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complete keyToLane from "key0" to "key14"
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create a sound asset for each key, named : "key0", ...., "key14"
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add a sound asset for each key
Code edit (2 edits merged)
Please save this source code
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'var songNotesRaw = SONGS[0].songNotes;' Line Number: 78
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adapt the game to use the SONGS array
Code edit (1 edits merged)
Please save this source code
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Music Snow
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### Game Title: Music Snow #### Game Concept: Musical game where players tap falling white dots in sync with a song. Each dot represents a musical note, and the player must tap them in sequence to the rhythm of the music. The game is designed to test and improve the player's timing and rhythm skills. #### Gameplay Mechanics: 1. **Game Screen:** - The game screen is a vertical plane where white dots fall from the top. - There are three invisible vertical columns that determine the horizontal position of the dots. 2. **Dots:** - Each white dot corresponds to a note from a song. - Dots spawn in random columns but appear at specific times as defined by the song's rhythm and timing. 3. **Player Interaction:** - Players must tap the dots in the order they appear. - Tapping a dot accurately to the rhythm will play the corresponding note from the song. - Missing a dot or tapping out of sequence results in a mistake. 4. **Objective:** - To win, the player must successfully tap all the notes in the correct order without missing any. - Successfully completing a song advances the player to the next level. 5. **Levels and Difficulty:** - Each level features a different song, with increasing difficulty. - In the first version of the game, there is only one song and one level available. - Future updates will include more songs and levels with varying difficulty. 6. **Song Data:** - Songs are stored in a predefined JSON format. - The JSON file includes details such as the song name, BPM (beats per minute), and an array of song notes with their respective timing and key. #### First Song: SAVE EXACTLY THIS VALUE : `[{"name":"Ode to Joy","bpm":220,"pitchLevel":0,"bitsPerPage":16,"isComposed":false,"songNotes":[{"time":1432,"key":"Key6"},{"time":1855,"key":"Key6"}]` #### Technical Requirements: - The game requires precise timing mechanisms to spawn dots in sync with the song. - Audio feedback for each tapped note to enhance the musical experience. - A scoring system to track the player's accuracy and performance.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
key0
Sound effect
key1
Sound effect
key2
Sound effect
key3
Sound effect
key4
Sound effect
key5
Sound effect
key6
Sound effect
key7
Sound effect
key8
Sound effect
key10
Sound effect
key11
Sound effect
key12
Sound effect
key13
Sound effect
key14
Sound effect
key9
Sound effect
tapMiss
Sound effect
cheers
Sound effect
startSound
Sound effect
click
Sound effect
menuSpawn
Sound effect
jeers
Sound effect