write Missed in red
User prompt
when a note is missed (passed the hitLine without a tap), write and animate the comboTxt with the text "Missed!" ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (2 edits merged)
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when making combo, animate combotxt scale
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✅ Replace comboTxt Text2 with ComboText instance and update all references ✅ Update comboTxt.setText to use ComboText in startGame ✅ Update comboTxt.setText to use ComboText in tap handling ✅ Update comboTxt.setText to use ComboText on miss ✅ Update comboTxt.setText to use ComboText in Note miss logic Avoid error :'ComboText is not defined' in or related to this line: 'var comboTxt = new ComboText();' Line Number: 632 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Replace comboTxt Text2 with ComboText instance
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Add ComboText class for combo display but don't use it
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update spacles colors to only white to blue shades
Code edit (1 edits merged)
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update the "Animate outward movement, fade and shrink" to calculate the final position of particles because sparkles aren't moving
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add an update function in Sparkle to handle their movement
Code edit (1 edits merged)
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in showTapFeedback, spawn spakles ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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create a sparkles class, that create animate small particles explosion but don't use it yet ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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when a note is well tapped at hitline level, animate corresponding target scale, ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Code edit (3 edits merged)
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when combo, animate comboTxt scale from 1 to 1.5 then return to 1
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if a note passes the hitLine without beeing tapped, make it flash red ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (5 edits merged)
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in showTapFeedback, animate noteSign scale increase to 4 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Instantiate BgManager and set initial background
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // BackgroundManager class: manages the game background var BackgroundManager = Container.expand(function () { var self = Container.call(this); // Attach the background00 asset, anchored at top-left var bg = self.attachAsset('background00', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); return self; }); // Note class: a falling dot in a lane, with timing and tap state var Note = Container.expand(function () { var self = Container.call(this); // Attach the note dot asset, centered self.noteBall = self.attachAsset('noteDot', { anchorX: 0.5, anchorY: 0.5, alpha: 0.6 }); self.noteSign = self.attachAsset('noteSign', { anchorX: 0.5, anchorY: 0.5 }); // Lane index (0,1,2) self.lane = 0; // Time (in ms) when this note should be hit self.hitTime = 0; // Whether this note has been tapped self.tapped = false; // Whether this note has been missed self.missed = false; // For tap feedback self.showTapFeedback = function () { var feedback = self.attachAsset('tapFeedback', { anchorX: 0.5, anchorY: 0.5, alpha: 0.5 }); // Spawn sparkles at note position var sparkles = new Sparkles(); sparkles.x = self.x; sparkles.y = self.y; if (self.parent) { self.parent.addChild(sparkles); } // Animate noteSign scale up to 4 and back to 1 self.noteSign.scaleX = 1; self.noteSign.scaleY = 1; tween(self.noteSign, { scaleX: 3, scaleY: 3 }, { duration: 120, easing: tween.cubicOut, onFinish: function onFinish() { // tween(self.noteSign, { // scaleX: 1, // scaleY: 1 // }, { // duration: 180, // easing: tween.cubicIn // }); } }); tween(feedback, { alpha: 0 }, { duration: 250, onFinish: function onFinish() { feedback.destroy(); } }); }; // Called