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Please fix the bug: 'ReferenceError: Can't find variable: x' in or related to this line: 'if (x < -50) {' Line Number: 192
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use trail asset for DirtParticle
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use trail asset for DirtParticle
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make trail move to the left
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Ajoute une trail en créant un trail manager pour cela
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Accélère un peu la vitesse horizontale du chat
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Fais sauter le chat un peu plus haut
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Remplace le sous via le volume par le saut via la détection de la bouche ouverte
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Affiche également le Pitch en utilisant un asset debug market plus ou moins large. ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Ajoute un texte pour afficher le niveau de Pitch en live en bas à gauche ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Joue la musique
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Déplace les spikes plus haut
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Déplace les spikes plus haut
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Corrige le jeu car le chat ne bouge pas
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add nyanLikeMusic
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Remplace Chiken par NyanCat
Remix started
Copy Bawk Bawk
/**** * Plugins ****/ var facekit = LK.import("@upit/facekit.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ //<Write imports for supported plugins here> // NyanCat class to represent the player character var Chicken = Container.expand(function () { var self = Container.call(this); var chickenGraphics = self.attachAsset('NyanCat', { anchorX: 0.5, anchorY: 1 }); // Add a collision element inside the NyanCat var collisionElement = self.attachAsset('collisionElement', { anchorX: 0.5, anchorY: 0.5, width: chickenGraphics.width * 0.4, height: chickenGraphics.height * 0.2 }); collisionElement.alpha = 0; collisionElement.y = -30; // Adjusted for NyanCat's shape chickenGraphics.y = 40; // Adjusted for NyanCat's shape self.speed = 5; self.jumpHeight = 400; self.isJumping = true; self.jumpVelocity = 0; self.update = function () { self.y += self.jumpVelocity; self.jumpVelocity += 1; // Gravity effect if (self.jumpVelocity > 30) { self.jumpVelocity = 30; } var targetPlatform = undefined; var isOnPlatform = platforms.some(function (platform) { if (collisionElement.intersects(platform)) { if (self.y - platform.y < 100) { targetPlatform = platform; return true; } } }); if (isOnPlatform && self.jumpVelocity > 0) { // Ground level self.y = targetPlatform.y + 70; if (self.isJumping) { for (var a = 0; a < 30; a++) { particles.addDirtParticle(chicken.x, chicken.y); } chickenGraphics.scale.y = .8; chickenGraphics.scale.x = 1.2; tween(chickenGraphics, { scaleY: 1, scaleX: 1 }, { duration: 1000, easing: tween.elasticOut }); } self.isJumping = false; self.jumpVelocity = 0; // Reset jump velocity when hitting the ground // Apply a bounce effect using tween when the chicken lands } // Update the horizontal position based on the volume in the game if (facekit.volume > 0.05 && !self.isJumping) { self.x += self.speed * facekit.volume * 3; } else { // Keep the cat centered if no volume is detected self.x = Math.max(100, Math.min(self.x, 2048 - 100)); // Keep within screen bounds } }; function groove() { tween(self, { scaleX: 1.03, scaleY: 1.03 }, { duration: 300, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { onFinish: groove, duration: 300 }); } }); } groove(); self.jump = function (volume) { if (platforms[0].x > -1500) { return; } var isOnPlatform = platforms.some(function (platform) { if (collisionElement.intersects(platform)) { return self.y - platform.y < 100; } }); if (!self.isJumping && isOnPlatform) { self.isJumping = true; for (var a = 0; a < 30; a++) { particles.addDirtParticle(chicken.x, chicken.y); } chicken.jumpVelocity = -45 * volume; // Set jump velocity based on volume self.update(); } }; }); var Countdown = Container.expand(function () { var self = Container.call(this); var currentNumber = 16; var countdownTextShadow = new Text2("GO!", { size: 500, fill: 0x000000, weight: 800 }); var countdownText = new Text2("GO!", { size: 500, fill: 0xFFFFFF, weight: 800 }); countdownText.anchor.set(0.5, 0.5); countdownTextShadow.anchor.set(0.5, 0.5); self.addChild(countdownTextShadow); self.addChild(countdownText); self.x = 2048 / 2; self.y = 400; countdownTextShadow.x = 15; countdownTextShadow.y = 15; function tweenIt() { self.scale.set(1, 1); tween(self, { scaleX: .8, scaleY: .8 }, { duration: 400, easing: tween.bounceOut }); } var countdownInterval = LK.setInterval(function () { currentNumber--; if (currentNumber > 0) { countdownText.setText(currentNumber.toString()); countdownTextShadow.setText(currentNumber.toString()); } else { self.destroy(); LK.clearInterval(countdownInterval); LK.effects.flashScreen(0xff0000, 3000); // Flash screen red for 1 second (1000ms) to show we are dead. LK.showGameOver(); } tweenIt(); }, 1000); tweenIt(); }); // DirtParticle class to represent a fading dirt particle var DirtParticle = Container.expand(function () { var self = Container.call(this); var dirtGraphics = self.attachAsset('dirtparticle', { anchorX: 0.5, anchorY: 1 }); var speed = Math.random() * 3; var angle = -Math.random() * Math.PI; var scale = 1; // Update function to handle fading self.update = function () { scale -= 0.02; // Reduce alpha to fade out self.scale.set(scale, scale); if (scale <= 0) { self.destroy(); // Remove particle when fully transparent } self.x += Math.cos(angle) * speed; self.y += Math.sin(angle) * speed; }; }); // LargeBork class to represent the large bork overlay var LargeBork = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 0; self.moveSpeed = -5; // Base move speed var largeBorkGraphicsChicken = self.attachAsset('NyanCat', { anchorX: 0.5, anchorY: 1 }); largeBorkGraphicsChicken.y = -50; var largeBorkGraphics = self.attachAsset('large_bork', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.moveMultiplier = xspeed * 6; self.x += self.moveSpeed * self.moveMultiplier; }; self.bork = function () { var speechBubbleLarge = new SpeechBubbleLarge(); var offset = Math.PI / 4 * Math.random() - Math.PI / 2 - Math.PI / 4; speechBubbleLarge.x = -50 + Math.cos(offset) * 350; speechBubbleLarge.y = -100 + Math.sin(offset) * 350; speechBubbleLarge.rotation = offset + Math.PI * 0.5 + .3; self.addChild(speechBubbleLarge); largeBorkGraphicsChicken.scale.y = 1.05; largeBorkGraphicsChicken.scale.x = 1.05; largeBorkGraphicsChicken.rotation = .2; tween(largeBorkGraphicsChicken, { scaleY: 1, scaleX: 1, rotation: 0 }, { duration: 1000, easing: tween.elasticOut }); }; }); // Particles class to manage dirt particles var Particles = Container.expand(function () { var self = Container.call(this); // Method to add a dirt particle at a specific position self.moveMultiplier = 0; self.moveSpeed = -5; // Base move speed self.addDirtParticle = function (x, y) { var dirtParticle = new DirtParticle(); dirtParticle.x = x - self.x + Math.random() * 130 - 40; dirtParticle.y = y + 90; self.addChild(dirtParticle); }; self.update = function () { self.moveMultiplier = xspeed * 6; self.x += self.moveSpeed * self.moveMultiplier; }; }); // Platform class to represent moving platforms var Platform = Container.expand(function () { var self = Container.call(this); self.moveSpeed = -5; // Base move speed self.moveMultiplier = 1; // Default move multiplier var groundGraphics = self.attachAsset('ground', { anchorX: 0, anchorY: 0 }); self.width = groundGraphics.width; self.update = function () { self.moveMultiplier = xspeed * 6; self.x += self.moveSpeed * self.moveMultiplier; // If the platform moves off screen to the left, reposition it to the right /*if (self.x < -self.width) { // Reposition the platform