var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.createAsset('hero', 'Hero character', .5, .5);
self.move = function () {};
self.shoot = function () {};
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.createAsset('enemy', 'Enemy character', .5, .5);
self.move = function () {};
self.attack = function () {};
});
var HeroBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('heroBullet', 'Hero Bullet', .5, .5);
self.move = function () {};
});
var EnemyBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('enemyBullet', 'Enemy Bullet', .5, .5);
self.move = function () {};
});
var Game = Container.expand(function () {
var self = Container.call(this);
var hero = self.addChild(new Hero());
var enemies = [];
var heroBullets = [];
var enemyBullets = [];
hero.x = 2048 / 2;
hero.y = 2732 / 2;
LK.on('tick', function () {
hero.move();
hero.shoot();
for (var i = 0; i < enemies.length; i++) {
enemies[i].move();
enemies[i].attack();
}
for (var i = 0; i < heroBullets.length; i++) {
heroBullets[i].move();
}
for (var i = 0; i < enemyBullets.length; i++) {
enemyBullets[i].move();
}
});
});
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.createAsset('hero', 'Hero character', .5, .5);
self.move = function () {};
self.shoot = function () {};
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.createAsset('enemy', 'Enemy character', .5, .5);
self.move = function () {};
self.attack = function () {};
});
var HeroBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('heroBullet', 'Hero Bullet', .5, .5);
self.move = function () {};
});
var EnemyBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('enemyBullet', 'Enemy Bullet', .5, .5);
self.move = function () {};
});
var Game = Container.expand(function () {
var self = Container.call(this);
var hero = self.addChild(new Hero());
var enemies = [];
var heroBullets = [];
var enemyBullets = [];
hero.x = 2048 / 2;
hero.y = 2732 / 2;
LK.on('tick', function () {
hero.move();
hero.shoot();
for (var i = 0; i < enemies.length; i++) {
enemies[i].move();
enemies[i].attack();
}
for (var i = 0; i < heroBullets.length; i++) {
heroBullets[i].move();
}
for (var i = 0; i < enemyBullets.length; i++) {
enemyBullets[i].move();
}
});
});