User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'lives[self.lives].destroy(); // Remove one life image' Line Number: 135
Code edit (2 edits merged)
Please save this source code
User prompt
add a dispawn for car2 same as for car
User prompt
add new button that moves player on 200 px up and another that get it back
User prompt
add car2 class same as the car but speed = 4 and add car2 to spawnVehicle
User prompt
when pause button green all cars and buses stops when it's red they go on
Code edit (1 edits merged)
Please save this source code
User prompt
add a function to disspawn cars and buses then the player cant see them
User prompt
then the game starts show the menu with buttons start and exit
User prompt
add the main menu
User prompt
show life in left upper corner
User prompt
show lives as three small images
User prompt
show buttons
User prompt
set lines as a background image
User prompt
set lane as a background image
User prompt
if car touch another car second car get first car speed
Code edit (1 edits merged)
Please save this source code
User prompt
player starts on 3 line
User prompt
add animation when player moves
User prompt
add pause/play button
User prompt
Please fix the bug: 'Uncaught TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 119
User prompt
add control by keyboard arrows
User prompt
when player touch the cars and buses player has minus one live if lives = 0 game over
User prompt
add player 3 lives and show them in upper left side
/**** * Classes ****/ // Bus class var Bus = Container.expand(function () { var self = Container.call(this); var busGraphics = self.attachAsset('bus', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Assets will be automatically created and loaded during gameplay // Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Pause/Play Button class var PausePlayButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('moveButton', { anchorX: 0.5, anchorY: 0.5 }); self.isPaused = false; self.update = function () { if (self.isPaused) { buttonGraphics.tint = 0x00ff00; // Green for play } else { buttonGraphics.tint = 0xff0000; // Red for pause } }; self.down = function () { self.isPaused = !self.isPaused; LK.setPaused(self.isPaused); }; }); // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.lane = 2; self.lives = 3; self.moveLeft = function () { if (self.lane > 1) { self.lane--; self.x = self.lane * 512 - 256; } }; self.moveRight = function () { if (self.lane < 4) { self.lane++; self.x = self.lane * 512 - 256; } }; self.loseLife = function () { self.lives--; livesTxt.setText('Lives: ' + self.lives); if (self.lives <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var player = game.addChild(new Player()); var pausePlayButton = game.addChild(new PausePlayButton()); pausePlayButton.x = 2048 - 100; // Position the button at the top-right corner pausePlayButton.y = 100; player.x = 2 * 512 - 256; // Set player's initial x position to the third lane player.y = 2400; var cars = []; var buses = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var livesTxt = new Text2('Lives: 3', { size: 100, fill: "#ffffff" }); livesTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(livesTxt); function spawnVehicle() { var lane = Math.floor(Math.random() * 4) + 1; var vehicle; if (Math.random() < 0.5) { vehicle = new Car(); cars.push(vehicle); } else { vehicle = new Bus(); buses.push(vehicle); } vehicle.x = lane * 512 - 256; vehicle.y = -100; game.addChild(vehicle); } game.down = function (x, y, obj) { if (x < 1024) { player.moveLeft(); } else { player.moveRight(); } }; game.update = function () { for (var i = cars.length - 1; i >= 0; i--) { if (cars[i].intersects(player)) { player.loseLife(); cars[i].destroy(); cars.splice(i, 1); continue; } for (var j = buses.length - 1; j >= 0; j--) { if (cars[i].intersects(buses[j])) { cars[i].speed = buses[j].speed; } } cars[i].update(); } for (var j = buses.length - 1; j >= 0; j--) { if (buses[j].intersects(player)) { player.loseLife(); buses[j].destroy(); buses.splice(j, 1); continue; } buses[j].update(); } if (LK.ticks % Math.max(10, 60 - Math.floor(score / 10)) == 0) { spawnVehicle(); score++; scoreTxt.setText(score); } };
===================================================================
--- original.js
+++ change.js
@@ -96,9 +96,9 @@
var player = game.addChild(new Player());
var pausePlayButton = game.addChild(new PausePlayButton());
pausePlayButton.x = 2048 - 100; // Position the button at the top-right corner
pausePlayButton.y = 100;
-player.x = 1024; // Set player's initial x position to the third lane
+player.x = 2 * 512 - 256; // Set player's initial x position to the third lane
player.y = 2400;
var cars = [];
var buses = [];
var score = 0;
delete white line
four-lane road on full image. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
left turn signal of the car. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
round car steering wheel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.