/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y -= self.speed; }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { // Enemy movement logic goes here self.y += self.speed; }; }); // The assets will be automatically created and loaded by the LK engine // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player movement logic goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var bullets = []; var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); game.addChild(enemy); } var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; game.update = function () { // Game logic goes here // For example, shooting bullets, moving enemies, checking for collisions, etc. for (var i = bullets.length - 1; i >= 0; i--) { for (var j = enemies.length - 1; j >= 0; j--) { if (bullets[i].intersects(enemies[j])) { game.removeChild(bullets[i]); bullets.splice(i, 1); game.removeChild(enemies[j]); enemies.splice(j, 1); break; } } } }; game.down = function (x, y, obj) { // Player control logic goes here // For example, moving the player or shooting bullets var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); }; game.move = function (x, y, obj) { // Player control logic goes here // For example, moving the player or shooting bullets player.x = x; player.y = y; }; game.up = function (x, y, obj) { // Player control logic goes here // For example, moving the player or shooting bullets };
/****
* Classes
****/
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
self.y -= self.speed;
};
});
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
// Enemy movement logic goes here
self.y += self.speed;
};
});
// The assets will be automatically created and loaded by the LK engine
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player movement logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var bullets = [];
var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
game.addChild(enemy);
}
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
game.update = function () {
// Game logic goes here
// For example, shooting bullets, moving enemies, checking for collisions, etc.
for (var i = bullets.length - 1; i >= 0; i--) {
for (var j = enemies.length - 1; j >= 0; j--) {
if (bullets[i].intersects(enemies[j])) {
game.removeChild(bullets[i]);
bullets.splice(i, 1);
game.removeChild(enemies[j]);
enemies.splice(j, 1);
break;
}
}
}
};
game.down = function (x, y, obj) {
// Player control logic goes here
// For example, moving the player or shooting bullets
var bullet = new Bullet();
bullet.x = player.x;
bullet.y = player.y;
bullets.push(bullet);
game.addChild(bullet);
};
game.move = function (x, y, obj) {
// Player control logic goes here
// For example, moving the player or shooting bullets
player.x = x;
player.y = y;
};
game.up = function (x, y, obj) {
// Player control logic goes here
// For example, moving the player or shooting bullets
};