User prompt
That's Same
User prompt
You Did'nt Fix The Bug
User prompt
Play A Diffrent Milestone Sound When come once in 100 point
User prompt
Play milestone Sound When Lose
User prompt
Don't use the effect and sound that comes once in 100 points for the Lose text.
User prompt
Make Losing Faster
User prompt
If it doesn't click once every 1 second, reset the score but keep the maximum score constant and also play a nice animation with a Lose text and disappear. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
There Is A Text Showing The Players Max Score ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
There Is A Button To Close the Music And Open
User prompt
Play The music When Game Starts And Loop
User prompt
Don't Change The Ball Photo Change The Games Photo
User prompt
Change The cover photo
User prompt
Loop The Music When It's Finish
User prompt
Make A Music For Background
User prompt
When Player Stop, Stop Spin Without Delay ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
If Player Click Quickly Spin Until Stop ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Faster Spin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
On Clicked Just Spin And Make Bigger ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make It Without contraction ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Not Minimum Diffrent ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make Animation bare ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
On Click Normal Make Animation Better ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
If Play a different animation and sound once every 100 points ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Set Default Text Size To 400
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
// Physics properties
self.velocityX = 0;
self.velocityY = 0;
self.gravity = 0.3;
self.bounce = 0.85;
self.speed = 1.0;
self.radius = 175;
// Initialize ball position and velocity
self.x = 1024; // Center X
self.y = 1366; // Center Y
self.velocityX = (Math.random() - 0.5) * 8;
self.velocityY = 0;
// Spinning state
self.isSpinning = false;
self.spinStartTime = 0;
self.update = function () {
// Ball is completely stationary - no movement at all
// Check if we should stop spinning due to inactivity
if (self.isSpinning && Date.now() - self.spinStartTime > 100) {
self.stopSpinning();
}
};
self.onTap = function () {
// Ball doesn't move - no velocity changes
// Increase score
LK.setScore(LK.getScore() + 1);
// Play tap sound
LK.getSound('tap').play();
// Stop any existing spin animation
tween.stop(self, {
rotation: true
});
// Start continuous spinning
self.isSpinning = true;
self.spinStartTime = Date.now();
// Scale up and start spinning
tween(self, {
scaleX: 1.3,
scaleY: 1.3
}, {
duration: 150,
easing: tween.easeOut
});
// Start the spin loop
self.startSpinLoop();
};
self.startSpinLoop = function () {
if (self.isSpinning) {
tween(self, {
rotation: self.rotation + Math.PI * 2
}, {
duration: 150,
easing: tween.linear,
onFinish: function onFinished() {
self.startSpinLoop();
}
});
}
};
self.stopSpinning = function () {
self.isSpinning = false;
tween.stop(self, {
rotation: true
});
// Scale back down immediately
tween(self, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 0,
easing: tween.easeOut
});
};
self.down = function (x, y, obj) {
self.onTap();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
// Create score display
var scoreTxt = new Text2('0', {
size: 400,
fill: 0x00FFFF,
font: "Gagalin"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Track last milestone reached
var lastMilestone = 0;
// Function to celebrate milestone
function celebrateMilestone() {
// Play milestone sound
LK.getSound('milestone').play();
// Rainbow color flash effect
LK.effects.flashScreen(0xFF00FF, 500);
// Spectacular score text animation
tween(scoreTxt, {
scaleX: 2.0,
scaleY: 2.0,
rotation: Math.PI * 0.1
}, {
duration: 300,
easing: tween.bounceOut,
onFinish: function onFinished() {
tween(scoreTxt, {
scaleX: 1.0,
scaleY: 1.0,
rotation: 0
}, {
duration: 400,
easing: tween.elasticOut
});
}
});
// Ball celebration animation
tween(ball, {
scaleX: 2.0,
scaleY: 2.0,
rotation: Math.PI * 2
}, {
duration: 600,
easing: tween.bounceInOut,
onFinish: function onFinished() {
tween(ball, {
scaleX: 1.0,
scaleY: 1.0,
rotation: 0
}, {
duration: 300,
easing: tween.easeOut
});
}
});
}
// Create ball
var ball = game.addChild(new Ball());
// Start background music with looping enabled
LK.playMusic('background', {
loop: true
});
// Update score display
game.update = function () {
var currentScore = LK.getScore();
scoreTxt.setText(currentScore.toString());
// Check for milestone celebration (every 100 points)
var currentMilestone = Math.floor(currentScore / 100);
if (currentMilestone > lastMilestone && currentScore >= 100) {
celebrateMilestone();
lastMilestone = currentMilestone;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -157,10 +157,12 @@
});
}
// Create ball
var ball = game.addChild(new Ball());
-// Start background music
-LK.playMusic('background');
+// Start background music with looping enabled
+LK.playMusic('background', {
+ loop: true
+});
// Update score display
game.update = function () {
var currentScore = LK.getScore();
scoreTxt.setText(currentScore.toString());