User prompt
has que la cannonball de vueltas en su propio eje al ser disparada ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
genera un cañon que tire cañonasos cada vez que doy click. la boca del cañon seguira mirando al mouse pero no seguirlo. si la bala del cañon toca una fruta sera como el script de cortarla ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
genera una calle abajo de todo de la pantalla que seria que cuando las frutas toquen la calle, la calle tenga una mancha en el lugar donde toco la calle, dependiendo de la fruta el color de la mancha cambiara ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
crea unas nubes que se mueven para la derecha simulando que las frutas caen de ellas ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
pone de musica de fondo la cancion llamada tropical
User prompt
has que las frutas se corten cuando les das click ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
agrega al codigo que al llegar a 50 cortes, ganes el nivel y que aparezca un boton para ir a otro nivel y que la velocidad aumente del las frutas mientras mas niveles avances, y al llegar a 10 errores pierdes todo y vuelves al inicio ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
crea un juego sobre que frutas caen del cielo y que al dar click en esas frutas, las frutas se corten. y que tenga un contador de frutas contadas, otro de frutas en pantalla y otro de frutas que calleron y no lograste cortar antes de que toque el suelo ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Fruit Ninja Sky
Initial prompt
crea un juego sobre que frutas caen del cielo y que al dar click en esas frutas, las frutas se corten. y que tenga un contador de frutas contadas, otro de frutas en pantalla y otro de frutas que calleron y no lograste cortar antes de que toque el suelo
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Fruit = Container.expand(function () { var self = Container.call(this); // Array of fruit types to randomly select from var fruitTypes = ['apple', 'banana', 'orange', 'grape']; self.fruitType = fruitTypes[Math.floor(Math.random() * fruitTypes.length)]; // Attach the fruit graphics var fruitGraphics = self.attachAsset(self.fruitType, { anchorX: 0.5, anchorY: 0.5 }); // Set random falling speed self.speed = 3 + Math.random() * 4; // Speed between 3-7 self.rotationSpeed = (Math.random() - 0.5) * 0.1; // Random rotation // Track if fruit has been sliced self.isSliced = false; self.lastY = undefined; // Update method called every frame self.update = function () { if (!self.isSliced) { // Move fruit down self.y += self.speed; // Rotate fruit slightly fruitGraphics.rotation += self.rotationSpeed; } }; // Handle tap on fruit self.down = function (x, y, obj) { if (!self.isSliced) { self.sliceFruit(); } }; // Slice the fruit with animation self.sliceFruit = function () { self.isSliced = true; fruitsSliced++; // Play slice sound LK.getSound('slice').play(); // Animate fruit being sliced - scale down and fade out tween(self, { scaleX: 0.1, scaleY: 0.1, alpha: 0 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); // Remove from fruits array for (var i = fruitsOnScreen.length - 1; i >= 0; i--) { if (fruitsOnScreen[i] === self) { fruitsOnScreen.splice(i, 1); break; } } } }); // Add some visual feedback - brief scale up before shrinking tween(fruitGraphics, { scaleX: 1.3, scaleY: 1.3 }, { duration: 100, easing: tween.easeOut }); }; return self; }); /**** * Initialize Game ****/ // Game counters var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Game counters // Import tween plugin for fruit slice animations // Initialize fruit assets with different colors // Sound effects var fruitsSliced = 0; var fruitsMissed = 0; var fruitsOnScreen = []; // Spawn timing var spawnTimer = 0; var spawnRate = 120; // Spawn every 120 frames initially (2 seconds at 60fps) // Create UI text elements var slicedText = new Text2('Sliced: 0', { size: 60, fill: 0xFFFFFF }); slicedText.anchor.set(0, 0); slicedText.x = 50; slicedText.y = 150; LK.gui.topLeft.addChild(slicedText); var onScreenText = new Text2('On Screen: 0', { size: 60, fill: 0xFFFFFF }); onScreenText.anchor.set(0, 0); onScreenText.x = 50; onScreenText.y = 230; LK.gui.topLeft.addChild(onScreenText); var missedText = new Text2('Missed: 0', { size: 60, fill: 0xFFFFFF }); missedText.anchor.set(0, 0); missedText.x = 50; missedText.y = 310; LK.gui.topLeft.addChild(missedText); // Function to spawn new fruit function spawnFruit() { var fruit = new Fruit(); // Random X position across screen width fruit.x = 100 + Math.random() * (2048 - 200); fruit.y = -100; // Start above screen fruit.lastY = fruit.y; fruitsOnScreen.push(fruit); game.addChild(fruit); } // Function to update UI counters function updateCounters() { slicedText.setText('Sliced: ' + fruitsSliced); onScreenText.setText('On Screen: ' + fruitsOnScreen.length); missedText.setText('Missed: ' + fruitsMissed); } // Main game update loop game.update = function () { // Spawn new fruits spawnTimer++; if (spawnTimer >= spawnRate) { spawnFruit(); spawnTimer = 0; // Gradually increase difficulty by reducing spawn rate if (spawnRate > 30) { // Minimum spawn rate of 0.5 seconds spawnRate = Math.max(30, spawnRate - 1); } } // Check fruits for ground collision for (var i = fruitsOnScreen.length - 1; i >= 0; i--) { var fruit = fruitsOnScreen[i]; // Check if fruit hit the ground (transition from above to below ground level) if (fruit.lastY < 2732 + 100 && fruit.y >= 2732 + 100 && !fruit.isSliced) { // Fruit missed - hit the ground fruitsMissed++; LK.getSound('miss').play(); // Remove fruit from game fruit.destroy(); fruitsOnScreen.splice(i, 1); } // Update lastY for next frame fruit.lastY = fruit.y; } // Update UI counters updateCounters(); }; // Initial spawn of a few fruits spawnFruit(); spawnFruit();
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,172 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Fruit = Container.expand(function () {
+ var self = Container.call(this);
+ // Array of fruit types to randomly select from
+ var fruitTypes = ['apple', 'banana', 'orange', 'grape'];
+ self.fruitType = fruitTypes[Math.floor(Math.random() * fruitTypes.length)];
+ // Attach the fruit graphics
+ var fruitGraphics = self.attachAsset(self.fruitType, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Set random falling speed
+ self.speed = 3 + Math.random() * 4; // Speed between 3-7
+ self.rotationSpeed = (Math.random() - 0.5) * 0.1; // Random rotation
+ // Track if fruit has been sliced
+ self.isSliced = false;
+ self.lastY = undefined;
+ // Update method called every frame
+ self.update = function () {
+ if (!self.isSliced) {
+ // Move fruit down
+ self.y += self.speed;
+ // Rotate fruit slightly
+ fruitGraphics.rotation += self.rotationSpeed;
+ }
+ };
+ // Handle tap on fruit
+ self.down = function (x, y, obj) {
+ if (!self.isSliced) {
+ self.sliceFruit();
+ }
+ };
+ // Slice the fruit with animation
+ self.sliceFruit = function () {
+ self.isSliced = true;
+ fruitsSliced++;
+ // Play slice sound
+ LK.getSound('slice').play();
+ // Animate fruit being sliced - scale down and fade out
+ tween(self, {
+ scaleX: 0.1,
+ scaleY: 0.1,
+ alpha: 0
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.destroy();
+ // Remove from fruits array
+ for (var i = fruitsOnScreen.length - 1; i >= 0; i--) {
+ if (fruitsOnScreen[i] === self) {
+ fruitsOnScreen.splice(i, 1);
+ break;
+ }
+ }
+ }
+ });
+ // Add some visual feedback - brief scale up before shrinking
+ tween(fruitGraphics, {
+ scaleX: 1.3,
+ scaleY: 1.3
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
+// Game counters
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB // Sky blue background
+});
+
+/****
+* Game Code
+****/
+// Game counters
+// Import tween plugin for fruit slice animations
+// Initialize fruit assets with different colors
+// Sound effects
+var fruitsSliced = 0;
+var fruitsMissed = 0;
+var fruitsOnScreen = [];
+// Spawn timing
+var spawnTimer = 0;
+var spawnRate = 120; // Spawn every 120 frames initially (2 seconds at 60fps)
+// Create UI text elements
+var slicedText = new Text2('Sliced: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+slicedText.anchor.set(0, 0);
+slicedText.x = 50;
+slicedText.y = 150;
+LK.gui.topLeft.addChild(slicedText);
+var onScreenText = new Text2('On Screen: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+onScreenText.anchor.set(0, 0);
+onScreenText.x = 50;
+onScreenText.y = 230;
+LK.gui.topLeft.addChild(onScreenText);
+var missedText = new Text2('Missed: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+missedText.anchor.set(0, 0);
+missedText.x = 50;
+missedText.y = 310;
+LK.gui.topLeft.addChild(missedText);
+// Function to spawn new fruit
+function spawnFruit() {
+ var fruit = new Fruit();
+ // Random X position across screen width
+ fruit.x = 100 + Math.random() * (2048 - 200);
+ fruit.y = -100; // Start above screen
+ fruit.lastY = fruit.y;
+ fruitsOnScreen.push(fruit);
+ game.addChild(fruit);
+}
+// Function to update UI counters
+function updateCounters() {
+ slicedText.setText('Sliced: ' + fruitsSliced);
+ onScreenText.setText('On Screen: ' + fruitsOnScreen.length);
+ missedText.setText('Missed: ' + fruitsMissed);
+}
+// Main game update loop
+game.update = function () {
+ // Spawn new fruits
+ spawnTimer++;
+ if (spawnTimer >= spawnRate) {
+ spawnFruit();
+ spawnTimer = 0;
+ // Gradually increase difficulty by reducing spawn rate
+ if (spawnRate > 30) {
+ // Minimum spawn rate of 0.5 seconds
+ spawnRate = Math.max(30, spawnRate - 1);
+ }
+ }
+ // Check fruits for ground collision
+ for (var i = fruitsOnScreen.length - 1; i >= 0; i--) {
+ var fruit = fruitsOnScreen[i];
+ // Check if fruit hit the ground (transition from above to below ground level)
+ if (fruit.lastY < 2732 + 100 && fruit.y >= 2732 + 100 && !fruit.isSliced) {
+ // Fruit missed - hit the ground
+ fruitsMissed++;
+ LK.getSound('miss').play();
+ // Remove fruit from game
+ fruit.destroy();
+ fruitsOnScreen.splice(i, 1);
+ }
+ // Update lastY for next frame
+ fruit.lastY = fruit.y;
+ }
+ // Update UI counters
+ updateCounters();
+};
+// Initial spawn of a few fruits
+spawnFruit();
+spawnFruit();
\ No newline at end of file
genera una uva en alta definición y con detalle cartoon. In-Game asset. 2d. High contrast. No shadows
banana cartoon stile. In-Game asset. 2d. High contrast. No shadows
crea una naranja estilo cartoon. In-Game asset. 2d. High contrast. No shadows
apple cartoon. In-Game asset. 2d. High contrast. No shadows
nubes. In-Game asset. 2d. High contrast. No shadows
knife. In-Game asset. 2d. High contrast. No shadows
cañon mirando hacia arriba [copia el dibujo menos lo mal dibujado]. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat