User prompt
Grafikleri iyileştirsene ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Kontrolleri geliştir
User prompt
Biraz ses eklermisin yeme sesi ölüm sesi vb.
User prompt
Bu oyunu günümüze uyarlıyarak yap
User prompt
Biraz hızlı yılan ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Yilanın hızını biraz daha arttır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haritayı biraz küçült
User prompt
Yılan hızlı hareket etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Yilan daha akıcı hareket etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween.to(snake[0], {' Line Number: 181 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (3 edits merged)
Please save this source code
User prompt
bu oyun mobilde de oyunansın
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'kahıwh is not defined' in or related to this line: 'kahıwh;' Line Number: 55
Code edit (2 edits merged)
Please save this source code
User prompt
yılan kasmadan hareket etsin ama biraz yavaş hareket etsin google oyunlardaki yılan gibi
User prompt
yılanın hızını biraz azalt
User prompt
yılan biraz daha kasmadan hareket etmesini sağlarmısın
Initial prompt
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Apple = Container.expand(function () { var self = Container.call(this); var appleGraphics = self.attachAsset('apple', { anchorX: 0.5, anchorY: 0.5 }); self.spawn = function () { var gridSize = 40; var padding = 100; // Better padding for modern mobile devices var maxX = Math.floor((2048 - padding * 2) / gridSize); var maxY = Math.floor((2732 - padding * 2) / gridSize); self.x = padding + Math.floor(Math.random() * maxX) * gridSize + gridSize / 2; self.y = padding + Math.floor(Math.random() * maxY) * gridSize + gridSize / 2; }; return self; }); var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.vx = (Math.random() - 0.5) * 10; self.vy = (Math.random() - 0.5) * 10; self.life = 1.0; self.maxLife = 60; self.update = function () { self.x += self.vx; self.y += self.vy; self.life -= 1.0 / self.maxLife; self.alpha = self.life; self.scale.set(self.life); if (self.life <= 0) { self.destroy(); } }; return self; }); var SnakeHead = Container.expand(function () { var self = Container.call(this); var headGraphics = self.attachAsset('snakeHead', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var SnakeSegment = Container.expand(function () { var self = Container.call(this); var segmentGraphics = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var TouchIndicator = Container.expand(function () { var self = Container.call(this); var indicatorGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); indicatorGraphics.width = 80; indicatorGraphics.height = 80; indicatorGraphics.alpha = 0.6; self.visible = false; self.show = function (x, y) { self.x = x; self.y = y; self.visible = true; self.scale.set(0.5); tween(self.scale, { x: 1.2, y: 1.2 }, { duration: 150, easing: tween.easeOut }); tween(self.scale, { x: 1, y: 1 }, { duration: 100, delay: 150, easing: tween.easeIn }); }; self.hide = function () { tween(self, { alpha: 0 }, { duration: 200 }); LK.setTimeout(function () { self.visible = false; self.alpha = 0.6; }, 200); }; return self; }); var TrailEffect = Container.expand(function () { var self = Container.call(this); var trailGraphics = self.attachAsset('trail', { anchorX: 0.5, anchorY: 0.5 }); self.life = 1.0; self.update = function () { self.life -= 0.02; self.alpha = self.life * 0.5; self.scale.set(self.life); if (self.life <= 0) { self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1B5E20 }); /**** * Game Code ****/ var gridSize = 40; var snake = []; var snakeDirection = { x: 1, y: 0 }; var nextDirection = { x: 1, y: 0 }; var apple = null; var gameSpeed = 4; // Balanced modern speed var moveCounter = 0; var isMoving = false; // Track if snake is currently moving var isGameRunning = true; var particles = []; var trails = []; var combo = 0; var maxCombo = 0; var scoreTxt = new Text2('SCORE: 0', { size: 90, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var comboTxt = new Text2('', { size: 60, fill: 0xFFD700 }); comboTxt.anchor.set(1, 0); LK.gui.topRight.addChild(comboTxt); // Initialize snake with 3 segments function initializeSnake() { snake = []; var startX = 1024; var startY = 1366; // Create head var head = game.addChild(new SnakeHead()); head.x = startX; head.y = startY; snake.push(head); // Create initial body segments for (var i = 1; i < 3; i++) { var segment = game.addChild(new SnakeSegment()); segment.x = startX - i * gridSize; segment.y = startY; snake.push(segment); } } // Create apple function createApple() { if (apple) { apple.destroy(); } apple = game.addChild(new Apple()); apple.spawn(); // Make sure apple doesn't spawn on snake var appleOnSnake = true; var attempts = 0; while (appleOnSnake && attempts < 50) { appleOnSnake = false; for (var i = 0; i < snake.length; i++) { if (Math.abs(apple.x - snake[i].x) < gridSize && Math.abs(apple.y - snake[i].y) < gridSize) { appleOnSnake = true; apple.spawn(); break; } } attempts++; } } // Move snake function moveSnake() { if (!isGameRunning || isMoving) { return; } isMoving = true; snakeDirection.x = nextDirection.x; snakeDirection.y = nextDirection.y; var head = snake[0]; var newX = head.x + snakeDirection.x * gridSize; var newY = head.y + snakeDirection.y * gridSize; // Check wall collisions if (newX < 50 || newX > 1998 || newY < 50 || newY > 2682) { combo = 0; // Reset combo on collision isMoving = false; gameOver(); return; } // Check self collision for (var i = 1; i < snake.length; i++) { if (Math.abs(newX - snake[i].x) < gridSize && Math.abs(newY - snake[i].y) < gridSize) { combo = 0; // Reset combo on collision isMoving = false; gameOver(); return; } } // Check apple collision var ateApple = false; if (apple && Math.abs(newX - apple.x) < gridSize && Math.abs(newY - apple.y) < gridSize) { ateApple = true; combo++; var scoreBonus = Math.max(1, Math.floor(combo / 3)); LK.setScore(LK.getScore() + scoreBonus); scoreTxt.setText('SCORE: ' + LK.getScore()); if (combo > maxCombo) { maxCombo = combo; } if (combo > 2) { comboTxt.setText('COMBO x' + combo); tween(comboTxt, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut }); tween(comboTxt, { scaleX: 1, scaleY: 1 }, { duration: 200, delay: 200, easing: tween.easeIn }); } else { comboTxt.setText(''); } // Create eating particles for (var p = 0; p < 8; p++) { var particle = game.addChild(new Particle()); particle.x = apple.x; particle.y = apple.y; particles.push(particle); } // Screen shake effect tween(game, { x: 5 }, { duration: 50 }); tween(game, { x: -5 }, { duration: 50, delay: 50 }); tween(game, { x: 0 }, { duration: 50, delay: 100 }); LK.getSound('eat').play(); createApple(); } // Store old positions for smooth animation var oldPositions = []; for (var i = 0; i < snake.length; i++) { oldPositions[i] = { x: snake[i].x, y: snake[i].y }; } // Move all segments if (!ateApple) { // Remove tail if not growing var tail = snake.pop(); tail.destroy(); } // Add new head var newHead = game.addChild(new SnakeHead()); newHead.x = head.x; // Start at current position newHead.y = head.y; snake.unshift(newHead); // Convert old head to body segment if (snake.length > 1) { var oldHead = snake[1]; var newSegment = game.addChild(new SnakeSegment()); newSegment.x = oldHead.x; newSegment.y = oldHead.y; snake[1] = newSegment; oldHead.destroy(); } // Animate movement smoothly var animationDuration = 120; // Smooth modern animation tween(snake[0], { x: newX, y: newY }, { duration: animationDuration, easing: tween.easeOut }); // Animate body segments to follow with slight delay for more natural movement for (var i = 1; i < snake.length; i++) { if (i < oldPositions.length) { tween(snake[i], { x: oldPositions[i - 1].x, y: oldPositions[i - 1].y }, { duration: animationDuration, easing: tween.easeOut }); } } // Reset movement flag after animation completes LK.setTimeout(function () { isMoving = false; }, animationDuration); } function gameOver() { isGameRunning = false; LK.getSound('gameOver').play(); LK.showGameOver(); } // Touch controls var touchStartX = 0; var touchStartY = 0; var minSwipeDistance = 50; // Increased for better swipe detection var touchIndicator = game.addChild(new TouchIndicator()); var lastTouchTime = 0; var doubleTapDelay = 300; // Milliseconds for double tap detection game.down = function (x, y, obj) { touchStartX = x; touchStartY = y; // Show touch indicator at touch position touchIndicator.show(x, y); }; game.up = function (x, y, obj) { // Hide touch indicator touchIndicator.hide(); if (!isGameRunning) { return; } var currentTime = Date.now(); var deltaX = x - touchStartX; var deltaY = y - touchStartY; var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); // Check for double tap (faster speed boost) if (distance < minSwipeDistance && currentTime - lastTouchTime < doubleTapDelay) { // Double tap detected - temporary speed boost if (gameSpeed > 2) { var originalSpeed = gameSpeed; gameSpeed = 2; // Flash effect to show speed boost tween(game, { tint: 0xFFFF00 }, { duration: 100 }); tween(game, { tint: 0xFFFFFF }, { duration: 100, delay: 100 }); // Reset speed after 3 seconds LK.setTimeout(function () { gameSpeed = originalSpeed; }, 3000); } lastTouchTime = currentTime; return; } // Handle single tap for direction change if (distance < minSwipeDistance) { // Enhanced tap controls - turn 90 degrees clockwise or counterclockwise based on tap position var screenCenterX = 1024; if (x > screenCenterX) { // Right side tap - turn clockwise if (snakeDirection.x === 1) { // Moving right, turn down nextDirection = { x: 0, y: 1 }; } else if (snakeDirection.x === -1) { // Moving left, turn up nextDirection = { x: 0, y: -1 }; } else if (snakeDirection.y === 1) { // Moving down, turn left nextDirection = { x: -1, y: 0 }; } else if (snakeDirection.y === -1) { // Moving up, turn right nextDirection = { x: 1, y: 0 }; } } else { // Left side tap - turn counterclockwise if (snakeDirection.x === 1) { // Moving right, turn up nextDirection = { x: 0, y: -1 }; } else if (snakeDirection.x === -1) { // Moving left, turn down nextDirection = { x: 0, y: 1 }; } else if (snakeDirection.y === 1) { // Moving down, turn right nextDirection = { x: 1, y: 0 }; } else if (snakeDirection.y === -1) { // Moving up, turn left nextDirection = { x: -1, y: 0 }; } } lastTouchTime = currentTime; return; } // Enhanced swipe detection with better sensitivity var absDeltaX = Math.abs(deltaX); var absDeltaY = Math.abs(deltaY); // Require minimum distance and clear directional preference if (distance >= minSwipeDistance) { if (absDeltaX > absDeltaY * 1.5) { // Strong horizontal swipe if (deltaX > 0 && snakeDirection.x === 0) { // Swipe right nextDirection = { x: 1, y: 0 }; // Visual feedback for swipe tween(touchIndicator, { x: touchIndicator.x + 50 }, { duration: 200 }); } else if (deltaX < 0 && snakeDirection.x === 0) { // Swipe left nextDirection = { x: -1, y: 0 }; // Visual feedback for swipe tween(touchIndicator, { x: touchIndicator.x - 50 }, { duration: 200 }); } } else if (absDeltaY > absDeltaX * 1.5) { // Strong vertical swipe if (deltaY > 0 && snakeDirection.y === 0) { // Swipe down nextDirection = { x: 0, y: 1 }; // Visual feedback for swipe tween(touchIndicator, { y: touchIndicator.y + 50 }, { duration: 200 }); } else if (deltaY < 0 && snakeDirection.y === 0) { // Swipe up nextDirection = { x: 0, y: -1 }; // Visual feedback for swipe tween(touchIndicator, { y: touchIndicator.y - 50 }, { duration: 200 }); } } } }; // Initialize game initializeSnake(); createApple(); // Add trail creation function function createTrail(x, y) { var trail = game.addChild(new TrailEffect()); trail.x = x; trail.y = y; trails.push(trail); } // Game update loop game.update = function () { if (!isGameRunning) { return; } // Update particles for (var p = particles.length - 1; p >= 0; p--) { var particle = particles[p]; if (particle.destroyed) { particles.splice(p, 1); } } // Update trails for (var t = trails.length - 1; t >= 0; t--) { var trail = trails[t]; if (trail.destroyed) { trails.splice(t, 1); } } // Create trail behind snake head if (snake.length > 0 && LK.ticks % 3 === 0) { createTrail(snake[0].x, snake[0].y); } moveCounter++; if (moveCounter >= gameSpeed && !isMoving) { moveCounter = 0; moveSnake(); } };
===================================================================
--- original.js
+++ change.js
@@ -59,8 +59,52 @@
anchorY: 0.5
});
return self;
});
+var TouchIndicator = Container.expand(function () {
+ var self = Container.call(this);
+ var indicatorGraphics = self.attachAsset('particle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ indicatorGraphics.width = 80;
+ indicatorGraphics.height = 80;
+ indicatorGraphics.alpha = 0.6;
+ self.visible = false;
+ self.show = function (x, y) {
+ self.x = x;
+ self.y = y;
+ self.visible = true;
+ self.scale.set(0.5);
+ tween(self.scale, {
+ x: 1.2,
+ y: 1.2
+ }, {
+ duration: 150,
+ easing: tween.easeOut
+ });
+ tween(self.scale, {
+ x: 1,
+ y: 1
+ }, {
+ duration: 100,
+ delay: 150,
+ easing: tween.easeIn
+ });
+ };
+ self.hide = function () {
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 200
+ });
+ LK.setTimeout(function () {
+ self.visible = false;
+ self.alpha = 0.6;
+ }, 200);
+ };
+ return self;
+});
var TrailEffect = Container.expand(function () {
var self = Container.call(this);
var trailGraphics = self.attachAsset('trail', {
anchorX: 0.5,
@@ -306,81 +350,176 @@
}
// Touch controls
var touchStartX = 0;
var touchStartY = 0;
-var minSwipeDistance = 30;
+var minSwipeDistance = 50; // Increased for better swipe detection
+var touchIndicator = game.addChild(new TouchIndicator());
+var lastTouchTime = 0;
+var doubleTapDelay = 300; // Milliseconds for double tap detection
game.down = function (x, y, obj) {
touchStartX = x;
touchStartY = y;
+ // Show touch indicator at touch position
+ touchIndicator.show(x, y);
};
game.up = function (x, y, obj) {
+ // Hide touch indicator
+ touchIndicator.hide();
if (!isGameRunning) {
return;
}
+ var currentTime = Date.now();
var deltaX = x - touchStartX;
var deltaY = y - touchStartY;
var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
- // Handle tap (short touch) for direction change
+ // Check for double tap (faster speed boost)
+ if (distance < minSwipeDistance && currentTime - lastTouchTime < doubleTapDelay) {
+ // Double tap detected - temporary speed boost
+ if (gameSpeed > 2) {
+ var originalSpeed = gameSpeed;
+ gameSpeed = 2;
+ // Flash effect to show speed boost
+ tween(game, {
+ tint: 0xFFFF00
+ }, {
+ duration: 100
+ });
+ tween(game, {
+ tint: 0xFFFFFF
+ }, {
+ duration: 100,
+ delay: 100
+ });
+ // Reset speed after 3 seconds
