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if chicken y > targetPlatform.y show headOh
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animate walk with a looping move of the paws back and forth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'undefined is not an object (evaluating 'headIdle.x = 0')' in or related to this line: 'headIdle.x = 0;' Line Number: 44
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show nyanCatHeadSmile during 1st jump phase
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particles (trail) should be behind body
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in Chicken class, replace NyanCat by NyanCatBody and add new head assets with alpha 0
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use trail asset for DirtParticle
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Please fix the bug: 'ReferenceError: Can't find variable: x' in or related to this line: 'if (x < -50) {' Line Number: 192
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Please fix the bug: 'ReferenceError: Can't find variable: x' in or related to this line: 'if (x < -50) {' Line Number: 192
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use trail asset for DirtParticle
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use trail asset for DirtParticle
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make trail move to the left
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Ajoute une trail en créant un trail manager pour cela
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Accélère un peu la vitesse horizontale du chat
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Fais sauter le chat un peu plus haut
/**** * Plugins ****/ var facekit = LK.import("@upit/facekit.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ //<Write imports for supported plugins here> // NyanCat class to represent the player character var Chicken = Container.expand(function () { var self = Container.call(this); var chickenGraphics = self.attachAsset('NyanCat', { anchorX: 0.5, anchorY: 1 }); // Add a collision element inside the NyanCat var collisionElement = self.attachAsset('collisionElement', { anchorX: 0.5, anchorY: 0.5, width: chickenGraphics.width * 0.4, height: chickenGraphics.height * 0.2 }); collisionElement.alpha = 0; collisionElement.y = -30; // Adjusted for NyanCat's shape chickenGraphics.y = 40; // Adjusted for NyanCat's shape self.speed = 8; // Increased from 5 to make the cat move faster horizontally self.jumpHeight = 400; self.isJumping = true; self.jumpVelocity = 0; self.update = function () { self.y += self.jumpVelocity; self.jumpVelocity += 1; // Gravity effect if (self.jumpVelocity > 30) { self.jumpVelocity = 30; } var targetPlatform = undefined; var isOnPlatform = platforms.some(function (platform) { if (collisionElement.intersects(platform)) { if (self.y - platform.y < 100) { targetPlatform = platform; return true; } } }); if (isOnPlatform && self.jumpVelocity > 0) { // Ground level self.y = targetPlatform.y + 70; if (self.isJumping) { for (var a = 0; a < 30; a++) { particles.addDirtParticle(chicken.x, chicken.y); } chickenGraphics.scale.y = .8; chickenGraphics.scale.x = 1.2; tween(chickenGraphics, { scaleY: 1, scaleX: 1 }, { duration: 1000, easing: tween.elasticOut }); } self.isJumping = false; self.jumpVelocity = 0; // Reset jump velocity when hitting the ground // Apply a bounce effect using tween when the chicken lands } self.x = 2048 / 2; // Center the chicken horizontally }; function groove() { tween(self, { scaleX: 1.03, scaleY: 1.03 }, { duration: 300, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { onFinish: groove, duration: 300 }); } }); } groove(); self.jump = function (strength) { if (platforms[0].x > -1500) { return; } var isOnPlatform = platforms.some(function (platform) { if (collisionElement.intersects(platform)) { return self.y - platform.y < 100; } }); if (!self.isJumping && isOnPlatform) { self.isJumping = true; for (var a = 0; a < 30; a++) { particles.addDirtParticle(chicken.x, chicken.y); } chicken.jumpVelocity = -40; // Fixed jump velocity - increased to jump higher self.update(); } }; }); var Countdown = Container.expand(function () { var self = Container.call(this); var currentNumber = 16; var countdownTextShadow = new Text2("GO!", { size: 500, fill: 0x000000, weight: 800 }); var countdownText = new Text2("GO!", { size: 500, fill: 0xFFFFFF, weight: 800 }); countdownText.anchor.set(0.5, 0.5); countdownTextShadow.anchor.set(0.5, 0.5); self.addChild(countdownTextShadow); self.addChild(countdownText); self.x = 2048 / 2; self.y = 400; countdownTextShadow.x = 15; countdownTextShadow.y = 15; function tweenIt() { self.scale.set(1, 1); tween(self, { scaleX: .8, scaleY: .8 }, { duration: 400, easing: tween.bounceOut }); } var countdownInterval = LK.setInterval(function () { currentNumber--; if (currentNumber > 0) { countdownText.setText(currentNumber.toString()); countdownTextShadow.setText(currentNumber.toString()); } else { self.destroy(); LK.clearInterval(countdownInterval); LK.effects.flashScreen(0xff0000, 3000); // Flash screen red for 1 second (1000ms) to show we are dead. LK.showGameOver(); } tweenIt(); }, 1000); tweenIt(); }); // DebugMarker class to visualize the pitch level var DebugMarker = Container.expand(function () { var self = Container.call(this); var debugGraphics = self.attachAsset('debugMark', { anchorX: 0, anchorY: 0.5 }); // Set initial width debugGraphics.width = 1; // Update method will be called automatically self.update = function () { // Scale width based on mouth openness debugGraphics.width = facekit.mouthOpen ? 1000 : 100; // Change color based on mouth state debugGraphics.tint = facekit.mouthOpen ? 0x00ff00 : 0xff0000; }; return self; }); // DirtParticle class to represent a fading dirt particle var DirtParticle = Container.expand(function () { var self = Container.call(this); var dirtGraphics = self.attachAsset('dirtparticle', { anchorX: 0.5, anchorY: 1 }); var speed = Math.random() * 3; var angle = -Math.random() * Math.PI; var scale = 1; // Update function to handle fading self.update = function () { scale -= 0.02; // Reduce alpha to fade out self.scale.set(scale, scale); if (scale <= 0) { self.destroy(); // Remove particle when fully transparent } self.x += Math.cos(angle) * speed; self.y += Math.sin(angle) * speed; }; }); // LargeBork class to represent the large bork overlay var LargeBork = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 0; self.moveSpeed = -5; // Base move speed var largeBorkGraphicsChicken = self.attachAsset('NyanCat', { anchorX: 0.5, anchorY: 1 }); largeBorkGraphicsChicken.y = -50; var largeBorkGraphics = self.attachAsset('large_bork', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.moveMultiplier = xspeed * 6; self.x += self.moveSpeed * self.moveMultiplier; }; self.bork = function () { var speechBubbleLarge = new SpeechBubbleLarge(); var offset = Math.PI / 4 * Math.random() - Math.PI / 2 - Math.PI / 4; speechBubbleLarge.x = -50 + Math.cos(offset) * 350; speechBubbleLarge.y = -100 + Math.sin(offset) * 350; speechBubbleLarge.rotation = offset + Math.PI * 0.5 + .3; self.addChild(speechBubbleLarge); largeBorkGraphicsChicken.scale.y = 1.05; largeBorkGraphicsChicken.scale.x = 1.05; largeBorkGraphicsChicken.rotation = .2; tween(largeBorkGraphicsChicken, { scaleY: 1, scaleX: 1, rotation: 0 }, { duration: 1000, easing: tween.elasticOut }); }; }); // Particles class to manage dirt particles var Particles = Container.expand(function () { var self = Container.call(this); // Method to add a dirt particle at a specific position self.moveMultiplier = 0; self.moveSpeed = -5; // Base move speed self.addDirtParticle = function (x, y) { var dirtParticle = new DirtParticle(); dirtParticle.x = x - self.x + Math.random() * 130 - 40; dirtParticle.y = y + 90; self.addChild(dirtParticle); }; self.update = function () { self.moveMultiplier = xspeed * 6; self.x += self.moveSpeed * self.moveMultiplier; }; }); // Platform class to represent moving platforms var Platform = Container.expand(function () { var self = Container.call(this); self.moveSpeed = -5; // Base move speed self.moveMultiplier = 1; // Default move multiplier var groundGraphics = self.attachAsset('ground', { anchorX: 0, anchorY: 0 }); self.width = groundGraphics.width; self.update = function () { self.moveMultiplier = xspeed * 6; self.x += self.moveSpeed * self.moveMultiplier; // If the platform moves off screen to the left, reposition it to the right /*if (self.x < -self.width) { // Reposition the platform to the right with a random gap self.x += self.width + 2048 + Math.random() * 1000; }*/ }; }); var SpeechBubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('small_bork_speach', { anchorX: 0.8, anchorY: 1 }); // Initial position and scale self.y -= 50; self.alpha = 1; // Update function to handle fading and moving up self.update = function () { self.y -= 1; // Move up self.alpha -= 0.01; // Fade out if (self.alpha <= 0) { self.destroy(); // Remove bubble when fully transparent } }; // Apply a tween for smooth fading tween(self, { alpha: 0 }, { duration: 2000, easing: tween.linear, onFinish: function onFinish() { self.destroy(); } }); }); var SpeechBubbleLarge = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('large_bork_speach', { anchorX: 0.2, anchorY: 1 }); // Initial position and scale self.y -= 50; self.alpha = 1; // Update function to handle fading and moving up self.scale.set(0, 0); tween(self, { scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.elasticOut }); // Apply a tween for smooth fading LK.setTimeout(function () { tween(self, { alpha: 0, y: self.y - 100 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }, 800); }); // Spikes class to represent dangerous spikes var Spikes = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 0; self.moveSpeed = -5; // Base move speed var spikesGraphics = self.attachAsset('spikes', { anchorX: 0, anchorY: 0 }); self.update = function () { self.moveMultiplier = xspeed * 6; self.x += self.moveSpeed * self.moveMultiplier; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create a volume label at the bottom right corner var volumeLabel = new Text2('Volume: 0', { size: 50, fill: 0xFFFFFF }); volumeLabel.anchor.set(1, 1); // Anchor to the bottom right corner volumeLabel.alpha = .3; LK.gui.bottomRight.addChild(volumeLabel); // Create a mouth status label at the bottom left corner var pitchLabel = new Text2('Mouth: closed', { size: 50, fill: 0xFFFFFF }); pitchLabel.anchor.set(0, 1); // Anchor to the bottom left corner pitchLabel.alpha = .3; LK.gui.bottomLeft.addChild(pitchLabel); // Initialize platforms function addPlatformAt(x, y) { var platform = game.addChild(new Platform()); platform.x = x; //i * 1900 + i * Math.random() * 1000; // Space platforms with gaps platform.y = y; //2200; // Ground level platforms.push(platform); return platform; } var xspeed = 0; var platforms = []; addPlatformAt(1000, 2200); addPlatformAt(2450, 2200); addPlatformAt(3000 + 1500, 2200); var platform3 = addPlatformAt(5000 + 1500, 1800); var spikes = game.addChild(new Spikes()); spikes.x = platform3.x; spikes.y = platform3.y - 1500; // position spikes higher above the platform addPlatformAt(7000 + 1500, 2200); var platform1 = platforms[0]; var smallBork = platform1.attachAsset('small_bork', { anchorX: 0.5, anchorY: 0.5, x: platform1.width / 2 - 500, y: -550 }); var chickenBork = platform1.attachAsset('NyanCat', { anchorX: 0.5, anchorY: 1, x: smallBork.x - 50, y: -700 }); var platform2 = platforms[1]; var largeBork = game.addChild(new LargeBork()); largeBork.x = platform2.x + platform2.width + 250; largeBork.y = platform2.y - 500; var startFlag = platform2.attachAsset('start', { anchorX: 0.5, anchorY: 0.5, x: 130, y: -140 }); var lastPlatform = addPlatformAt(9000 + 1500, 1600); var trophy = lastPlatform.attachAsset('trophy', { anchorX: 0.5, anchorY: 0.5, x: lastPlatform.width / 2, y: -100 }); var boffset = 0; function doSmallBork() { var speechBubble = new SpeechBubble(); var offset = Math.PI / 2 * Math.random() - Math.PI / 2 - Math.PI / 4; speechBubble.x = smallBork.x - 25 + Math.cos(offset) * 150; speechBubble.y = smallBork.y - 150 + Math.sin(offset) * 150; speechBubble.rotation = offset + Math.PI * 0.5 - .1; platform1.addChild(speechBubble); LK.setTimeout(doSmallBork, 200 + Math.random() * 200); chickenBork.scale.y = 1.05; chickenBork.scale.x = 1.05; tween(chickenBork, { scaleY: 1, scaleX: 1 }, { duration: 800, easing: tween.elasticOut }); if (boffset++ % 3 == 0) { largeBork.bork(); } } doSmallBork(); // Initialize chicken //<Write imports for supported plugins here> var chicken = game.addChild(new Chicken()); var particles = game.addChild(new Particles()); Platform.prototype.chicken = chicken; // Make chicken accessible in Platform class chicken.x = 2048 / 2; // Center the chicken horizontally chicken.y = 2200; // Start the chicken at the ground level // Add debug marker for visual pitch display var pitchDebugMarker = game.addChild(new DebugMarker()); pitchDebugMarker.x = 50; pitchDebugMarker.y = 2600; // Position near bottom of screen pitchDebugMarker.alpha = 0.7; // Make it semi-transparent var countdown; // Update game logic game.update = function () { // Remove excess platforms if more than 3 exist /*while (platforms.length > 3) { var excessPlatform = platforms.shift(); excessPlatform.destroy(); }*/ // Create and add a dirt particle at the chicken's position if (platform1.x < -500 && !countdown) { countdown = game.addChild(new Countdown()); } if (!chicken.isJumping) { //if (facekit.volume > 0.05) { xspeed += Math.max(facekit.volume, .5); particles.addDirtParticle(chicken.x, chicken.y); } xspeed *= .4; } if (facekit.mouthOpen && !chicken.isJumping) { chicken.jump(1.0); // Use a fixed value for jump strength } // Check if the chicken has fallen off the screen if (chicken.y > 3000) { // End the game if the chicken has fallen off the screen LK.effects.flashScreen(0xff0000, 3000); // Flash screen red for 1 second (1000ms) to show we are dead. LK.showGameOver(); } // Check if the chicken touches the spikes if (chicken.intersects(spikes)) { // End the game if the chicken touches the spikes LK.effects.flashScreen(0xff0000, 3000); // Flash screen red for 1 second (1000ms) to show we are dead. LK.showGameOver(); } // Check if the chicken touches the trophy if (chicken.intersects(trophy)) { // End the game with a win if the chicken touches the trophy LK.showYouWin(); } // Play the background music LK.playMusic('nyanLikeMusic'); volumeLabel.setText('Volume: ' + facekit.volume.toFixed(2)); // Update volume label text pitchLabel.setText('Mouth: ' + (facekit.mouthOpen ? 'OPEN' : 'closed')); // Show mouth open status };
===================================================================
--- original.js
+++ change.js
@@ -24,9 +24,9 @@
});
collisionElement.alpha = 0;
collisionElement.y = -30; // Adjusted for NyanCat's shape
chickenGraphics.y = 40; // Adjusted for NyanCat's shape
- self.speed = 5;
+ self.speed = 8; // Increased from 5 to make the cat move faster horizontally
self.jumpHeight = 400;
self.isJumping = true;
self.jumpVelocity = 0;
self.update = function () {
Row of Spikes. Computer Game Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
photo-realistic
a smartphone (black screen)
A simple wide hand-drawn symmetrical ribbon banners. The banner text reads “Open WIDE to jump!” in playful, cartoonish black lettering. The ribbon is warm beige parchment. Each side ends with simple curved, scroll-like ribbon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A simple wide hand-drawn symmetrical ribbon banners. The banner text reads “Keep mouth closed” in playful, cartoonish black lettering. The ribbon is warm beige parchment. Each side ends with simple curved, scroll-like ribbon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Simple cartoon speech bubble with closed lips icon and lowercase lettering 'mmm...'. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Simple cartoon speech bubble with big open mouth icon and uppercase lettering 'MIAW!'. Bubble tail on the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
lateral view of a flat cake in rectangular platform shape for a platformer game. In-Game asset. 2d. High contrast. No shadows
lateral view of a flat cake in rectangular platform shape for a platformer game. In-Game asset. 2d. High contrast. No shadows
lateral view of a flat rainbow cake in rectangular platform shape for a platformer game. In-Game asset. 2d. High contrast. No shadows
photo of a cucumber meme
open cardboard box. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows