/****
* Classes
****/
// Audio class to represent the one-way audio
var Audio = Container.expand(function () {
  var self = Container.call(this);
  var audioGraphics = self.attachAsset('audio', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update audio logic if needed
  };
});
//<Assets used in the game will automatically appear here>
// Camera class to represent the remote camera
var Camera = Container.expand(function () {
  var self = Container.call(this);
  var cameraGraphics = self.attachAsset('camera', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update camera logic if needed
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize camera and audio
var camera = game.addChild(new Camera());
camera.x = 2048 / 2;
camera.y = 2732 / 2;
var audio = game.addChild(new Audio());
audio.x = 2048 / 2;
audio.y = 2732 / 2 + 200;
// Event listeners for camera and audio
game.down = function (x, y, obj) {
  // Handle touch down events
  console.log("Touch down at", x, y);
};
game.up = function (x, y, obj) {
  // Handle touch up events
  console.log("Touch up at", x, y);
};
game.move = function (x, y, obj) {
  // Handle touch move events
  console.log("Touch move at", x, y);
};
// Update game logic
game.update = function () {
  // Update camera and audio
  camera.update();
  audio.update();
}; /****
* Classes
****/
// Audio class to represent the one-way audio
var Audio = Container.expand(function () {
  var self = Container.call(this);
  var audioGraphics = self.attachAsset('audio', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update audio logic if needed
  };
});
//<Assets used in the game will automatically appear here>
// Camera class to represent the remote camera
var Camera = Container.expand(function () {
  var self = Container.call(this);
  var cameraGraphics = self.attachAsset('camera', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.update = function () {
    // Update camera logic if needed
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize camera and audio
var camera = game.addChild(new Camera());
camera.x = 2048 / 2;
camera.y = 2732 / 2;
var audio = game.addChild(new Audio());
audio.x = 2048 / 2;
audio.y = 2732 / 2 + 200;
// Event listeners for camera and audio
game.down = function (x, y, obj) {
  // Handle touch down events
  console.log("Touch down at", x, y);
};
game.up = function (x, y, obj) {
  // Handle touch up events
  console.log("Touch up at", x, y);
};
game.move = function (x, y, obj) {
  // Handle touch move events
  console.log("Touch move at", x, y);
};
// Update game logic
game.update = function () {
  // Update camera and audio
  camera.update();
  audio.update();
};