to the right with a random gap self.x += self.width + 2048 + Math.random() * 1000; }*/ }; }); var SpeechBubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('small_bork_speach', { anchorX: 0.8, anchorY: 1 }); // Initial position and scale self.y -= 50; self.alpha = 1; // Update function to handle fading and moving up self.update = function () { self.y -= 1; // Move up self.alpha -= 0.01; // Fade out if (self.alpha <= 0) { self.destroy(); // Remove bubble when fully transparent } }; // Apply a tween for smooth fading tween(self, { alpha: 0 }, { duration: 2000, easing: tween.linear, onFinish: function onFinish() { self.destroy(); } }); }); var SpeechBubbleLarge = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('large_bork_speach', { anchorX: 0.2, anchorY: 1 }); // Initial position and scale self.y -= 50; self.alpha = 1; // Update function to handle fading and moving up self.scale.set(0, 0); tween(self, { scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.elasticOut }); // Apply a tween for smooth fading LK.setTimeout(function () { tween(self, { alpha: 0, y: self.y - 100 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }, 800); }); // Spikes class to represent dangerous spikes var Spikes = Container.expand(function () { var self = Container.call(this); self.moveMultiplier = 0; self.moveSpeed = -5; // Base move speed var spikesGraphics = self.attachAsset('spikes', { anchorX: 0, anchorY: 0 }); self.update = function () { self.moveMultiplier = xspeed * 6; self.x += self.moveSpeed * self.moveMultiplier; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create a volume label at the bottom right corner var volumeLabel = new Text2('Volume: 0', { size: 50, fill: 0xFFFFFF }); volumeLabel.anchor.set(1, 1); // Anchor to the bottom right corner volumeLabel.alpha = .3; LK.gui.bottomRight.addChild(volumeLabel); // Initialize platforms function addPlatformAt(x, y) { var platform = game.addChild(new Platform()); platform.x = x; //i * 1900 + i * Math.random() * 1000; // Space platforms with gaps platform.y = y; //2200; // Ground level platforms.push(platform); return platform; } var xspeed = 0; var platforms = []; addPlatformAt(1000, 2200); addPlatformAt(2450, 2200); addPlatformAt(3000 + 1500, 2200); var platform3 = addPlatformAt(5000 + 1500, 1800); var spikes = game.addChild(new Spikes()); spikes.x = platform3.x; spikes.y = platform3.y - 900; // position spikes above the platform addPlatformAt(7000 + 1500, 2200); var platform1 = platforms[0]; var smallBork = platform1.attachAsset('small_bork', { anchorX: 0.5, anchorY: 0.5, x: platform1.width / 2 - 500, y: -550 }); var chickenBork = platform1.attachAsset('NyanCat', { anchorX: 0.5, anchorY: 1, x: smallBork.x - 50, y: -700 }); var platform2 = platforms[1]; var largeBork = game.addChild(new LargeBork()); largeBork.x = platform2.x + platform2.width + 250; largeBork.y = platform2.y - 500; var startFlag = platform2.attachAsset('start', { anchorX: 0.5, anchorY: 0.5, x: 130, y: -140 }); var lastPlatform = addPlatformAt(9000 + 1500, 1600); var trophy = lastPlatform.attachAsset('trophy', { anchorX: 0.5, anchorY: 0.5, x: lastPlatform.width / 2, y: -100 }); var boffset = 0; function doSmallBork() { var speechBubble = new SpeechBubble(); var offset = Math.PI / 2 * Math.random() - Math.PI / 2 - Math.PI / 4; speechBubble.x = smallBork.x - 25 + Math.cos(offset) * 150; speechBubble.y = smallBork.y - 150 + Math.sin(offset) * 150; speechBubble.rotation = offset + Math.PI * 0.5 - .1; platform1.addChild(speechBubble); LK.setTimeout(doSmallBork, 200 + Math.random() * 200); chickenBork.scale.y = 1.05; chickenBork.scale.x = 1.05; tween(chickenBork, { scaleY: 1, scaleX: 1 }, { duration: 800, easing: tween.elasticOut }); if (boffset++ % 3 == 0) { largeBork.bork(); } } doSmallBork(); // Initialize chicken //<Write imports for supported plugins here> var chicken = game.addChild(new Chicken()); var particles = game.addChild(new Particles()); Platform.prototype.chicken = chicken; // Make chicken accessible in Platform class chicken.x = 2048 / 2; // Center the chicken