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in StartButton, also animate recycle alpha from 1 to 0 and vice versa
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in StartButton, animate recycle rotation
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add a start button class using the current 3 startXXX assets and instanciate it after the recycle bin.
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add a global isStarted = false; then don't update Road and Player if isStarting is false;
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in adjustScore replace scoreText.setText(String(score).padStart(6, '0')); by a the kgCollected with 2 digits
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when collecting a detritus add 0.01 to kgCollected
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extract this code : self.body.torso.tint = 0xff0000; // Tint the player's torso red self.body.legUpperLeft.children[0].tint = 0xff0000; // Tint the player's upper left leg red self.body.legUpperRight.children[0].tint = 0xff0000; // Tint the player's upper right leg red self.body.armUpperLeft.children[0].tint = 0xff0000; // Tint the player's upper left arm red self.body.armUpperRight.children[0].tint = 0xff0000; // Tint the player's upper right arm red self.body.armLowerLeft.tint = 0xff0000; self.body.armLowerRight.tint = 0xff0000; self.body.legLowerLeft.tint = 0xff0000; self.body.legLowerRight.tint = 0xff0000; self.body.pelvis.tint = 0xff0000; // Tint the player's pelvis red self.body.head.tint = 0xff0000; // Tint the player's head red self.body.footRight.tint = 0xff0000; self.body.footLeft.tint = 0xff0000; to a global function. user player global variable and make the color a parameter
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like for torso : self.body.torso.tint = 0xff0000; // Tint the player red Tint every other part in red when player fall in reiver
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in playerbody, like for torso, add a public property for each asset but dont replace existing local variables, just add new properties: example : var pelvis = ...; // Don't touch that self.pelvis = pelvis; // Add that
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Please fix the bug: 'ReferenceError: torso is not defined' in or related to this line: 'self.pelvis = self.attachAsset('pelvis', {' Line Number: 540
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in playerbody, like for torso, add a public property for each asset
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when player hits river, tint the player all in red
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when player hits river, tint it all in red
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===================================================================
--- original.js
+++ change.js
@@ -744,12 +744,11 @@
var currentSegment = road.getNode(0);
// Check if the current segment is a river segment
if (currentSegment.isRiver && !jumping && !falling && !jumpAction) {
self.isDead = true;
+ self.tint = 0xff0000; // Tint the player red
// Player is above a river segment
console.log("Player fell in the river!");
- // Tint the river in red
- currentSegment.segmentRiver.tint = 0xff0000;
// Flash screen red for 1 second (1000ms) to show we are dead.
LK.effects.flashScreen(0xff0000, 1000);
// Play lose sound
LK.getSound('lose').play();
white
circle sliced into many pieces, flat image. 2d, white background, shadowless.
pixel art of a tall, tree. game asset, 2d, white background, shadowless.
pixel art cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark space.
flying lava bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a bonus crystal ball with the recycle symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
top view A green round start button empty in the center like a ring.