/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y -= self.speed; }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { // Enemy movement logic goes here self.y += self.speed; }; }); // The assets will be automatically created and loaded by the LK engine // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player movement logic goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var bullets = []; var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); game.addChild(enemy); } var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; game.update = function () { // Game logic goes here // For example, shooting bullets, moving enemies, checking for collisions, etc. for (var i = bullets.length - 1; i >= 0; i--) { for (var j = enemies.length - 1; j >= 0; j--) { if (bullets[i].intersects(enemies[j])) { game.removeChild(bullets[i]); bullets.splice(i, 1); game.removeChild(enemies[j]); enemies.splice(j, 1); break; } } } }; game.down = function (x, y, obj) { // Player control logic goes here // For example, moving the player or shooting bullets var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); }; game.move = function (x, y, obj) { // Player control logic goes here // For example, moving the player or shooting bullets player.x = x; player.y = y; }; game.up = function (x, y, obj) { // Player control logic goes here // For example, moving the player or shooting bullets };
===================================================================
--- original.js
+++ change.js
@@ -49,8 +49,10 @@
/****
* Game Code
****/
+var bullets = [];
+var enemies = [];
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 2732;
@@ -59,10 +61,8 @@
}
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
-var bullets = [];
-var enemies = [];
game.update = function () {
// Game logic goes here
// For example, shooting bullets, moving enemies, checking for collisions, etc.
for (var i = bullets.length - 1; i >= 0; i--) {