User prompt
Grafikleri iyileştirsene ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Kontrolleri geliştir
User prompt
Biraz ses eklermisin yeme sesi ölüm sesi vb.
User prompt
Bu oyunu günümüze uyarlıyarak yap
User prompt
Biraz hızlı yılan ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Yilanın hızını biraz daha arttır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haritayı biraz küçült
User prompt
Yılan hızlı hareket etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Yilan daha akıcı hareket etsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween.to(snake[0], {' Line Number: 181 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (3 edits merged)
Please save this source code
User prompt
bu oyun mobilde de oyunansın
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'kahıwh is not defined' in or related to this line: 'kahıwh;' Line Number: 55
Code edit (2 edits merged)
Please save this source code
User prompt
yılan kasmadan hareket etsin ama biraz yavaş hareket etsin google oyunlardaki yılan gibi
User prompt
yılanın hızını biraz azalt
User prompt
yılan biraz daha kasmadan hareket etmesini sağlarmısın
Initial prompt
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Apple = Container.expand(function () { var self = Container.call(this); var appleGraphics = self.attachAsset('apple', { anchorX: 0.5, anchorY: 0.5 }); self.spawn = function () { var gridSize = 40; var padding = 60; var maxX = Math.floor((2048 - padding * 2) / gridSize); var maxY = Math.floor((2732 - padding * 2) / gridSize); self.x = padding + Math.floor(Math.random() * maxX) * gridSize + gridSize / 2; self.y = padding + Math.floor(Math.random() * maxY) * gridSize + gridSize / 2; }; return self; }); var SnakeHead = Container.expand(function () { var self = Container.call(this); var headGraphics = self.attachAsset('snakeHead', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var SnakeSegment = Container.expand(function () { var self = Container.call(this); var segmentGraphics = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1B5E20 }); /**** * Game Code ****/ var gridSize = 40; var snake = []; var snakeDirection = { x: 1, y: 0 }; var nextDirection = { x: 1, y: 0 }; var apple = null; var gameSpeed = 8; var moveCounter = 0; var isGameRunning = true; // Create score display var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize snake with 3 segments function initializeSnake() { snake = []; var startX = 1024; var startY = 1366; // Create head var head = game.addChild(new SnakeHead()); head.x = startX; head.y = startY; snake.push(head); // Create initial body segments for (var i = 1; i < 3; i++) { var segment = game.addChild(new SnakeSegment()); segment.x = startX - i * gridSize; segment.y = startY; snake.push(segment); } } // Create apple function createApple() { if (apple) { apple.destroy(); } apple = game.addChild(new Apple()); apple.spawn(); // Make sure apple doesn't spawn on snake var appleOnSnake = true; var attempts = 0; while (appleOnSnake && attempts < 50) { appleOnSnake = false; for (var i = 0; i < snake.length; i++) { if (Math.abs(apple.x - snake[i].x) < gridSize && Math.abs(apple.y - snake[i].y) < gridSize) { appleOnSnake = true; apple.spawn(); break; } } attempts++; } } // Move snake function moveSnake() { if (!isGameRunning) return; snakeDirection.x = nextDirection.x; snakeDirection.y = nextDirection.y; var head = snake[0]; var newX = head.x + snakeDirection.x * gridSize; var newY = head.y + snakeDirection.y * gridSize; // Check wall collisions if (newX < 20 || newX > 2028 || newY < 20 || newY > 2712) { gameOver(); return; } // Check self collision for (var i = 1; i < snake.length; i++) { if (Math.abs(newX - snake[i].x) < gridSize && Math.abs(newY - snake[i].y) < gridSize) { gameOver(); return; } } // Check apple collision var ateApple = false; if (apple && Math.abs(newX - apple.x) < gridSize && Math.abs(newY - apple.y) < gridSize) { ateApple = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('eat').play(); createApple(); } // Move all segments if (!ateApple) { // Remove tail if not growing var tail = snake.pop(); tail.destroy(); } // Add new head var newHead = game.addChild(new SnakeHead()); newHead.x = newX; newHead.y = newY; snake.unshift(newHead); // Convert old head to body segment if (snake.length > 1) { var oldHead = snake[1]; var newSegment = game.addChild(new SnakeSegment()); newSegment.x = oldHead.x; newSegment.y = oldHead.y; snake[1] = newSegment; oldHead.destroy(); } } function gameOver() { isGameRunning = false; LK.showGameOver(); } // Touch controls var touchStartX = 0; var touchStartY = 0; var minSwipeDistance = 50; game.down = function (x, y, obj) { touchStartX = x; touchStartY = y; }; game.up = function (x, y, obj) { if (!isGameRunning) return; var deltaX = x - touchStartX; var deltaY = y - touchStartY; var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); if (distance < minSwipeDistance) return; // Determine swipe direction if (Math.abs(deltaX) > Math.abs(deltaY)) { // Horizontal swipe if (deltaX > 0 && snakeDirection.x === 0) { // Swipe right nextDirection = { x: 1, y: 0 }; } else if (deltaX < 0 && snakeDirection.x === 0) { // Swipe left nextDirection = { x: -1, y: 0 }; } } else { // Vertical swipe if (deltaY > 0 && snakeDirection.y === 0) { // Swipe down nextDirection = { x: 0, y: 1 }; } else if (deltaY < 0 && snakeDirection.y === 0) { // Swipe up nextDirection = { x: 0, y: -1 }; } } }; // Initialize game initializeSnake(); createApple(); // Game update loop game.update = function () { if (!isGameRunning) return; moveCounter++; if (moveCounter >= gameSpeed) { moveCounter = 0; moveSnake(); } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Apple = Container.expand(function () {
var self = Container.call(this);
var appleGraphics = self.attachAsset('apple', {
anchorX: 0.5,
anchorY: 0.5
});
self.spawn = function () {
var gridSize = 40;
var padding = 60;
var maxX = Math.floor((2048 - padding * 2) / gridSize);
var maxY = Math.floor((2732 - padding * 2) / gridSize);
self.x = padding + Math.floor(Math.random() * maxX) * gridSize + gridSize / 2;
self.y = padding + Math.floor(Math.random() * maxY) * gridSize + gridSize / 2;
};
return self;
});
var SnakeHead = Container.expand(function () {
var self = Container.call(this);
var headGraphics = self.attachAsset('snakeHead', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var SnakeSegment = Container.expand(function () {
var self = Container.call(this);
var segmentGraphics = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1B5E20
});
/****
* Game Code
****/
var gridSize = 40;
var snake = [];
var snakeDirection = {
x: 1,
y: 0
};
var nextDirection = {
x: 1,
y: 0
};
var apple = null;
var gameSpeed = 8;
var moveCounter = 0;
var isGameRunning = true;
// Create score display
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize snake with 3 segments
function initializeSnake() {
snake = [];
var startX = 1024;
var startY = 1366;
// Create head
var head = game.addChild(new SnakeHead());
head.x = startX;
head.y = startY;
snake.push(head);
// Create initial body segments
for (var i = 1; i < 3; i++) {
var segment = game.addChild(new SnakeSegment());
segment.x = startX - i * gridSize;
segment.y = startY;
snake.push(segment);
}
}
// Create apple
function createApple() {
if (apple) {
apple.destroy();
}
apple = game.addChild(new Apple());
apple.spawn();
// Make sure apple doesn't spawn on snake
var appleOnSnake = true;
var attempts = 0;
while (appleOnSnake && attempts < 50) {
appleOnSnake = false;
for (var i = 0; i < snake.length; i++) {
if (Math.abs(apple.x - snake[i].x) < gridSize && Math.abs(apple.y - snake[i].y) < gridSize) {
appleOnSnake = true;
apple.spawn();
break;
}
}
attempts++;
}
}
// Move snake
function moveSnake() {
if (!isGameRunning) return;
snakeDirection.x = nextDirection.x;
snakeDirection.y = nextDirection.y;
var head = snake[0];
var newX = head.x + snakeDirection.x * gridSize;
var newY = head.y + snakeDirection.y * gridSize;
// Check wall collisions
if (newX < 20 || newX > 2028 || newY < 20 || newY > 2712) {
gameOver();
return;
}
// Check self collision
for (var i = 1; i < snake.length; i++) {
if (Math.abs(newX - snake[i].x) < gridSize && Math.abs(newY - snake[i].y) < gridSize) {
gameOver();
return;
}
}
// Check apple collision
var ateApple = false;
if (apple && Math.abs(newX - apple.x) < gridSize && Math.abs(newY - apple.y) < gridSize) {
ateApple = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText('Score: ' + LK.getScore());
LK.getSound('eat').play();
createApple();
}
// Move all segments
if (!ateApple) {
// Remove tail if not growing
var tail = snake.pop();
tail.destroy();
}
// Add new head
var newHead = game.addChild(new SnakeHead());
newHead.x = newX;
newHead.y = newY;
snake.unshift(newHead);
// Convert old head to body segment
if (snake.length > 1) {
var oldHead = snake[1];
var newSegment = game.addChild(new SnakeSegment());
newSegment.x = oldHead.x;
newSegment.y = oldHead.y;
snake[1] = newSegment;
oldHead.destroy();
}
}
function gameOver() {
isGameRunning = false;
LK.showGameOver();
}
// Touch controls
var touchStartX = 0;
var touchStartY = 0;
var minSwipeDistance = 50;
game.down = function (x, y, obj) {
touchStartX = x;
touchStartY = y;
};
game.up = function (x, y, obj) {
if (!isGameRunning) return;
var deltaX = x - touchStartX;
var deltaY = y - touchStartY;
var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
if (distance < minSwipeDistance) return;
// Determine swipe direction
if (Math.abs(deltaX) > Math.abs(deltaY)) {
// Horizontal swipe
if (deltaX > 0 && snakeDirection.x === 0) {
// Swipe right
nextDirection = {
x: 1,
y: 0
};
} else if (deltaX < 0 && snakeDirection.x === 0) {
// Swipe left
nextDirection = {
x: -1,
y: 0
};
}
} else {
// Vertical swipe
if (deltaY > 0 && snakeDirection.y === 0) {
// Swipe down
nextDirection = {
x: 0,
y: 1
};
} else if (deltaY < 0 && snakeDirection.y === 0) {
// Swipe up
nextDirection = {
x: 0,
y: -1
};
}
}
};
// Initialize game
initializeSnake();
createApple();
// Game update loop
game.update = function () {
if (!isGameRunning) return;
moveCounter++;
if (moveCounter >= gameSpeed) {
moveCounter = 0;
moveSnake();
}
};