+ LK.setTimeout(function () {
+ gameSpeed = originalSpeed;
+ }, 3000);
+ }
+ lastTouchTime = currentTime;
+ return;
+ }
+ // Handle single tap for direction change
if (distance < minSwipeDistance) {
- // Tap to turn - cycle through directions based on current direction
- if (snakeDirection.x === 1) {
- // Moving right, turn down
- nextDirection = {
- x: 0,
- y: 1
- };
- } else if (snakeDirection.x === -1) {
- // Moving left, turn up
- nextDirection = {
- x: 0,
- y: -1
- };
- } else if (snakeDirection.y === 1) {
- // Moving down, turn left
- nextDirection = {
- x: -1,
- y: 0
- };
- } else if (snakeDirection.y === -1) {
- // Moving up, turn right
- nextDirection = {
- x: 1,
- y: 0
- };
+ // Enhanced tap controls - turn 90 degrees clockwise or counterclockwise based on tap position
+ var screenCenterX = 1024;
+ if (x > screenCenterX) {
+ // Right side tap - turn clockwise
+ if (snakeDirection.x === 1) {
+ // Moving right, turn down
+ nextDirection = {
+ x: 0,
+ y: 1
+ };
+ } else if (snakeDirection.x === -1) {
+ // Moving left, turn up
+ nextDirection = {
+ x: 0,
+ y: -1
+ };
+ } else if (snakeDirection.y === 1) {
+ // Moving down, turn left
+ nextDirection = {
+ x: -1,
+ y: 0
+ };
+ } else if (snakeDirection.y === -1) {
+ // Moving up, turn right
+ nextDirection = {
+ x: 1,
+ y: 0
+ };
+ }
+ } else {
+ // Left side tap - turn counterclockwise
+ if (snakeDirection.x === 1) {
+ // Moving right, turn up
+ nextDirection = {
+ x: 0,
+ y: -1
+ };
+ } else if (snakeDirection.x === -1) {
+ // Moving left, turn down
+ nextDirection = {
+ x: 0,
+ y: 1
+ };
+ } else if (snakeDirection.y === 1) {
+ // Moving down, turn right
+ nextDirection = {
+ x: 1,
+ y: 0
+ };
+ } else if (snakeDirection.y === -1) {
+ // Moving up, turn left
+ nextDirection = {
+ x: -1,
+ y: 0
+ };
+ }
}
+ lastTouchTime = currentTime;
return;
}
- // Determine swipe direction
- if (Math.abs(deltaX) > Math.abs(deltaY)) {
- // Horizontal swipe
- if (deltaX > 0 && snakeDirection.x === 0) {
- // Swipe right
- nextDirection = {
- x: 1,
- y: 0
- };
- } else if (deltaX < 0 && snakeDirection.x === 0) {
- // Swipe left
- nextDirection = {
- x: -1,
- y: 0
- };
+ // Enhanced swipe detection with better sensitivity
+ var absDeltaX = Math.abs(deltaX);
+ var absDeltaY = Math.abs(deltaY);
+ // Require minimum distance and clear directional preference
+ if (distance >= minSwipeDistance) {
+ if (absDeltaX > absDeltaY * 1.5) {
+ // Strong horizontal swipe
+ if (deltaX > 0 && snakeDirection.x === 0) {
+ // Swipe right
+ nextDirection = {
+ x: 1,
+ y: 0
+ };
+ // Visual feedback for swipe
+ tween(touchIndicator, {
+ x: touchIndicator.x + 50
+ }, {
+ duration: 200
+ });
+ } else if (deltaX < 0 && snakeDirection.x === 0) {
+ // Swipe left
+ nextDirection = {
+ x: -1,
+ y: 0
+ };
+ // Visual feedback for swipe
+ tween(touchIndicator, {
+ x: touchIndicator.x - 50
+ }, {
+ duration: 200
+ });
+ }
+ } else if (absDeltaY > absDeltaX * 1.5) {
+ // Strong vertical swipe
+ if (deltaY > 0 && snakeDirection.y === 0) {
+ // Swipe down
+ nextDirection = {
+ x: 0,
+ y: 1
+ };
+ // Visual feedback for swipe
+ tween(touchIndicator, {
+ y: touchIndicator.y + 50
+ }, {
+ duration: 200
+ });
+ } else if (deltaY < 0 && snakeDirection.y === 0) {
+ // Swipe up
+ nextDirection = {
+ x: 0,
+ y: -1
+ };
+ // Visual feedback for swipe
+ tween(touchIndicator, {
+ y: touchIndicator.y - 50
+ }, {
+ duration: 200
+ });
+ }
}
- } else {
- // Vertical swipe
- if (deltaY > 0 && snakeDirection.y === 0) {
- // Swipe down
- nextDirection = {
- x: 0,
- y: 1
- };
- } else if (deltaY < 0 && snakeDirection.y === 0) {
- // Swipe up
- nextDirection = {
- x: 0,
- y: -1
- };
- }
}
};
// Initialize game
initializeSnake();