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in Player.update(), add other flashy colors to animate player tint when bonus is active and make them change fast
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in Player.update(), animate player tint using tintPlayer() from white to green and vice versa
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in player class while isBonusActive, animate player tint using tintPlayer() from white to green and vice versa
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when bonus reaches 1st target then it moves toward the player while decreasing width and height to 10
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Animate bonus : move to road x,y while increasing width and height to 1024
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in startBonusAnimation add a green screen flash
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play startButon audio when start button pressed
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replace this code ``` for (var i = 0; i < road.segments.length; i++) { var segment = road.segments[i]; for (var j = 0; j < segment.background.children.length; j++) { var child = segment.background.children[j]; log("child[".concat(i, "][").concat(j, "]"), child); if (child.taken) { log("IS TAKEN : ", child); child.children[0].alpha = 0; } } } ```` to search for taken property in game children because when taken objects are deteched from road to game
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fix : ``` for (var i = 0; i < roadContainer.children.length; i++) { var child = roadContainer.children[i]; if (child.taken) { child.alpha = 0; } } ``` becaus detritus are attached to background property of roadsegment that are in road.segments array
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in startBonusAnimation, set alpha of all taken detritus to 0
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in startBonusAnimation, play bonus start sound and create a bonus asset at the recycleBin position
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in Starfield add a property 'direction' to star, then use it to make star alpha change from 0 to 1 and vice versa
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update this : self.update = function () { for (var i = 0; i < self.children.length; i++) { var star = self.children[i]; if (Math.random() < 0.01) { // 1% chance to animate each star per frame star.alpha = 0.5 + 0.5 * Math.sin(LK.ticks / 30 + i); // Animate alpha from 0.5 to 1.0 } } }; to use this algotithm: Every 3 sec, select 10 stars randomly, then for this selected stars animate alpha from 0 to 1 and vice versa
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===================================================================
--- original.js
+++ change.js
@@ -1135,8 +1135,12 @@
/****
* Game Code
****/
+// Always call move and tick methods from the main tick method in the 'Game' class.
+if (isBonusStartAnim && bonus.update) {
+ bonus.update();
+}
var isDebug = true;
var _console = console;
var isStarted = false;
var isBonusStartAnim = false;
@@ -1404,9 +1408,27 @@
anchorY: 0.5,
x: recycleBin.x,
y: recycleBin.y
}));
- // Animate bonus : move to road x,y while increasing width and height to 1024
+ // Animate bonus: move to road x,y while increasing width and height to 1024
+ var targetX = road.x;
+ var targetY = road.y;
+ var targetWidth = 1024;
+ var targetHeight = 1024;
+ var duration = 1000; // Duration of the animation in milliseconds
+ var startTime = LK.ticks;
+ bonus.update = function () {
+ var elapsed = LK.ticks - startTime;
+ var progress = Math.min(elapsed / duration, 1);
+ bonus.x = recycleBin.x + (targetX - recycleBin.x) * progress;
+ bonus.y = recycleBin.y + (targetY - recycleBin.y) * progress;
+ bonus.width = 100 + (targetWidth - 100) * progress;
+ bonus.height = 100 + (targetHeight - 100) * progress;
+ if (progress === 1) {
+ bonus.destroy();
+ isBonusStartAnim = false;
+ }
+ };
}
;
// Animations & handlers
function animateProperty(animationPose, blendPose, blendAlpha, key, baseValue) {
white
circle sliced into many pieces, flat image. 2d, white background, shadowless.
pixel art of a tall, tree. game asset, 2d, white background, shadowless.
pixel art cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark space.
flying lava bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a bonus crystal ball with the recycle symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
top view A green round start button empty in the center like a ring.