User prompt
increce sppeed enemy
User prompt
increce speed
User prompt
Please fix the bug: 'player is not defined' in or related to this line: 'player.x = 2048 / 2;' Line Number: 82
User prompt
add nukes and bows
User prompt
reduce lag
User prompt
make bomb enemys that explode when you get too cloce
User prompt
increse enemy
User prompt
faster
User prompt
make the ememy faster
User prompt
useing mouse
User prompt
doge but the enemy speed is fast
User prompt
make so you can doge but more enemys an speed
User prompt
make itimmpossable
User prompt
make possable but immpossable game
Initial prompt
infinity dash
/**** * Classes ****/ var BombEnemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 40 + 1; self.update = function () { // Enemy follows the player var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } // Check if player is too close if (distance < 200) { // 200 is the explosion radius LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 40 + 1; // Increased random speed for each enemy self.update = function () { // Enemy follows the player var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; // Added speed property to the player self.update = function () { game.update = function () { for (var i = 0; i < enemies.length; i++) { if (player.intersects(enemies[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } }; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; var enemies = []; for (var i = 0; i < 10; i++) { // Create 10 bomb enemies var enemy = game.addChild(new BombEnemy()); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); } // Add mouse event handlers to move the player character game.down = function (x, y, obj) { player.x = x; player.y = y; }; game.move = function (x, y, obj) { var dx = x - player.x; var dy = y - player.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > player.speed) { player.x += dx / distance * player.speed; player.y += dy / distance * player.speed; } else { player.x = x; player.y = y; } };
===================================================================
--- original.js
+++ change.js
@@ -6,9 +6,9 @@
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = Math.random() * 20 + 1;
+ self.speed = Math.random() * 40 + 1;
self.update = function () {
// Enemy follows the player
var dx = player.x - self.x;
var dy = player.y - self.y;
@@ -30,9 +30,9 @@
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = Math.random() * 20 + 1; // Increased random speed for each enemy
+ self.speed = Math.random() * 40 + 1; // Increased random speed for each enemy
self.update = function () {
// Enemy follows the player
var dx = player.x - self.x;
var dy = player.y - self.y;