/**** * Classes ****/ var BombEnemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 40 + 1; self.update = function () { // Enemy follows the player var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } // Check if player is too close if (distance < 200) { // 200 is the explosion radius LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 40 + 1; // Increased random speed for each enemy self.update = function () { // Enemy follows the player var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; // Added speed property to the player self.update = function () { game.update = function () { for (var i = 0; i < enemies.length; i++) { if (player.intersects(enemies[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } }; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; var enemies = []; for (var i = 0; i < 10; i++) { // Create 10 bomb enemies var enemy = game.addChild(new BombEnemy()); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); } // Add mouse event handlers to move the player character game.down = function (x, y, obj) { player.x = x; player.y = y; }; game.move = function (x, y, obj) { var dx = x - player.x; var dy = y - player.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > player.speed) { player.x += dx / distance * player.speed; player.y += dy / distance * player.speed; } else { player.x = x; player.y = y; } };
/****
* Classes
****/
var BombEnemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 40 + 1;
self.update = function () {
// Enemy follows the player
var dx = player.x - self.x;
var dy = player.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
// Check if player is too close
if (distance < 200) {
// 200 is the explosion radius
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
};
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 40 + 1; // Increased random speed for each enemy
self.update = function () {
// Enemy follows the player
var dx = player.x - self.x;
var dy = player.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10; // Added speed property to the player
self.update = function () {
game.update = function () {
for (var i = 0; i < enemies.length; i++) {
if (player.intersects(enemies[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
};
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
var enemies = [];
for (var i = 0; i < 10; i++) {
// Create 10 bomb enemies
var enemy = game.addChild(new BombEnemy());
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
}
// Add mouse event handlers to move the player character
game.down = function (x, y, obj) {
player.x = x;
player.y = y;
};
game.move = function (x, y, obj) {
var dx = x - player.x;
var dy = y - player.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > player.speed) {
player.x += dx / distance * player.speed;
player.y += dy / distance * player.speed;
} else {
player.x = x;
player.y = y;
}
};