every tick self.update = function () { // Calculate songElapsed and t for this note if (!gameActive) { return; } var now = Date.now(); var songElapsed = now - songStartTime; // Calculate progress: 0 (spawn) to 1 (at hit line), allow t > 1 for movement past hit line var t = (songElapsed - (self.hitTime - noteTravelTime)) / noteTravelTime; if (t < 0) { t = 0; } // Remove the clamp for t > 1, so notes keep moving past hit line self.y = noteStartY + (hitLineY - noteStartY) * t + (t > 1 ? (t - 1) * (2732 - hitLineY) : 0); // Miss detection: if note passes hit line and not tapped if (!self.tapped && !self.missed && songElapsed > self.hitTime + 220) { self.missed = true; self.alpha = 0.3; combo = 0; comboTxt.setText(''); // Animate noteSign to flash red tween(self.noteSign, { tint: 0xff0000 }, { duration: 60, onFinish: function onFinish() { tween(self.noteSign, { tint: 0xffffff }, { duration: 180 }); } }); /* LK.getSound('tapMiss').play(); // Flash lane red LK.effects.flashObject(laneHighlights[self.lane], 0xff0000, 300); // Game over on first miss LK.effects.flashScreen(0xff0000, 600); gameActive = false; LK.setTimeout(function () { LK.showGameOver(); }, 600); */ } }; // Play the corresponding key sound for this note self.down = function () { // Find the original song note for this Note instance // We'll use the lane and hitTime to match to songNotesRaw for (var i = 0; i < songNotesRaw.length; i++) { var sn = songNotesRaw[i]; var lane = 0; if (keyToLane.hasOwnProperty(sn.key)) { lane = keyToLane[sn.key]; } else { lane = i % 3; } if (lane === self.lane && sn.time === self.hitTime) { if (typeof sn.key === "string") { var keySoundName = sn.key.toLowerCase(); var keySound = LK.getSound(keySoundName); if (keySound) { keySound.play(); } } break; } } }; return self; }); // NoteManager class: handles spawning and management of notes var NoteManager = Container.expand(function () { var self = Container.call(this); // Notes in play self.notes = []; // Index of next note to spawn self.nextNoteIdx = 0; // Reset all state self.reset = function () { for (var i = 0; i < self.notes.length; i++) { self.notes[i].destroy(); } self.notes = []; self.nextNoteIdx = 0; }; // Spawn notes as their time approaches self.spawnNotes = function (songNotes, songElapsed, noteTravelTime, laneX, noteStartY) { while (self.nextNoteIdx < songNotes.length && songNotes[self.nextNoteIdx].time - noteTravelTime <= songElapsed) { var noteData = songNotes[self.nextNoteIdx]; var note = new Note(); note.lane = noteData.lane; note.hitTime = noteData.time; note.x = laneX[note.lane]; note.y = noteStartY; self.notes.push(note); game.addChild(note); self.nextNoteIdx++; } }; // Remove notes that are far past the hit line self.cleanupNotes = function (songElapsed) { for (var i = self.notes.length - 1; i >= 0; i--) { var note = self.notes[i]; // Remove note if it has moved past the bottom of the screen if (note.y > 2732 + 100) { note.destroy(); self.notes.splice(i, 1); } } }; // Remove a specific note from the manager self.removeNote = function (note) { for (var i = 0; i < self.notes.length; i++) { if (self.notes[i] === note) { self.notes.splice(i, 1); break; } } }; // Get all notes in play self.getNotes = function () { return self.notes; }; // Get the index of the next note to spawn self.getNextNoteIdx = function () { return self.nextNoteIdx; }; // Set the index of the next note to spawn self.setNextNoteIdx = function (idx) { self.nextNoteIdx = idx; }; return self; }); // Sparkles class: creates and animates a small particle explosion var Sparkles = Container.expand(function () { var self = Container.call(this); // Configurable parameters var particleCount = 12; var minSpeed = 160; var maxSpeed = 360; var minScale = 0.5; var maxScale = 1.2; var minAlpha = 0.7; var maxAlpha = 1.0; var minDuration = 320; var maxDuration = 1520; // Particle colors: only white to blue shades var colors = [0xffffff, // white 0xe0f7fa, // very light blue 0xb3e5fc, // light blue 0x81d4fa, // sky blue 0x4fc3f7, // lighter blue 0x29b6f6, // blue 0x039be5, // vivid blue 0x0288d1, // deep blue 0x0277bd, // darker blue 0x01579b, // navy blue 0x3a8ee6 // main game blue ]; // Create particles for (var i = 0; i < particleCount; i++) { var angle = Math.PI * 2 * (i / particleCount); // + Math.random() * 0.3; var speed = minSpeed + Math.random() * (maxSpeed - minSpeed); var vx = Math.cos(angle) * speed; var vy = Math.sin(angle) * speed; var scale = minScale + Math.random() * (maxScale - minScale); var alpha = minAlpha + Math.random() * (maxAlpha - minAlpha); var color = colors[Math.floor(Math.random() * colors.length)]; var duration = minDuration + Math.random() * (maxDuration - minDuration); var targetAngle = Math.PI * 2 * Math.random(); // Use a small circle as the sparkle var sparkle = self.