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adapt generatePlatform() to take into account the platform width.. when platform is width is 1500, then the 450 offset is ok, but when platform is shorter then the gap is too big. Fix that
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now in Platform apply this rule for assets: if index < 5 => ground if index < 20 => ground1 if index < 30 => ground2 if index < 40 => ground3 if index < 50 => ground4 if index < 50 => ground5 else ground6
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in Platform, for index > 5; select between ground1 to ground3
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in platform class, when index is > 5 select randomly between asset ground1 and ground2
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from 20th jump, when gameSpeed is high it seems the jump height isn't enough... Please fix but don't alter current begining settings because they are ok; only adapt high speed cases (globalSpeed ~= -14)
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when gameSpeed is high it seems the jump height isn't enough to reach platforms or gravity is too high. Please fix.
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update countdown to count jumps instead of platforms
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add platform0 to 4 into activePlatforms
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platforms platform0 to platform3 should be taken into account for the PlatformManager.platformCount
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add a global index property to every platform
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complete the platform counter to start counting platforms ater first jump
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start counting from platform 3
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update the Countdown to create a passed platforms counter instead of Countdown. Keep the current style and animations.
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ok for the jump altitude, but the chicken doesn't fall fast enough when globalspeed is high that makes him jump too far
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When globalSpeed increase : jumps become too high and too far, they should be consitent
/**** * Plugins ****/ var facekit = LK.import("@upit/facekit.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ //<Write imports for supported plugins here> var Chicken = Container.expand(function () { var self = Container.call(this); self.failed = false; self.mouthClosedFlag = true; var paws = self.attachAsset('nyanCatPaws', { anchorX: 0.5, anchorY: 1, scaleX: 0.9 }); paws.x = 30; paws.y = 20; var chickenGraphics = self.attachAsset('nyanCatBody', { anchorX: 0.5, anchorY: 1, alpha: 1 }); // var chickenGraphics = self.attachAsset('nyanCatBodySmartphone', { // anchorX: 0.5, // anchorY: 1 // }); var headIdle = self.attachAsset('nyanCatHeadIdle', { anchorX: 0.5, anchorY: 1, alpha: 1 }); var headOh = self.attachAsset('nyanCatHeadOh', { anchorX: 0.5, anchorY: 1, alpha: 0 }); var headSmile = self.attachAsset('nyanCatHeadSmile', { anchorX: 0.5, anchorY: 1, alpha: 0 }); var collisionElement = self.attachAsset('collisionElement', { anchorX: 0.5, anchorY: 0.5, width: chickenGraphics.width * 0.4, height: chickenGraphics.height * 0.2 }); headIdle.x = 180; headIdle.y = -100; headOh.x = 180; headOh.y = -100; headSmile.x = 180; headSmile.y = -100; collisionElement.alpha = 0; collisionElement.y = -30; chickenGraphics.y = 40; self.speed = 8; // Base jump height that will scale with globalSpeed self.baseJumpHeight = 400; self.jumpHeight = self.baseJumpHeight; self.isJumping = true; self.jumpVelocity = 0; self.isOnPlatform = true; self.update = function () { self.y += self.jumpVelocity; if (self.failed) { return; } // Make gravity and fall speed scale with globalSpeed for consistent jumps var gravityFactor = Math.abs(globalSpeed) / 8; // Scale the gravity with globalSpeed to make falls faster at higher speeds self.jumpVelocity += 1 * gravityFactor; // Scale the maximum fall speed with globalSpeed var maxFallSpeed = 30 * gravityFactor; if (self.jumpVelocity > maxFallSpeed) { self.jumpVelocity = maxFallSpeed; } // Show nyanCatHeadSmile during initial jump phase (negative velocity = going up) if (self.isJumping && self.jumpVelocity < 0) { headIdle.alpha = 0; headOh.alpha = 0; headSmile.alpha = 1; } else if (targetPlatform && self.y > targetPlatform.y) { headIdle.alpha = 0; headOh.alpha = 1; headSmile.alpha = 0; } else { headIdle.alpha = 1; headOh.alpha = 0; headSmile.alpha = 0; } var targetPlatform = undefined; self.isOnPlatform = platforms.some(function (platform) { if (collisionElement.intersects(platform)) { if (self.y - platform.y < 100) { targetPlatform = platform; return true; } } }); if (!self.failed && self.y > 2400) { self.failed = true; xspeed = 0; LK.effects.flashScreen(0xff00FF, 100); headIdle.alpha = 0; headOh.alpha = 1; headSmile.alpha = 0; self.jumpVelocity = 0; // Play cat failing sound when fails LK.getSound('failed').play(); tween(headOh, { scaleY: 3, scaleX: 3 }, { duration: 500, easing: tween.easeOut }); tween(self, { y: 3000 }, { duration: 1600, easing: tween.easeOut, onFinish: function onFinish() { self.jumpVelocity = 20; } }); } if (self.isOnPlatform && self.jumpVelocity > 0) { self.y = targetPlatform.y + 70; if (self.isJumping) { // for (var a = 0; a < 30; a++) { // particles.addDirtParticle(chicken.x, chicken.y); // } chickenGraphics.scale.y = .8; chickenGraphics.scale.x = 1.2; tween(chickenGraphics, { scaleY: 1, scaleX: 1 }, { duration: 1000, easing: tween.elasticOut }); // Reset paw position and restart animation when landing tween.stop(paws, { x: true }); paws.x = 0; animatePaws(); } self.isJumping = false; self.jumpVelocity = 0; } self.x = 2048 / 2; // Keep jump height consistent regardless of game speed self.jumpHeight = self.baseJumpHeight; }; function groove() { // Use consistent animation timing for groove effect tween(self, { scaleX: 1.03, scaleY: 1.03 }, { duration: 300, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { onFinish: groove, duration: 300 }); } }); } groove(); self.jump = function (strength) { if (platforms[0].x > -1500) { return; } // self.isOnPlatform = platforms.some(function (platform) { // if (collisionElement.intersects(platform)) { // return self.y - platform.y < 100; // } // }); if (!self.isJumping && self.isOnPlatform && self.mouthClosedFlag) { self.isJumping = true; self.mouthClosedFlag = false; // Play jump sound LK.getSound('jump').play(); // for (var a = 0; a < 30; a++) { // particles.addDirtParticle(chicken.x, chicken.y); // } // Keep jump velocity consistent regardless of game speed chicken.jumpVelocity = -40; // Stop paw animation during jump with a quick tween back to center tween.stop(paws, { x: true }); tween(paws, { x: 0 }, { duration: 100 }); self.update(); } }; // Function to animate paws with alternating movements function animatePaws() { if (!self.isOnPlatform) { return; } // Use consistent animation timing regardless of game speed tween(paws, { x: -10 }, { duration: 160, easing: tween.linear, onFinish: function onFinish() { tween(paws, { x: 30 }, { duration: 160, easing: tween.linear, onFinish: animatePaws }); } }); } return self; }); var Countdown = Container.expand(function () { var self = Container.call(this); var platformsPassed = 0; var countdownTextShadow = new Text2("0", { size: 500, fill: 0x000000, weight: 800 }); var countdownText = new Text2("0", { size: 500, fill: 0xFFFFFF, weight: 800 }); countdownText.anchor.set(0.5, 0.5); countdownTextShadow.anchor.set(0.5, 0.5); self.addChild(countdownTextShadow); self.addChild(countdownText); self.x = 2048 / 2; self.y = 400; countdownTextShadow.x = 15; countdownTextShadow.y = 15; function tweenIt() { self.scale.set(1, 1); tween(self, { scaleX: .8, scaleY: .8 }, { duration: 400, easing: tween.bounceOut }); } self.updateCount = function (count) { if (platformsPassed !== count) { platformsPassed = count; countdownText.setText(platformsPassed.toString()); countdownTextShadow.setText(platformsPassed.toString()); tweenIt(); } }; tweenIt(); }); var DebugMarker = Container.expand(function () { var self = Container.call(this); var debugGraphics = self.attachAsset('debugMark', { anchorX: 0, anchorY: 0.5 }); debugGraphics.width = 1; self.update = function () { debugGraphics.width = facekit.mouthOpen ? 1000 : 100; debugGraphics.tint = facekit.mouthOpen ? 