/**** * Classes ****/ // Define a class for bullets var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5, tint: 0xFFFF00 }); self.speed = -30; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5, tint: 0xFF0000 }); self.speed = 10; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; self.x = Math.random() * 2048; } }; }); // Define a class for the ground var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5, tint: 0x008000 }); self.update = function () { // Ground update logic }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5, tint: 0x0000FF }); self.speed = 10; self.update = function () { // Player update logic self.x += self.speed; if (self.x > 2048) { self.x = 0; } }; }); // Define a class for the wall var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5, tint: 0x0000FF }); self.update = function () { // Wall update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x92eabd //Init game with green background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 1024; player.y = 2500; // Initialize walls on the sides var leftWall = game.addChild(new Wall()); leftWall.x = 0; leftWall.y = 1366; var rightWall = game.addChild(new Wall()); rightWall.x = 2048; rightWall.y = 1366; // Initialize ground var ground = game.addChild(new Ground()); ground.x = 1024; ground.y = 2732 - ground.height / 2; // Initialize enemies var enemies = []; for (var i = 0; i < 20; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 1000; enemies.push(enemy); game.addChild(enemy); } // Initialize bullets var bullets = []; // Handle player movement game.down = function (x, y, obj) { player.speed = -30; }; // Handle shooting game.up = function (x, y, obj) { player.speed = 10; }; // Game update loop game.update = function () { // Update player player.update(); // Check for collision between player and the walls if (player.intersects(leftWall) || player.intersects(rightWall)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Make the screen follow the player game.x = -player.x + 1024; game.y = -player.y + 1366; // Update enemies for (var i = 0; i < enemies.length; i++) { enemies[i].update(); if (player.intersects(enemies[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); for (var k = enemies.length - 1; k >= 0; k--) { if (bullets[j].intersects(enemies[k])) { bullets[j].destroy(); bullets.splice(j, 1); enemies[k].destroy(); enemies.splice(k, 1); break; } } } };
/****
* Classes
****/
// Define a class for bullets
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5,
tint: 0xFFFF00
});
self.speed = -30;
self.update = function () {
self.y += self.speed;
if (self.y < 0) {
self.destroy();
}
};
});
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5,
tint: 0xFF0000
});
self.speed = 10;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = 0;
self.x = Math.random() * 2048;
}
};
});
// Define a class for the ground
var Ground = Container.expand(function () {
var self = Container.call(this);
var groundGraphics = self.attachAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5,
tint: 0x008000
});
self.update = function () {
// Ground update logic
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5,
tint: 0x0000FF
});
self.speed = 10;
self.update = function () {
// Player update logic
self.x += self.speed;
if (self.x > 2048) {
self.x = 0;
}
};
});
// Define a class for the wall
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5,
tint: 0x0000FF
});
self.update = function () {
// Wall update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x92eabd //Init game with green background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024;
player.y = 2500;
// Initialize walls on the sides
var leftWall = game.addChild(new Wall());
leftWall.x = 0;
leftWall.y = 1366;
var rightWall = game.addChild(new Wall());
rightWall.x = 2048;
rightWall.y = 1366;
// Initialize ground
var ground = game.addChild(new Ground());
ground.x = 1024;
ground.y = 2732 - ground.height / 2;
// Initialize enemies
var enemies = [];
for (var i = 0; i < 20; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 1000;
enemies.push(enemy);
game.addChild(enemy);
}
// Initialize bullets
var bullets = [];
// Handle player movement
game.down = function (x, y, obj) {
player.speed = -30;
};
// Handle shooting
game.up = function (x, y, obj) {
player.speed = 10;
};
// Game update loop
game.update = function () {
// Update player
player.update();
// Check for collision between player and the walls
if (player.intersects(leftWall) || player.intersects(rightWall)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Make the screen follow the player
game.x = -player.x + 1024;
game.y = -player.y + 1366;
// Update enemies
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
if (player.intersects(enemies[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update bullets
for (var j = bullets.length - 1; j >= 0; j--) {
bullets[j].update();
for (var k = enemies.length - 1; k >= 0; k--) {
if (bullets[j].intersects(enemies[k])) {
bullets[j].destroy();
bullets.splice(j, 1);
enemies[k].destroy();
enemies.splice(k, 1);
break;
}
}
}
};