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5, scaleX: scale, scaleY: scale, alpha: alpha, tint: color }); // Animate outward movement, fade and shrink (function (sparkle, vx, vy, duration) { var startX = 0, startY = 0; // Calculate the final position based on velocity and duration (assuming 60fps, so duration/1000 seconds) var seconds = duration / 1000; var finalX = startX + vx * seconds; var finalY = startY + vy * seconds; tween(sparkle, { x: finalX, y: finalY, alpha: 0, scaleX: 0.1, scaleY: 0.1, rotation: targetAngle }, { duration: duration, easing: tween.cubicOut, onFinish: function onFinish() { sparkle.destroy(); } }); })(sparkle, vx, vy, duration); } // Destroy the container after all particles are done LK.setTimeout(function () { self.destroy(); }, maxDuration + 40); return self; }); // Target class: represents the target area for each lane var Target = Container.expand(function () { var self = Container.call(this); // Attach the target asset, centered, with blue tint var targetAsset = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5, tint: 0x3a8ee6, alpha: 0.8 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Music track (Ode to Joy, assumed loaded as 'odeToJoy') // Sound for miss // Sound for correct tap // Lane highlight (subtle gray) // Tap feedback (blue highlight) // Falling note (white dot) // Sound assets for key0 to key14 var SONGS = [{ "name": "Ode to Joy", "bpm": 220, "pitchLevel": 0, "bitsPerPage": 16, "isComposed": false, "songNotes": [{ "time": 1432, "key": "Key6" }, { "time": 1855, "key": "Key6" }, { "time": 2305, "key": "Key7" }, { "time": 2788, "key": "Key8" }, { "time": 3216, "key": "Key8" }, { "time": 3666, "key": "Key7" }, { "time": 4122, "key": "Key6" }, { "time": 4567, "key": "Key5" }, { "time": 5027, "key": "Key4" }, { "time": 5479, "key": "Key4" }, { "time": 5937, "key": "Key5" }, { "time": 6397, "key": "Key6" }, { "time": 6864, "key": "Key6" }, { "time": 7583, "key": "Key5" }, { "time": 7820, "key": "Key5" }, { "time": 8816, "key": "Key6" }, { "time": 9289, "key": "Key6" }, { "time": 9778, "key": "Key7" }, { "time": 10205, "key": "Key8" }, { "time": 10672, "key": "Key8" }, { "time": 11108, "key": "Key7" }, { "time": 11564, "key": "Key6" }, { "time": 12000, "key": "Key5" }, { "time": 12455, "key": "Key4" }, { "time": 12911, "key": "Key4" }, { "time": 13339, "key": "Key5" }, { "time": 13785, "key": "Key6" }, { "time": 14370, "key": "Key5" }, { "time": 15131, "key": "Key4" }, { "time": 15341, "key": "Key4" }, { "time": 16318, "key": "Key5" }, { "time": 16760, "key": "Key5" }, { "time": 17243, "key": "Key6" }, { "time": 17711, "key": "Key4" }, { "time": 18164, "key": "Key5" }, { "time": 18607, "key": "Key6" }, { "time": 18840, "key": "Key7" }, { "time": 19107, "key": "Key6" }, { "time": 19556, "key": "Key4" }, { "time": 20007, "key": "Key5" }, { "time": 20428, "key": "Key6" }, { "time": 20634, "key": "Key7" }, { "time": 20915, "key": "Key6" }, { "time": 21375, "key": "Key5" }, { "time": 21859, "key": "Key4" }, { "time": 22325, "key": "Key5" }, { "time": 22818, "key": "Key1" }, { "time": 23809, "key": "Key6" }, { "time": 24259, "key": "Key6" }, { "time": 24725, "key": "Key7" }, { "time": 25156, "key": "Key8" }, { "time": 25597, "key": "Key8" }, { "time": 26039, "key": "Key7" }, { "time": 26496, "key": "Key6" }, { "time": 26950, "key": "Key5" }, { "time": 27413, "key": "Key4" }, { "time": 27882, "key": "Key4" }, { "time": 28309, "key": "Key5" }, { "time": 28830, "key": "Key6" }, { "time": 29319, "key": "Key5" }, { "time": 30092, "key": "Key4" }, { "time": 30343, "key": "Key4" }], "fromLibrary": true }]; ; // --- Song Data: Use