0x00ff00 : 0xff0000; }; return self; }); var DirtParticle = Container.expand(function () { var self = Container.call(this); var dirtGraphics = self.attachAsset('trail', { anchorX: 0.5, anchorY: 1 }); var speed = 2; //Math.random() * 3; var angle = 0; //-Math.random() * Math.PI; var scale = 1; self.livetime = 110; self.update = function () { self.livetime--; if (self.livetime < 0) { self.destroy(); return; } if (chicken.failed) { return; } if (self.x < -50) { self.destroy(); return; } self.x += Math.cos(angle) * speed; self.y += Math.sin(angle) * speed; }; }); var LargeBork = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 0; var largeBorkGraphicsChicken = self.attachAsset('NyanCat', { anchorX: 0.5, anchorY: 1, scaleX: -1 }); largeBorkGraphicsChicken.y = -300; var largeBorkGraphics = self.attachAsset('large_bork', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.moveMultiplier = xspeed * 6; self.x += globalSpeed * self.moveMultiplier; }; self.bork = function () { var speechBubbleLarge = new SpeechBubbleLarge(); var offset = Math.PI / 4 * Math.random() - Math.PI / 2 - Math.PI / 4; speechBubbleLarge.x = -330 + Math.cos(offset) * 300; speechBubbleLarge.y = -300 + Math.sin(offset) * 350; speechBubbleLarge.rotation = offset + Math.PI * 0.5 + .3; self.addChild(speechBubbleLarge); largeBorkGraphicsChicken.scale.y = 1.05; largeBorkGraphicsChicken.scale.x = -1.05; largeBorkGraphicsChicken.rotation = .2; tween(largeBorkGraphicsChicken, { scaleY: 1, scaleX: -1, rotation: 0 }, { duration: 1000, easing: tween.elasticOut }); }; }); var Particles = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 0; self.addDirtParticle = function (x, y) { var dirtParticle = new DirtParticle(); dirtParticle.x = x - self.x + 100; // + Math.random() * 130 - 40; dirtParticle.y = y - 100; self.addChild(dirtParticle); }; self.update = function () { if (chicken.failed) { return; } self.moveMultiplier = xspeed * 6; self.x += globalSpeed * self.moveMultiplier; }; }); var Platform = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 1; self.lastX = 0; // Track last X position for platform passing detection var groundGraphics = self.attachAsset('ground', { anchorX: 0, anchorY: 0 }); self.width = groundGraphics.width; self.update = function () { if (chicken.failed) { return; } self.moveMultiplier = xspeed * 6; self.x += globalSpeed * self.moveMultiplier; /*if (self.x < -self.width) { self.x += self.width + 2048 + Math.random() * 1000; }*/ }; }); var PlatformManager = Container.expand(function () { var self = Container.call(this); self.lastX = 0; self.platformGap = 1500; self.platformCount = 0; self.maxPlatforms = 10; self.activePlatforms = []; // Track the last platform x position self.trackLastPlatform = function () { var lastX = 0; platforms.forEach(function (platform) { if (platform.x + platform.width > lastX) { lastX = platform.x + platform.width; } }); self.lastX = lastX; }; // Generate a platform at the given coordinates self.generatePlatform = function (x, y) { var platform = new Platform(); platform.x = x; platform.y = y; backgroundContainer.addChild(platform); platforms.push(platform); self.activePlatforms.push(platform); return platform; }; // Create random platform heights self.getRandomHeight = function () { var heights = [1600, 1800, 2000, 2200]; return heights[Math.floor(Math.random() * heights.length)]; }; // Check if we need to add more platforms self.update = function () { if (chicken.failed) { return; } // Calculate the rightmost platform edge self.trackLastPlatform(); // Generate new platforms if we're below our maximum if (self.activePlatforms.length < self.maxPlatforms) { // Ensure distance between platforms is exactly 450 units var newX = self.lastX + 450; var newY = self.getRandomHeight(); var newPlatform = self.generatePlatform(newX, newY); self.platformCount++; // Add spikes to some platforms for challenge // if (self.platformCount % 3 == 0) { // var newSpikes = new Spikes(); // newSpikes.x = newPlatform.x; // newSpikes.y = newPlatform.y - Math.random() * 500 - 1000; // backgroundContainer.addChild(newSpikes); // } } // Clean up platforms that are far behind and count passed platforms for (var i = self.activePlatforms.length - 1; i >= 0; i--) { var platform = self.activePlatforms[i]; // Track when chicken passes a platform - only count after first jump if (platform.lastX >= chicken.x && platform.x < chicken.x && chicken.isJumping) { // Update the passed platforms counter if it exists if (platformCounter) { platformCounter.updateCount(self.platformCount); } } platform.lastX = platform.x; if (platform.x + platform.width < -2000) { // Don't remove the original platforms (the first 5) if (platforms.indexOf(platform) >= 5) { platforms.splice(platforms.indexOf(platform), 1); self.activePlatforms.splice(i, 1); platform.destroy(); } } } }; return self; }); var SpeechBubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('small_bork_speach', { anchorX: 0.8, anchorY: 1 }); self.y -= 50; self.alpha = 1; self.update = function () { self.y -= 1; self.alpha -= 0.01; if (self.alpha <= 0) { self.destroy(); } }; tween(self, { alpha: 0 }, { duration: 2000, easing: tween.linear, onFinish: function onFinish() { self.destroy(); } }); }); var SpeechBubbleLarge = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('large_bork_speach', { anchorX: 0.2, anchorY: 1 }); self.y -= 50; self.alpha = 1; self.scale.set(0, 0); tween(self, { scaleX: 1, scaleY: 1 }, { duration: 600, easing: tween.elasticOut }); LK.setTimeout(function () { tween(self, { alpha: 0, y: self.y - 100 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }, 800); }); var Spikes = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 0; var spikesGraphics = self.attachAsset('spikes', { anchorX: 0, anchorY: 0 }); self.update = function () { self.moveMultiplier = xspeed * 6; self.x += globalSpeed * self.moveMultiplier; }; }); var StartFlag = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 0; var flagGraphics = self.attachAsset('start', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.moveMultiplier = xspeed * 6; self.x += globalSpeed * self.moveMultiplier; if (self.x < -500) { self.destroy(); startFlag = null; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var volumeLabel = new Text2('Volume: 0', { size: 50, fill: 0xFFFFFF }); volumeLabel.anchor.set(1, 1); volumeLabel.alpha = .3; LK.gui.bottomRight.addChild(volumeLabel); var pitchLabel = new Text2('Mouth: closed', { size: 50, fill: 0xFFFFFF }); pitchLabel.anchor.set(0, 1); pitchLabel.alpha = .3; LK.gui.bottomLeft.addChild(pitchLabel); function addPlatformAt(x, y) { var platform = backgroundContainer.addChild(new Platform()); platform.x = x; //i * 1900 + i * Math.random() * 1000; platform.y = y; platforms.push(platform); return platform; } // Create background and foreground containers var backgroundContainer = new Container(); var foregroundContainer = new Container(); game.addChild(backgroundContainer); game.addChild(foregroundContainer); var xspeed = 0; var globalSpeed = -5; var platforms = []; addPlatformAt(1000, 2200); addPlatformAt(2450, 2200); addPlatformAt(3000 + 1450, 2200); var platform3 = addPlatformAt(5000 + 1450, 1800); // var spikes = backgroundContainer.addChild(new Spikes()); // spikes.x = platform3.x; // spikes.y = platform3.y - 1500; addPlatformAt(7000 + 1450, 2200); var platform1 = platforms[0]; var chickenBork = platform1.attachAsset('NyanCat', { anchorX: 0.5, anchorY: 1, x: platform1.width / 2, y: -1300 }); var smallBork = platform1.attachAsset('small_bork', { anchorX: 0.5, anchorY: 0.5, x: platform1.width / 2, y: -1024 }); var platform2 = platforms[1]; var largeBork = backgroundContainer.addChild(new LargeBork()); largeBork.x = platform2.x + platform2.width + 250; largeBork.y = platform2.y - 1024; var lastPlatform = addPlatformAt(9000 + 1500, 1600); var trophy = lastPlatform.attachAsset('trophy', { anchorX: 0.5, anchorY: 0.5, x: lastPlatform.width / 2, y: -100 }); trophy.visible = false; // TEMP DEBUG var boffset = 0; var trailStarted = false; var trailWave = false; function doSmallBork() { var speechBubble = new SpeechBubble(); var offset = Math.PI / 2 * Math.random() - Math.PI / 2 - Math.PI / 4; speechBubble.x = smallBork.x + 400 + Math.cos(offset) * 300; speechBubble.y = smallBork.y - 400 + Math.sin(offset) * 300; speechBubble.rotation = offset + Math.PI * 0.5 - .1; platform1.addChildAt(speechBubble, 0); chickenBork.scale.y = 1.05; chickenBork.scale.x = 1.05; tween(chickenBork, { scaleY: 1, scaleX: 1 }, { duration: 800, easing: tween.elasticOut }); largeBork.bork(); if (platform2.x > -1024) { LK.setTimeout(doSmallBork, 1200 + Math.random() * 300); } } doSmallBork(); //<Write imports for supported plugins here> var particles = backgroundContainer.addChild(new Particles()); var chicken = foregroundContainer.addChild(new Chicken()); Platform.prototype.chicken = chicken; chicken.x = 2048 / 2; chicken.y = 2200; var startFlag = foregroundContainer.addChild(new StartFlag()); startFlag.x = platform2.x + 130; startFlag.y = platform2.y - 140; // Initialize platform manager var platformManager = backgroundContainer.addChild(new PlatformManager()); var pitchDebugMarker = backgroundContainer.addChild(new DebugMarker()); pitchDebugMarker.x = 50; pitchDebugMarker.y = 2600; pitchDebugMarker.alpha = 0.7; // Initialize platform counter var platformCounter = foregroundContainer.addChild(new Countdown()); game.update = function () { if (chicken.y > 5000) { LK.effects.flashScreen(0xff0000, 3000); LK.showGameOver(); } if (chicken.failed) { return; } if (!chicken.isJumping) { xspeed += .5; xspeed *= .4; if (facekit.mouthOpen) { chicken.jump(1.0); } else if (!facekit.mouthOpen && !chicken.mouthClosedFlag) { chicken.mouthClosedFlag = true; } } // if (chicken.intersects(spikes)) { // LK.effects.flashScreen(0xff0000, 3000); // LK.showGameOver(); // } // Update platform manager to handle creating new platforms platformManager.update(); if (trailStarted) { particles.addDirtParticle(chicken.x - chicken.width / 2 + 20, chicken.y + (trailWave ? -10 : 0)); } //pitchLabel.setText('Mouth: ' + (facekit.mouthOpen ? 'OPEN' : 'closed')); if (startFlag) { pitchLabel.setText('Start: ' + startFlag.x + ' / ' + startFlag.y); } }; LK.playMusic('nyanLikeMusic'); LK.setTimeout(function () { trailStarted = true; }, 300); LK.setInterval(function () { trailWave = !trailWave; }, 300); LK.setInterval(function () { // Speed up game xspeed *= 1.07; globalSpeed *= 1.07; pitchLabel.setText('Speed boost! : ' + globalSpeed); }, 3000);
===================================================================
--- original.js
+++ change.js
@@ -443,13 +443,13 @@
}
// Clean up platforms that are far behind and count passed platforms
for (var i = self.activePlatforms.length - 1; i >= 0; i--) {
var platform = self.activePlatforms[i];
- // Track when chicken passes a platform
- if (platform.lastX >= chicken.x && platform.x < chicken.x) {
+ // Track when chicken passes a platform - only count after first jump
+ if (platform.lastX >= chicken.x && platform.x < chicken.x && chicken.isJumping) {
// Update the passed platforms counter if it exists
if (platformCounter) {
- platformCounter.updateCount(self.platformCount); //- self.activePlatforms.length
+ platformCounter.updateCount(self.platformCount);
}
}
platform.lastX = platform.x;
if (platform.x + platform.width < -2000) {
Row of Spikes. Computer Game Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
photo-realistic
a smartphone (black screen)
A simple wide hand-drawn symmetrical ribbon banners. The banner text reads “Open WIDE to jump!” in playful, cartoonish black lettering. The ribbon is warm beige parchment. Each side ends with simple curved, scroll-like ribbon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A simple wide hand-drawn symmetrical ribbon banners. The banner text reads “Keep mouth closed” in playful, cartoonish black lettering. The ribbon is warm beige parchment. Each side ends with simple curved, scroll-like ribbon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Simple cartoon speech bubble with closed lips icon and lowercase lettering 'mmm...'. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Simple cartoon speech bubble with big open mouth icon and uppercase lettering 'MIAW!'. Bubble tail on the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
lateral view of a flat cake in rectangular platform shape for a platformer game. In-Game asset. 2d. High contrast. No shadows
lateral view of a flat cake in rectangular platform shape for a platformer game. In-Game asset. 2d. High contrast. No shadows
lateral view of a flat rainbow cake in rectangular platform shape for a platformer game. In-Game asset. 2d. High contrast. No shadows
photo of a cucumber meme
open cardboard box. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows