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Please fix the bug: 'TypeError: target is not an Object. (evaluating 'key in target')' in or related to this line: 'tween(headAngry, {' Line Number: 168
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move the Check for collisions between chicken and projectiles into Projectile class
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Please fix the bug: 'TypeError: undefined is not an object (evaluating 'chicken.collisionElement.intersects')' in or related to this line: 'if (chicken.collisionElement.intersects(projectile)) {' Line Number: 789
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if chicken intersects a projectile call animateHit and destroy the projectile properly
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in Chicken add a function, animateHit that will set a flag 'isHit' and show headOh during 1 sec ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add a projectile manager class; it spawns projectiles at random heights = [1200, 1400, 1600, 1800];
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add a Projectile class; projectile move like platforms but with a rotation; use cucumber asset don't instanciate yet
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adapt generatePlatform() to take into account the platform width.. when platform is width is 1500, then the 450 offset is ok, but when platform is shorter then the gap is too big. Fix that
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now in Platform apply this rule for assets: if index < 5 => ground if index < 20 => ground1 if index < 30 => ground2 if index < 40 => ground3 if index < 50 => ground4 if index < 50 => ground5 else ground6
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in Platform, for index > 5; select between ground1 to ground3
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in platform class, when index is > 5 select randomly between asset ground1 and ground2
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from 20th jump, when gameSpeed is high it seems the jump height isn't enough... Please fix but don't alter current begining settings because they are ok; only adapt high speed cases (globalSpeed ~= -14)
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when gameSpeed is high it seems the jump height isn't enough to reach platforms or gravity is too high. Please fix.
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/**** * Plugins ****/ var facekit = LK.import("@upit/facekit.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ //<Write imports for supported plugins here> var Chicken = Container.expand(function () { var self = Container.call(this); self.failed = false; self.mouthClosedFlag = true; var paws = self.attachAsset('nyanCatPaws', { anchorX: 0.5, anchorY: 1, scaleX: 0.9 }); paws.x = 30; paws.y = 20; var chickenGraphics = self.attachAsset('nyanCatBody', { anchorX: 0.5, anchorY: 1, alpha: 1 }); // var chickenGraphics = self.attachAsset('nyanCatBodySmartphone', { // anchorX: 0.5, // anchorY: 1 // }); var headIdle = self.attachAsset('nyanCatHeadIdle', { anchorX: 0.5, anchorY: 1, alpha: 1 }); var headOh = self.attachAsset('nyanCatHeadOh', { anchorX: 0.5, anchorY: 1, alpha: 0 }); var headSmile = self.attachAsset('nyanCatHeadSmile', { anchorX: 0.5, anchorY: 1, alpha: 0 }); var collisionElement = self.attachAsset('collisionElement', { anchorX: 0.5, anchorY: 0.5, width: chickenGraphics.width * 0.4, height: chickenGraphics.height * 0.2 }); headIdle.x = 180; headIdle.y = -100; headOh.x = 180; headOh.y = -100; headSmile.x = 180; headSmile.y = -100; collisionElement.alpha = 0; collisionElement.y = -30; chickenGraphics.y = 40; self.speed = 8; // Base jump height that will scale with globalSpeed self.baseJumpHeight = 400; self.jumpHeight = self.baseJumpHeight; self.isJumping = true; self.jumpVelocity = 0; self.isOnPlatform = true; self.update = function () { self.y += self.jumpVelocity; if (self.failed) { return; } // Use a fixed base gravity to ensure consistent jump mechanics var baseGravity = 1; // Scale jumpVelocity but with a more balanced gravity formula // This prevents gravity from becoming too strong at high speeds var gravityFactor = Math.min(Math.abs(globalSpeed) / 8, 2); // Cap the gravity factor // Apply gravity with a gentler scaling self.jumpVelocity += baseGravity * gravityFactor; // Scale the maximum fall speed with a cap to prevent excessive falling speed var maxFallSpeed = Math.min(20 * gravityFactor, 30); if (self.jumpVelocity > maxFallSpeed) { self.jumpVelocity = maxFallSpeed; } // Show nyanCatHeadSmile during initial jump phase (negative velocity = going up) if (self.isJumping && self.jumpVelocity < 0) { headIdle.alpha = 0; headOh.alpha = 0; headSmile.alpha = 1; } else if (targetPlatform && self.y > targetPlatform.y) { headIdle.alpha = 0; headOh.alpha = 1; headSmile.alpha = 0; } else { headIdle.alpha = 1; headOh.alpha = 0; headSmile.alpha = 0; } var targetPlatform = undefined; self.isOnPlatform = platforms.some(function (platform) { if (collisionElement.intersects(platform)) { if (self.y - platform.y < 100) { targetPlatform = platform; return true; } } }); if (!self.failed && self.y > 2400) { self.failed = true; xspeed = 0; LK.effects.flashScreen(0xff00FF, 100); headIdle.alpha = 0; headOh.alpha = 1; headSmile.alpha = 0; self.jumpVelocity = 0; // Play cat failing sound when fails LK.getSound('failed').play(); tween(headOh, { scaleY: 3, scaleX: 3 }, { duration: 500, easing: tween.easeOut }); tween(self, { y: 3000 }, { duration: 1600, easing: tween.easeOut, onFinish: function onFinish() { self.jumpVelocity = 20; } }); } if (self.isOnPlatform && self.jumpVelocity > 0) { self.y = targetPlatform.y + 70; if (self.isJumping) { // for (var a = 0; a < 30; a++) { // particles.addDirtParticle(chicken.x, chicken.y); // } chickenGraphics.scale.y = .8; chickenGraphics.scale.x = 1.2; tween(chickenGraphics, { scaleY: 1, scaleX: 1 }, { duration: 1000, easing: tween.elasticOut }); // Reset paw position and restart animation when landing tween.stop(paws, { x: true }); paws.x = 0; animatePaws(); } self.isJumping = false; self.jumpVelocity = 0; } self.x = 2048 / 2; // Keep jump height consistent regardless of game speed self.jumpHeight = self.baseJumpHeight; }; function groove() { // Use consistent animation timing for groove effect tween(self, { scaleX: 1.03, scaleY: 1.03 }, { duration: 300, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { onFinish: groove, duration: 300 }); } }); } groove(); self.jump = function (strength) { if (platforms[0].x > -1500) { return; } // self.isOnPlatform = platforms.some(function (platform) { // if (collisionElement.intersects(platform)) { // return self.y - platform.y < 100; // } // }); if (!self.isJumping && self.isOnPlatform && self.mouthClosedFlag) { self.isJumping = true; jumpCounter++; self.mouthClosedFlag = false; // Play jump sound LK.getSound('jump').play(); // Increment jump counter if platformCounter exists if (countdown) { countdown.updateCount(jumpCounter); } // Scale initial jump velocity with game speed but maintain a minimum jump power // Higher negative value = higher jump chicken.jumpVelocity = -40 * Math.min(Math.abs(globalSpeed) / 5, 2.5); // Stop paw animation during jump with a quick tween back to center tween.stop(paws, { x: true }); tween(paws, { x: 0 }, { duration: 100 }); self.update(); } }; // Function to animate paws with alternating movements function animatePaws() { if (!self.isOnPlatform) { return; } // Use consistent animation timing regardless of game speed tween(paws, { x: -10 }, { duration: 160, easing: tween.linear, onFinish: function onFinish() { tween(paws, { x: 30 }, { duration: 160, easing: tween.linear, onFinish: animatePaws }); } }); } return self; }); var Countdown = Container.expand(function () { var self = Container.call(this); var jumpCount = 0; var countdownTextShadow = new Text2("0", { size: 500, fill: 0x000000, weight: 800 }); var countdownText = new Text2("0", { size: 500, fill: 0xFFFFFF, weight: 800 }); countdownText.anchor.set(0.5, 0.5); countdownTextShadow.anchor.set(0.5, 0.5); self.addChild(countdownTextShadow); self.addChild(countdownText); self.x = 2048 / 2; self.y = 400; countdownTextShadow.x = 15; countdownTextShadow.y = 15; function tweenIt() { self.scale.set(1, 1); tween(self, { scaleX: .6, scaleY: .6 }, { duration: 300, easing: tween.bounceOut }); } self.updateCount = function (count) { if (jumpCount !== count) { jumpCount = count; countdownText.setText(jumpCount.toString()); countdownTextShadow.setText(jumpCount.toString()); tweenIt(); } }; tweenIt(); }); var DebugMarker = Container.expand(function () { var self = Container.call(this); var debugGraphics = self.attachAsset('debugMark', { anchorX: 0, anchorY: 0.5 }); debugGraphics.width = 1; self.update = function () { debugGraphics.width = facekit.mouthOpen ? 1000 : 100; debugGraphics.tint = facekit.mouthOpen ? 0x00ff00 : 0xff0000; }; return self; }); var DirtParticle = Container.expand(function () { var self = Container.call(this); var dirtGraphics = self.attachAsset('trail', { anchorX: 0.5, anchorY: 1 }); var speed = 2; //Math.random() * 3; var angle = 0; //-Math.random() * Math.PI; var scale = 1; self.livetime = 110; self.update = function () { self.livetime--; if (self.livetime < 0) { self.destroy(); return; } if (chicken.failed) { return; } if (self.x < -50) { self.destroy(); return; } self.x += Math.cos(angle) * speed; self.y += Math.sin(angle) * speed; }; }); var LargeBork = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 0; var largeBorkGraphicsChicken = self.attachAsset('NyanCat', { anchorX: 0.5, anchorY: 1, scaleX: -1 }); largeBorkGraphicsChicken.y = -300; var largeBorkGraphics = self.attachAsset('large_bork', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.moveMultiplier = xspeed * 6; self.x += globalSpeed * self.moveMultiplier; }; self.bork = function () { var speechBubbleLarge = new SpeechBubbleLarge(); var offset = Math.PI / 4 * Math.random() - Math.PI / 2 - Math.PI / 4; speechBubbleLarge.x = -330 + Math.cos(offset) * 300; speechBubbleLarge.y = -300 + Math.sin(offset) * 350; speechBubbleLarge.rotation = offset + Math.PI * 0.5 + .3; self.addChild(speechBubbleLarge); largeBorkGraphicsChicken.scale.y = 1.05; largeBorkGraphicsChicken.scale.x = -1.05; largeBorkGraphicsChicken.rotation = .2; tween(largeBorkGraphicsChicken, { scaleY: 1, scaleX: -1, rotation: 0 }, { duration: 1000, easing: tween.elasticOut }); }; }); var Particles = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 0; self.addDirtParticle = function (x, y) { var dirtParticle = new DirtParticle(); dirtParticle.x = x - self.x + 100; // + Math.random() * 130 - 40; dirtParticle.y = y - 100; self.addChild(dirtParticle); }; self.update = function () { if (chicken.failed) { return; } self.moveMultiplier = xspeed * 6; self.x += globalSpeed * self.moveMultiplier; }; }); var Platform = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 1; self.lastX = 0; // Track last X position for platform passing detection self.index = getNextPlatformIndex(); // Global index property for platform identification var groundGraphics = self.attachAsset('ground', { anchorX: 0, anchorY: 0 }); self.width = groundGraphics.width; self.update = function () { if (chicken.failed) { return; } self.moveMultiplier = xspeed * 6; self.x += globalSpeed * self.moveMultiplier; /*if (self.x < -self.width) { self.x += self.width + 2048 + Math.random() * 1000; }*/ }; }); var PlatformManager = Container.expand(function () { var self = Container.call(this); self.lastX = 0; self.platformGap = 1500; self.platformCount = 0; self.maxPlatforms = 10; self.activePlatforms = []; // Track the last platform x position self.trackLastPlatform = function () { var lastX = 0; platforms.forEach(function (platform) { if (platform.x + platform.width > lastX) { lastX = platform.x + platform.width; } }); self.lastX = lastX; }; // Generate a platform at the given coordinates self.generatePlatform = function (x, y) { var platform = new Platform(); platform.x = x; platform.y = y; backgroundContainer.addChild(platform); platforms.push(platform); self.activePlatforms.push(platform); return platform; }; // Create random platform heights self.getRandomHeight = function () { var heights = [1600, 1800, 2000, 2200]; return heights[Math.floor(Math.random() * heights.length)]; }; // Check if we need to add more platforms self.update = function () { if (chicken.failed) { return; } // Calculate the rightmost platform edge self.trackLastPlatform(); // Generate new platforms if we're below our maximum if (self.activePlatforms.length < self.maxPlatforms) { // Ensure distance between platforms is exactly 450 units var newX = self.lastX + 450; var newY = self.getRandomHeight(); var newPlatform = self.generatePlatform(newX, newY); self.platformCount++; // Add spikes to some platforms for challenge // if (self.platformCount % 3 == 0) { // var newSpikes = new Spikes(); // newSpikes.x = newPlatform.x; // newSpikes.y = newPlatform.y - Math.random() * 500 - 1000; // backgroundContainer.addChild(newSpikes); // } } // Clean up platforms that are far behind for (var i = self.activePlatforms.length - 1; i >= 0; i--) { var platform = self.activePlatforms[i]; // Still track lastX for collision detection purposes platform.lastX = platform.x; if (platform.x + platform.width < -2000) { // Don't remove the original platforms (the first 5) if (platforms.indexOf(platform) >= 5) { platforms.splice(platforms.indexOf(platform), 1); self.activePlatforms.splice(i, 1); platform.destroy(); } } } }; return self; }); var SpeechBubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('small_bork_speach', { anchorX: 0.8, anchorY: 1 }); self.y -= 50; self.alpha = 1; self.update = function () { self.y -= 1; self.alpha -= 0.01; if (self.alpha <= 0) { self.destroy(); } }; tween(self, { alpha: 0 }, { duration: 2000, easing: tween.linear, onFinish: function onFinish() { self.destroy(); } }); }); var SpeechBubbleLarge = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('large_bork_speach', { anchorX: 0.2, anchorY: 1 }); self.y -= 50; self.alpha = 1; self.scale.set(0, 0); tween(self, { scaleX: 1, scaleY: 1 }, { duration: 600, easing: tween.elasticOut }); LK.setTimeout(function () { tween(self, { alpha: 0, y: self.y - 100 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }, 800); }); var Spikes = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 0; var spikesGraphics = self.attachAsset('spikes', { anchorX: 0, anchorY: 0 }); self.update = function () { self.moveMultiplier = xspeed * 6; self.x += globalSpeed * self.moveMultiplier; }; }); var StartFlag = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 0; var flagGraphics = self.attachAsset('start', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.moveMultiplier = xspeed * 6; self.x += globalSpeed * self.moveMultiplier; if (self.x < -500) { self.destroy(); startFlag = null; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var globalNextPlatformIndex = 0; var jumpCounter = 0; function getNextPlatformIndex() { globalNextPlatformIndex++; return globalNextPlatformIndex; } var volumeLabel = new Text2('Volume: 0', { size: 50, fill: 0xFFFFFF }); volumeLabel.anchor.set(1, 1); volumeLabel.alpha = .3; LK.gui.bottomRight.addChild(volumeLabel); var pitchLabel = new Text2('Mouth: closed', { size: 50, fill: 0xFFFFFF }); pitchLabel.anchor.set(0, 1); pitchLabel.alpha = .3; LK.gui.bottomLeft.addChild(pitchLabel); function addPlatformAt(x, y) { var platform = backgroundContainer.addChild(new Platform()); platform.x = x; //i * 1900 + i * Math.random() * 1000; platform.y = y; platforms.push(platform); return platform; } // Create background and foreground containers var backgroundContainer = new Container(); var foregroundContainer = new Container(); game.addChild(backgroundContainer); game.addChild(foregroundContainer); var xspeed = 0; var globalSpeed = -5; var platforms = []; var platform0 = addPlatformAt(1000, 2200); var platform1 = addPlatformAt(2450, 2200); var platform2 = addPlatformAt(3000 + 1450, 2200); var platform3 = addPlatformAt(5000 + 1450, 1800); // var spikes = backgroundContainer.addChild(new Spikes()); // spikes.x = platform3.x; // spikes.y = platform3.y - 1500; var platform4 = addPlatformAt(7000 + 1450, 2200); var platformRef = platforms[0]; var chickenBork = platformRef.attachAsset('NyanCat', { anchorX: 0.5, anchorY: 1, x: platformRef.width / 2, y: -1300 }); var smallBork = platformRef.attachAsset('small_bork', { anchorX: 0.5, anchorY: 0.5, x: platformRef.width / 2, y: -1024 }); var platform2 = platforms[1]; var largeBork = backgroundContainer.addChild(new LargeBork()); largeBork.x = platform2.x + platform2.width + 250; largeBork.y = platform2.y - 1024; var lastPlatform = addPlatformAt(9000 + 1500, 1600); var trophy = lastPlatform.attachAsset('trophy', { anchorX: 0.5, anchorY: 0.5, x: lastPlatform.width / 2, y: -100 }); trophy.visible = false; // TEMP DEBUG var boffset = 0; var trailStarted = false; var trailWave = false; function doSmallBork() { var speechBubble = new SpeechBubble(); var offset = Math.PI / 2 * Math.random() - Math.PI / 2 - Math.PI / 4; speechBubble.x = smallBork.x + 400 + Math.cos(offset) * 300; speechBubble.y = smallBork.y - 400 + Math.sin(offset) * 300; speechBubble.rotation = offset + Math.PI * 0.5 - .1; platformRef.addChildAt(speechBubble, 0); chickenBork.scale.y = 1.05; chickenBork.scale.x = 1.05; tween(chickenBork, { scaleY: 1, scaleX: 1 }, { duration: 800, easing: tween.elasticOut }); largeBork.bork(); if (platform2.x > -1024) { LK.setTimeout(doSmallBork, 1200 + Math.random() * 300); } } doSmallBork(); //<Write imports for supported plugins here> var particles = backgroundContainer.addChild(new Particles()); var chicken = foregroundContainer.addChild(new Chicken()); Platform.prototype.chicken = chicken; chicken.x = 2048 / 2; chicken.y = 2200; var startFlag = foregroundContainer.addChild(new StartFlag()); startFlag.x = platform2.x + 130; startFlag.y = platform2.y - 140; // Initialize platform manager var platformManager = backgroundContainer.addChild(new PlatformManager()); // Set initial platformCount to 5 to account for platform0 through platform4 platformManager.platformCount = 0; // Add initial platforms to activePlatforms list platformManager.activePlatforms.push(platform0, platform1, platform2, platform3, platform4); var pitchDebugMarker = backgroundContainer.addChild(new DebugMarker()); pitchDebugMarker.x = 50; pitchDebugMarker.y = 2600; pitchDebugMarker.alpha = 0.7; // Initialize jump counter var countdown = foregroundContainer.addChild(new Countdown()); countdown.alpha = 0; // Initialize with zero jumps countdown.updateCount(0); game.update = function () { if (chicken.y > 5000) { LK.effects.flashScreen(0xff0000, 3000); LK.showGameOver(); } if (chicken.failed) { return; } if (!chicken.isJumping) { xspeed += .5; xspeed *= .4; if (facekit.mouthOpen) { chicken.jump(1.0); } else if (!facekit.mouthOpen && !chicken.mouthClosedFlag) { chicken.mouthClosedFlag = true; } } // if (chicken.intersects(spikes)) { // LK.effects.flashScreen(0xff0000, 3000); // LK.showGameOver(); // } // Update platform manager to handle creating new platforms //platformManager.update(); if (trailStarted) { particles.addDirtParticle(chicken.x - chicken.width / 2 + 20 * (Math.abs(globalSpeed) / 5), chicken.y + (trailWave ? -10 : 0)); } //pitchLabel.setText('Mouth: ' + (facekit.mouthOpen ? 'OPEN' : 'closed')); if (startFlag) { pitchLabel.setText('Start: ' + startFlag.x + ' / ' + startFlag.y); } }; LK.playMusic('nyanLikeMusic'); LK.setTimeout(function () { trailStarted = true; }, 300); LK.setTimeout(function () { tween(countdown, { alpha: 1 }, { duration: 400 }); }, 6000); LK.setInterval(function () { trailWave = !trailWave; }, 300); LK.setInterval(function () { // Speed up game xspeed *= 1.07; globalSpeed *= 1.07; pitchLabel.setText('Speed boost! : ' + globalSpeed); }, 3000);
===================================================================
--- original.js
+++ change.js
@@ -69,14 +69,17 @@
self.y += self.jumpVelocity;
if (self.failed) {
return;
}
- // Make gravity and fall speed scale with globalSpeed for consistent jumps
- var gravityFactor = Math.abs(globalSpeed) / 8;
- // Scale the gravity with globalSpeed to make falls faster at higher speeds
- self.jumpVelocity += 1 * gravityFactor;
- // Scale the maximum fall speed with globalSpeed
- var maxFallSpeed = 30 * gravityFactor;
+ // Use a fixed base gravity to ensure consistent jump mechanics
+ var baseGravity = 1;
+ // Scale jumpVelocity but with a more balanced gravity formula
+ // This prevents gravity from becoming too strong at high speeds
+ var gravityFactor = Math.min(Math.abs(globalSpeed) / 8, 2); // Cap the gravity factor
+ // Apply gravity with a gentler scaling
+ self.jumpVelocity += baseGravity * gravityFactor;
+ // Scale the maximum fall speed with a cap to prevent excessive falling speed
+ var maxFallSpeed = Math.min(20 * gravityFactor, 30);
if (self.jumpVelocity > maxFallSpeed) {
self.jumpVelocity = maxFallSpeed;
}
// Show nyanCatHeadSmile during initial jump phase (negative velocity = going up)
@@ -195,13 +198,11 @@
// Increment jump counter if platformCounter exists
if (countdown) {
countdown.updateCount(jumpCounter);
}
- // for (var a = 0; a < 30; a++) {
- // particles.addDirtParticle(chicken.x, chicken.y);
- // }
- // Keep jump velocity consistent regardless of game speed
- chicken.jumpVelocity = -40;
+ // Scale initial jump velocity with game speed but maintain a minimum jump power
+ // Higher negative value = higher jump
+ chicken.jumpVelocity = -40 * Math.min(Math.abs(globalSpeed) / 5, 2.5);
// Stop paw animation during jump with a quick tween back to center
tween.stop(paws, {
x: true
});
Row of Spikes. Computer Game Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
photo-realistic
a smartphone (black screen)
A simple wide hand-drawn symmetrical ribbon banners. The banner text reads “Open WIDE to jump!” in playful, cartoonish black lettering. The ribbon is warm beige parchment. Each side ends with simple curved, scroll-like ribbon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A simple wide hand-drawn symmetrical ribbon banners. The banner text reads “Keep mouth closed” in playful, cartoonish black lettering. The ribbon is warm beige parchment. Each side ends with simple curved, scroll-like ribbon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Simple cartoon speech bubble with closed lips icon and lowercase lettering 'mmm...'. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Simple cartoon speech bubble with big open mouth icon and uppercase lettering 'MIAW!'. Bubble tail on the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
lateral view of a flat cake in rectangular platform shape for a platformer game. In-Game asset. 2d. High contrast. No shadows
lateral view of a flat cake in rectangular platform shape for a platformer game. In-Game asset. 2d. High contrast. No shadows
lateral view of a flat rainbow cake in rectangular platform shape for a platformer game. In-Game asset. 2d. High contrast. No shadows
photo of a cucumber meme
open cardboard box. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows