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Make it mandatory to collect all everything at level 8
User prompt
remove all the errors in the game
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Level 18 is wrong, fix it
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Level 17 is wrong, fix it.
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Level 12 is wrong, fix it.
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Level 16 is wrong, fix it,
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Remove the shadows, I want to try something
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Add a life bar to the game and let it stand under the fog on the top right, every touch to the shadows will take 1 life. Have a maximum of 3 lives
User prompt
He's jumping from level 7 to 9a,fix it
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Edit the level numbers
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place the fog on the top right
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Add more levels
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Add more levels
User prompt
Finalize the first playable level – The ruined laboratory escape sequence. Expand the world – Adding the ruined city and survival camp locations. Enhance enemy AI – Shadow creatures react dynamically to light and sound. Implement story-driven choices – Players shape the narrative through decisions. Optimize for mobile – Ensuring smooth controls and UI for touchscreens. ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Shadow Realm: Veil of Light
Initial prompt
Game Development Progress: "Shadow Realm" We've started designing the first game scene and defining the mechanics. Now, we'll focus on fine-tuning the gameplay features and expanding the world using Upit.
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
food. In-Game asset. 2d. High contrast. No shadows
Shadow creature. In-Game asset. 2d. High contrast. No shadows
first aid kit. In-Game asset. 2d. High contrast. No shadows
✅ Hair: Medium-length, slightly unkempt dark hair—indicating survival hardships. ✅ Height: Around 1.75m (5'9"), agile but not overly strong. ✅ Build: Lean, slightly worn-out clothing, showing signs of past struggles. ✅ Eyes: Piercing green or amber eyes, reflecting a determined personality. ✅ Accessories: A damaged jacket with scratches, adding realism to the post-apocalyptic theme. ✅ Hand Item: A broken flashlight – essential for revealing enemies but risky in the dark! Arin’s design should reflect their survival skills—not looking overly combat-ready but practical for the harsh environment. The flashlight mechanic will play a big role in interacting with the game’s shadow creatures.. In-Game asset. 2d. High contrast. No shadows
The door. In-Game asset. 2d. High contrast. No shadows