SONGS[0] --- // Each note: {lane: 0|1|2, time: ms from song start} // Lane 0: left, 1: center, 2: right // We'll map keys to lanes below. var songNotesRaw = SONGS[0].songNotes; var keyToLane = { "Key0": 0, "Key1": 1, "Key2": 2, "Key3": 0, "Key4": 1, "Key5": 2, "Key6": 0, "Key7": 1, "Key8": 2, "Key9": 0, "Key10": 1, "Key11": 2, "Key12": 0, "Key13": 1, "Key14": 2 }; // If the song uses only Key6/Key7/Key8, map them to 0/1/2, else fallback to a round-robin var songNotes = []; for (var i = 0; i < songNotesRaw.length; i++) { var note = songNotesRaw[i]; var lane = 0; if (keyToLane.hasOwnProperty(note.key)) { lane = keyToLane[note.key]; } else { lane = i % 3; } songNotes.push({ lane: lane, time: note.time }); } // Song duration (ms) var songDuration = songNotes.length > 0 ? songNotes[songNotes.length - 1].time + 1000 : 9000; // --- Lane positions (3 columns) --- var laneCount = 3; var laneWidth = 600; var laneOffset = 150; var laneSpacing = 2048 / laneCount; var laneX = [laneSpacing * 0.5 + laneOffset, // left laneSpacing * 1.5, // center laneSpacing * 2.5 - laneOffset // right ]; // --- Note fall parameters --- var speedMultiplier = 1.0; //1.0; // Global speed multiplier (1.0 = normal, >1 = faster, <1 = slower) var baseNoteTravelTime = 2000; //8000; // ms: base time from spawn (top) to hit line (bottom) var noteTravelTime = baseNoteTravelTime / speedMultiplier; // effective travel time, updated if speedMultiplier changes var hitLineY = 2000; // y position where notes should be tapped var noteStartY = -100; // spawn just above the screen // --- State --- var noteManager = new NoteManager(); // Handles all notes and spawning var songStartTime = 0; // Date.now() when song started var gameActive = false; // True if game is running var score = 0; var combo = 0; var maxCombo = 0; var lastTapTime = 0; // --- GUI Elements --- var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var comboTxt = new Text2('', { size: 80, fill: 0x3A8EE6 }); comboTxt.anchor.set(0.5, 0); LK.gui.top.addChild(comboTxt); comboTxt.y = 130; // --- Instantiate and add background manager --- var bgManager = new BackgroundManager(); game.addChild(bgManager); // --- Lane highlights (for visual feedback) --- var laneHighlights = []; for (var i = 0; i < laneCount; i++) { var laneHL = LK.getAsset('laneHighlight', { anchorX: 0.5, anchorY: 0, alpha: 0.07, x: laneX[i], y: 0, height: 2732 }); game.addChild(laneHL); laneHighlights.push(laneHL); } // --- Hit line (invisible, for reference) --- var hitLineYDisplay = hitLineY; // --- Start the game --- function startGame() { // Reset state noteManager.reset(); score = 0; combo = 0; maxCombo = 0; scoreTxt.setText('0'); comboTxt.setText(''); lastTapTime = 0; gameActive = true; songStartTime = Date.now(); // Play music LK.playMusic('odeToJoy', { fade: { start: 0, end: 1, duration: 800 } }); } startGame(); // --- Main game update loop --- game.update = function () { // Update noteTravelTime in case speedMultiplier has changed noteTravelTime = baseNoteTravelTime / speedMultiplier; if (!gameActive) { return; } var now = Date.now(); var songElapsed = now - songStartTime; // --- Spawn notes as their time approaches --- noteManager.spawnNotes(songNotes, songElapsed, noteTravelTime, laneX, noteStartY); // --- Update notes: remove notes that are far past the hit line --- noteManager.cleanupNotes(songElapsed); // --- Win condition: song finished and all notes handled --- if (songElapsed > songDuration + 1000 && noteManager.getNotes().length === 0 && gameActive) { gameActive = false; LK.setTimeout(function () { LK.showYouWin(); }, 600); } }; // --- Tap input handling --- // Convert x to lane index (0,1,2) function getLaneFromX(x) { // Each lane is laneSpacing wide, centered at laneX[i] for (var i = 0; i < laneCount; i++) { var left = laneX[i] - laneWidth / 2; var right = laneX[i] + laneWidth / 2; if (x >= left && x <= right) { return i; } } // Out of bounds return -1; } // On tap (down) anywhere in game game.down = function (x, y, obj) { if (!gameActive) { return; } // Only accept taps near the hit line (±220px) if (y < hitLineY - 220 || y > hitLineY + 220) { return; } var lane = getLaneFromX(x); if (lane < 0 || lane >= laneCount) { return; } // Find the earliest untapped note in this lane within hit window var now = Date.now(); var songElapsed = now - songStartTime; var bestNote = null; var bestDelta = 9999; var notesInPlay = noteManager.getNotes(); for (var i = 0; i < notesInPlay.length; i++) { var note = notesInPlay[i]; if (note.lane !== lane) { continue; } if (note.tapped || note.missed) { continue; } var delta = Math.abs(songElapsed - note.hitTime); if (delta < 320 && delta < bestDelta) { // 320ms window bestNote = note; bestDelta = delta; } } if (bestNote) { // Correct tap! bestNote.tapped = true; bestNote.showTapFeedback(); LK.getSound('tapGood').play(); // Play the corresponding key sound for this note (moved to Note.down) if (typeof bestNote.down === "function") { bestNote.down(); } score += 1; combo += 1; if (combo > maxCombo) { maxCombo = combo; } scoreTxt.setText(score); if (combo > 1) { comboTxt.setText(combo + ' Combo!'); } else { comboTxt.setText(''); } // Flash lane blue LK.effects.flashObject(laneHighlights[lane], 0x3a8ee6, 180); // Animate corresponding target scale var tappedTarget = targets[lane]; if (tappedTarget) { tappedTarget.scaleX = 1; tappedTarget.scaleY = 1; tween(tappedTarget, { scaleX: 1.4, scaleY: 1.4 }, { duration: 90, easing: tween.cubicOut, onFinish: function onFinish() { tween(tappedTarget, { scaleX: 1, scaleY: 1 }, { duration: 120, easing: tween.cubicIn }); } }); } // Remove note visually tween(bestNote, { alpha: 0 }, { duration: 180, onFinish: function onFinish() { bestNote.destroy(); } }); // Remove from notes array after fade noteManager.removeNote(bestNote); } else { // Miss! (Tapped with no note in window) combo = 0; comboTxt.setText(''); LK.getSound('tapMiss').play(); LK.effects.flashObject(laneHighlights[lane], 0xff0000, 300); //LK.effects.flashScreen(0xff0000, 100); /* gameActive = false; LK.setTimeout(function () { LK.showGameOver(); }, 600); */ } }; // --- Visual: show hit line (subtle, not interactive) --- var hitLine = LK.getAsset('laneHighlight', { anchorX: 0.5, anchorY: 0.5, width: 2048, height: 8, color: 0x3a8ee6, alpha: 0.18, x: 2048 / 2, y: hitLineY }); game.addChild(hitLine); // --- Instantiate 3 targets, one in each column at hitLineY --- var targets = []; for (var i = 0; i < laneCount; i++) { var target = new Target(); target.x = laneX[i]; target.y = hitLineY; game.addChild(target); targets.push(target); } // --- Play music on start --- // --- Reset game on game over or win --- LK.on('gameover', function () { LK.stopMusic(); startGame(); }); LK.on('youwin', function () { LK.stopMusic(); startGame(); });
===================================================================
--- original.js
+++ change.js
@@ -262,8 +262,9 @@
var scale = minScale + Math.random() * (maxScale - minScale);
var alpha = minAlpha + Math.random() * (maxAlpha - minAlpha);
var color = colors[Math.floor(Math.random() * colors.length)];
var duration = minDuration + Math.random() * (maxDuration - minDuration);
+ var targetAngle = Math.PI * 2 * Math.random();
// Use a small circle as the sparkle
var sparkle = self.attachAsset('sparkle', {
anchorX: 0.5,
anchorY: 0.5,
@@ -284,9 +285,10 @@
x: finalX,
y: finalY,
alpha: 0,
scaleX: 0.1,
- scaleY: 0.1
+ scaleY: 0.1,
+ rotation: targetAngle
}, {
duration: duration,
easing: tween.cubicOut,
onFinish: function onFinish() {
@@ -323,15 +325,15 @@
/****
* Game Code
****/
-// Sound assets for key0 to key14
-// Falling note (white dot)
-// Tap feedback (blue highlight)
-// Lane highlight (subtle gray)
-// Sound for correct tap
-// Sound for miss
// Music track (Ode to Joy, assumed loaded as 'odeToJoy')
+// Sound for miss
+// Sound for correct tap
+// Lane highlight (subtle gray)
+// Tap feedback (blue highlight)
+// Falling note (white dot)
+// Sound assets for key0 to key14
var SONGS = [{
"name": "Ode to Joy",
"bpm": 220,
"pitchLevel": 0,
key0
Sound effect
key1
Sound effect
key2
Sound effect
key3
Sound effect
key4
Sound effect
key5
Sound effect
key6
Sound effect
key7
Sound effect
key8
Sound effect
key10
Sound effect
key11
Sound effect
key12
Sound effect
key13
Sound effect
key14
Sound effect
key9
Sound effect
tapMiss
Sound effect
cheers
Sound effect
startSound
Sound effect
click
Sound effect
menuSpawn
Sound effect
jeers
Sound effect