horizontally chicken.y = 2200; // Start the chicken at the ground level var countdown; // Update game logic game.update = function () { // Remove excess platforms if more than 3 exist /*while (platforms.length > 3) { var excessPlatform = platforms.shift(); excessPlatform.destroy(); }*/ // Create and add a dirt particle at the chicken's position if (platform1.x < -500 && !countdown) { countdown = game.addChild(new Countdown()); } if (!chicken.isJumping) { if (facekit.volume > 0.05) { xspeed += Math.max(facekit.volume, .5); particles.addDirtParticle(chicken.x, chicken.y); } xspeed *= .4; } if (facekit.volume > 0.80 && !chicken.isJumping) { chicken.jump(facekit.volume); } // Check if the chicken has fallen off the screen if (chicken.y > 3000) { // End the game if the chicken has fallen off the screen LK.effects.flashScreen(0xff0000, 3000); // Flash screen red for 1 second (1000ms) to show we are dead. LK.showGameOver(); } // Check if the chicken touches the spikes if (chicken.intersects(spikes)) { // End the game if the chicken touches the spikes LK.effects.flashScreen(0xff0000, 3000); // Flash screen red for 1 second (1000ms) to show we are dead. LK.showGameOver(); } // Check if the chicken touches the trophy if (chicken.intersects(trophy)) { // End the game with a win if the chicken touches the trophy LK.showYouWin(); } volumeLabel.setText('Volume: ' + facekit.volume.toFixed(2)); // Update volume label text };
===================================================================
--- original.js
+++ change.js
@@ -64,9 +64,15 @@
self.isJumping = false;
self.jumpVelocity = 0; // Reset jump velocity when hitting the ground
// Apply a bounce effect using tween when the chicken lands
}
- self.x = 2048 / 2; // Center the chicken horizontally
+ // Update the horizontal position based on the volume in the game
+ if (facekit.volume > 0.05 && !self.isJumping) {
+ self.x += self.speed * facekit.volume * 3;
+ } else {
+ // Keep the cat centered if no volume is detected
+ self.x = Math.max(100, Math.min(self.x, 2048 - 100)); // Keep within screen bounds
+ }
};
function groove() {
tween(self, {
scaleX: 1.03,
@@ -338,11 +344,9 @@
});
volumeLabel.anchor.set(1, 1); // Anchor to the bottom right corner
volumeLabel.alpha = .3;
LK.gui.bottomRight.addChild(volumeLabel);
-// Play background music
-LK.playMusic('nyanLikeMusic');
-// Initialize platforms
+// Initialize platforms
function addPlatformAt(x, y) {
var platform = game.addChild(new Platform());
platform.x = x; //i * 1900 + i * Math.random() * 1000; // Space platforms with gaps
platform.y = y; //2200; // Ground level
Row of Spikes. Computer Game Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
photo-realistic
a smartphone (black screen)
A simple wide hand-drawn symmetrical ribbon banners. The banner text reads “Open WIDE to jump!” in playful, cartoonish black lettering. The ribbon is warm beige parchment. Each side ends with simple curved, scroll-like ribbon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A simple wide hand-drawn symmetrical ribbon banners. The banner text reads “Keep mouth closed” in playful, cartoonish black lettering. The ribbon is warm beige parchment. Each side ends with simple curved, scroll-like ribbon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Simple cartoon speech bubble with closed lips icon and lowercase lettering 'mmm...'. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Simple cartoon speech bubble with big open mouth icon and uppercase lettering 'MIAW!'. Bubble tail on the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
lateral view of a flat cake in rectangular platform shape for a platformer game. In-Game asset. 2d. High contrast. No shadows
lateral view of a flat cake in rectangular platform shape for a platformer game. In-Game asset. 2d. High contrast. No shadows
lateral view of a flat rainbow cake in rectangular platform shape for a platformer game. In-Game asset. 2d. High contrast. No shadows
photo of a cucumber meme
open cardboard box. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows